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mirror of https://github.com/FunkyFr3sh/cnc-ddraw.git synced 2025-03-16 14:28:52 +01:00
cnc-ddraw/src/render_d3d9.c
2021-08-10 14:12:06 +02:00

476 lines
15 KiB
C

#include <windows.h>
#include <stdio.h>
#include <d3d9.h>
#include "fps_limiter.h"
#include "dd.h"
#include "ddsurface.h"
#include "d3d9shader.h"
#include "render_d3d9.h"
#include "utils.h"
#include "wndproc.h"
#include "debug.h"
static BOOL d3d9_create_resouces();
static BOOL d3d9_set_states();
static BOOL d3d9_update_vertices(BOOL upscale_hack, BOOL stretch);
static D3D9RENDERER g_d3d9;
BOOL d3d9_is_available()
{
LPDIRECT3D9 d3d9 = NULL;
if ((g_d3d9.hmodule = LoadLibrary("d3d9.dll")))
{
IDirect3D9* (WINAPI * d3d_create9)(UINT) =
(IDirect3D9 * (WINAPI*)(UINT))GetProcAddress(g_d3d9.hmodule, "Direct3DCreate9");
if (d3d_create9 && (d3d9 = d3d_create9(D3D_SDK_VERSION)))
IDirect3D9_Release(d3d9);
}
return d3d9 != NULL;
}
BOOL d3d9_create()
{
if (!d3d9_release())
return FALSE;
if (!g_d3d9.hmodule)
g_d3d9.hmodule = LoadLibrary("d3d9.dll");
if (g_d3d9.hmodule)
{
if (g_ddraw->nonexclusive)
{
int (WINAPI * d3d9_enable_shim)(BOOL) =
(int (WINAPI*)(BOOL))GetProcAddress(g_d3d9.hmodule, "Direct3D9EnableMaximizedWindowedModeShim");
if (d3d9_enable_shim)
d3d9_enable_shim(TRUE);
}
IDirect3D9* (WINAPI * d3d_create9)(UINT) =
(IDirect3D9 * (WINAPI*)(UINT))GetProcAddress(g_d3d9.hmodule, "Direct3DCreate9");
if (d3d_create9 && (g_d3d9.instance = d3d_create9(D3D_SDK_VERSION)))
{
g_d3d9.bits_per_pixel = g_ddraw->render.bpp ? g_ddraw->render.bpp : g_ddraw->mode.dmBitsPerPel;
memset(&g_d3d9.params, 0, sizeof(g_d3d9.params));
g_d3d9.params.Windowed = g_ddraw->windowed;
g_d3d9.params.SwapEffect = D3DSWAPEFFECT_DISCARD;
g_d3d9.params.hDeviceWindow = g_ddraw->hwnd;
g_d3d9.params.PresentationInterval = g_ddraw->vsync ? D3DPRESENT_INTERVAL_ONE : D3DPRESENT_INTERVAL_IMMEDIATE;
g_d3d9.params.BackBufferWidth = g_d3d9.params.Windowed ? 0 : g_ddraw->render.width;
g_d3d9.params.BackBufferHeight = g_d3d9.params.Windowed ? 0 : g_ddraw->render.height;
g_d3d9.params.BackBufferFormat = g_d3d9.bits_per_pixel == 16 ? D3DFMT_R5G6B5 : D3DFMT_X8R8G8B8;
g_d3d9.params.BackBufferCount = 1;
DWORD behavior_flags[] = {
D3DCREATE_HARDWARE_VERTEXPROCESSING | D3DCREATE_PUREDEVICE,
D3DCREATE_HARDWARE_VERTEXPROCESSING | D3DCREATE_PUREDEVICE,
D3DCREATE_HARDWARE_VERTEXPROCESSING,
D3DCREATE_MIXED_VERTEXPROCESSING,
D3DCREATE_SOFTWARE_VERTEXPROCESSING,
};
for (int i = 0; i < sizeof(behavior_flags) / sizeof(behavior_flags[0]); i++)
{
if (SUCCEEDED(
IDirect3D9_CreateDevice(
g_d3d9.instance,
D3DADAPTER_DEFAULT,
D3DDEVTYPE_HAL,
g_ddraw->hwnd,
D3DCREATE_MULTITHREADED | behavior_flags[i],
&g_d3d9.params,
&g_d3d9.device)))
return g_d3d9.device && d3d9_create_resouces() && d3d9_set_states();
}
}
}
return FALSE;
}
BOOL d3d9_on_device_lost()
{
if (g_d3d9.device && IDirect3DDevice9_TestCooperativeLevel(g_d3d9.device) == D3DERR_DEVICENOTRESET)
{
return d3d9_reset();
}
return FALSE;
}
BOOL d3d9_reset()
{
g_d3d9.params.Windowed = g_ddraw->windowed;
g_d3d9.params.BackBufferWidth = g_d3d9.params.Windowed ? 0 : g_ddraw->render.width;
g_d3d9.params.BackBufferHeight = g_d3d9.params.Windowed ? 0 : g_ddraw->render.height;
g_d3d9.params.BackBufferFormat = g_d3d9.bits_per_pixel == 16 ? D3DFMT_R5G6B5 : D3DFMT_X8R8G8B8;
if (g_d3d9.device && SUCCEEDED(IDirect3DDevice9_Reset(g_d3d9.device, &g_d3d9.params)))
{
return d3d9_set_states();
}
return FALSE;
}
BOOL d3d9_release()
{
if (g_d3d9.pixel_shader)
{
IDirect3DPixelShader9_Release(g_d3d9.pixel_shader);
g_d3d9.pixel_shader = NULL;
}
if (g_d3d9.pixel_shader_bilinear)
{
IDirect3DPixelShader9_Release(g_d3d9.pixel_shader_bilinear);
g_d3d9.pixel_shader_bilinear = NULL;
}
for (int i = 0; i < D3D9_TEXTURE_COUNT; i++)
{
if (g_d3d9.surface_tex[i])
{
IDirect3DTexture9_Release(g_d3d9.surface_tex[i]);
g_d3d9.surface_tex[i] = NULL;
}
if (g_d3d9.palette_tex[i])
{
IDirect3DTexture9_Release(g_d3d9.palette_tex[i]);
g_d3d9.palette_tex[i] = NULL;
}
}
if (g_d3d9.vertex_buf)
{
IDirect3DVertexBuffer9_Release(g_d3d9.vertex_buf);
g_d3d9.vertex_buf = NULL;
}
if (g_d3d9.device)
{
IDirect3DDevice9_Release(g_d3d9.device);
g_d3d9.device = NULL;
}
if (g_d3d9.instance)
{
IDirect3D9_Release(g_d3d9.instance);
g_d3d9.instance = NULL;
}
return TRUE;
}
static BOOL d3d9_create_resouces()
{
BOOL err = FALSE;
int width = g_ddraw->width;
int height = g_ddraw->height;
g_d3d9.tex_width =
width <= 1024 ? 1024 : width <= 2048 ? 2048 : width <= 4096 ? 4096 : width;
g_d3d9.tex_height =
height <= g_d3d9.tex_width ? g_d3d9.tex_width : height <= 2048 ? 2048 : height <= 4096 ? 4096 : height;
g_d3d9.tex_width = g_d3d9.tex_width > g_d3d9.tex_height ? g_d3d9.tex_width : g_d3d9.tex_height;
g_d3d9.scale_w = (float)width / g_d3d9.tex_width;;
g_d3d9.scale_h = (float)height / g_d3d9.tex_height;
err = err || FAILED(
IDirect3DDevice9_CreateVertexBuffer(
g_d3d9.device,
sizeof(CUSTOMVERTEX) * 4, 0,
D3DFVF_XYZRHW | D3DFVF_TEX1,
D3DPOOL_MANAGED,
&g_d3d9.vertex_buf,
NULL));
err = err || !d3d9_update_vertices(InterlockedExchangeAdd(&g_ddraw->upscale_hack_active, 0), TRUE);
for (int i = 0; i < D3D9_TEXTURE_COUNT; i++)
{
err = err || FAILED(
IDirect3DDevice9_CreateTexture(
g_d3d9.device,
g_d3d9.tex_width,
g_d3d9.tex_height,
1,
0,
g_ddraw->bpp == 16 ? D3DFMT_R5G6B5 : g_ddraw->bpp == 32 ? D3DFMT_X8R8G8B8 : D3DFMT_L8,
D3DPOOL_MANAGED,
&g_d3d9.surface_tex[i],
0));
err = err || !g_d3d9.surface_tex[i];
if (g_ddraw->bpp == 8)
{
err = err || FAILED(
IDirect3DDevice9_CreateTexture(
g_d3d9.device,
256,
256,
1,
0,
D3DFMT_X8R8G8B8,
D3DPOOL_MANAGED,
&g_d3d9.palette_tex[i],
0));
err = err || !g_d3d9.palette_tex[i];
}
}
if (g_ddraw->bpp == 8)
{
err = err || FAILED(
IDirect3DDevice9_CreatePixelShader(g_d3d9.device, (DWORD*)D3D9_PALETTE_SHADER, &g_d3d9.pixel_shader));
IDirect3DDevice9_CreatePixelShader(
g_d3d9.device,
(DWORD*)D3D9_PALETTE_SHADER_BILINEAR,
&g_d3d9.pixel_shader_bilinear);
}
return g_d3d9.vertex_buf && (g_d3d9.pixel_shader || g_ddraw->bpp == 16 || g_ddraw->bpp == 32) && !err;
}
static BOOL d3d9_set_states()
{
BOOL err = FALSE;
err = err || FAILED(IDirect3DDevice9_SetFVF(g_d3d9.device, D3DFVF_XYZRHW | D3DFVF_TEX1));
err = err || FAILED(IDirect3DDevice9_SetStreamSource(g_d3d9.device, 0, g_d3d9.vertex_buf, 0, sizeof(CUSTOMVERTEX)));
err = err || FAILED(IDirect3DDevice9_SetTexture(g_d3d9.device, 0, (IDirect3DBaseTexture9*)g_d3d9.surface_tex[0]));
if (g_ddraw->bpp == 8)
{
err = err || FAILED(IDirect3DDevice9_SetTexture(g_d3d9.device, 1, (IDirect3DBaseTexture9*)g_d3d9.palette_tex[0]));
BOOL bilinear =
g_ddraw->d3d9linear &&
g_d3d9.pixel_shader_bilinear &&
(g_ddraw->render.viewport.width != g_ddraw->width || g_ddraw->render.viewport.height != g_ddraw->height);
err = err || FAILED(
IDirect3DDevice9_SetPixelShader(
g_d3d9.device,
bilinear ? g_d3d9.pixel_shader_bilinear : g_d3d9.pixel_shader));
if (bilinear)
{
float texture_size[4] = { (float)g_d3d9.tex_width, (float)g_d3d9.tex_height, 0, 0 };
err = err || FAILED(IDirect3DDevice9_SetPixelShaderConstantF(g_d3d9.device, 0, texture_size, 1));
}
}
else
{
if (g_ddraw->d3d9linear)
{
IDirect3DDevice9_SetSamplerState(g_d3d9.device, 0, D3DSAMP_MINFILTER, D3DTEXF_LINEAR);
IDirect3DDevice9_SetSamplerState(g_d3d9.device, 0, D3DSAMP_MAGFILTER, D3DTEXF_LINEAR);
}
}
D3DVIEWPORT9 view_data = {
g_ddraw->render.viewport.x,
g_ddraw->render.viewport.y,
g_ddraw->render.viewport.width,
g_ddraw->render.viewport.height,
0.0f,
1.0f };
err = err || FAILED(IDirect3DDevice9_SetViewport(g_d3d9.device, &view_data));
return !err;
}
static BOOL d3d9_update_vertices(BOOL upscale_hack, BOOL stretch)
{
float vp_x = stretch ? (float)g_ddraw->render.viewport.x : 0.0f;
float vp_y = stretch ? (float)g_ddraw->render.viewport.y : 0.0f;
float vp_w = stretch ? (float)(g_ddraw->render.viewport.width + g_ddraw->render.viewport.x) : (float)g_ddraw->width;
float vp_h = stretch ? (float)(g_ddraw->render.viewport.height + g_ddraw->render.viewport.y) : (float)g_ddraw->height;
float s_h = upscale_hack ? g_d3d9.scale_h * ((float)g_ddraw->upscale_hack_height / g_ddraw->height) : g_d3d9.scale_h;
float s_w = upscale_hack ? g_d3d9.scale_w * ((float)g_ddraw->upscale_hack_width / g_ddraw->width) : g_d3d9.scale_w;
CUSTOMVERTEX vertices[] =
{
{ vp_x - 0.5f, vp_h - 0.5f, 0.0f, 1.0f, 0.0f, s_h },
{ vp_x - 0.5f, vp_y - 0.5f, 0.0f, 1.0f, 0.0f, 0.0f },
{ vp_w - 0.5f, vp_h - 0.5f, 0.0f, 1.0f, s_w, s_h },
{ vp_w - 0.5f, vp_y - 0.5f, 0.0f, 1.0f, s_w, 0.0f }
};
void* data;
if (g_d3d9.vertex_buf && SUCCEEDED(IDirect3DVertexBuffer9_Lock(g_d3d9.vertex_buf, 0, 0, (void**)&data, 0)))
{
memcpy(data, vertices, sizeof(vertices));
IDirect3DVertexBuffer9_Unlock(g_d3d9.vertex_buf);
return TRUE;
}
return FALSE;
}
DWORD WINAPI d3d9_render_main(void)
{
Sleep(500);
fpsl_init();
BOOL needs_update = FALSE;
DWORD timeout = g_ddraw->render.minfps > 0 ? g_ddraw->render.minfps_tick_len : 200;
while (g_ddraw->render.run &&
(g_ddraw->render.minfps < 0 || WaitForSingleObject(g_ddraw->render.sem, timeout) != WAIT_FAILED))
{
#if _DEBUG
dbg_draw_frame_info_start();
#endif
static int tex_index = 0, pal_index = 0;
fpsl_frame_start();
EnterCriticalSection(&g_ddraw->cs);
if (g_ddraw->primary &&
g_ddraw->primary->bpp == g_ddraw->bpp &&
(g_ddraw->bpp == 16 || g_ddraw->bpp == 32 || g_ddraw->primary->palette))
{
if (g_ddraw->vhack)
{
if (util_detect_low_res_screen())
{
if (!InterlockedExchange(&g_ddraw->upscale_hack_active, TRUE))
d3d9_update_vertices(TRUE, TRUE);
}
else
{
if (InterlockedExchange(&g_ddraw->upscale_hack_active, FALSE))
d3d9_update_vertices(FALSE, TRUE);
}
}
D3DLOCKED_RECT lock_rc;
if (InterlockedExchange(&g_ddraw->render.surface_updated, FALSE) || g_ddraw->render.minfps == -2)
{
if (++tex_index >= D3D9_TEXTURE_COUNT)
tex_index = 0;
RECT rc = { 0, 0, g_ddraw->width, g_ddraw->height };
if (SUCCEEDED(IDirect3DDevice9_SetTexture(g_d3d9.device, 0, (IDirect3DBaseTexture9*)g_d3d9.surface_tex[tex_index])) &&
SUCCEEDED(IDirect3DTexture9_LockRect(g_d3d9.surface_tex[tex_index], 0, &lock_rc, &rc, 0)))
{
unsigned char* src = (unsigned char*)g_ddraw->primary->surface;
unsigned char* dst = (unsigned char*)lock_rc.pBits;
int i;
for (i = 0; i < g_ddraw->height; i++)
{
memcpy(dst, src, g_ddraw->primary->l_pitch);
src += g_ddraw->primary->l_pitch;
dst += lock_rc.Pitch;
}
IDirect3DTexture9_UnlockRect(g_d3d9.surface_tex[tex_index], 0);
}
}
if (g_ddraw->bpp == 8 &&
(InterlockedExchange(&g_ddraw->render.palette_updated, FALSE) || g_ddraw->render.minfps == -2))
{
if (++pal_index >= D3D9_TEXTURE_COUNT)
pal_index = 0;
RECT rc = { 0,0,256,1 };
if (SUCCEEDED(IDirect3DDevice9_SetTexture(g_d3d9.device, 1, (IDirect3DBaseTexture9*)g_d3d9.palette_tex[pal_index])) &&
SUCCEEDED(IDirect3DTexture9_LockRect(g_d3d9.palette_tex[pal_index], 0, &lock_rc, &rc, 0)))
{
memcpy(lock_rc.pBits, g_ddraw->primary->palette->data_rgb, 256 * sizeof(int));
IDirect3DTexture9_UnlockRect(g_d3d9.palette_tex[pal_index], 0);
}
}
if (InterlockedExchange(&g_ddraw->render.clear_screen, FALSE))
{
IDirect3DDevice9_Clear(g_d3d9.device, 0, NULL, D3DCLEAR_TARGET, D3DCOLOR_XRGB(0, 0, 0), 1.0f, 0);
}
if (g_ddraw->fixchilds)
{
g_ddraw->child_window_exists = FALSE;
EnumChildWindows(g_ddraw->hwnd, util_enum_child_proc, (LPARAM)g_ddraw->primary);
if (g_ddraw->render.width != g_ddraw->width || g_ddraw->render.height != g_ddraw->height)
{
if (g_ddraw->child_window_exists)
{
IDirect3DDevice9_Clear(g_d3d9.device, 0, NULL, D3DCLEAR_TARGET, D3DCOLOR_XRGB(0, 0, 0), 1.0f, 0);
if (!needs_update && d3d9_update_vertices(FALSE, FALSE))
needs_update = TRUE;
}
else if (needs_update)
{
if (d3d9_update_vertices(FALSE, TRUE))
needs_update = FALSE;
}
}
}
}
LeaveCriticalSection(&g_ddraw->cs);
IDirect3DDevice9_BeginScene(g_d3d9.device);
IDirect3DDevice9_DrawPrimitive(g_d3d9.device, D3DPT_TRIANGLESTRIP, 0, 2);
IDirect3DDevice9_EndScene(g_d3d9.device);
if (g_ddraw->bnet_active)
{
IDirect3DDevice9_Clear(g_d3d9.device, 0, NULL, D3DCLEAR_TARGET, D3DCOLOR_XRGB(0, 0, 0), 1.0f, 0);
}
if (FAILED(IDirect3DDevice9_Present(g_d3d9.device, NULL, NULL, NULL, NULL)))
{
DWORD_PTR result;
SendMessageTimeout(g_ddraw->hwnd, WM_D3D9DEVICELOST, 0, 0, 0, 1000, &result);
}
#if _DEBUG
dbg_draw_frame_info_end();
#endif
fpsl_frame_end();
}
if (g_ddraw->vhack)
InterlockedExchange(&g_ddraw->upscale_hack_active, FALSE);
return 0;
}