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mirror of https://github.com/FunkyFr3sh/cnc-ddraw.git synced 2025-03-20 16:09:12 +01:00
cnc-ddraw/src/main.c
2018-11-19 07:40:07 +01:00

1459 lines
46 KiB
C

/*
* Copyright (c) 2010 Toni Spets <toni.spets@iki.fi>
*
* Permission to use, copy, modify, and distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
* ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
* OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
#include <windows.h>
#include <windowsx.h>
#include <stdio.h>
#include <ctype.h>
#include <d3d9.h>
#include <initguid.h>
#include "ddraw.h"
#include "main.h"
#include "opengl.h"
#include "palette.h"
#include "surface.h"
#include "clipper.h"
#include "render_d3d9.h"
#define IDR_MYMENU 93
BOOL WINAPI fake_GetCursorPos(LPPOINT lpPoint);
void mouse_init();
void mouse_lock();
void mouse_unlock();
BOOL screenshot(struct IDirectDrawSurfaceImpl *);
void Settings_Load();
void Settings_Save(RECT *lpRect, int windowState);
void dinput_init();
IDirectDrawImpl *ddraw = NULL;
RECT WindowRect = { .left = -32000, .top = -32000, .right = 0, .bottom = 0 };
int WindowState = -1;
BOOL Direct3D9Active;
BOOL GameHandlesClose;
BOOL ChildWindowExists;
//BOOL WINAPI DllMainCRTStartup(HINSTANCE hinstDLL, DWORD dwReason, LPVOID lpvReserved)
BOOL WINAPI DllMain(HANDLE hDll, DWORD dwReason, LPVOID lpReserved)
{
switch (dwReason)
{
case DLL_PROCESS_ATTACH:
{
printf("cnc-ddraw DLL_PROCESS_ATTACH\n");
//SetProcessPriorityBoost(GetCurrentProcess(), TRUE);
BOOL setDpiAware = FALSE;
HMODULE hShcore = GetModuleHandle("shcore.dll");
typedef HRESULT (__stdcall* SetProcessDpiAwareness_)(PROCESS_DPI_AWARENESS value);
if(hShcore)
{
SetProcessDpiAwareness_ setProcessDpiAwareness =
(SetProcessDpiAwareness_)GetProcAddress(hShcore, "SetProcessDpiAwareness");
if (setProcessDpiAwareness)
{
HRESULT result = setProcessDpiAwareness(PROCESS_PER_MONITOR_DPI_AWARE);
setDpiAware = result == S_OK || result == E_ACCESSDENIED;
}
}
if (!setDpiAware)
{
HMODULE hUser32 = GetModuleHandle("user32.dll");
typedef BOOL (__stdcall* SetProcessDPIAware_)();
if(hUser32)
{
SetProcessDPIAware_ setProcessDPIAware =
(SetProcessDPIAware_)GetProcAddress(hUser32, "SetProcessDPIAware");
if (setProcessDPIAware)
setProcessDPIAware();
}
}
timeBeginPeriod(1);
dinput_init();
break;
}
case DLL_PROCESS_DETACH:
{
printf("cnc-ddraw DLL_PROCESS_DETACH\n");
Settings_Save(&WindowRect, WindowState);
timeEndPeriod(1);
break;
}
}
return TRUE;
}
BOOL CALLBACK EnumChildProc(HWND hWnd, LPARAM lParam)
{
ChildWindowExists = TRUE;
IDirectDrawSurfaceImpl *this = (IDirectDrawSurfaceImpl *)lParam;
HDC hDC = GetDC(hWnd);
RECT size;
GetClientRect(hWnd, &size);
RECT pos;
GetWindowRect(hWnd, &pos);
MapWindowPoints(HWND_DESKTOP, ddraw->hWnd, (LPPOINT)&pos, 2);
BitBlt(hDC, 0, 0, size.right, size.bottom, this->hDC, pos.left, pos.top, SRCCOPY);
ReleaseDC(hWnd, hDC);
return FALSE;
}
static unsigned char getPixel(int x, int y)
{
return ((unsigned char *)ddraw->primary->surface)[y*ddraw->primary->lPitch + x*ddraw->primary->lXPitch];
}
int* InMovie = (int*)0x00665F58;
int* IsVQA640 = (int*)0x0065D7BC;
BYTE* ShouldStretch = (BYTE*)0x00607D78;
BOOL detect_cutscene()
{
if (ddraw->width <= CUTSCENE_WIDTH || ddraw->height <= CUTSCENE_HEIGHT)
return FALSE;
if (ddraw->isredalert)
{
if ((*InMovie && !*IsVQA640) || *ShouldStretch)
{
return TRUE;
}
return FALSE;
}
else if (ddraw->iscnc1)
{
return getPixel(CUTSCENE_WIDTH + 1, 0) == 0 || getPixel(CUTSCENE_WIDTH + 5, 1) == 0 ? TRUE : FALSE;
}
return FALSE;
}
void LimitGameTicks(BOOL isBltOrFlip)
{
static DWORD nextGameTick;
static DWORD lastBltOrFlipTick;
if (!nextGameTick)
{
nextGameTick = timeGetTime();
return;
}
DWORD tickCount = timeGetTime();
if (isBltOrFlip)
lastBltOrFlipTick = tickCount;
else if (lastBltOrFlipTick + (ddraw->ticklength * 2) >= tickCount)
return;
nextGameTick += ddraw->ticklength;
int sleepTime = nextGameTick - tickCount;
if (sleepTime <= 0 || sleepTime > ddraw->ticklength)
nextGameTick = tickCount;
else
Sleep(sleepTime);
}
HRESULT __stdcall ddraw_Compact(IDirectDrawImpl *This)
{
printf("DirectDraw::Compact(This=%p) ???\n", This);
return DD_OK;
}
HRESULT __stdcall ddraw_DuplicateSurface(IDirectDrawImpl *This, LPDIRECTDRAWSURFACE src, LPDIRECTDRAWSURFACE *dest)
{
printf("DirectDraw::DuplicateSurface(This=%p, ...) ???\n", This);
return DD_OK;
}
HRESULT __stdcall ddraw_EnumDisplayModes(IDirectDrawImpl *This, DWORD dwFlags, LPDDSURFACEDESC lpDDSurfaceDesc, LPVOID lpContext, LPDDENUMMODESCALLBACK lpEnumModesCallback)
{
DWORD i = 0;
DDSURFACEDESC s;
printf("DirectDraw::EnumDisplayModes(This=%p, dwFlags=%08X, lpDDSurfaceDesc=%p, lpContext=%p, lpEnumModesCallback=%p)\n", This, (unsigned int)dwFlags, lpDDSurfaceDesc, lpContext, lpEnumModesCallback);
if (lpDDSurfaceDesc != NULL)
{
return DDERR_UNSUPPORTED;
}
SIZE resolutions[] =
{
{ 320, 200 },
{ 640, 400 },
{ 640, 480 },
{ 800, 600 },
{ 1024, 768 },
{ 1280, 1024 },
{ 1280, 720 },
{ 1920, 1080 },
};
for (i = 0; i < sizeof(resolutions) / sizeof(resolutions[0]); i++)
{
memset(&s, 0, sizeof(DDSURFACEDESC));
s.dwSize = sizeof(DDSURFACEDESC);
s.dwFlags = DDSD_HEIGHT | DDSD_REFRESHRATE | DDSD_WIDTH | DDSD_PIXELFORMAT;
s.dwHeight = resolutions[i].cy;
s.dwWidth = resolutions[i].cx;
s.dwRefreshRate = 60;
s.ddpfPixelFormat.dwSize = sizeof(DDPIXELFORMAT);
s.ddpfPixelFormat.dwFlags = DDPF_PALETTEINDEXED8 | DDPF_RGB;
s.ddpfPixelFormat.dwRGBBitCount = 8;
if (lpEnumModesCallback(&s, lpContext) == DDENUMRET_CANCEL)
{
printf(" DDENUMRET_CANCEL returned, stopping\n");
break;
}
s.ddpfPixelFormat.dwFlags = DDPF_RGB;
s.ddpfPixelFormat.dwRGBBitCount = 16;
s.ddpfPixelFormat.dwRBitMask = 0xF800;
s.ddpfPixelFormat.dwGBitMask = 0x07E0;
s.ddpfPixelFormat.dwBBitMask = 0x001F;
if (lpEnumModesCallback(&s, lpContext) == DDENUMRET_CANCEL)
{
printf(" DDENUMRET_CANCEL returned, stopping\n");
break;
}
}
/* Some games crash when you feed them with too many resolutions...
DEVMODE m;
while (EnumDisplaySettings(NULL, i, &m))
{
#if _DEBUG_X
printf(" %d: %dx%d@%d %d bpp\n", (int)i, (int)m.dmPelsWidth, (int)m.dmPelsHeight, (int)m.dmDisplayFrequency, (int)m.dmBitsPerPel);
#endif
memset(&s, 0, sizeof(DDSURFACEDESC));
s.dwSize = sizeof(DDSURFACEDESC);
s.dwFlags = DDSD_HEIGHT | DDSD_REFRESHRATE | DDSD_WIDTH | DDSD_PIXELFORMAT;
s.dwHeight = m.dmPelsHeight;
s.dwWidth = m.dmPelsWidth;
s.dwRefreshRate = m.dmDisplayFrequency;
s.ddpfPixelFormat.dwSize = sizeof(DDPIXELFORMAT);
s.ddpfPixelFormat.dwFlags = DDPF_PALETTEINDEXED8 | DDPF_RGB;
s.ddpfPixelFormat.dwRGBBitCount = 8;
if (lpEnumModesCallback(&s, lpContext) == DDENUMRET_CANCEL)
{
printf(" DDENUMRET_CANCEL returned, stopping\n");
break;
}
i++;
}
*/
return DD_OK;
}
HRESULT __stdcall ddraw_EnumSurfaces(IDirectDrawImpl *This, DWORD a, LPDDSURFACEDESC b, LPVOID c, LPDDENUMSURFACESCALLBACK d)
{
printf("DirectDraw::EnumSurfaces(This=%p, ...) ???\n", This);
return DD_OK;
}
HRESULT __stdcall ddraw_FlipToGDISurface(IDirectDrawImpl *This)
{
printf("DirectDraw::FlipToGDISurface(This=%p) ???\n", This);
return DD_OK;
}
HRESULT __stdcall ddraw_GetCaps(IDirectDrawImpl *This, LPDDCAPS lpDDDriverCaps, LPDDCAPS lpDDEmulCaps)
{
printf("DirectDraw::GetCaps(This=%p, lpDDDriverCaps=%p, lpDDEmulCaps=%p)\n", This, lpDDDriverCaps, lpDDEmulCaps);
if(lpDDDriverCaps)
{
lpDDDriverCaps->dwSize = sizeof(DDCAPS);
lpDDDriverCaps->dwCaps = DDCAPS_BLT | DDCAPS_PALETTE | DDCAPS_BLTCOLORFILL | DDCAPS_BLTSTRETCH | DDCAPS_CANCLIP;
lpDDDriverCaps->dwCKeyCaps = 0;
lpDDDriverCaps->dwPalCaps = DDPCAPS_8BIT | DDPCAPS_PRIMARYSURFACE;
lpDDDriverCaps->dwVidMemTotal = 16777216;
lpDDDriverCaps->dwVidMemFree = 16777216;
lpDDDriverCaps->dwMaxVisibleOverlays = 0;
lpDDDriverCaps->dwCurrVisibleOverlays = 0;
lpDDDriverCaps->dwNumFourCCCodes = 0;
lpDDDriverCaps->dwAlignBoundarySrc = 0;
lpDDDriverCaps->dwAlignSizeSrc = 0;
lpDDDriverCaps->dwAlignBoundaryDest = 0;
lpDDDriverCaps->dwAlignSizeDest = 0;
}
if(lpDDEmulCaps)
{
lpDDEmulCaps->dwSize = 0;
}
return DD_OK;
}
HRESULT __stdcall ddraw_GetDisplayMode(IDirectDrawImpl *This, LPDDSURFACEDESC a)
{
printf("DirectDraw::GetDisplayMode(This=%p, ...) ???\n", This);
return DD_OK;
}
HRESULT __stdcall ddraw_GetFourCCCodes(IDirectDrawImpl *This, LPDWORD a, LPDWORD b)
{
printf("DirectDraw::GetFourCCCodes(This=%p, ...) ???\n", This);
return DD_OK;
}
HRESULT __stdcall ddraw_GetGDISurface(IDirectDrawImpl *This, LPDIRECTDRAWSURFACE *a)
{
printf("DirectDraw::GetGDISurface(This=%p, ...) ???\n", This);
return DD_OK;
}
HRESULT __stdcall ddraw_GetMonitorFrequency(IDirectDrawImpl *This, LPDWORD a)
{
printf("DirectDraw::GetMonitorFrequency(This=%p, ...) ???\n", This);
return DD_OK;
}
HRESULT __stdcall ddraw_GetScanLine(IDirectDrawImpl *This, LPDWORD a)
{
printf("DirectDraw::GetScanLine(This=%p, ...) ???\n", This);
return DD_OK;
}
HRESULT __stdcall ddraw_GetVerticalBlankStatus(IDirectDrawImpl *This, LPBOOL lpbIsInVB)
{
printf("DirectDraw::GetVerticalBlankStatus(This=%p, ...) ???\n", This);
*lpbIsInVB = TRUE;
return DD_OK;
}
HRESULT __stdcall ddraw_Initialize(IDirectDrawImpl *This, GUID *a)
{
printf("DirectDraw::Initialize(This=%p, ...) ???\n", This);
return DD_OK;
}
HRESULT __stdcall ddraw_RestoreDisplayMode(IDirectDrawImpl *This)
{
printf("DirectDraw::RestoreDisplayMode(This=%p)\n", This);
if(!This->render.run)
{
return DD_OK;
}
/* only stop drawing in GL mode when minimized */
if (This->renderer != render_soft_main)
{
EnterCriticalSection(&This->cs);
This->render.run = FALSE;
ReleaseSemaphore(ddraw->render.sem, 1, NULL);
LeaveCriticalSection(&This->cs);
if (This->render.thread)
{
WaitForSingleObject(This->render.thread, INFINITE);
This->render.thread = NULL;
}
if (This->renderer == render_d3d9_main)
Direct3D9_Release();
}
if(!ddraw->windowed)
{
if (!Direct3D9Active)
ChangeDisplaySettings(&This->mode, 0);
}
return DD_OK;
}
void InitDirect3D9()
{
Direct3D9Active = Direct3D9_Create();
if (!Direct3D9Active)
{
Direct3D9_Release();
ShowDriverWarning = TRUE;
ddraw->renderer = render_soft_main;
}
}
// LastSetWindowPosTick = Workaround for a wine+gnome bug where each SetWindowPos call triggers a WA_INACTIVE message
DWORD LastSetWindowPosTick;
HRESULT __stdcall ddraw_SetDisplayMode(IDirectDrawImpl *This, DWORD width, DWORD height, DWORD bpp)
{
printf("DirectDraw::SetDisplayMode(This=%p, width=%d, height=%d, bpp=%d)\n", This, (unsigned int)width, (unsigned int)height, (unsigned int)bpp);
if (bpp != 8 && bpp != 16)
return DDERR_INVALIDMODE;
if (This->render.thread)
{
EnterCriticalSection(&This->cs);
This->render.run = FALSE;
ReleaseSemaphore(ddraw->render.sem, 1, NULL);
LeaveCriticalSection(&This->cs);
WaitForSingleObject(This->render.thread, INFINITE);
This->render.thread = NULL;
}
if (!This->mode.dmPelsWidth)
{
This->mode.dmSize = sizeof(DEVMODE);
This->mode.dmDriverExtra = 0;
if (EnumDisplaySettings(NULL, ENUM_CURRENT_SETTINGS, &This->mode) == FALSE)
{
/* not expected */
return DDERR_UNSUPPORTED;
}
const HANDLE hbicon = LoadImage(GetModuleHandle(0), MAKEINTRESOURCE(IDR_MYMENU), IMAGE_ICON, GetSystemMetrics(SM_CXICON), GetSystemMetrics(SM_CYICON), 0);
if (hbicon)
SendMessage(This->hWnd, WM_SETICON, ICON_BIG, (LPARAM)hbicon);
const HANDLE hsicon = LoadImage(GetModuleHandle(0), MAKEINTRESOURCE(IDR_MYMENU), IMAGE_ICON, GetSystemMetrics(SM_CXSMICON), GetSystemMetrics(SM_CYSMICON), 0);
if (hsicon)
SendMessage(This->hWnd, WM_SETICON, ICON_SMALL, (LPARAM)hsicon);
}
if (ddraw->altenter)
{
ddraw->altenter = FALSE;
This->render.width = ddraw->width;
This->render.height = ddraw->height;
}
else
{
This->render.width = WindowRect.right;
This->render.height = WindowRect.bottom;
}
This->width = width;
This->height = height;
This->bpp = bpp;
ddraw->cursor.x = width / 2;
ddraw->cursor.y = height / 2;
if(This->fullscreen)
{
This->render.width = This->mode.dmPelsWidth;
This->render.height = This->mode.dmPelsHeight;
if (This->windowed) //windowed-fullscreen aka borderless
{
This->border = FALSE;
WindowRect.left = -32000;
WindowRect.top = -32000;
// prevent OpenGL from going automatically into fullscreen exclusive mode
if (This->renderer == render_main)
This->render.height++;
}
}
if(This->render.width < This->width)
{
This->render.width = This->width;
}
if(This->render.height < This->height)
{
This->render.height = This->height;
}
This->render.run = TRUE;
BOOL lockMouse = ddraw->locked;
mouse_unlock();
memset(&This->render.mode, 0, sizeof(DEVMODE));
This->render.mode.dmSize = sizeof(DEVMODE);
This->render.mode.dmFields = DM_PELSWIDTH|DM_PELSHEIGHT;
This->render.mode.dmPelsWidth = This->render.width;
This->render.mode.dmPelsHeight = This->render.height;
if(This->render.bpp)
{
This->render.mode.dmFields |= DM_BITSPERPEL;
This->render.mode.dmBitsPerPel = This->render.bpp;
}
BOOL maintas = ddraw->maintas;
if(!This->windowed)
{
// Making sure the chosen resolution is valid
if(!This->devmode)
{
int oldWidth = This->render.width;
int oldHeight = This->render.height;
if (ChangeDisplaySettings(&This->render.mode, CDS_TEST) != DISP_CHANGE_SUCCESSFUL)
{
// fail... compare resolutions
if (This->render.width > This->mode.dmPelsWidth || This->render.height > This->mode.dmPelsHeight)
{
// chosen game resolution higher than current resolution, use window mode for this case
This->windowed = TRUE;
}
else
{
// Try 2x scaling
This->render.width *= 2;
This->render.height *= 2;
This->render.mode.dmPelsWidth = This->render.width;
This->render.mode.dmPelsHeight = This->render.height;
if ((This->render.width > This->mode.dmPelsWidth || This->render.height > This->mode.dmPelsHeight) ||
ChangeDisplaySettings(&This->render.mode, CDS_TEST) != DISP_CHANGE_SUCCESSFUL)
{
// try current display settings
This->render.width = This->mode.dmPelsWidth;
This->render.height = This->mode.dmPelsHeight;
This->render.mode.dmPelsWidth = This->render.width;
This->render.mode.dmPelsHeight = This->render.height;
if (ChangeDisplaySettings(&This->render.mode, CDS_TEST) != DISP_CHANGE_SUCCESSFUL)
{
// everything failed, use window mode instead
This->render.width = oldWidth;
This->render.height = oldHeight;
This->render.mode.dmPelsWidth = This->render.width;
This->render.mode.dmPelsHeight = This->render.height;
This->windowed = TRUE;
}
else
maintas = TRUE;
}
}
}
}
}
if (!ddraw->handlemouse)
This->boxing = maintas = FALSE;
This->render.viewport.width = This->render.width;
This->render.viewport.height = This->render.height;
This->render.viewport.x = 0;
This->render.viewport.y = 0;
if (This->boxing)
{
This->render.viewport.width = This->width;
This->render.viewport.height = This->height;
int i;
for (i = 20; i-- > 1;)
{
if (This->width * i <= This->render.width && This->height * i <= This->render.height)
{
This->render.viewport.width *= i;
This->render.viewport.height *= i;
break;
}
}
This->render.viewport.y = This->render.height / 2 - This->render.viewport.height / 2;
This->render.viewport.x = This->render.width / 2 - This->render.viewport.width / 2;
}
else if (maintas)
{
This->render.viewport.width = This->render.width;
This->render.viewport.height = ((float)This->height / This->width) * This->render.viewport.width;
if (This->render.viewport.height > This->render.height)
{
This->render.viewport.width =
((float)This->render.viewport.width / This->render.viewport.height) * This->render.height;
This->render.viewport.height = This->render.height;
}
This->render.viewport.y = This->render.height / 2 - This->render.viewport.height / 2;
This->render.viewport.x = This->render.width / 2 - This->render.viewport.width / 2;
}
This->render.scaleW = ((float)This->render.viewport.width / This->width);
This->render.scaleH = ((float)This->render.viewport.height / This->height);
This->render.unScaleW = ((float)This->width / This->render.viewport.width);
This->render.unScaleH = ((float)This->height / This->render.viewport.height);
if (This->windowed)
{
if (!This->border)
{
SetWindowLong(This->hWnd, GWL_STYLE, GetWindowLong(This->hWnd, GWL_STYLE) & ~(WS_CAPTION | WS_THICKFRAME | WS_MINIMIZE | WS_MAXIMIZE | WS_SYSMENU));
}
else
{
SetWindowLong(This->hWnd, GWL_STYLE, GetWindowLong(This->hWnd, GWL_STYLE) | WS_OVERLAPPEDWINDOW);
}
if (ddraw->wine)
SetWindowLong(This->hWnd, GWL_STYLE, (GetWindowLong(This->hWnd, GWL_STYLE) | WS_MINIMIZEBOX) & ~(WS_MAXIMIZEBOX | WS_THICKFRAME));
/* center the window with correct dimensions */
int x = (WindowRect.left != -32000) ? WindowRect.left : (This->mode.dmPelsWidth / 2) - (This->render.width / 2);
int y = (WindowRect.top != -32000) ? WindowRect.top : (This->mode.dmPelsHeight / 2) - (This->render.height / 2);
RECT dst = { x, y, This->render.width + x, This->render.height + y };
AdjustWindowRect(&dst, GetWindowLong(This->hWnd, GWL_STYLE), FALSE);
SetWindowPos(ddraw->hWnd, HWND_NOTOPMOST, 0, 0, 0, 0, SWP_NOMOVE | SWP_NOSIZE);
MoveWindow(This->hWnd, dst.left, dst.top, (dst.right - dst.left), (dst.bottom - dst.top), TRUE);
if (This->renderer == render_d3d9_main)
InitDirect3D9();
if (lockMouse)
mouse_lock();
}
else
{
if (This->renderer == render_d3d9_main)
InitDirect3D9();
if(!This->devmode)
{
if (!Direct3D9Active && ChangeDisplaySettings(&This->render.mode, CDS_FULLSCREEN) != DISP_CHANGE_SUCCESSFUL)
{
This->render.run = FALSE;
return DDERR_INVALIDMODE;
}
}
if (ddraw->wine)
SetWindowLong(This->hWnd, GWL_STYLE, GetWindowLong(This->hWnd, GWL_STYLE) | WS_MINIMIZEBOX);
SetWindowPos(This->hWnd, HWND_TOPMOST, 0, 0, This->render.width, This->render.height, SWP_SHOWWINDOW);
LastSetWindowPosTick = timeGetTime();
mouse_lock();
}
if(This->render.viewport.x != 0 || This->render.viewport.y != 0)
{
RedrawWindow(This->hWnd, NULL, NULL, RDW_ERASE | RDW_INVALIDATE);
}
InterlockedExchange(&ddraw->minimized, FALSE);
if(This->render.thread == NULL)
{
InterlockedExchange(&ddraw->render.paletteUpdated, TRUE);
InterlockedExchange(&ddraw->render.surfaceUpdated, TRUE);
ReleaseSemaphore(ddraw->render.sem, 1, NULL);
This->render.thread = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE)This->renderer, NULL, 0, NULL);
}
return DD_OK;
}
HRESULT __stdcall ddraw_SetDisplayMode2(IDirectDrawImpl *This, DWORD width, DWORD height, DWORD bpp, DWORD refreshRate, DWORD flags)
{
printf("DirectDraw::SetDisplayMode2(refreshRate=%d, flags=%d)\n", (unsigned int)refreshRate, (unsigned int)flags);
return ddraw_SetDisplayMode(This, width, height, bpp);
}
void ToggleFullscreen()
{
if (ddraw->windowed)
{
mouse_unlock();
WindowState = ddraw->windowed = FALSE;
SetWindowLong(ddraw->hWnd, GWL_STYLE, GetWindowLong(ddraw->hWnd, GWL_STYLE) & ~(WS_CAPTION | WS_THICKFRAME | WS_MINIMIZE | WS_MAXIMIZE | WS_SYSMENU));
ddraw->altenter = TRUE;
ddraw_SetDisplayMode(ddraw, ddraw->width, ddraw->height, ddraw->bpp);
mouse_lock();
}
else
{
mouse_unlock();
WindowState = ddraw->windowed = TRUE;
if (Direct3D9Active)
Direct3D9_Reset();
else
ChangeDisplaySettings(&ddraw->mode, 0);
ddraw_SetDisplayMode(ddraw, ddraw->width, ddraw->height, ddraw->bpp);
mouse_lock();
}
}
BOOL UnadjustWindowRectEx(LPRECT prc, DWORD dwStyle, BOOL fMenu, DWORD dwExStyle)
{
RECT rc;
SetRectEmpty(&rc);
BOOL fRc = AdjustWindowRectEx(&rc, dwStyle, fMenu, dwExStyle);
if (fRc)
{
prc->left -= rc.left;
prc->top -= rc.top;
prc->right -= rc.right;
prc->bottom -= rc.bottom;
}
return fRc;
}
LRESULT CALLBACK WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
{
RECT rc = { 0, 0, ddraw->render.width, ddraw->render.height };
static BOOL inSizeMove = FALSE;
static int redrawCount = 0;
switch(uMsg)
{
case WM_D3D9DEVICELOST:
{
if (Direct3D9Active && Direct3D9_OnDeviceLost())
{
if (!ddraw->windowed)
mouse_lock();
}
return 0;
}
case WM_WINDOWPOSCHANGED:
{
WINDOWPOS *pos = (WINDOWPOS *)lParam;
if (ddraw->wine && !ddraw->windowed && (pos->x > 0 || pos->y > 0) && LastSetWindowPosTick + 500 < timeGetTime())
PostMessage(ddraw->hWnd, WM_WINEFULLSCREEN, 0, 0);
break;
}
case WM_WINEFULLSCREEN:
{
if (!ddraw->windowed)
{
LastSetWindowPosTick = timeGetTime();
SetWindowPos(ddraw->hWnd, HWND_TOPMOST, 1, 1, ddraw->render.width, ddraw->render.height, SWP_SHOWWINDOW);
SetWindowPos(ddraw->hWnd, HWND_TOPMOST, 0, 0, ddraw->render.width, ddraw->render.height, SWP_SHOWWINDOW);
}
return 0;
}
case WM_ENTERSIZEMOVE:
{
if (ddraw->windowed)
{
inSizeMove = TRUE;
}
break;
}
case WM_EXITSIZEMOVE:
{
if (ddraw->windowed)
{
inSizeMove = FALSE;
if (!ddraw->render.thread)
ddraw_SetDisplayMode(ddraw, ddraw->width, ddraw->height, ddraw->bpp);
}
break;
}
case WM_SIZING:
{
RECT *windowrc = (RECT *)lParam;
if (ddraw->windowed)
{
if (inSizeMove)
{
if (ddraw->render.thread)
{
EnterCriticalSection(&ddraw->cs);
ddraw->render.run = FALSE;
ReleaseSemaphore(ddraw->render.sem, 1, NULL);
LeaveCriticalSection(&ddraw->cs);
WaitForSingleObject(ddraw->render.thread, INFINITE);
ddraw->render.thread = NULL;
}
RECT clientrc = { 0 };
// maintain aspect ratio
if (ddraw->maintas &&
CopyRect(&clientrc, windowrc) &&
UnadjustWindowRectEx(&clientrc, GetWindowLong(hWnd, GWL_STYLE), FALSE, GetWindowLong(hWnd, GWL_EXSTYLE)) &&
SetRect(&clientrc, 0, 0, clientrc.right - clientrc.left, clientrc.bottom - clientrc.top))
{
float scaleH = (float)ddraw->height / ddraw->width;
float scaleW = (float)ddraw->width / ddraw->height;
switch (wParam)
{
case WMSZ_BOTTOMLEFT:
case WMSZ_BOTTOMRIGHT:
case WMSZ_LEFT:
case WMSZ_RIGHT:
{
windowrc->bottom += scaleH * clientrc.right - clientrc.bottom;
break;
}
case WMSZ_TOP:
case WMSZ_BOTTOM:
{
windowrc->right += scaleW * clientrc.bottom - clientrc.right;
break;
}
case WMSZ_TOPRIGHT:
case WMSZ_TOPLEFT:
{
windowrc->top -= scaleH * clientrc.right - clientrc.bottom;
break;
}
}
}
//enforce minimum window size
if (CopyRect(&clientrc, windowrc) &&
UnadjustWindowRectEx(&clientrc, GetWindowLong(hWnd, GWL_STYLE), FALSE, GetWindowLong(hWnd, GWL_EXSTYLE)) &&
SetRect(&clientrc, 0, 0, clientrc.right - clientrc.left, clientrc.bottom - clientrc.top))
{
if (clientrc.right < ddraw->width)
{
switch (wParam)
{
case WMSZ_TOPRIGHT:
case WMSZ_BOTTOMRIGHT:
case WMSZ_RIGHT:
case WMSZ_BOTTOM:
case WMSZ_TOP:
{
windowrc->right += ddraw->width - clientrc.right;
break;
}
case WMSZ_TOPLEFT:
case WMSZ_BOTTOMLEFT:
case WMSZ_LEFT:
{
windowrc->left -= ddraw->width - clientrc.right;
break;
}
}
}
if (clientrc.bottom < ddraw->height)
{
switch (wParam)
{
case WMSZ_BOTTOMLEFT:
case WMSZ_BOTTOMRIGHT:
case WMSZ_BOTTOM:
case WMSZ_RIGHT:
case WMSZ_LEFT:
{
windowrc->bottom += ddraw->height - clientrc.bottom;
break;
}
case WMSZ_TOPLEFT:
case WMSZ_TOPRIGHT:
case WMSZ_TOP:
{
windowrc->top -= ddraw->height - clientrc.bottom;
break;
}
}
}
}
//save new window position
if (CopyRect(&clientrc, windowrc) &&
UnadjustWindowRectEx(&clientrc, GetWindowLong(hWnd, GWL_STYLE), FALSE, GetWindowLong(hWnd, GWL_EXSTYLE)))
{
WindowRect.left = clientrc.left;
WindowRect.top = clientrc.top;
WindowRect.right = clientrc.right - clientrc.left;
WindowRect.bottom = clientrc.bottom - clientrc.top;
}
return TRUE;
}
}
break;
}
case WM_SIZE:
{
if (ddraw->windowed)
{
if (wParam == SIZE_RESTORED)
{
if (inSizeMove && !ddraw->render.thread)
{
WindowRect.right = LOWORD(lParam);
WindowRect.bottom = HIWORD(lParam);
}
/*
else if (ddraw->wine)
{
WindowRect.right = LOWORD(lParam);
WindowRect.bottom = HIWORD(lParam);
if (WindowRect.right != ddraw->render.width || WindowRect.bottom != ddraw->render.height)
ddraw_SetDisplayMode(ddraw, ddraw->width, ddraw->height, ddraw->bpp);
}
*/
}
}
return DefWindowProc(hWnd, uMsg, wParam, lParam); /* Carmageddon fix */
}
case WM_MOVING:
{
return DefWindowProc(hWnd, uMsg, wParam, lParam);
}
case WM_MOVE:
{
if (ddraw->windowed)
{
if (inSizeMove || ddraw->wine)
{
int x = (int)(short)LOWORD(lParam);
int y = (int)(short)HIWORD(lParam);
if (x != -32000)
WindowRect.left = x; // -32000 = Exit/Minimize
if (y != -32000)
WindowRect.top = y;
}
}
if (!ddraw->handlemouse)
RedrawWindow(hWnd, NULL, NULL, RDW_INVALIDATE | RDW_ALLCHILDREN);
return DefWindowProc(hWnd, uMsg, wParam, lParam); /* Carmageddon fix */
}
/* C&C and RA really don't want to close down */
case WM_SYSCOMMAND:
if (wParam == SC_CLOSE && !GameHandlesClose)
{
exit(0);
}
if (wParam == SC_MAXIMIZE)
{
ToggleFullscreen();
return 0;
}
if (!GameHandlesClose)
return DefWindowProc(hWnd, uMsg, wParam, lParam);
break;
case WM_ACTIVATE:
if (wParam == WA_ACTIVE || wParam == WA_CLICKACTIVE)
{
if (!ddraw->windowed)
{
if (!Direct3D9Active)
{
ChangeDisplaySettings(&ddraw->render.mode, CDS_FULLSCREEN);
if (wParam == WA_ACTIVE)
{
mouse_lock();
}
}
InterlockedExchange(&ddraw->minimized, FALSE);
}
if (!ddraw->handlemouse)
RedrawWindow(hWnd, NULL, NULL, RDW_INVALIDATE | RDW_ALLCHILDREN);
}
else if (wParam == WA_INACTIVE)
{
if (!ddraw->windowed && !ddraw->locked && ddraw->noactivateapp)
return 0;
mouse_unlock();
if (ddraw->wine && LastSetWindowPosTick + 500 > timeGetTime())
return 0;
/* minimize our window on defocus when in fullscreen */
if (!ddraw->windowed)
{
if (!Direct3D9Active)
{
ShowWindow(ddraw->hWnd, SW_MINIMIZE);
ChangeDisplaySettings(&ddraw->mode, 0);
}
InterlockedExchange(&ddraw->minimized, TRUE);
}
}
return 0;
//workaround for a bug where sometimes a background window steals the focus
case WM_WINDOWPOSCHANGING:
{
if (ddraw->locked)
{
WINDOWPOS *pos = (WINDOWPOS *)lParam;
if (pos->flags == SWP_NOMOVE + SWP_NOSIZE)
{
mouse_unlock();
if (GetForegroundWindow() == ddraw->hWnd)
mouse_lock();
}
}
break;
}
case WM_MOUSELEAVE:
mouse_unlock();
return 0;
case WM_ACTIVATEAPP:
/* C&C and RA stop drawing when they receive this with FALSE wParam, disable in windowed mode */
if (ddraw->windowed || ddraw->noactivateapp)
{
// let it pass through once (tiberian sun)
static BOOL oneTime;
if (wParam && !oneTime && !ddraw->handlemouse && ddraw->noactivateapp)
{
oneTime = TRUE;
break;
}
return 0;
}
break;
case WM_AUTORENDERER:
{
mouse_unlock();
SetWindowPos(ddraw->hWnd, HWND_BOTTOM, 0, 0, 0, 0, SWP_NOMOVE | SWP_NOSIZE);
SetWindowPos(ddraw->hWnd, HWND_TOPMOST, 0, 0, 0, 0, SWP_NOMOVE | SWP_NOSIZE);
if (!ddraw->wine)
{
ShowWindow(ddraw->hWnd, SW_MINIMIZE);
ShowWindow(ddraw->hWnd, SW_RESTORE);
}
mouse_lock();
return 0;
}
case WM_NCLBUTTONDBLCLK:
{
ToggleFullscreen();
return 0;
}
case WM_SYSKEYDOWN:
{
if (wParam == VK_RETURN)
{
ToggleFullscreen();
return 0;
}
break;
}
case WM_KEYDOWN:
if(wParam == VK_CONTROL || wParam == VK_TAB)
{
if(GetAsyncKeyState(VK_CONTROL) & 0x8000 && GetAsyncKeyState(VK_TAB) & 0x8000)
{
mouse_unlock();
return 0;
}
}
if (wParam == VK_MENU)
{
if ((GetAsyncKeyState(VK_RMENU) & 0x8000) && GetAsyncKeyState(VK_RCONTROL) & 0x8000)
{
mouse_unlock();
return 0;
}
}
break;
case WM_KEYUP:
if (wParam == VK_SNAPSHOT)
screenshot(ddraw->primary);
break;
/* button up messages reactivate cursor lock */
case WM_LBUTTONUP:
case WM_RBUTTONUP:
case WM_MBUTTONUP:
if (!ddraw->devmode && !ddraw->locked)
{
int x = GET_X_LPARAM(lParam);
int y = GET_Y_LPARAM(lParam);
if (x > ddraw->render.viewport.x + ddraw->render.viewport.width ||
x < ddraw->render.viewport.x ||
y > ddraw->render.viewport.y + ddraw->render.viewport.height ||
y < ddraw->render.viewport.y)
{
ddraw->cursor.x = ddraw->width / 2;
ddraw->cursor.y = ddraw->height / 2;
}
else
{
ddraw->cursor.x = (x - ddraw->render.viewport.x) * ddraw->render.unScaleW;
ddraw->cursor.y = (y - ddraw->render.viewport.y) * ddraw->render.unScaleH;
}
mouse_lock();
return 0;
}
/* fall through for lParam */
/* down messages are ignored if we have no cursor lock */
case WM_LBUTTONDOWN:
case WM_RBUTTONDOWN:
case WM_MBUTTONDOWN:
case WM_MOUSEMOVE:
if (!ddraw->devmode)
{
if (!ddraw->locked)
{
return 0;
}
if(ddraw->adjmouse)
{
fake_GetCursorPos(NULL); /* update our own cursor */
lParam = MAKELPARAM(ddraw->cursor.x, ddraw->cursor.y);
}
}
if (ddraw->devmode)
{
mouse_lock();
ddraw->cursor.x = GET_X_LPARAM(lParam);
ddraw->cursor.y = GET_Y_LPARAM(lParam);
}
break;
//Workaround for invisible menu on Load/Save/Delete in Tiberian Sun
case WM_PARENTNOTIFY:
{
if (!ddraw->handlemouse && LOWORD(wParam) == WM_DESTROY)
redrawCount = 2;
break;
}
case WM_PAINT:
{
if (!ddraw->handlemouse && redrawCount > 0)
{
redrawCount--;
RedrawWindow(hWnd, NULL, NULL, RDW_INVALIDATE | RDW_ALLCHILDREN);
}
EnterCriticalSection(&ddraw->cs);
ReleaseSemaphore(ddraw->render.sem, 1, NULL);
LeaveCriticalSection(&ddraw->cs);
break;
}
case WM_ERASEBKGND:
{
EnterCriticalSection(&ddraw->cs);
FillRect(ddraw->render.hDC, &rc, (HBRUSH)GetStockObject(BLACK_BRUSH));
ReleaseSemaphore(ddraw->render.sem, 1, NULL);
LeaveCriticalSection(&ddraw->cs);
break;
}
}
return ddraw->WndProc(hWnd, uMsg, wParam, lParam);
}
HRESULT __stdcall ddraw_SetCooperativeLevel(IDirectDrawImpl *This, HWND hWnd, DWORD dwFlags)
{
PIXELFORMATDESCRIPTOR pfd;
printf("DirectDraw::SetCooperativeLevel(This=%p, hWnd=0x%08X, dwFlags=0x%08X)\n", This, (unsigned int)hWnd, (unsigned int)dwFlags);
/* Red Alert for some weird reason does this on Windows XP */
if(hWnd == NULL)
{
return DD_OK;
}
if (This->hWnd == NULL)
{
This->hWnd = hWnd;
}
if (!This->WndProc)
{
mouse_init();
This->WndProc = (LRESULT(CALLBACK *)(HWND, UINT, WPARAM, LPARAM))GetWindowLong(hWnd, GWL_WNDPROC);
SetWindowLong(This->hWnd, GWL_WNDPROC, (LONG)WndProc);
if (!This->render.hDC)
{
This->render.hDC = GetDC(This->hWnd);
memset(&pfd, 0, sizeof(PIXELFORMATDESCRIPTOR));
pfd.nSize = sizeof(PIXELFORMATDESCRIPTOR);
pfd.nVersion = 1;
pfd.dwFlags = PFD_DRAW_TO_WINDOW | PFD_DOUBLEBUFFER | (This->renderer == render_main ? PFD_SUPPORT_OPENGL : 0);
pfd.iPixelType = PFD_TYPE_RGBA;
pfd.cColorBits = ddraw->render.bpp ? ddraw->render.bpp : ddraw->mode.dmBitsPerPel;
pfd.iLayerType = PFD_MAIN_PLANE;
SetPixelFormat(This->render.hDC, ChoosePixelFormat(This->render.hDC, &pfd), &pfd);
}
SetCursor(LoadCursor(NULL, IDC_ARROW));
GetWindowText(This->hWnd, (LPTSTR)&This->title, sizeof(This->title));
ddraw->isredalert = strcmp(This->title, "Red Alert") == 0;
ddraw->iscnc1 = strcmp(This->title, "Command & Conquer") == 0;
if (This->vhack && !ddraw->isredalert && !ddraw->iscnc1)
This->vhack = 0;
}
return DD_OK;
}
HRESULT __stdcall ddraw_WaitForVerticalBlank(IDirectDrawImpl *This, DWORD a, HANDLE b)
{
#if _DEBUG_X
printf("DirectDraw::WaitForVerticalBlank(This=%p, ...) ???\n", This);
#endif
return DD_OK;
}
ULONG __stdcall ddraw_AddRef(IDirectDrawImpl *This)
{
printf("DirectDraw::AddRef(This=%p)\n", This);
This->Ref++;
return This->Ref;
}
HRESULT __stdcall ddraw_QueryInterface(IDirectDrawImpl *This, REFIID riid, void **obj)
{
printf("DirectDraw::QueryInterface(This=%p, riid=%08X, obj=%p)\n", This, (unsigned int)riid, obj);
if (riid && !IsEqualGUID(&IID_IDirectDraw, riid))
{
printf(" IID_IDirectDrawX\n");
ddraw_AddRef(This);
*obj = This;
if (!IsEqualGUID(&IID_IMediaStream, riid) && !IsEqualGUID(&IID_IAMMediaStream, riid))
This->lpVtbl->SetDisplayMode2 = ddraw_SetDisplayMode2;
return S_OK;
}
*obj = This;
return DDERR_UNSUPPORTED;
}
ULONG __stdcall ddraw_Release(IDirectDrawImpl *This)
{
printf("DirectDraw::Release(This=%p)\n", This);
This->Ref--;
if(This->Ref == 0)
{
printf(" Released (%p)\n", This);
if(This->render.run)
{
EnterCriticalSection(&This->cs);
This->render.run = FALSE;
ReleaseSemaphore(ddraw->render.sem, 1, NULL);
LeaveCriticalSection(&This->cs);
if (This->render.thread)
{
WaitForSingleObject(This->render.thread, INFINITE);
This->render.thread = NULL;
}
if (This->renderer == render_d3d9_main)
Direct3D9_Release();
}
if(This->render.hDC)
{
ReleaseDC(This->hWnd, This->render.hDC);
This->render.hDC = NULL;
}
if(This->render.ev)
{
CloseHandle(This->render.ev);
ddraw->render.ev = NULL;
}
DeleteCriticalSection(&This->cs);
/* restore old wndproc, subsequent ddraw creation will otherwise fail */
SetWindowLong(This->hWnd, GWL_WNDPROC, (LONG)This->WndProc);
HeapFree(GetProcessHeap(), 0, This);
ddraw = NULL;
return 0;
}
return This->Ref;
}
struct IDirectDrawImplVtbl iface =
{
/* IUnknown */
ddraw_QueryInterface,
ddraw_AddRef,
ddraw_Release,
/* IDirectDrawImpl */
ddraw_Compact,
ddraw_CreateClipper,
ddraw_CreatePalette,
ddraw_CreateSurface,
ddraw_DuplicateSurface,
ddraw_EnumDisplayModes,
ddraw_EnumSurfaces,
ddraw_FlipToGDISurface,
ddraw_GetCaps,
ddraw_GetDisplayMode,
ddraw_GetFourCCCodes,
ddraw_GetGDISurface,
ddraw_GetMonitorFrequency,
ddraw_GetScanLine,
ddraw_GetVerticalBlankStatus,
ddraw_Initialize,
ddraw_RestoreDisplayMode,
ddraw_SetCooperativeLevel,
ddraw_SetDisplayMode,
ddraw_WaitForVerticalBlank
};
HRESULT WINAPI DirectDrawEnumerateA(LPDDENUMCALLBACK lpCallback, LPVOID lpContext)
{
printf("DirectDrawEnumerateA(lpCallback=%p, lpContext=%p) ???\n", lpCallback, lpContext);
/*
HMODULE hddraw = LoadLibrary("system32\\ddraw.dll");
if (hddraw)
{
HRESULT(WINAPI *DDrawEnumerateA)(LPDDENUMCALLBACK, LPVOID) =
(HRESULT(WINAPI *)(LPDDENUMCALLBACK, LPVOID))GetProcAddress(hddraw, "DirectDrawEnumerateA");
if (DDrawEnumerateA)
return DDrawEnumerateA(lpCallback, lpContext);
FreeLibrary(hddraw);
}
*/
if (lpCallback)
lpCallback(NULL, "display", "(null)", lpContext);
return DD_OK;
}
int stdout_open = 0;
HRESULT WINAPI DirectDrawCreate(GUID FAR* lpGUID, LPDIRECTDRAW FAR* lplpDD, IUnknown FAR* pUnkOuter)
{
#if _DEBUG
if(!stdout_open)
{
freopen("ra95stdout.txt", "w", stdout);
setvbuf(stdout, NULL, _IOLBF, 1024);
stdout_open = 1;
}
#endif
printf("DirectDrawCreate(lpGUID=%p, lplpDD=%p, pUnkOuter=%p)\n", lpGUID, lplpDD, pUnkOuter);
if(ddraw)
{
/* FIXME: check the calling module before passing the call! */
if (ddraw->DirectDrawCreate)
return ddraw->DirectDrawCreate(lpGUID, lplpDD, pUnkOuter);
return DDERR_DIRECTDRAWALREADYCREATED;
}
IDirectDrawImpl *This = (IDirectDrawImpl *)HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirectDrawImpl));
This->lpVtbl = &iface;
printf(" This = %p\n", This);
*lplpDD = (LPDIRECTDRAW)This;
This->Ref = 0;
ddraw_AddRef(This);
ddraw = This;
if (!This->real_dll)
This->real_dll = LoadLibrary("system32\\ddraw.dll");
if(This->real_dll && !This->DirectDrawCreate)
{
This->DirectDrawCreate =
(HRESULT(WINAPI *)(GUID FAR*, LPDIRECTDRAW FAR*, IUnknown FAR*))GetProcAddress(This->real_dll, "DirectDrawCreate");
}
InitializeCriticalSection(&This->cs);
This->render.ev = CreateEvent(NULL, TRUE, FALSE, NULL);
This->render.sem = CreateSemaphore(NULL, 0, 1, NULL);
This->wine = GetProcAddress(GetModuleHandleA("ntdll.dll"), "wine_get_version") != 0;
Settings_Load();
return DD_OK;
}