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mirror of https://github.com/FunkyFr3sh/cnc-ddraw.git synced 2025-03-23 00:52:18 +01:00
cnc-ddraw/src/render_ogl.c
2022-09-24 01:33:26 +02:00

1082 lines
34 KiB
C

#include <windows.h>
#include <stdio.h>
#include "config.h"
#include "fps_limiter.h"
#include "opengl_utils.h"
#include "dd.h"
#include "ddsurface.h"
#include "openglshader.h"
#include "render_gdi.h"
#include "render_ogl.h"
#include "utils.h"
#include "debug.h"
static HGLRC ogl_create_core_context(HDC hdc);
static HGLRC ogl_create_context(HDC hdc);
static void ogl_build_programs();
static void ogl_create_textures(int width, int height);
static void ogl_init_main_program();
static void ogl_init_scale_program();
static void ogl_render();
static void ogl_delete_context(HGLRC context);
static BOOL ogl_texture_upload_test();
static BOOL ogl_shader_test();
static OGLRENDERER g_ogl;
DWORD WINAPI ogl_render_main(void)
{
Sleep(500);
g_ogl.got_error = g_ogl.use_opengl = FALSE;
g_ogl.context = ogl_create_context(g_ddraw->render.hdc);
if (g_ogl.context)
{
oglu_init();
TRACE("+--OpenGL-----------------------------------------\n");
TRACE("| GL_VERSION: %s\n", glGetString(GL_VERSION));
TRACE("| GL_VENDOR: %s\n", glGetString(GL_VENDOR));
TRACE("| GL_RENDERER: %s\n", glGetString(GL_RENDERER));
TRACE("| GL_SHADING_LANGUAGE_VERSION: %s\n", glGetString(GL_SHADING_LANGUAGE_VERSION));
TRACE("+------------------------------------------------\n");
g_ogl.context = ogl_create_core_context(g_ddraw->render.hdc);
if (oglu_ext_exists("WGL_EXT_swap_control", g_ddraw->render.hdc) && wglSwapIntervalEXT)
wglSwapIntervalEXT(g_ddraw->vsync ? 1 : 0);
fpsl_init();
ogl_build_programs();
ogl_create_textures(g_ddraw->width, g_ddraw->height);
ogl_init_main_program();
ogl_init_scale_program();
g_ogl.got_error = g_ogl.got_error || !ogl_texture_upload_test();
g_ogl.got_error = g_ogl.got_error || !ogl_shader_test();
g_ogl.got_error = g_ogl.got_error || glGetError() != GL_NO_ERROR;
g_ogl.use_opengl = (g_ogl.main_program || g_ddraw->bpp == 16 || g_ddraw->bpp == 32) && !g_ogl.got_error;
ogl_render();
ogl_delete_context(g_ogl.context);
}
if (!g_ogl.use_opengl)
{
g_ddraw->show_driver_warning = TRUE;
g_ddraw->renderer = gdi_render_main;
gdi_render_main();
}
return 0;
}
static HGLRC ogl_create_core_context(HDC hdc)
{
if (!wglCreateContextAttribsARB)
return g_ogl.context;
int attribs[] = {
WGL_CONTEXT_MAJOR_VERSION_ARB, 3,
WGL_CONTEXT_MINOR_VERSION_ARB, 2,
WGL_CONTEXT_FLAGS_ARB, WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB,
WGL_CONTEXT_PROFILE_MASK_ARB, WGL_CONTEXT_CORE_PROFILE_BIT_ARB,
0 };
HGLRC context = wglCreateContextAttribsARB(hdc, 0, attribs);
BOOL made_current = context && xwglMakeCurrent(hdc, context);
if (made_current)
{
xwglDeleteContext(g_ogl.context);
oglu_init();
TRACE("+--OpenGL Core-----------------------------------\n");
TRACE("| GL_VERSION: %s\n", glGetString(GL_VERSION));
TRACE("| GL_VENDOR: %s\n", glGetString(GL_VENDOR));
TRACE("| GL_RENDERER: %s\n", glGetString(GL_RENDERER));
TRACE("| GL_SHADING_LANGUAGE_VERSION: %s\n", glGetString(GL_SHADING_LANGUAGE_VERSION));
TRACE("+------------------------------------------------\n");
return context;
}
else if (context)
{
xwglDeleteContext(context);
}
return g_ogl.context;
}
static HGLRC ogl_create_context(HDC hdc)
{
HGLRC context = xwglCreateContext(hdc);
BOOL made_current = context && xwglMakeCurrent(hdc, context);
if (!made_current || glGetError() != GL_NO_ERROR)
{
if (made_current)
{
xwglMakeCurrent(NULL, NULL);
xwglDeleteContext(context);
}
context = 0;
}
return context;
}
static void ogl_build_programs()
{
g_ogl.main_program = g_ogl.scale_program = 0;
if (g_oglu_got_version3)
{
if (g_ddraw->bpp == 8)
{
g_ogl.main_program = oglu_build_program(PASSTHROUGH_VERT_SHADER, PALETTE_FRAG_SHADER);
if (!g_ogl.main_program)
{
g_ogl.main_program = oglu_build_program(PASSTHROUGH_VERT_SHADER_CORE, PALETTE_FRAG_SHADER_CORE);
}
}
else if (g_ddraw->bpp == 16 || g_ddraw->bpp == 32)
{
g_ogl.main_program = oglu_build_program(PASSTHROUGH_VERT_SHADER, PASSTHROUGH_FRAG_SHADER);
if (!g_ogl.main_program)
{
g_ogl.main_program = oglu_build_program(PASSTHROUGH_VERT_SHADER_CORE, PASSTHROUGH_FRAG_SHADER_CORE);
}
}
if (g_ogl.main_program)
{
char shader_path[MAX_PATH] = { 0 };
strncpy(shader_path, g_ddraw->shader, sizeof(shader_path) - 1);
if (GetFileAttributes(shader_path) == INVALID_FILE_ATTRIBUTES)
{
_snprintf(shader_path, sizeof(shader_path) - 1, "%s%s", g_config.game_path, g_ddraw->shader);
}
g_ogl.scale_program = oglu_build_program_from_file(shader_path, wglCreateContextAttribsARB != NULL);
}
else
{
g_oglu_got_version3 = FALSE;
}
g_ogl.filter_bilinear = strstr(g_ddraw->shader, "bilinear.glsl") != 0;
}
if (g_oglu_got_version2 && !g_ogl.main_program)
{
if (g_ddraw->bpp == 8)
{
g_ogl.main_program = oglu_build_program(PASSTHROUGH_VERT_SHADER_110, PALETTE_FRAG_SHADER_110);
}
else if (g_ddraw->bpp == 16 || g_ddraw->bpp == 32)
{
g_ogl.main_program = oglu_build_program(PASSTHROUGH_VERT_SHADER_110, PASSTHROUGH_FRAG_SHADER_110);
}
}
}
static void ogl_create_textures(int width, int height)
{
g_ogl.surface_tex_width =
width <= 1024 ? 1024 : width <= 2048 ? 2048 : width <= 4096 ? 4096 : width;
g_ogl.surface_tex_height =
height <= 512 ? 512 : height <= 1024 ? 1024 : height <= 2048 ? 2048 : height <= 4096 ? 4096 : height;
g_ogl.surface_tex =
HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, g_ogl.surface_tex_width * g_ogl.surface_tex_height * sizeof(int));
g_ogl.scale_w = (float)width / g_ogl.surface_tex_width;
g_ogl.scale_h = (float)height / g_ogl.surface_tex_height;
glGenTextures(TEXTURE_COUNT, g_ogl.surface_tex_ids);
for (int i = 0; i < TEXTURE_COUNT; i++)
{
glBindTexture(GL_TEXTURE_2D, g_ogl.surface_tex_ids[i]);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
g_ogl.got_error = g_ogl.got_error || glGetError() != GL_NO_ERROR;
while (glGetError() != GL_NO_ERROR);
if (g_ddraw->bpp == 32)
{
glTexImage2D(
GL_TEXTURE_2D,
0,
GL_RGBA8,
g_ogl.surface_tex_width,
g_ogl.surface_tex_height,
0,
g_ogl.surface_format = GL_BGRA,
g_ogl.surface_type = GL_UNSIGNED_BYTE,
0);
}
else if (g_ddraw->bpp == 16)
{
glTexImage2D(
GL_TEXTURE_2D,
0,
GL_RGB565,
g_ogl.surface_tex_width,
g_ogl.surface_tex_height,
0,
g_ogl.surface_format = GL_RGB,
g_ogl.surface_type = GL_UNSIGNED_SHORT_5_6_5,
0);
if (glGetError() != GL_NO_ERROR)
{
glTexImage2D(
GL_TEXTURE_2D,
0,
GL_RGB5,
g_ogl.surface_tex_width,
g_ogl.surface_tex_height,
0,
g_ogl.surface_format = GL_RGB,
g_ogl.surface_type = GL_UNSIGNED_SHORT_5_6_5,
0);
}
}
else if (g_ddraw->bpp == 8)
{
glTexImage2D(
GL_TEXTURE_2D,
0,
GL_LUMINANCE8,
g_ogl.surface_tex_width,
g_ogl.surface_tex_height,
0,
g_ogl.surface_format = GL_LUMINANCE,
g_ogl.surface_type = GL_UNSIGNED_BYTE,
0);
if (glGetError() != GL_NO_ERROR)
{
glTexImage2D(
GL_TEXTURE_2D,
0,
GL_R8,
g_ogl.surface_tex_width,
g_ogl.surface_tex_height,
0,
g_ogl.surface_format = GL_RED,
g_ogl.surface_type = GL_UNSIGNED_BYTE,
0);
}
if (glGetError() != GL_NO_ERROR)
{
glTexImage2D(
GL_TEXTURE_2D,
0,
GL_RED,
g_ogl.surface_tex_width,
g_ogl.surface_tex_height,
0,
g_ogl.surface_format = GL_RED,
g_ogl.surface_type = GL_UNSIGNED_BYTE,
0);
}
}
}
if (g_ddraw->bpp == 8)
{
glGenTextures(TEXTURE_COUNT, g_ogl.palette_tex_ids);
for (int i = 0; i < TEXTURE_COUNT; i++)
{
glBindTexture(GL_TEXTURE_2D, g_ogl.palette_tex_ids[i]);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 256, 256, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
}
}
}
static void ogl_init_main_program()
{
if (!g_ogl.main_program)
return;
glUseProgram(g_ogl.main_program);
glUniform1i(glGetUniformLocation(g_ogl.main_program, "SurfaceTex"), 0);
if (g_ddraw->bpp == 8)
glUniform1i(glGetUniformLocation(g_ogl.main_program, "PaletteTex"), 1);
if (g_oglu_got_version3)
{
g_ogl.main_vertex_coord_attr_loc = glGetAttribLocation(g_ogl.main_program, "VertexCoord");
g_ogl.main_tex_coord_attr_loc = glGetAttribLocation(g_ogl.main_program, "TexCoord");
glGenBuffers(3, g_ogl.main_vbos);
if (g_ogl.scale_program)
{
glBindBuffer(GL_ARRAY_BUFFER, g_ogl.main_vbos[0]);
static const GLfloat vertex_coord[] = {
-1.0f,-1.0f,
-1.0f, 1.0f,
1.0f, 1.0f,
1.0f,-1.0f,
};
glBufferData(GL_ARRAY_BUFFER, sizeof(vertex_coord), vertex_coord, GL_STATIC_DRAW);
glBindBuffer(GL_ARRAY_BUFFER, 0);
glBindBuffer(GL_ARRAY_BUFFER, g_ogl.main_vbos[1]);
GLfloat tex_coord[] = {
0.0f, 0.0f,
0.0f, g_ogl.scale_h,
g_ogl.scale_w, g_ogl.scale_h,
g_ogl.scale_w, 0.0f,
};
glBufferData(GL_ARRAY_BUFFER, sizeof(tex_coord), tex_coord, GL_STATIC_DRAW);
glBindBuffer(GL_ARRAY_BUFFER, 0);
}
else
{
glBindBuffer(GL_ARRAY_BUFFER, g_ogl.main_vbos[0]);
static const GLfloat vertex_coord[] = {
-1.0f, 1.0f,
1.0f, 1.0f,
1.0f,-1.0f,
-1.0f,-1.0f,
};
glBufferData(GL_ARRAY_BUFFER, sizeof(vertex_coord), vertex_coord, GL_STATIC_DRAW);
glBindBuffer(GL_ARRAY_BUFFER, 0);
glBindBuffer(GL_ARRAY_BUFFER, g_ogl.main_vbos[1]);
GLfloat tex_coord[] = {
0.0f, 0.0f,
g_ogl.scale_w, 0.0f,
g_ogl.scale_w, g_ogl.scale_h,
0.0f, g_ogl.scale_h,
};
glBufferData(GL_ARRAY_BUFFER, sizeof(tex_coord), tex_coord, GL_STATIC_DRAW);
glBindBuffer(GL_ARRAY_BUFFER, 0);
}
glGenVertexArrays(1, &g_ogl.main_vao);
glBindVertexArray(g_ogl.main_vao);
glBindBuffer(GL_ARRAY_BUFFER, g_ogl.main_vbos[0]);
glVertexAttribPointer(g_ogl.main_vertex_coord_attr_loc, 2, GL_FLOAT, GL_FALSE, 0, NULL);
glEnableVertexAttribArray(g_ogl.main_vertex_coord_attr_loc);
glBindBuffer(GL_ARRAY_BUFFER, 0);
glBindBuffer(GL_ARRAY_BUFFER, g_ogl.main_vbos[1]);
glVertexAttribPointer(g_ogl.main_tex_coord_attr_loc, 2, GL_FLOAT, GL_FALSE, 0, NULL);
glEnableVertexAttribArray(g_ogl.main_tex_coord_attr_loc);
glBindBuffer(GL_ARRAY_BUFFER, 0);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, g_ogl.main_vbos[2]);
static const GLushort indices[] =
{
0, 1, 2,
0, 2, 3,
};
glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(indices), indices, GL_STATIC_DRAW);
glBindVertexArray(0);
const float mvp_matrix[16] = {
1,0,0,0,
0,1,0,0,
0,0,1,0,
0,0,0,1,
};
glUniformMatrix4fv(glGetUniformLocation(g_ogl.main_program, "MVPMatrix"), 1, GL_FALSE, mvp_matrix);
}
}
static void ogl_init_scale_program()
{
if (!g_ogl.scale_program)
return;
glUseProgram(g_ogl.scale_program);
GLint vertex_coord_attr_loc = glGetAttribLocation(g_ogl.scale_program, "VertexCoord");
g_ogl.scale_tex_coord_attr_loc = glGetAttribLocation(g_ogl.scale_program, "TexCoord");
g_ogl.frame_count_uni_loc = glGetUniformLocation(g_ogl.scale_program, "FrameCount");
glGenBuffers(3, g_ogl.scale_vbos);
glBindBuffer(GL_ARRAY_BUFFER, g_ogl.scale_vbos[0]);
static const GLfloat vertext_coord[] = {
-1.0f, 1.0f,
1.0f, 1.0f,
1.0f,-1.0f,
-1.0f,-1.0f,
};
glBufferData(GL_ARRAY_BUFFER, sizeof(vertext_coord), vertext_coord, GL_STATIC_DRAW);
glBindBuffer(GL_ARRAY_BUFFER, 0);
glBindBuffer(GL_ARRAY_BUFFER, g_ogl.scale_vbos[1]);
GLfloat tex_coord[] = {
0.0f, 0.0f,
g_ogl.scale_w, 0.0f,
g_ogl.scale_w, g_ogl.scale_h,
0.0f, g_ogl.scale_h,
};
glBufferData(GL_ARRAY_BUFFER, sizeof(tex_coord), tex_coord, GL_STATIC_DRAW);
glBindBuffer(GL_ARRAY_BUFFER, 0);
glGenVertexArrays(1, &g_ogl.scale_vao);
glBindVertexArray(g_ogl.scale_vao);
glBindBuffer(GL_ARRAY_BUFFER, g_ogl.scale_vbos[0]);
glVertexAttribPointer(vertex_coord_attr_loc, 2, GL_FLOAT, GL_FALSE, 0, NULL);
glEnableVertexAttribArray(vertex_coord_attr_loc);
glBindBuffer(GL_ARRAY_BUFFER, 0);
glBindBuffer(GL_ARRAY_BUFFER, g_ogl.scale_vbos[1]);
glVertexAttribPointer(g_ogl.scale_tex_coord_attr_loc, 2, GL_FLOAT, GL_FALSE, 0, NULL);
glEnableVertexAttribArray(g_ogl.scale_tex_coord_attr_loc);
glBindBuffer(GL_ARRAY_BUFFER, 0);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, g_ogl.scale_vbos[2]);
static const GLushort indices[] =
{
0, 1, 2,
0, 2, 3,
};
glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(indices), indices, GL_STATIC_DRAW);
glBindVertexArray(0);
float input_size[2], output_size[2], texture_size[2];
input_size[0] = (float)g_ddraw->width;
input_size[1] = (float)g_ddraw->height;
texture_size[0] = (float)g_ogl.surface_tex_width;
texture_size[1] = (float)g_ogl.surface_tex_height;
output_size[0] = (float)g_ddraw->render.viewport.width;
output_size[1] = (float)g_ddraw->render.viewport.height;
glUniform2fv(glGetUniformLocation(g_ogl.scale_program, "OutputSize"), 1, output_size);
glUniform2fv(glGetUniformLocation(g_ogl.scale_program, "TextureSize"), 1, texture_size);
glUniform2fv(glGetUniformLocation(g_ogl.scale_program, "InputSize"), 1, input_size);
glUniform1i(glGetUniformLocation(g_ogl.scale_program, "FrameDirection"), 1);
glUniform1i(glGetUniformLocation(g_ogl.scale_program, "Texture"), 0);
const float mvp_matrix[16] = {
1,0,0,0,
0,1,0,0,
0,0,1,0,
0,0,0,1,
};
glUniformMatrix4fv(glGetUniformLocation(g_ogl.scale_program, "MVPMatrix"), 1, GL_FALSE, mvp_matrix);
glGenFramebuffers(1, &g_ogl.frame_buffer_id);
glBindFramebuffer(GL_FRAMEBUFFER, g_ogl.frame_buffer_id);
glGenTextures(1, &g_ogl.frame_buffer_tex_id);
glBindTexture(GL_TEXTURE_2D, g_ogl.frame_buffer_tex_id);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, g_ogl.filter_bilinear ? GL_LINEAR : GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, g_ogl.filter_bilinear ? GL_LINEAR : GL_NEAREST);
glTexImage2D(
GL_TEXTURE_2D,
0,
GL_RGBA8,
g_ogl.surface_tex_width,
g_ogl.surface_tex_height,
0,
GL_RGBA,
GL_UNSIGNED_BYTE,
0);
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, g_ogl.frame_buffer_tex_id, 0);
GLenum draw_buffers[1] = { GL_COLOR_ATTACHMENT0 };
glDrawBuffers(1, draw_buffers);
if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE)
{
glDeleteTextures(1, &g_ogl.frame_buffer_tex_id);
if (glDeleteFramebuffers)
glDeleteFramebuffers(1, &g_ogl.frame_buffer_id);
if (glDeleteProgram)
glDeleteProgram(g_ogl.scale_program);
g_ogl.scale_program = 0;
if (glDeleteBuffers)
glDeleteBuffers(3, g_ogl.scale_vbos);
if (glDeleteVertexArrays)
glDeleteVertexArrays(1, &g_ogl.scale_vao);
if (g_ogl.main_program)
{
glBindVertexArray(g_ogl.main_vao);
glBindBuffer(GL_ARRAY_BUFFER, g_ogl.main_vbos[0]);
static const GLfloat vertex_coord_pal[] = {
-1.0f, 1.0f,
1.0f, 1.0f,
1.0f,-1.0f,
-1.0f,-1.0f,
};
glBufferData(GL_ARRAY_BUFFER, sizeof(vertex_coord_pal), vertex_coord_pal, GL_STATIC_DRAW);
glVertexAttribPointer(g_ogl.main_vertex_coord_attr_loc, 2, GL_FLOAT, GL_FALSE, 0, NULL);
glEnableVertexAttribArray(g_ogl.main_vertex_coord_attr_loc);
glBindBuffer(GL_ARRAY_BUFFER, 0);
glBindVertexArray(0);
glBindVertexArray(g_ogl.main_vao);
glBindBuffer(GL_ARRAY_BUFFER, g_ogl.main_vbos[1]);
GLfloat tex_coord_pal[] = {
0.0f, 0.0f,
g_ogl.scale_w, 0.0f,
g_ogl.scale_w, g_ogl.scale_h,
0.0f, g_ogl.scale_h,
};
glBufferData(GL_ARRAY_BUFFER, sizeof(tex_coord_pal), tex_coord_pal, GL_STATIC_DRAW);
glVertexAttribPointer(g_ogl.main_tex_coord_attr_loc, 2, GL_FLOAT, GL_FALSE, 0, NULL);
glEnableVertexAttribArray(g_ogl.main_tex_coord_attr_loc);
glBindBuffer(GL_ARRAY_BUFFER, 0);
glBindVertexArray(0);
}
}
glBindFramebuffer(GL_FRAMEBUFFER, 0);
}
static void ogl_render()
{
BOOL needs_update = FALSE;
LONG clear_count = 0;
glViewport(
g_ddraw->render.viewport.x, g_ddraw->render.viewport.y,
g_ddraw->render.viewport.width, g_ddraw->render.viewport.height);
if (g_ogl.main_program)
{
glUseProgram(g_ogl.main_program);
}
else if (g_ddraw->bpp == 16 || g_ddraw->bpp == 32)
{
glEnable(GL_TEXTURE_2D);
}
DWORD timeout = g_ddraw->render.minfps > 0 ? g_ddraw->render.minfps_tick_len : INFINITE;
while (g_ogl.use_opengl && g_ddraw->render.run &&
(g_ddraw->render.minfps < 0 || WaitForSingleObject(g_ddraw->render.sem, timeout) != WAIT_FAILED))
{
#if _DEBUG
dbg_draw_frame_info_start();
#endif
g_ogl.scale_w = (float)g_ddraw->width / g_ogl.surface_tex_width;
g_ogl.scale_h = (float)g_ddraw->height / g_ogl.surface_tex_height;
static int tex_index = 0, pal_index = 0;
BOOL scale_changed = FALSE;
if (InterlockedExchange(&g_ddraw->render.clear_screen, FALSE))
clear_count = 10;
fpsl_frame_start();
EnterCriticalSection(&g_ddraw->cs);
if (g_ddraw->primary &&
g_ddraw->primary->bpp == g_ddraw->bpp &&
g_ddraw->primary->width == g_ddraw->width &&
g_ddraw->primary->height == g_ddraw->height &&
(g_ddraw->bpp == 16 || g_ddraw->bpp == 32 || g_ddraw->primary->palette))
{
if (g_ddraw->lock_surfaces)
EnterCriticalSection(&g_ddraw->primary->cs);
if (g_ddraw->vhack)
{
if (util_detect_low_res_screen())
{
g_ogl.scale_w *= (float)g_ddraw->upscale_hack_width / g_ddraw->width;
g_ogl.scale_h *= (float)g_ddraw->upscale_hack_height / g_ddraw->height;
if (!InterlockedExchange(&g_ddraw->upscale_hack_active, TRUE))
scale_changed = TRUE;
}
else
{
if (InterlockedExchange(&g_ddraw->upscale_hack_active, FALSE))
scale_changed = TRUE;
}
}
if (g_ddraw->bpp == 8 &&
(InterlockedExchange(&g_ddraw->render.palette_updated, FALSE) || g_ddraw->render.minfps == -2))
{
if (++pal_index >= TEXTURE_COUNT)
pal_index = 0;
glBindTexture(GL_TEXTURE_2D, g_ogl.palette_tex_ids[pal_index]);
glTexSubImage2D(
GL_TEXTURE_2D,
0,
0,
0,
256,
1,
GL_RGBA,
GL_UNSIGNED_BYTE,
g_ddraw->primary->palette->data_bgr);
}
if (InterlockedExchange(&g_ddraw->render.surface_updated, FALSE) || g_ddraw->render.minfps == -2)
{
if (++tex_index >= TEXTURE_COUNT)
tex_index = 0;
glBindTexture(GL_TEXTURE_2D, g_ogl.surface_tex_ids[tex_index]);
DWORD row_len = g_ddraw->primary->l_pitch ? g_ddraw->primary->l_pitch / g_ddraw->primary->lx_pitch : 0;
if (row_len != g_ddraw->primary->width)
glPixelStorei(GL_UNPACK_ROW_LENGTH, row_len);
glTexSubImage2D(
GL_TEXTURE_2D,
0,
0,
0,
g_ddraw->width,
g_ddraw->height,
g_ogl.surface_format,
g_ogl.surface_type,
g_ddraw->primary->surface);
if (row_len != g_ddraw->primary->width)
glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
}
static int error_check_count = 0;
if (error_check_count < 10)
{
error_check_count++;
GLenum err = glGetError();
if (err != GL_NO_ERROR && err != GL_INVALID_FRAMEBUFFER_OPERATION)
g_ogl.use_opengl = FALSE;
}
if (g_ddraw->fixchilds)
{
g_ddraw->child_window_exists = FALSE;
EnumChildWindows(g_ddraw->hwnd, util_enum_child_proc, (LPARAM)g_ddraw->primary);
if (g_ddraw->render.width != g_ddraw->width || g_ddraw->render.height != g_ddraw->height)
{
if (g_ddraw->child_window_exists)
{
glClear(GL_COLOR_BUFFER_BIT);
if (!needs_update)
{
glViewport(0, g_ddraw->render.height - g_ddraw->height, g_ddraw->width, g_ddraw->height);
needs_update = TRUE;
}
}
else if (needs_update)
{
glViewport(
g_ddraw->render.viewport.x, g_ddraw->render.viewport.y,
g_ddraw->render.viewport.width, g_ddraw->render.viewport.height);
needs_update = FALSE;
}
}
}
if (g_ddraw->lock_surfaces)
LeaveCriticalSection(&g_ddraw->primary->cs);
}
LeaveCriticalSection(&g_ddraw->cs);
if (g_ddraw->wine)
{
glClear(GL_COLOR_BUFFER_BIT);
}
else if (clear_count > 0)
{
clear_count--;
glClear(GL_COLOR_BUFFER_BIT);
}
if (scale_changed)
{
if (g_ogl.scale_program && g_ogl.main_program)
{
glBindVertexArray(g_ogl.scale_vao);
glBindBuffer(GL_ARRAY_BUFFER, g_ogl.scale_vbos[1]);
GLfloat texCoord[] = {
0.0f, 0.0f,
g_ogl.scale_w, 0.0f,
g_ogl.scale_w, g_ogl.scale_h,
0.0f, g_ogl.scale_h,
};
glBufferData(GL_ARRAY_BUFFER, sizeof(texCoord), texCoord, GL_STATIC_DRAW);
glVertexAttribPointer(g_ogl.scale_tex_coord_attr_loc, 2, GL_FLOAT, GL_FALSE, 0, NULL);
glEnableVertexAttribArray(g_ogl.scale_tex_coord_attr_loc);
glBindBuffer(GL_ARRAY_BUFFER, 0);
glBindVertexArray(0);
}
else if (g_oglu_got_version3 && g_ogl.main_program)
{
glBindVertexArray(g_ogl.main_vao);
glBindBuffer(GL_ARRAY_BUFFER, g_ogl.main_vbos[1]);
GLfloat texCoord[] = {
0.0f, 0.0f,
g_ogl.scale_w, 0.0f,
g_ogl.scale_w, g_ogl.scale_h,
0.0f, g_ogl.scale_h,
};
glBufferData(GL_ARRAY_BUFFER, sizeof(texCoord), texCoord, GL_STATIC_DRAW);
glVertexAttribPointer(g_ogl.main_tex_coord_attr_loc, 2, GL_FLOAT, GL_FALSE, 0, NULL);
glEnableVertexAttribArray(g_ogl.main_tex_coord_attr_loc);
glBindBuffer(GL_ARRAY_BUFFER, 0);
glBindVertexArray(0);
}
}
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, g_ogl.surface_tex_ids[tex_index]);
if (g_ddraw->bpp == 8)
{
glActiveTexture(GL_TEXTURE1);
glBindTexture(GL_TEXTURE_2D, g_ogl.palette_tex_ids[pal_index]);
glActiveTexture(GL_TEXTURE0);
}
if (g_ogl.scale_program && g_ogl.main_program)
{
/* draw surface into framebuffer */
glUseProgram(g_ogl.main_program);
glViewport(0, 0, g_ddraw->width, g_ddraw->height);
glBindFramebuffer(GL_FRAMEBUFFER, g_ogl.frame_buffer_id);
glBindVertexArray(g_ogl.main_vao);
glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, 0);
glBindVertexArray(0);
glBindFramebuffer(GL_FRAMEBUFFER, 0);
glActiveTexture(GL_TEXTURE1);
glBindTexture(GL_TEXTURE_2D, 0);
if (g_ddraw->child_window_exists)
{
glViewport(0, g_ddraw->render.height - g_ddraw->height, g_ddraw->width, g_ddraw->height);
}
else
{
glViewport(
g_ddraw->render.viewport.x,
g_ddraw->render.viewport.y,
g_ddraw->render.viewport.width,
g_ddraw->render.viewport.height);
}
/* apply filter */
glUseProgram(g_ogl.scale_program);
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, g_ogl.frame_buffer_tex_id);
static int frames = 1;
if (g_ogl.frame_count_uni_loc != -1)
glUniform1i(g_ogl.frame_count_uni_loc, frames++);
glBindVertexArray(g_ogl.scale_vao);
glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, 0);
glBindVertexArray(0);
}
else if (g_oglu_got_version3 && g_ogl.main_program)
{
glBindVertexArray(g_ogl.main_vao);
glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, 0);
glBindVertexArray(0);
}
else
{
glBegin(GL_TRIANGLE_FAN);
glTexCoord2f(0, 0); glVertex2f(-1, 1);
glTexCoord2f(g_ogl.scale_w, 0); glVertex2f(1, 1);
glTexCoord2f(g_ogl.scale_w, g_ogl.scale_h); glVertex2f(1, -1);
glTexCoord2f(0, g_ogl.scale_h); glVertex2f(-1, -1);
glEnd();
}
if (g_ddraw->bnet_active)
glClear(GL_COLOR_BUFFER_BIT);
SwapBuffers(g_ddraw->render.hdc);
#if _DEBUG
dbg_draw_frame_info_end();
#endif
fpsl_frame_end();
}
if (g_ddraw->vhack)
InterlockedExchange(&g_ddraw->upscale_hack_active, FALSE);
}
static void ogl_delete_context(HGLRC context)
{
HeapFree(GetProcessHeap(), 0, g_ogl.surface_tex);
glDeleteTextures(TEXTURE_COUNT, g_ogl.surface_tex_ids);
if (g_ddraw->bpp == 8)
glDeleteTextures(TEXTURE_COUNT, g_ogl.palette_tex_ids);
if (glUseProgram)
glUseProgram(0);
if (g_ogl.scale_program)
{
glDeleteTextures(1, &g_ogl.frame_buffer_tex_id);
if (glDeleteBuffers)
glDeleteBuffers(3, g_ogl.scale_vbos);
if (glDeleteFramebuffers)
glDeleteFramebuffers(1, &g_ogl.frame_buffer_id);
if (glDeleteVertexArrays)
glDeleteVertexArrays(1, &g_ogl.scale_vao);
}
if (glDeleteProgram)
{
if (g_ogl.main_program)
glDeleteProgram(g_ogl.main_program);
if (g_ogl.scale_program)
glDeleteProgram(g_ogl.scale_program);
}
if (g_oglu_got_version3)
{
if (g_ogl.main_program)
{
if (glDeleteBuffers)
glDeleteBuffers(3, g_ogl.main_vbos);
if (glDeleteVertexArrays)
glDeleteVertexArrays(1, &g_ogl.main_vao);
}
}
xwglMakeCurrent(NULL, NULL);
xwglDeleteContext(context);
}
static BOOL ogl_texture_upload_test()
{
static char test_data[] = { 0,1,2,0,0,2,3,0,0,4,5,0,0,6,7,0,0,8,9,0 };
int i;
for (i = 0; i < TEXTURE_COUNT; i++)
{
memcpy(g_ogl.surface_tex, test_data, sizeof(test_data));
glBindTexture(GL_TEXTURE_2D, g_ogl.surface_tex_ids[i]);
glTexSubImage2D(
GL_TEXTURE_2D,
0,
0,
0,
g_ddraw->width,
g_ddraw->height,
g_ogl.surface_format,
g_ogl.surface_type,
g_ogl.surface_tex);
memset(g_ogl.surface_tex, 0, sizeof(test_data));
glGetTexImage(GL_TEXTURE_2D, 0, g_ogl.surface_format, g_ogl.surface_type, g_ogl.surface_tex);
if (memcmp(g_ogl.surface_tex, test_data, sizeof(test_data)) != 0)
return FALSE;
}
if (g_ddraw->bpp == 8)
{
for (i = 0; i < TEXTURE_COUNT; i++)
{
glBindTexture(GL_TEXTURE_2D, g_ogl.palette_tex_ids[i]);
glTexSubImage2D(
GL_TEXTURE_2D,
0,
0,
0,
256,
1,
GL_RGBA,
GL_UNSIGNED_BYTE,
g_ogl.surface_tex);
memset(g_ogl.surface_tex, 0, sizeof(test_data));
glGetTexImage(GL_TEXTURE_2D, 0, GL_RGBA, GL_UNSIGNED_BYTE, g_ogl.surface_tex);
if (memcmp(g_ogl.surface_tex, test_data, sizeof(test_data)) != 0)
return FALSE;
}
}
return TRUE;
}
static BOOL ogl_shader_test()
{
BOOL result = TRUE;
if (g_ddraw->bpp != 8)
return result;
if (g_oglu_got_version3 && g_ogl.main_program)
{
memset(g_ogl.surface_tex, 0, g_ogl.surface_tex_height * g_ogl.surface_tex_width * sizeof(int));
GLuint fbo_id = 0;
glGenFramebuffers(1, &fbo_id);
glBindFramebuffer(GL_FRAMEBUFFER, fbo_id);
GLuint fbo_tex_id = 0;
glGenTextures(1, &fbo_tex_id);
glBindTexture(GL_TEXTURE_2D, fbo_tex_id);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexImage2D(
GL_TEXTURE_2D,
0,
GL_RGBA8,
g_ogl.surface_tex_width,
g_ogl.surface_tex_height,
0,
GL_RGBA,
GL_UNSIGNED_BYTE,
g_ogl.surface_tex);
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, fbo_tex_id, 0);
GLenum draw_buffers[1] = { GL_COLOR_ATTACHMENT0 };
glDrawBuffers(1, draw_buffers);
if (glCheckFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE)
{
static char gray0pal[] = { 128,128,128,128 };
glBindTexture(GL_TEXTURE_2D, g_ogl.palette_tex_ids[0]);
glTexSubImage2D(
GL_TEXTURE_2D,
0,
0,
0,
1,
1,
GL_RGBA,
GL_UNSIGNED_BYTE,
gray0pal);
glBindTexture(GL_TEXTURE_2D, g_ogl.surface_tex_ids[0]);
glTexSubImage2D(
GL_TEXTURE_2D,
0,
0,
0,
g_ogl.surface_tex_width,
g_ogl.surface_tex_height,
g_ogl.surface_format,
GL_UNSIGNED_BYTE,
g_ogl.surface_tex);
glViewport(0, 0, g_ogl.surface_tex_width, g_ogl.surface_tex_height);
glUseProgram(g_ogl.main_program);
glActiveTexture(GL_TEXTURE1);
glBindTexture(GL_TEXTURE_2D, g_ogl.palette_tex_ids[0]);
glActiveTexture(GL_TEXTURE0);
glBindVertexArray(g_ogl.main_vao);
glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, 0);
glBindVertexArray(0);
glActiveTexture(GL_TEXTURE1);
glBindTexture(GL_TEXTURE_2D, 0);
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, fbo_tex_id);
glGetTexImage(GL_TEXTURE_2D, 0, GL_RGBA, GL_UNSIGNED_BYTE, g_ogl.surface_tex);
int i;
for (i = 0; i < g_ogl.surface_tex_height * g_ogl.surface_tex_width; i++)
{
if (g_ogl.surface_tex[i] != 0x80808080)
{
result = FALSE;
break;
}
}
}
glBindTexture(GL_TEXTURE_2D, 0);
if (glDeleteFramebuffers)
glDeleteFramebuffers(1, &fbo_id);
glDeleteTextures(1, &fbo_tex_id);
glBindFramebuffer(GL_FRAMEBUFFER, 0);
}
return result;
}