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mirror of https://github.com/FunkyFr3sh/cnc-ddraw.git synced 2025-03-19 23:59:36 +01:00
cnc-ddraw/src/render_d3d9.c
2024-09-07 15:32:55 +02:00

743 lines
25 KiB
C

#include <windows.h>
#include <stdio.h>
#include <d3d9.h>
#include "fps_limiter.h"
#include "dd.h"
#include "ddsurface.h"
#include "d3d9shader.h"
#include "render_d3d9.h"
#include "utils.h"
#include "wndproc.h"
#include "blt.h"
#include "debug.h"
#include "d3d9types.h"
#include "hook.h"
#include "config.h"
#ifdef _DEBUG
#define FAILEDX(stmt) d3d9_check_failed(stmt, #stmt)
#define SUCCEEDEDX(stmt) d3d9_check_succeeded(stmt, #stmt)
static BOOL d3d9_check_failed(HRESULT hr, const char* stmt);
static BOOL d3d9_check_succeeded(HRESULT hr, const char* stmt);
#else
#define FAILEDX(stmt) FAILED(stmt)
#define SUCCEEDEDX(stmt) SUCCEEDED(stmt)
#endif
static BOOL d3d9_create_resources();
static BOOL d3d9_set_states();
static BOOL d3d9_update_vertices(BOOL upscale_hack, BOOL stretch);
static D3D9RENDERER g_d3d9;
BOOL d3d9_is_available()
{
LPDIRECT3D9 d3d9 = NULL;
if ((g_d3d9.hmodule = real_LoadLibraryA("d3d9.dll")))
{
if (g_config.d3d9on12)
{
D3D9ON12_ARGS args;
memset(&args, 0, sizeof(args));
args.Enable9On12 = TRUE;
IDirect3D9* (WINAPI * d3d_create9on12)(INT, D3D9ON12_ARGS*, UINT) =
(void*)real_GetProcAddress(g_d3d9.hmodule, "Direct3DCreate9On12");
if (d3d_create9on12 && (d3d9 = d3d_create9on12(D3D_SDK_VERSION, &args, 1)))
IDirect3D9_Release(d3d9);
}
if (!d3d9)
{
IDirect3D9* (WINAPI * d3d_create9)(UINT) =
(IDirect3D9 * (WINAPI*)(UINT))real_GetProcAddress(g_d3d9.hmodule, "Direct3DCreate9");
if (d3d_create9 && (d3d9 = d3d_create9(D3D_SDK_VERSION)))
IDirect3D9_Release(d3d9);
}
}
return d3d9 != NULL;
}
BOOL d3d9_create()
{
if (g_d3d9.hwnd == g_ddraw.hwnd && d3d9_create_resources() && d3d9_reset(g_config.windowed))
{
return TRUE;
}
d3d9_release();
if (!g_d3d9.hmodule)
g_d3d9.hmodule = real_LoadLibraryA("d3d9.dll");
if (g_d3d9.hmodule)
{
LPDIRECT3D9 d3d9on12 = NULL;
D3D9ON12_ARGS args;
memset(&args, 0, sizeof(args));
args.Enable9On12 = TRUE;
IDirect3D9* (WINAPI * d3d_create9on12)(INT, D3D9ON12_ARGS*, UINT) = NULL;
IDirect3D9* (WINAPI * d3d_create9)(UINT) = (void*)real_GetProcAddress(g_d3d9.hmodule, "Direct3DCreate9");
if (g_config.d3d9on12)
{
d3d_create9on12 = (void*)real_GetProcAddress(g_d3d9.hmodule, "Direct3DCreate9On12");
}
if ((d3d_create9on12 && (d3d9on12 = g_d3d9.instance = d3d_create9on12(D3D_SDK_VERSION, &args, 1))) ||
(d3d_create9 && (g_d3d9.instance = d3d_create9(D3D_SDK_VERSION))))
{
#if _DEBUG
D3DADAPTER_IDENTIFIER9 ai = {0};
D3DCAPS9 caps = { 0 };
HRESULT adapter_hr = IDirect3D9_GetAdapterIdentifier(g_d3d9.instance, D3DADAPTER_DEFAULT, 0, &ai);
HRESULT devcaps_hr = IDirect3D9_GetDeviceCaps(g_d3d9.instance, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, &caps);
if (SUCCEEDEDX(adapter_hr))
{
TRACE("+--Direct3D9-------------------------------------\n");
TRACE("| D3D9On12: %s (%p)\n", d3d9on12 != NULL ? "True" : "False", GetModuleHandleA("d3d9on12.dll"));
TRACE("| VendorId: 0x%x\n", ai.VendorId);
TRACE("| DeviceId: 0x%x\n", ai.DeviceId);
TRACE("| Revision: 0x%x\n", ai.Revision);
TRACE("| SubSysId: 0x%x\n", ai.SubSysId);
TRACE("| Version: %hu.%hu.%hu.%hu\n",
HIWORD(ai.DriverVersion.HighPart),
LOWORD(ai.DriverVersion.HighPart),
HIWORD(ai.DriverVersion.LowPart),
LOWORD(ai.DriverVersion.LowPart));
TRACE("| Driver: %s\n", ai.Driver);
TRACE("| Description: %s\n", ai.Description);
if (SUCCEEDEDX(devcaps_hr))
{
TRACE("| MaxTextureWidth: %d\n", caps.MaxTextureWidth);
TRACE("| MaxTextureHeight: %d\n", caps.MaxTextureHeight);
TRACE("| VertexShaderVersion: %d.%d\n",
(caps.VertexShaderVersion >> 8) & 0xFF,
caps.VertexShaderVersion & 0xFF);
TRACE("| PixelShaderVersion: %d.%d\n",
(caps.PixelShaderVersion >> 8) & 0xFF,
caps.PixelShaderVersion & 0xFF);
}
TRACE("+------------------------------------------------\n");
}
#endif
g_d3d9.hwnd = g_ddraw.hwnd;
memset(&g_d3d9.params, 0, sizeof(g_d3d9.params));
g_d3d9.params.Windowed = g_config.windowed || g_config.nonexclusive;
g_d3d9.params.SwapEffect = D3DSWAPEFFECT_DISCARD;
g_d3d9.params.hDeviceWindow = g_ddraw.hwnd;
g_d3d9.params.PresentationInterval = g_config.vsync ? D3DPRESENT_INTERVAL_ONE : D3DPRESENT_INTERVAL_IMMEDIATE;
g_d3d9.params.BackBufferWidth = g_d3d9.params.Windowed ? 0 : g_ddraw.render.width;
g_d3d9.params.BackBufferHeight = g_d3d9.params.Windowed ? 0 : g_ddraw.render.height;
g_d3d9.params.FullScreen_RefreshRateInHz = g_d3d9.params.Windowed ? 0 : g_config.refresh_rate;
g_d3d9.params.BackBufferFormat = g_ddraw.mode.dmBitsPerPel == 16 ? D3DFMT_R5G6B5 : D3DFMT_X8R8G8B8;
g_d3d9.params.BackBufferCount = 1;
DWORD behavior_flags[] = {
D3DCREATE_MULTITHREADED | D3DCREATE_HARDWARE_VERTEXPROCESSING | D3DCREATE_PUREDEVICE | D3DCREATE_FPU_PRESERVE,
D3DCREATE_MULTITHREADED | D3DCREATE_HARDWARE_VERTEXPROCESSING | D3DCREATE_PUREDEVICE | D3DCREATE_FPU_PRESERVE,
D3DCREATE_MULTITHREADED | D3DCREATE_HARDWARE_VERTEXPROCESSING | D3DCREATE_FPU_PRESERVE,
D3DCREATE_MULTITHREADED | D3DCREATE_MIXED_VERTEXPROCESSING | D3DCREATE_FPU_PRESERVE,
D3DCREATE_MULTITHREADED | D3DCREATE_SOFTWARE_VERTEXPROCESSING | D3DCREATE_FPU_PRESERVE,
};
for (int i = 0; i < sizeof(behavior_flags) / sizeof(behavior_flags[0]); i++)
{
if (SUCCEEDEDX(
IDirect3D9_CreateDevice(
g_d3d9.instance,
D3DADAPTER_DEFAULT,
D3DDEVTYPE_HAL,
g_ddraw.hwnd,
behavior_flags[i],
&g_d3d9.params,
&g_d3d9.device)))
return g_d3d9.device && d3d9_create_resources() && d3d9_set_states();
}
}
}
return FALSE;
}
#ifdef _DEBUG
static BOOL d3d9_check_failed(HRESULT hr, const char* stmt)
{
if (FAILED(hr))
{
TRACE("Direct3D9 error %s [%08x] (%s)\n", dbg_d3d9_hr_to_str(hr), hr, stmt);
return TRUE;
}
return FALSE;
}
static BOOL d3d9_check_succeeded(HRESULT hr, const char* stmt)
{
if (!SUCCEEDED(hr))
{
TRACE("Direct3D9 error %s [%08x] (%s)\n", dbg_d3d9_hr_to_str(hr), hr, stmt);
return FALSE;
}
return TRUE;
}
#endif
BOOL d3d9_on_device_lost()
{
if (g_d3d9.device && IDirect3DDevice9_TestCooperativeLevel(g_d3d9.device) == D3DERR_DEVICENOTRESET)
{
return d3d9_reset(g_config.windowed);
}
return FALSE;
}
BOOL d3d9_reset(BOOL windowed)
{
g_d3d9.params.Windowed = windowed || g_config.nonexclusive;
g_d3d9.params.BackBufferWidth = g_d3d9.params.Windowed ? 0 : g_ddraw.render.width;
g_d3d9.params.BackBufferHeight = g_d3d9.params.Windowed ? 0 : g_ddraw.render.height;
g_d3d9.params.FullScreen_RefreshRateInHz = g_d3d9.params.Windowed ? 0 : g_config.refresh_rate;
g_d3d9.params.BackBufferFormat = g_ddraw.mode.dmBitsPerPel == 16 ? D3DFMT_R5G6B5 : D3DFMT_X8R8G8B8;
if (g_d3d9.device && SUCCEEDEDX(IDirect3DDevice9_Reset(g_d3d9.device, &g_d3d9.params)))
{
BOOL result = d3d9_set_states();
if (result)
{
InterlockedExchange(&g_ddraw.render.palette_updated, TRUE);
InterlockedExchange(&g_ddraw.render.surface_updated, TRUE);
ReleaseSemaphore(g_ddraw.render.sem, 1, NULL);
}
return result;
}
return FALSE;
}
BOOL d3d9_release_resources()
{
if (g_d3d9.pixel_shader)
{
IDirect3DPixelShader9_Release(g_d3d9.pixel_shader);
g_d3d9.pixel_shader = NULL;
}
if (g_d3d9.pixel_shader_upscale)
{
IDirect3DPixelShader9_Release(g_d3d9.pixel_shader_upscale);
g_d3d9.pixel_shader_upscale = NULL;
}
for (int i = 0; i < D3D9_TEXTURE_COUNT; i++)
{
if (g_d3d9.surface_tex[i])
{
IDirect3DTexture9_Release(g_d3d9.surface_tex[i]);
g_d3d9.surface_tex[i] = NULL;
}
if (g_d3d9.palette_tex[i])
{
IDirect3DTexture9_Release(g_d3d9.palette_tex[i]);
g_d3d9.palette_tex[i] = NULL;
}
}
if (g_d3d9.vertex_buf)
{
IDirect3DVertexBuffer9_Release(g_d3d9.vertex_buf);
g_d3d9.vertex_buf = NULL;
}
return TRUE;
}
BOOL d3d9_release()
{
d3d9_release_resources();
if (g_d3d9.device)
{
while (IDirect3DDevice9_Release(g_d3d9.device));
g_d3d9.device = NULL;
}
if (g_d3d9.instance)
{
while (IDirect3D9_Release(g_d3d9.instance));
g_d3d9.instance = NULL;
}
return TRUE;
}
static BOOL d3d9_create_resources()
{
if (!g_d3d9.device)
return FALSE;
d3d9_release_resources();
BOOL err = FALSE;
int width = g_ddraw.width;
int height = g_ddraw.height;
g_d3d9.tex_width =
width <= 1024 ? 1024 : width <= 2048 ? 2048 : width <= 4096 ? 4096 : width;
g_d3d9.tex_height =
height <= g_d3d9.tex_width ? g_d3d9.tex_width : height <= 2048 ? 2048 : height <= 4096 ? 4096 : height;
g_d3d9.tex_width = g_d3d9.tex_width > g_d3d9.tex_height ? g_d3d9.tex_width : g_d3d9.tex_height;
g_d3d9.scale_w = (float)width / g_d3d9.tex_width;;
g_d3d9.scale_h = (float)height / g_d3d9.tex_height;
err = err || FAILEDX(
IDirect3DDevice9_CreateVertexBuffer(
g_d3d9.device,
sizeof(CUSTOMVERTEX) * 4, 0,
D3DFVF_XYZRHW | D3DFVF_TEX1,
D3DPOOL_MANAGED,
&g_d3d9.vertex_buf,
NULL));
err = err || !d3d9_update_vertices(InterlockedExchangeAdd(&g_ddraw.upscale_hack_active, 0), TRUE);
for (int i = 0; i < D3D9_TEXTURE_COUNT; i++)
{
if (g_ddraw.bpp == 16 && g_config.rgb555)
{
BOOL error = FAILEDX(
IDirect3DDevice9_CreateTexture(
g_d3d9.device,
g_d3d9.tex_width,
g_d3d9.tex_height,
1,
0,
D3DFMT_X1R5G5B5,
D3DPOOL_MANAGED,
&g_d3d9.surface_tex[i],
0));
if (error)
{
err = err || FAILEDX(
IDirect3DDevice9_CreateTexture(
g_d3d9.device,
g_d3d9.tex_width,
g_d3d9.tex_height,
1,
0,
D3DFMT_A1R5G5B5,
D3DPOOL_MANAGED,
&g_d3d9.surface_tex[i],
0));
}
}
else if (g_ddraw.bpp == 32)
{
BOOL error = FAILEDX(
IDirect3DDevice9_CreateTexture(
g_d3d9.device,
g_d3d9.tex_width,
g_d3d9.tex_height,
1,
0,
D3DFMT_X8R8G8B8,
D3DPOOL_MANAGED,
&g_d3d9.surface_tex[i],
0));
if (error)
{
err = err || FAILEDX(
IDirect3DDevice9_CreateTexture(
g_d3d9.device,
g_d3d9.tex_width,
g_d3d9.tex_height,
1,
0,
D3DFMT_A8R8G8B8,
D3DPOOL_MANAGED,
&g_d3d9.surface_tex[i],
0));
}
}
else
{
err = err || FAILEDX(
IDirect3DDevice9_CreateTexture(
g_d3d9.device,
g_d3d9.tex_width,
g_d3d9.tex_height,
1,
0,
g_ddraw.bpp == 16 ? D3DFMT_R5G6B5 : D3DFMT_L8,
D3DPOOL_MANAGED,
&g_d3d9.surface_tex[i],
0));
}
err = err || !g_d3d9.surface_tex[i];
if (g_ddraw.bpp == 8)
{
BOOL error = FAILEDX(
IDirect3DDevice9_CreateTexture(
g_d3d9.device,
256,
256,
1,
0,
D3DFMT_X8R8G8B8,
D3DPOOL_MANAGED,
&g_d3d9.palette_tex[i],
0));
if (error)
{
err = err || FAILEDX(
IDirect3DDevice9_CreateTexture(
g_d3d9.device,
256,
256,
1,
0,
D3DFMT_A8R8G8B8,
D3DPOOL_MANAGED,
&g_d3d9.palette_tex[i],
0));
}
err = err || !g_d3d9.palette_tex[i];
}
}
if (g_ddraw.bpp == 8)
{
err = err || FAILEDX(
IDirect3DDevice9_CreatePixelShader(g_d3d9.device, (DWORD*)D3D9_PALETTE_SHADER, &g_d3d9.pixel_shader));
IDirect3DDevice9_CreatePixelShader(
g_d3d9.device,
(DWORD*)D3D9_PALETTE_SHADER_BILINEAR,
&g_d3d9.pixel_shader_upscale);
}
else
{
if (g_config.d3d9_filter == FILTER_LANCZOS)
{
BOOL error = FAILEDX(
IDirect3DDevice9_CreatePixelShader(
g_d3d9.device,
(DWORD*)D3D9_LANCZOS2_SHADER,
&g_d3d9.pixel_shader_upscale));
if (error || !g_d3d9.pixel_shader_upscale)
{
g_config.d3d9_filter = FILTER_CUBIC;
}
}
if (g_config.d3d9_filter == FILTER_CUBIC)
{
IDirect3DDevice9_CreatePixelShader(
g_d3d9.device,
(DWORD*)D3D9_CATMULL_ROM_SHADER,
&g_d3d9.pixel_shader_upscale);
}
}
return g_d3d9.vertex_buf && (g_d3d9.pixel_shader || g_ddraw.bpp == 16 || g_ddraw.bpp == 32) && !err;
}
static BOOL d3d9_set_states()
{
BOOL err = FALSE;
err = err || FAILEDX(IDirect3DDevice9_SetFVF(g_d3d9.device, D3DFVF_XYZRHW | D3DFVF_TEX1));
err = err || FAILEDX(IDirect3DDevice9_SetStreamSource(g_d3d9.device, 0, g_d3d9.vertex_buf, 0, sizeof(CUSTOMVERTEX)));
err = err || FAILEDX(IDirect3DDevice9_SetTexture(g_d3d9.device, 0, (IDirect3DBaseTexture9*)g_d3d9.surface_tex[0]));
if (g_ddraw.bpp == 8)
{
err = err || FAILEDX(IDirect3DDevice9_SetTexture(g_d3d9.device, 1, (IDirect3DBaseTexture9*)g_d3d9.palette_tex[0]));
BOOL bilinear =
g_config.d3d9_filter &&
g_d3d9.pixel_shader_upscale &&
(g_ddraw.render.viewport.width != g_ddraw.width || g_ddraw.render.viewport.height != g_ddraw.height || g_config.vhack);
err = err || FAILEDX(
IDirect3DDevice9_SetPixelShader(
g_d3d9.device,
bilinear ? g_d3d9.pixel_shader_upscale : g_d3d9.pixel_shader));
if (bilinear)
{
float texture_size[4] = { (float)g_d3d9.tex_width, (float)g_d3d9.tex_height, 0, 0 };
err = err || FAILEDX(IDirect3DDevice9_SetPixelShaderConstantF(g_d3d9.device, 0, texture_size, 1));
}
}
else
{
if (g_config.d3d9_filter)
{
if (g_config.d3d9_filter == FILTER_LANCZOS &&
g_d3d9.pixel_shader_upscale &&
(g_ddraw.render.viewport.width != g_ddraw.width ||
g_ddraw.render.viewport.height != g_ddraw.height) &&
SUCCEEDEDX(IDirect3DDevice9_SetPixelShader(g_d3d9.device, g_d3d9.pixel_shader_upscale)))
{
float texture_size[4] = { (float)g_d3d9.tex_width, (float)g_d3d9.tex_height, 0, 0 };
err = err || FAILEDX(IDirect3DDevice9_SetPixelShaderConstantF(g_d3d9.device, 0, texture_size, 1));
}
else if (
SUCCEEDEDX(IDirect3DDevice9_SetSamplerState(g_d3d9.device, 0, D3DSAMP_MAGFILTER, D3DTEXF_LINEAR)) &&
SUCCEEDEDX(IDirect3DDevice9_SetSamplerState(g_d3d9.device, 0, D3DSAMP_MINFILTER, D3DTEXF_LINEAR)) &&
g_config.d3d9_filter == FILTER_CUBIC &&
g_d3d9.pixel_shader_upscale &&
(g_ddraw.render.viewport.width != g_ddraw.width ||
g_ddraw.render.viewport.height != g_ddraw.height) &&
SUCCEEDEDX(IDirect3DDevice9_SetPixelShader(g_d3d9.device, g_d3d9.pixel_shader_upscale)))
{
float texture_size[4] = { (float)g_d3d9.tex_width, (float)g_d3d9.tex_height, 0, 0 };
err = err || FAILEDX(IDirect3DDevice9_SetPixelShaderConstantF(g_d3d9.device, 0, texture_size, 1));
}
}
}
/*
D3DVIEWPORT9 view_data = {
g_ddraw.render.viewport.x,
g_ddraw.render.viewport.y,
g_ddraw.render.viewport.width,
g_ddraw.render.viewport.height,
0.0f,
1.0f };
err = err || FAILEDX(IDirect3DDevice9_SetViewport(g_d3d9.device, &view_data));
*/
return !err;
}
static BOOL d3d9_update_vertices(BOOL upscale_hack, BOOL stretch)
{
float vp_x = stretch ? (float)g_ddraw.render.viewport.x : 0.0f;
float vp_y = stretch ? (float)g_ddraw.render.viewport.y : 0.0f;
float vp_w = stretch ? (float)(g_ddraw.render.viewport.width + g_ddraw.render.viewport.x) : (float)g_ddraw.width;
float vp_h = stretch ? (float)(g_ddraw.render.viewport.height + g_ddraw.render.viewport.y) : (float)g_ddraw.height;
float s_h = upscale_hack ? g_d3d9.scale_h * ((float)g_ddraw.upscale_hack_height / g_ddraw.height) : g_d3d9.scale_h;
float s_w = upscale_hack ? g_d3d9.scale_w * ((float)g_ddraw.upscale_hack_width / g_ddraw.width) : g_d3d9.scale_w;
CUSTOMVERTEX vertices[] =
{
{ vp_x - 0.5f, vp_h - 0.5f, 0.0f, 1.0f, 0.0f, s_h },
{ vp_x - 0.5f, vp_y - 0.5f, 0.0f, 1.0f, 0.0f, 0.0f },
{ vp_w - 0.5f, vp_h - 0.5f, 0.0f, 1.0f, s_w, s_h },
{ vp_w - 0.5f, vp_y - 0.5f, 0.0f, 1.0f, s_w, 0.0f }
};
void* data;
if (g_d3d9.vertex_buf && SUCCEEDEDX(IDirect3DVertexBuffer9_Lock(g_d3d9.vertex_buf, 0, 0, (void**)&data, 0)))
{
memcpy(data, vertices, sizeof(vertices));
IDirect3DVertexBuffer9_Unlock(g_d3d9.vertex_buf);
return TRUE;
}
return FALSE;
}
DWORD WINAPI d3d9_render_main(void)
{
Sleep(250);
fpsl_init();
BOOL needs_update = FALSE;
DWORD timeout = g_config.minfps > 0 ? g_ddraw.minfps_tick_len : INFINITE;
while (g_ddraw.render.run &&
(g_config.minfps < 0 || WaitForSingleObject(g_ddraw.render.sem, timeout) != WAIT_FAILED) &&
g_ddraw.render.run)
{
#if _DEBUG
dbg_draw_frame_info_start();
#endif
static int tex_index = 0, pal_index = 0;
fpsl_frame_start();
EnterCriticalSection(&g_ddraw.cs);
if (g_ddraw.primary &&
g_ddraw.primary->bpp == g_ddraw.bpp &&
g_ddraw.primary->width == g_ddraw.width &&
g_ddraw.primary->height == g_ddraw.height &&
(g_ddraw.bpp == 16 || g_ddraw.bpp == 32 || g_ddraw.primary->palette))
{
if (g_config.lock_surfaces)
EnterCriticalSection(&g_ddraw.primary->cs);
if (g_config.vhack)
{
if (util_detect_low_res_screen())
{
if (!InterlockedExchange(&g_ddraw.upscale_hack_active, TRUE))
d3d9_update_vertices(TRUE, TRUE);
}
else
{
if (InterlockedExchange(&g_ddraw.upscale_hack_active, FALSE))
d3d9_update_vertices(FALSE, TRUE);
}
}
D3DLOCKED_RECT lock_rc;
if (InterlockedExchange(&g_ddraw.render.surface_updated, FALSE) || g_config.minfps == -2)
{
if (++tex_index >= D3D9_TEXTURE_COUNT)
tex_index = 0;
RECT rc = { 0, 0, g_ddraw.width, g_ddraw.height };
if (SUCCEEDEDX(IDirect3DDevice9_SetTexture(g_d3d9.device, 0, (IDirect3DBaseTexture9*)g_d3d9.surface_tex[tex_index])) &&
SUCCEEDEDX(IDirect3DTexture9_LockRect(g_d3d9.surface_tex[tex_index], 0, &lock_rc, &rc, 0)))
{
blt_clean(
lock_rc.pBits,
0,
0,
g_ddraw.primary->width,
g_ddraw.primary->height,
lock_rc.Pitch,
g_ddraw.primary->surface,
0,
0,
g_ddraw.primary->pitch,
g_ddraw.primary->bpp);
IDirect3DTexture9_UnlockRect(g_d3d9.surface_tex[tex_index], 0);
}
}
if (g_ddraw.bpp == 8 &&
(InterlockedExchange(&g_ddraw.render.palette_updated, FALSE) || g_config.minfps == -2))
{
if (++pal_index >= D3D9_TEXTURE_COUNT)
pal_index = 0;
RECT rc = { 0,0,256,1 };
if (SUCCEEDEDX(IDirect3DDevice9_SetTexture(g_d3d9.device, 1, (IDirect3DBaseTexture9*)g_d3d9.palette_tex[pal_index])) &&
SUCCEEDEDX(IDirect3DTexture9_LockRect(g_d3d9.palette_tex[pal_index], 0, &lock_rc, &rc, 0)))
{
memcpy(lock_rc.pBits, g_ddraw.primary->palette->data_rgb, 256 * sizeof(int));
IDirect3DTexture9_UnlockRect(g_d3d9.palette_tex[pal_index], 0);
}
}
if (g_config.fixchilds)
{
g_ddraw.child_window_exists = FALSE;
EnumChildWindows(g_ddraw.hwnd, util_enum_child_proc, (LPARAM)g_ddraw.primary);
if (g_ddraw.render.width != g_ddraw.width || g_ddraw.render.height != g_ddraw.height)
{
if (g_ddraw.child_window_exists)
{
IDirect3DDevice9_Clear(g_d3d9.device, 0, NULL, D3DCLEAR_TARGET, D3DCOLOR_XRGB(0, 0, 0), 1.0f, 0);
if (!needs_update && d3d9_update_vertices(FALSE, FALSE))
needs_update = TRUE;
}
else if (needs_update)
{
if (d3d9_update_vertices(FALSE, TRUE))
needs_update = FALSE;
}
}
}
if (g_config.lock_surfaces)
LeaveCriticalSection(&g_ddraw.primary->cs);
}
LeaveCriticalSection(&g_ddraw.cs);
if (g_ddraw.render.viewport.x != 0 || g_ddraw.render.viewport.y != 0)
{
IDirect3DDevice9_Clear(g_d3d9.device, 0, NULL, D3DCLEAR_TARGET, D3DCOLOR_XRGB(0, 0, 0), 1.0f, 0);
}
IDirect3DDevice9_BeginScene(g_d3d9.device);
IDirect3DDevice9_DrawPrimitive(g_d3d9.device, D3DPT_TRIANGLESTRIP, 0, 2);
IDirect3DDevice9_EndScene(g_d3d9.device);
if (g_ddraw.bnet_active)
{
IDirect3DDevice9_Clear(g_d3d9.device, 0, NULL, D3DCLEAR_TARGET, D3DCOLOR_XRGB(0, 0, 0), 1.0f, 0);
}
if (FAILED(IDirect3DDevice9_Present(g_d3d9.device, NULL, NULL, NULL, NULL)))
{
DWORD_PTR result;
SendMessageTimeout(g_ddraw.hwnd, WM_D3D9DEVICELOST, 0, 0, 0, 1000, &result);
ReleaseSemaphore(g_ddraw.render.sem, 1, NULL);
Sleep(50);
}
else
{
/* Force redraw for GDI games (ClueFinders) */
if (!g_ddraw.primary)
{
RedrawWindow(g_ddraw.hwnd, NULL, NULL, RDW_INVALIDATE | RDW_ALLCHILDREN);
}
}
if (!g_ddraw.render.run)
break;
#if _DEBUG
dbg_draw_frame_info_end();
#endif
fpsl_frame_end();
}
if (g_config.vhack)
InterlockedExchange(&g_ddraw.upscale_hack_active, FALSE);
return 0;
}