1
0
mirror of https://github.com/FunkyFr3sh/cnc-ddraw.git synced 2025-03-24 01:29:53 +01:00
cnc-ddraw/src/render_gdi.c

191 lines
5.9 KiB
C

#include <windows.h>
#include <stdio.h>
#include "dd.h"
#include "ddsurface.h"
#include "opengl_utils.h"
#include "utils.h"
#include "wndproc.h"
#include "debug.h"
DWORD WINAPI gdi_render_main(void)
{
static DWORD warning_end_tick = 0;
static char warning_text[512] = { 0 };
if (g_ddraw->show_driver_warning)
{
g_ddraw->show_driver_warning = FALSE;
warning_end_tick = timeGetTime() + (15 * 1000);
if (!g_ddraw->windowed)
PostMessage(g_ddraw->hwnd, WM_AUTORENDERER, 0, 0);
_snprintf(
warning_text, sizeof(warning_text),
"-WARNING- Using slow software rendering, please update your graphics card driver (%s)",
strlen(g_oglu_version) > 10 ? "" : g_oglu_version);
}
Sleep(500);
DWORD tick_start = 0;
DWORD tick_end = 0;
int max_fps = g_ddraw->render.maxfps;
g_ddraw->fps_limiter.tick_length_ns = 0;
g_ddraw->fps_limiter.tick_length = 0;
if (max_fps < 0)
max_fps = g_ddraw->mode.dmDisplayFrequency;
if (max_fps > 1000)
max_fps = 0;
if (max_fps > 0)
{
float len = 1000.0f / max_fps;
g_ddraw->fps_limiter.tick_length_ns = len * 10000;
g_ddraw->fps_limiter.tick_length = len + (g_ddraw->accurate_timers ? 0.5f : 0.0f);
}
DWORD timeout = g_ddraw->render.minfps > 0 ? g_ddraw->render.minfps_tick_len : INFINITE;
while (g_ddraw->render.run &&
(g_ddraw->render.minfps < 0 || WaitForSingleObject(g_ddraw->render.sem, timeout) != WAIT_FAILED))
{
#if _DEBUG
dbg_draw_frame_info_start();
#endif
if (g_ddraw->fps_limiter.tick_length > 0)
tick_start = timeGetTime();
EnterCriticalSection(&g_ddraw->cs);
if (g_ddraw->primary && (g_ddraw->bpp == 16 || (g_ddraw->primary->palette && g_ddraw->primary->palette->data_rgb)))
{
if (warning_end_tick)
{
if (timeGetTime() < warning_end_tick)
{
RECT rc = { 0, 0, g_ddraw->width, g_ddraw->height };
DrawText(g_ddraw->primary->hdc, warning_text, -1, &rc, DT_NOCLIP | DT_CENTER);
}
else
{
warning_end_tick = 0;
}
}
BOOL scale_cutscene = g_ddraw->vhack && util_detect_cutscene();
if (g_ddraw->vhack)
InterlockedExchange(&g_ddraw->incutscene, scale_cutscene);
if (!g_ddraw->handlemouse)
{
g_ddraw->child_window_exists = FALSE;
EnumChildWindows(g_ddraw->hwnd, util_enum_child_proc, (LPARAM)g_ddraw->primary);
}
if (g_ddraw->bnet_active)
{
RECT rc = { 0, 0, g_ddraw->render.width, g_ddraw->render.height };
FillRect(g_ddraw->render.hdc, &rc, (HBRUSH)GetStockObject(BLACK_BRUSH));
}
else if (scale_cutscene)
{
StretchDIBits(
g_ddraw->render.hdc,
g_ddraw->render.viewport.x,
g_ddraw->render.viewport.y,
g_ddraw->render.viewport.width,
g_ddraw->render.viewport.height,
0,
g_ddraw->height - 400,
CUTSCENE_WIDTH,
CUTSCENE_HEIGHT,
g_ddraw->primary->surface,
g_ddraw->primary->bmi,
DIB_RGB_COLORS,
SRCCOPY);
}
else if (!g_ddraw->child_window_exists &&
(g_ddraw->render.width != g_ddraw->width || g_ddraw->render.height != g_ddraw->height))
{
StretchDIBits(
g_ddraw->render.hdc,
g_ddraw->render.viewport.x,
g_ddraw->render.viewport.y,
g_ddraw->render.viewport.width,
g_ddraw->render.viewport.height,
0,
0,
g_ddraw->width,
g_ddraw->height,
g_ddraw->primary->surface,
g_ddraw->primary->bmi,
DIB_RGB_COLORS,
SRCCOPY);
}
else
{
SetDIBitsToDevice(
g_ddraw->render.hdc,
0,
0,
g_ddraw->width,
g_ddraw->height,
0,
0,
0,
g_ddraw->height,
g_ddraw->primary->surface,
g_ddraw->primary->bmi,
DIB_RGB_COLORS);
}
}
LeaveCriticalSection(&g_ddraw->cs);
#if _DEBUG
dbg_draw_frame_info_end();
#endif
if (g_ddraw->fps_limiter.tick_length > 0)
{
if (g_ddraw->fps_limiter.htimer)
{
FILETIME ft = { 0 };
GetSystemTimeAsFileTime(&ft);
if (CompareFileTime((FILETIME*)&g_ddraw->fps_limiter.due_time, &ft) == -1)
{
memcpy(&g_ddraw->fps_limiter.due_time, &ft, sizeof(LARGE_INTEGER));
}
else
{
WaitForSingleObject(g_ddraw->fps_limiter.htimer, g_ddraw->fps_limiter.tick_length * 2);
}
g_ddraw->fps_limiter.due_time.QuadPart += g_ddraw->fps_limiter.tick_length_ns;
SetWaitableTimer(g_ddraw->fps_limiter.htimer, &g_ddraw->fps_limiter.due_time, 0, NULL, NULL, FALSE);
}
else
{
tick_end = timeGetTime();
if (tick_end - tick_start < g_ddraw->fps_limiter.tick_length)
{
Sleep(g_ddraw->fps_limiter.tick_length - (tick_end - tick_start));
}
}
}
}
return TRUE;
}