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mirror of https://github.com/FunkyFr3sh/cnc-ddraw.git synced 2025-03-23 08:52:25 +01:00
cnc-ddraw/inc/paletteshader.h
2018-10-04 06:27:03 +02:00

77 lines
2.3 KiB
C

// old
static const char PassthroughVertShader110Src[] =
"#version 110\n"
"varying vec2 TexCoord0; \n"
"\n"
"void main()\n"
"{\n"
" gl_Position = ftransform(); \n"
" TexCoord0 = gl_MultiTexCoord0.xy; \n"
"}\n";
static const char PaletteFragShader110Src[] =
"#version 110\n"
"uniform sampler2D SurfaceTex; \n"
"uniform sampler2D PaletteTex; \n"
"varying vec2 TexCoord0; \n"
"\n"
"void main()\n"
"{\n"
" vec4 paletteIndex = texture2D(SurfaceTex, TexCoord0); \n"
" vec4 outTexel = texture2D(PaletteTex, vec2(paletteIndex.r, 0)); \n"
" gl_FragColor = outTexel;\n"
"}\n";
// new
static const char PassthroughVertShaderSrc[] =
"#version 130\n"
"in vec4 VertexCoord;\n"
"in vec4 COLOR;\n"
"in vec4 TexCoord;\n"
"out vec4 COL0;\n"
"out vec4 TEX0;\n"
"uniform mat4 MVPMatrix;\n"
"\n"
"void main()\n"
"{\n"
" gl_Position = MVPMatrix * VertexCoord;\n"
" COL0 = COLOR;\n"
" TEX0.xy = TexCoord.xy;\n"
"}\n";
static const char PaletteFragShaderSrc[] =
"#version 130\n"
"out vec4 FragColor;\n"
"uniform sampler2D SurfaceTex;\n"
"uniform sampler2D PaletteTex;\n"
"in vec4 TEX0;\n"
"\n"
"void main()\n"
"{\n"
" vec4 paletteIndex = texture(SurfaceTex, TEX0.xy);\n"
" vec4 outTexel = texture(PaletteTex, vec2(paletteIndex.r, 0));\n"
" FragColor = outTexel;\n"
"}\n";
static const BYTE PalettePixelShaderSrc[] =
{
0,2,255,255,254,255,42,0,67,84,65,66,28,0,0,0,115,0,0,0,0,2,255,255,
2,0,0,0,28,0,0,0,0,1,0,0,108,0,0,0,68,0,0,0,3,0,0,0,
1,0,2,0,72,0,0,0,0,0,0,0,88,0,0,0,3,0,1,0,1,0,6,0,
92,0,0,0,0,0,0,0,115,48,0,171,4,0,12,0,1,0,1,0,1,0,0,0,
0,0,0,0,115,49,0,171,4,0,12,0,1,0,1,0,1,0,0,0,0,0,0,0,
112,115,95,50,95,48,0,77,105,99,114,111,115,111,102,116,32,40,82,41,32,72,76,83,
76,32,83,104,97,100,101,114,32,67,111,109,112,105,108,101,114,32,57,46,50,57,46,57,
53,50,46,51,49,49,49,0,81,0,0,5,0,0,15,160,0,0,127,63,0,0,0,59,
0,0,0,0,0,0,0,0,31,0,0,2,0,0,0,128,0,0,3,176,31,0,0,2,
0,0,0,144,0,8,15,160,31,0,0,2,0,0,0,144,1,8,15,160,66,0,0,3,
0,0,15,128,0,0,228,176,0,8,228,160,4,0,0,4,0,0,1,128,0,0,0,128,
0,0,0,160,0,0,85,160,1,0,0,2,0,0,2,128,0,0,170,160,66,0,0,3,
0,0,15,128,0,0,228,128,1,8,228,160,1,0,0,2,0,8,15,128,0,0,228,128,255,255,0,0
};