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cnc-ddraw/inc/render_ogl.h
2024-07-26 08:17:56 +02:00

60 lines
1.3 KiB
C

#ifndef RENDER_OGL_H
#define RENDER_OGL_H
#include <windows.h>
#include "opengl_utils.h"
#define TEXTURE_COUNT 4
#define FBO_COUNT 2
#ifdef _DEBUG
#define GL_CHECK(stmt) do { \
stmt; \
ogl_check_error(#stmt); \
} while (0)
#else
#define GL_CHECK(stmt) stmt
#endif
typedef struct OGLRENDERER
{
HWND hwnd;
HDC hdc;
HGLRC context;
GLuint main_program;
GLuint shader1_program;
GLuint shader2_program;
BOOL got_error;
int surface_tex_width;
int surface_tex_height;
GLenum surface_format;
GLenum surface_type;
GLuint surface_tex_ids[TEXTURE_COUNT];
GLuint palette_tex_ids[TEXTURE_COUNT];
float scale_w;
float scale_h;
GLint main_tex_coord_attr_loc;
GLint main_vertex_coord_attr_loc;
GLuint main_vbos[3];
GLuint main_vao;
GLint shader1_frame_count_uni_loc;
GLint shader2_frame_count_uni_loc;
GLuint frame_buffer_id[FBO_COUNT];
GLuint frame_buffer_tex_id[FBO_COUNT];
GLint shader1_tex_coord_attr_loc;
GLint shader2_tex_coord_attr_loc;
GLuint shader1_vbos[3];
GLuint shader2_vbos[3];
GLuint shader1_vao;
GLuint shader2_vao;
BOOL use_opengl;
BOOL filter_bilinear;
BOOL shader2_upscale;
} OGLRENDERER;
DWORD WINAPI ogl_render_main(void);
BOOL ogl_create();
BOOL ogl_release();
#endif