mirror of
https://github.com/FunkyFr3sh/cnc-ddraw.git
synced 2025-03-16 14:28:52 +01:00
476 lines
15 KiB
C
476 lines
15 KiB
C
#include <windows.h>
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#include <stdio.h>
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#include <d3d9.h>
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#include "fps_limiter.h"
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#include "dd.h"
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#include "ddsurface.h"
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#include "d3d9shader.h"
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#include "render_d3d9.h"
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#include "utils.h"
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#include "wndproc.h"
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#include "debug.h"
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static BOOL d3d9_create_resouces();
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static BOOL d3d9_set_states();
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static BOOL d3d9_update_vertices(BOOL upscale_hack, BOOL stretch);
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static D3D9RENDERER g_d3d9;
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BOOL d3d9_is_available()
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{
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LPDIRECT3D9 d3d9 = NULL;
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if ((g_d3d9.hmodule = LoadLibrary("d3d9.dll")))
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{
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IDirect3D9* (WINAPI * d3d_create9)(UINT) =
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(IDirect3D9 * (WINAPI*)(UINT))GetProcAddress(g_d3d9.hmodule, "Direct3DCreate9");
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if (d3d_create9 && (d3d9 = d3d_create9(D3D_SDK_VERSION)))
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IDirect3D9_Release(d3d9);
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}
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return d3d9 != NULL;
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}
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BOOL d3d9_create()
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{
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if (!d3d9_release())
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return FALSE;
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if (!g_d3d9.hmodule)
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g_d3d9.hmodule = LoadLibrary("d3d9.dll");
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if (g_d3d9.hmodule)
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{
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if (g_ddraw->nonexclusive)
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{
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int (WINAPI * d3d9_enable_shim)(BOOL) =
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(int (WINAPI*)(BOOL))GetProcAddress(g_d3d9.hmodule, "Direct3D9EnableMaximizedWindowedModeShim");
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if (d3d9_enable_shim)
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d3d9_enable_shim(TRUE);
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}
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IDirect3D9* (WINAPI * d3d_create9)(UINT) =
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(IDirect3D9 * (WINAPI*)(UINT))GetProcAddress(g_d3d9.hmodule, "Direct3DCreate9");
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if (d3d_create9 && (g_d3d9.instance = d3d_create9(D3D_SDK_VERSION)))
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{
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g_d3d9.bits_per_pixel = g_ddraw->render.bpp ? g_ddraw->render.bpp : g_ddraw->mode.dmBitsPerPel;
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memset(&g_d3d9.params, 0, sizeof(g_d3d9.params));
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g_d3d9.params.Windowed = g_ddraw->windowed;
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g_d3d9.params.SwapEffect = D3DSWAPEFFECT_DISCARD;
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g_d3d9.params.hDeviceWindow = g_ddraw->hwnd;
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g_d3d9.params.PresentationInterval = g_ddraw->vsync ? D3DPRESENT_INTERVAL_ONE : D3DPRESENT_INTERVAL_IMMEDIATE;
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g_d3d9.params.BackBufferWidth = g_d3d9.params.Windowed ? 0 : g_ddraw->render.width;
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g_d3d9.params.BackBufferHeight = g_d3d9.params.Windowed ? 0 : g_ddraw->render.height;
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g_d3d9.params.BackBufferFormat = g_d3d9.bits_per_pixel == 16 ? D3DFMT_R5G6B5 : D3DFMT_X8R8G8B8;
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g_d3d9.params.BackBufferCount = 1;
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DWORD behavior_flags[] = {
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D3DCREATE_HARDWARE_VERTEXPROCESSING | D3DCREATE_PUREDEVICE,
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D3DCREATE_HARDWARE_VERTEXPROCESSING | D3DCREATE_PUREDEVICE,
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D3DCREATE_HARDWARE_VERTEXPROCESSING,
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D3DCREATE_MIXED_VERTEXPROCESSING,
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D3DCREATE_SOFTWARE_VERTEXPROCESSING,
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};
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for (int i = 0; i < sizeof(behavior_flags) / sizeof(behavior_flags[0]); i++)
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{
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if (SUCCEEDED(
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IDirect3D9_CreateDevice(
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g_d3d9.instance,
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D3DADAPTER_DEFAULT,
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D3DDEVTYPE_HAL,
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g_ddraw->hwnd,
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D3DCREATE_MULTITHREADED | behavior_flags[i],
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&g_d3d9.params,
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&g_d3d9.device)))
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return g_d3d9.device && d3d9_create_resouces() && d3d9_set_states();
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}
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}
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}
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return FALSE;
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}
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BOOL d3d9_on_device_lost()
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{
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if (g_d3d9.device && IDirect3DDevice9_TestCooperativeLevel(g_d3d9.device) == D3DERR_DEVICENOTRESET)
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{
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return d3d9_reset();
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}
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return FALSE;
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}
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BOOL d3d9_reset()
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{
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g_d3d9.params.Windowed = g_ddraw->windowed;
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g_d3d9.params.BackBufferWidth = g_d3d9.params.Windowed ? 0 : g_ddraw->render.width;
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g_d3d9.params.BackBufferHeight = g_d3d9.params.Windowed ? 0 : g_ddraw->render.height;
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g_d3d9.params.BackBufferFormat = g_d3d9.bits_per_pixel == 16 ? D3DFMT_R5G6B5 : D3DFMT_X8R8G8B8;
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if (g_d3d9.device && SUCCEEDED(IDirect3DDevice9_Reset(g_d3d9.device, &g_d3d9.params)))
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{
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return d3d9_set_states();
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}
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return FALSE;
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}
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BOOL d3d9_release()
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{
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if (g_d3d9.pixel_shader)
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{
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IDirect3DPixelShader9_Release(g_d3d9.pixel_shader);
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g_d3d9.pixel_shader = NULL;
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}
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if (g_d3d9.pixel_shader_bilinear)
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{
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IDirect3DPixelShader9_Release(g_d3d9.pixel_shader_bilinear);
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g_d3d9.pixel_shader_bilinear = NULL;
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}
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for (int i = 0; i < D3D9_TEXTURE_COUNT; i++)
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{
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if (g_d3d9.surface_tex[i])
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{
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IDirect3DTexture9_Release(g_d3d9.surface_tex[i]);
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g_d3d9.surface_tex[i] = NULL;
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}
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if (g_d3d9.palette_tex[i])
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{
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IDirect3DTexture9_Release(g_d3d9.palette_tex[i]);
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g_d3d9.palette_tex[i] = NULL;
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}
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}
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if (g_d3d9.vertex_buf)
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{
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IDirect3DVertexBuffer9_Release(g_d3d9.vertex_buf);
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g_d3d9.vertex_buf = NULL;
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}
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if (g_d3d9.device)
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{
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IDirect3DDevice9_Release(g_d3d9.device);
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g_d3d9.device = NULL;
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}
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if (g_d3d9.instance)
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{
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IDirect3D9_Release(g_d3d9.instance);
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g_d3d9.instance = NULL;
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}
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return TRUE;
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}
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static BOOL d3d9_create_resouces()
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{
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BOOL err = FALSE;
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int width = g_ddraw->width;
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int height = g_ddraw->height;
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g_d3d9.tex_width =
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width <= 1024 ? 1024 : width <= 2048 ? 2048 : width <= 4096 ? 4096 : width;
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g_d3d9.tex_height =
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height <= g_d3d9.tex_width ? g_d3d9.tex_width : height <= 2048 ? 2048 : height <= 4096 ? 4096 : height;
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g_d3d9.tex_width = g_d3d9.tex_width > g_d3d9.tex_height ? g_d3d9.tex_width : g_d3d9.tex_height;
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g_d3d9.scale_w = (float)width / g_d3d9.tex_width;;
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g_d3d9.scale_h = (float)height / g_d3d9.tex_height;
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err = err || FAILED(
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IDirect3DDevice9_CreateVertexBuffer(
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g_d3d9.device,
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sizeof(CUSTOMVERTEX) * 4, 0,
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D3DFVF_XYZRHW | D3DFVF_TEX1,
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D3DPOOL_MANAGED,
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&g_d3d9.vertex_buf,
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NULL));
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err = err || !d3d9_update_vertices(InterlockedExchangeAdd(&g_ddraw->upscale_hack_active, 0), TRUE);
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for (int i = 0; i < D3D9_TEXTURE_COUNT; i++)
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{
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err = err || FAILED(
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IDirect3DDevice9_CreateTexture(
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g_d3d9.device,
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g_d3d9.tex_width,
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g_d3d9.tex_height,
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1,
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0,
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g_ddraw->bpp == 16 ? D3DFMT_R5G6B5 : g_ddraw->bpp == 32 ? D3DFMT_X8R8G8B8 : D3DFMT_L8,
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D3DPOOL_MANAGED,
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&g_d3d9.surface_tex[i],
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0));
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err = err || !g_d3d9.surface_tex[i];
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if (g_ddraw->bpp == 8)
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{
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err = err || FAILED(
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IDirect3DDevice9_CreateTexture(
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g_d3d9.device,
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256,
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256,
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1,
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0,
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D3DFMT_X8R8G8B8,
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D3DPOOL_MANAGED,
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&g_d3d9.palette_tex[i],
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0));
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err = err || !g_d3d9.palette_tex[i];
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}
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}
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if (g_ddraw->bpp == 8)
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{
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err = err || FAILED(
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IDirect3DDevice9_CreatePixelShader(g_d3d9.device, (DWORD*)D3D9_PALETTE_SHADER, &g_d3d9.pixel_shader));
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IDirect3DDevice9_CreatePixelShader(
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g_d3d9.device,
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(DWORD*)D3D9_PALETTE_SHADER_BILINEAR,
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&g_d3d9.pixel_shader_bilinear);
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}
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return g_d3d9.vertex_buf && (g_d3d9.pixel_shader || g_ddraw->bpp == 16 || g_ddraw->bpp == 32) && !err;
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}
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static BOOL d3d9_set_states()
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{
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BOOL err = FALSE;
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err = err || FAILED(IDirect3DDevice9_SetFVF(g_d3d9.device, D3DFVF_XYZRHW | D3DFVF_TEX1));
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err = err || FAILED(IDirect3DDevice9_SetStreamSource(g_d3d9.device, 0, g_d3d9.vertex_buf, 0, sizeof(CUSTOMVERTEX)));
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err = err || FAILED(IDirect3DDevice9_SetTexture(g_d3d9.device, 0, (IDirect3DBaseTexture9*)g_d3d9.surface_tex[0]));
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if (g_ddraw->bpp == 8)
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{
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err = err || FAILED(IDirect3DDevice9_SetTexture(g_d3d9.device, 1, (IDirect3DBaseTexture9*)g_d3d9.palette_tex[0]));
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BOOL bilinear =
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g_ddraw->d3d9linear &&
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g_d3d9.pixel_shader_bilinear &&
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(g_ddraw->render.viewport.width != g_ddraw->width || g_ddraw->render.viewport.height != g_ddraw->height);
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err = err || FAILED(
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IDirect3DDevice9_SetPixelShader(
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g_d3d9.device,
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bilinear ? g_d3d9.pixel_shader_bilinear : g_d3d9.pixel_shader));
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if (bilinear)
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{
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float texture_size[4] = { (float)g_d3d9.tex_width, (float)g_d3d9.tex_height, 0, 0 };
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err = err || FAILED(IDirect3DDevice9_SetPixelShaderConstantF(g_d3d9.device, 0, texture_size, 1));
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}
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}
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else
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{
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if (g_ddraw->d3d9linear)
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{
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IDirect3DDevice9_SetSamplerState(g_d3d9.device, 0, D3DSAMP_MINFILTER, D3DTEXF_LINEAR);
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IDirect3DDevice9_SetSamplerState(g_d3d9.device, 0, D3DSAMP_MAGFILTER, D3DTEXF_LINEAR);
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}
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}
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D3DVIEWPORT9 view_data = {
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g_ddraw->render.viewport.x,
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g_ddraw->render.viewport.y,
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g_ddraw->render.viewport.width,
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g_ddraw->render.viewport.height,
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0.0f,
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1.0f };
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err = err || FAILED(IDirect3DDevice9_SetViewport(g_d3d9.device, &view_data));
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return !err;
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}
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static BOOL d3d9_update_vertices(BOOL upscale_hack, BOOL stretch)
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{
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float vp_x = stretch ? (float)g_ddraw->render.viewport.x : 0.0f;
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float vp_y = stretch ? (float)g_ddraw->render.viewport.y : 0.0f;
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float vp_w = stretch ? (float)(g_ddraw->render.viewport.width + g_ddraw->render.viewport.x) : (float)g_ddraw->width;
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float vp_h = stretch ? (float)(g_ddraw->render.viewport.height + g_ddraw->render.viewport.y) : (float)g_ddraw->height;
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float s_h = upscale_hack ? g_d3d9.scale_h * ((float)g_ddraw->upscale_hack_height / g_ddraw->height) : g_d3d9.scale_h;
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float s_w = upscale_hack ? g_d3d9.scale_w * ((float)g_ddraw->upscale_hack_width / g_ddraw->width) : g_d3d9.scale_w;
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CUSTOMVERTEX vertices[] =
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{
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{ vp_x - 0.5f, vp_h - 0.5f, 0.0f, 1.0f, 0.0f, s_h },
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{ vp_x - 0.5f, vp_y - 0.5f, 0.0f, 1.0f, 0.0f, 0.0f },
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{ vp_w - 0.5f, vp_h - 0.5f, 0.0f, 1.0f, s_w, s_h },
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{ vp_w - 0.5f, vp_y - 0.5f, 0.0f, 1.0f, s_w, 0.0f }
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};
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void* data;
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if (g_d3d9.vertex_buf && SUCCEEDED(IDirect3DVertexBuffer9_Lock(g_d3d9.vertex_buf, 0, 0, (void**)&data, 0)))
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{
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memcpy(data, vertices, sizeof(vertices));
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IDirect3DVertexBuffer9_Unlock(g_d3d9.vertex_buf);
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return TRUE;
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}
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return FALSE;
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}
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DWORD WINAPI d3d9_render_main(void)
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{
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Sleep(500);
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fpsl_init();
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BOOL needs_update = FALSE;
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DWORD timeout = g_ddraw->render.minfps > 0 ? g_ddraw->render.minfps_tick_len : 200;
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while (g_ddraw->render.run &&
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(g_ddraw->render.minfps < 0 || WaitForSingleObject(g_ddraw->render.sem, timeout) != WAIT_FAILED))
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{
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#if _DEBUG
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dbg_draw_frame_info_start();
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#endif
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static int tex_index = 0, pal_index = 0;
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fpsl_frame_start();
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EnterCriticalSection(&g_ddraw->cs);
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if (g_ddraw->primary &&
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g_ddraw->primary->bpp == g_ddraw->bpp &&
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(g_ddraw->bpp == 16 || g_ddraw->bpp == 32 || g_ddraw->primary->palette))
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{
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if (g_ddraw->vhack)
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{
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if (util_detect_low_res_screen())
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{
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if (!InterlockedExchange(&g_ddraw->upscale_hack_active, TRUE))
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d3d9_update_vertices(TRUE, TRUE);
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}
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else
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{
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if (InterlockedExchange(&g_ddraw->upscale_hack_active, FALSE))
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d3d9_update_vertices(FALSE, TRUE);
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}
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}
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D3DLOCKED_RECT lock_rc;
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if (InterlockedExchange(&g_ddraw->render.surface_updated, FALSE) || g_ddraw->render.minfps == -2)
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{
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if (++tex_index >= D3D9_TEXTURE_COUNT)
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tex_index = 0;
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RECT rc = { 0, 0, g_ddraw->width, g_ddraw->height };
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if (SUCCEEDED(IDirect3DDevice9_SetTexture(g_d3d9.device, 0, (IDirect3DBaseTexture9*)g_d3d9.surface_tex[tex_index])) &&
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SUCCEEDED(IDirect3DTexture9_LockRect(g_d3d9.surface_tex[tex_index], 0, &lock_rc, &rc, 0)))
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{
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unsigned char* src = (unsigned char*)g_ddraw->primary->surface;
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unsigned char* dst = (unsigned char*)lock_rc.pBits;
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int i;
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for (i = 0; i < g_ddraw->height; i++)
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{
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memcpy(dst, src, g_ddraw->primary->l_pitch);
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src += g_ddraw->primary->l_pitch;
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dst += lock_rc.Pitch;
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}
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IDirect3DTexture9_UnlockRect(g_d3d9.surface_tex[tex_index], 0);
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}
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}
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if (g_ddraw->bpp == 8 &&
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(InterlockedExchange(&g_ddraw->render.palette_updated, FALSE) || g_ddraw->render.minfps == -2))
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{
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if (++pal_index >= D3D9_TEXTURE_COUNT)
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pal_index = 0;
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RECT rc = { 0,0,256,1 };
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if (SUCCEEDED(IDirect3DDevice9_SetTexture(g_d3d9.device, 1, (IDirect3DBaseTexture9*)g_d3d9.palette_tex[pal_index])) &&
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SUCCEEDED(IDirect3DTexture9_LockRect(g_d3d9.palette_tex[pal_index], 0, &lock_rc, &rc, 0)))
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{
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memcpy(lock_rc.pBits, g_ddraw->primary->palette->data_rgb, 256 * sizeof(int));
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IDirect3DTexture9_UnlockRect(g_d3d9.palette_tex[pal_index], 0);
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}
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}
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if (InterlockedExchange(&g_ddraw->render.clear_screen, FALSE))
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{
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IDirect3DDevice9_Clear(g_d3d9.device, 0, NULL, D3DCLEAR_TARGET, D3DCOLOR_XRGB(0, 0, 0), 1.0f, 0);
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}
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if (g_ddraw->fixchilds)
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{
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g_ddraw->child_window_exists = FALSE;
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EnumChildWindows(g_ddraw->hwnd, util_enum_child_proc, (LPARAM)g_ddraw->primary);
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if (g_ddraw->render.width != g_ddraw->width || g_ddraw->render.height != g_ddraw->height)
|
|
{
|
|
if (g_ddraw->child_window_exists)
|
|
{
|
|
IDirect3DDevice9_Clear(g_d3d9.device, 0, NULL, D3DCLEAR_TARGET, D3DCOLOR_XRGB(0, 0, 0), 1.0f, 0);
|
|
|
|
if (!needs_update && d3d9_update_vertices(FALSE, FALSE))
|
|
needs_update = TRUE;
|
|
}
|
|
else if (needs_update)
|
|
{
|
|
if (d3d9_update_vertices(FALSE, TRUE))
|
|
needs_update = FALSE;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
LeaveCriticalSection(&g_ddraw->cs);
|
|
|
|
IDirect3DDevice9_BeginScene(g_d3d9.device);
|
|
IDirect3DDevice9_DrawPrimitive(g_d3d9.device, D3DPT_TRIANGLESTRIP, 0, 2);
|
|
IDirect3DDevice9_EndScene(g_d3d9.device);
|
|
|
|
if (g_ddraw->bnet_active)
|
|
{
|
|
IDirect3DDevice9_Clear(g_d3d9.device, 0, NULL, D3DCLEAR_TARGET, D3DCOLOR_XRGB(0, 0, 0), 1.0f, 0);
|
|
}
|
|
|
|
if (FAILED(IDirect3DDevice9_Present(g_d3d9.device, NULL, NULL, NULL, NULL)))
|
|
{
|
|
DWORD_PTR result;
|
|
SendMessageTimeout(g_ddraw->hwnd, WM_D3D9DEVICELOST, 0, 0, 0, 1000, &result);
|
|
}
|
|
|
|
#if _DEBUG
|
|
dbg_draw_frame_info_end();
|
|
#endif
|
|
|
|
fpsl_frame_end();
|
|
}
|
|
|
|
if (g_ddraw->vhack)
|
|
InterlockedExchange(&g_ddraw->upscale_hack_active, FALSE);
|
|
|
|
return 0;
|
|
}
|