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mirror of https://github.com/FunkyFr3sh/cnc-ddraw.git synced 2025-03-22 16:46:16 +01:00
cnc-ddraw/inc/d3d9shader.h

102 lines
2.7 KiB
C

#if 0
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.1
//
// Parameters:
//
// sampler2D PaletteTex;
// sampler2D SurfaceTex;
//
//
// Registers:
//
// Name Reg Size
// ------------ ----- ----
// SurfaceTex s0 1
// PaletteTex s1 1
//
ps_2_0
def c0, 0.99609375, 0.001953125, 0, 0
dcl t0.xy
dcl_2d s0
dcl_2d s1
texld r0, t0, s0
mad r0.x, r0.x, c0.x, c0.y
mov r0.y, c0.z
texld r0, r0, s1
mov oC0, r0
// approximately 5 instruction slots used (2 texture, 3 arithmetic)
// fxc.exe /Tps_2_0 shader.hlsl /Fhshader.h
/*
uniform sampler2D SurfaceTex;
uniform sampler2D PaletteTex;
float4 main(float2 texCoords : TEXCOORD) : COLOR
{
float pIndex = tex2D(SurfaceTex, texCoords).r;
return tex2D(PaletteTex, float2(pIndex * (255./256) + (0.5/256), 0));
}
*/
#endif
const BYTE PalettePixelShaderSrc[] =
{
0, 2, 255, 255, 254, 255,
44, 0, 67, 84, 65, 66,
28, 0, 0, 0, 131, 0,
0, 0, 0, 2, 255, 255,
2, 0, 0, 0, 28, 0,
0, 0, 0, 1, 0, 0,
124, 0, 0, 0, 68, 0,
0, 0, 3, 0, 1, 0,
1, 0, 0, 0, 80, 0,
0, 0, 0, 0, 0, 0,
96, 0, 0, 0, 3, 0,
0, 0, 1, 0, 0, 0,
108, 0, 0, 0, 0, 0,
0, 0, 80, 97, 108, 101,
116, 116, 101, 84, 101, 120,
0, 171, 4, 0, 12, 0,
1, 0, 1, 0, 1, 0,
0, 0, 0, 0, 0, 0,
83, 117, 114, 102, 97, 99,
101, 84, 101, 120, 0, 171,
4, 0, 12, 0, 1, 0,
1, 0, 1, 0, 0, 0,
0, 0, 0, 0, 112, 115,
95, 50, 95, 48, 0, 77,
105, 99, 114, 111, 115, 111,
102, 116, 32, 40, 82, 41,
32, 72, 76, 83, 76, 32,
83, 104, 97, 100, 101, 114,
32, 67, 111, 109, 112, 105,
108, 101, 114, 32, 49, 48,
46, 49, 0, 171, 81, 0,
0, 5, 0, 0, 15, 160,
0, 0, 127, 63, 0, 0,
0, 59, 0, 0, 0, 0,
0, 0, 0, 0, 31, 0,
0, 2, 0, 0, 0, 128,
0, 0, 3, 176, 31, 0,
0, 2, 0, 0, 0, 144,
0, 8, 15, 160, 31, 0,
0, 2, 0, 0, 0, 144,
1, 8, 15, 160, 66, 0,
0, 3, 0, 0, 15, 128,
0, 0, 228, 176, 0, 8,
228, 160, 4, 0, 0, 4,
0, 0, 1, 128, 0, 0,
0, 128, 0, 0, 0, 160,
0, 0, 85, 160, 1, 0,
0, 2, 0, 0, 2, 128,
0, 0, 170, 160, 66, 0,
0, 3, 0, 0, 15, 128,
0, 0, 228, 128, 1, 8,
228, 160, 1, 0, 0, 2,
0, 8, 15, 128, 0, 0,
228, 128, 255, 255, 0, 0
};