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cnc-ddraw/config/ConfigFormUnit.cpp

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//---------------------------------------------------------------------------
#include <vcl.h>
#pragma hdrstop
#include <IniFiles.hpp>
#include <StrUtils.hpp>
#include <IOUtils.hpp>
#include <SysUtils.hpp>
#include <Registry.hpp>
#include <System.Hash.hpp>
#include "ConfigFormUnit.h"
//---------------------------------------------------------------------------
#pragma package(smart_init)
#pragma resource "*.dfm"
TConfigForm *ConfigForm;
bool Initialized;
bool IsEnglish;
System::UnicodeString KeyNames[256];
/* Save previous settings so we don't override custom settings */
int Maxfps;
int Savesettings;
int Resolutions;
int Minfps;
#define GAME_PATH (TPath::GetDirectoryName(Application->ExeName) + "\\")
//---------------------------------------------------------------------------
__fastcall TConfigForm::TConfigForm(TComponent* Owner)
: TForm(Owner)
{
}
void __fastcall TConfigForm::CreateParams(TCreateParams & Params)
{
TForm::CreateParams(Params);
StrCopy(
Params.WinClassName,
THashSHA1::GetHashString(Application->ExeName).w_str());
}
void __fastcall TConfigForm::LanguageImgClick(TObject *Sender)
{
auto iniPath = System::Sysutils::GetEnvironmentVariable(
"CNC_DDRAW_CONFIG_FILE");
auto *ini =
new TIniFile(iniPath.Length() ? iniPath : GAME_PATH + "ddraw.ini");
ini->WriteString("ddraw", "configlang", IsEnglish ? "auto" : "english");
delete ini;
ShellExecute(
NULL,
L"open",
Application->ExeName.w_str(),
L"-restart",
NULL,
SW_SHOWNORMAL);
Application->Terminate();
}
void __fastcall TConfigForm::ThemePnlClick(TObject *Sender)
{
auto iniPath = System::Sysutils::GetEnvironmentVariable(
"CNC_DDRAW_CONFIG_FILE");
auto *ini =
new TIniFile(iniPath.Length() ? iniPath : GAME_PATH + "ddraw.ini");
auto theme =
ThemePnl->Color == (TColor)RGB(31, 31, 31) ? "Cobalt XEMedia" : "Windows10";
ini->WriteString("ddraw", "configtheme", theme);
delete ini;
ShellExecute(
NULL,
L"open",
Application->ExeName.w_str(),
L"-restart",
NULL,
SW_SHOWNORMAL);
Application->Terminate();
}
void __fastcall TConfigForm::RestoreDefaultsBtnClick(TObject *Sender)
{
if (Application->MessageBox(
(RestoreDefaultsBtn->Caption + "?").w_str(),
L"cnc-ddraw",
MB_YESNO) == IDNO) {
return;
}
auto iniPath = System::Sysutils::GetEnvironmentVariable(
"CNC_DDRAW_CONFIG_FILE");
DeleteFile(iniPath.Length() ? iniPath : GAME_PATH + "ddraw.ini");
ShellExecute(
NULL,
L"open",
Application->ExeName.w_str(),
L"-restart",
NULL,
SW_SHOWNORMAL);
Application->Terminate();
}
void TConfigForm::ApplyTranslation(TIniFile *ini)
{
Application->HintHidePause = 100 * 1000;
Application->HintPause = 0;
auto lang = LowerCase(ini->ReadString("ddraw", "configlang", "auto"));
int priID = SysLocale.PriLangID;
if (lang == "chinese" || (lang == "auto" && priID == LANG_CHINESE)) {
LanguageImg->Visible = true;
/* -Chinese Simplified- made by universal963 @ github */
ConfigForm->Caption = L"cnc-ddraw 配置";
DisplayBtn->Caption = L"显示设置";
AdvancedBtn->Caption = L"高级设置";
HotkeyBtn->Caption = L"快捷键设置";
CompatibilityBtn->Caption = L"兼容性设置";
RestoreDefaultsBtn->Caption = L"恢复默认设置";
PresentationLbl->Caption = L"显示方式";
MaintasLbl->Caption = L"保持宽高比";
VsyncLbl->Caption = L"启用垂直同步";
AdjmouseLbl->Caption = L"调整鼠标灵敏度";
DevmodeLbl->Caption = L"将光标锁定到窗口/屏幕";
RendererLbl->Caption = L"渲染器";
BorderLbl->Caption = L"在窗口模式下显示窗口边框";
SavesettingsLbl->Caption = L"记住窗口位置和大小";
ShaderLbl->Caption = L"OpenGL 着色器";
MaxfpsLbl->Caption = L"限制帧速率";
BoxingLbl->Caption = L"启用整数缩放";
ToggleWindowedLbl->Caption = L"切换窗口模式";
MaximizeWindowLbl->Caption = L"最大化窗口";
UnlockCursor1Lbl->Caption = L"解锁光标 1";
UnlockCursor2Lbl->Caption = L"解锁光标 2";
ScreenshotLbl->Caption = L"截图";
MaxgameticksLbl->Caption = L"限制游戏速度";
NoactivateappLbl->Caption = L"修复损坏的Alt+Tab功能";
ResolutionsLbl->Caption = L"解锁额外的屏幕分辨率";
MinfpsLbl->Caption = L"强制高 FPS / 修复 Freesync/G-Sync 卡顿";
SinglecpuLbl->Caption = L"修复低性能和声音问题";
NonexclusiveLbl->Caption = L"修复不显示的视频/UI 元素";
RendererCbx->Items->Clear();
RendererCbx->AddItem(L"自动", NULL);
RendererCbx->AddItem(L"Direct3D 9", NULL);
RendererCbx->AddItem(L"OpenGL", NULL);
RendererCbx->AddItem(L"GDI", NULL);
PresentationCbx->Items->Clear();
PresentationCbx->AddItem(L"全屏", NULL);
PresentationCbx->AddItem(L"拉伸至全屏", NULL);
PresentationCbx->AddItem(L"无边框", NULL);
PresentationCbx->AddItem(L"窗口化", NULL);
MaxgameticksCbx->Items->Clear();
MaxgameticksCbx->AddItem(L"无限制", NULL);
MaxgameticksCbx->AddItem(L"与显示器刷新率同步", NULL);
MaxgameticksCbx->AddItem(L"模拟 60hz 刷新率显示器", NULL);
MaxgameticksCbx->AddItem(L"1000 次每秒", NULL);
MaxgameticksCbx->AddItem(L"500 次每秒", NULL);
MaxgameticksCbx->AddItem(L"250 次每秒", NULL);
MaxgameticksCbx->AddItem(L"125 次每秒", NULL);
MaxgameticksCbx->AddItem(L"60 次每秒", NULL);
MaxgameticksCbx->AddItem(L"30 次每秒", NULL);
MaxgameticksCbx->AddItem(L"25 次每秒", NULL);
MaxgameticksCbx->AddItem(L"15 次每秒", NULL);
System::UnicodeString shaderHint =
L"一些着色器只有在启用放大时才有效。\n\n";
System::UnicodeString upscaleHint =
L"必须启用放大才能使此设置生效。\n\n";
System::UnicodeString enableUpscaleHint =
L"要启用放大,请将显示方式设置为“无边框” \n"
"或“拉伸至全屏”。对于“窗口化”, \n"
"你必须调整窗口大小或将窗口开启最大化。";
ShaderLbl->Hint = shaderHint + enableUpscaleHint;
ShaderD3DCbx->Hint = shaderHint + enableUpscaleHint;
ShaderCbx->Hint = shaderHint + enableUpscaleHint;
MaintasLbl->Hint = upscaleHint + enableUpscaleHint;
MaintasChk->Hint = upscaleHint + enableUpscaleHint;
AdjmouseLbl->Hint = upscaleHint + enableUpscaleHint;
AdjmouseChk->Hint = upscaleHint + enableUpscaleHint;
BoxingLbl->Hint = upscaleHint + enableUpscaleHint;
BoxingChk->Hint = upscaleHint + enableUpscaleHint;
}
else if (lang == "spanish" || (lang == "auto" && priID == LANG_SPANISH)) {
LanguageImg->Visible = true;
/* -Spanish- made by c-sanchez @ github */
ConfigForm->Caption = L"Ajustes de cnc-ddraw";
DisplayBtn->Caption = L"Ajustes de pantalla";
AdvancedBtn->Caption = L"Ajustes avanzados";
HotkeyBtn->Caption = L"Teclas de acceso rápido";
CompatibilityBtn->Caption = L"Ajustes de compatibilidad";
RestoreDefaultsBtn->Caption = L"Restaurar la configuración predeterminada";
PresentationLbl->Caption = L"Presentación";
MaintasLbl->Caption = L"Mantener la relación de aspecto";
VsyncLbl->Caption = L"Activar VSync";
AdjmouseLbl->Caption = L"Ajustar sensibilidad de ratón";
DevmodeLbl->Caption = L"Bloquear cursor a la ventana / pantalla";
RendererLbl->Caption = L"Renderizador";
BorderLbl->Caption = L"Mostrar bordes en modo ventana";
SavesettingsLbl->Caption = L"Recordar posición y tamaño de ventana";
ShaderLbl->Caption = L"Sombreador OpenGL";
MaxfpsLbl->Caption = L"Limitar velocidad de fotogramas";
BoxingLbl->Caption = L"Activar encajado de ventanas / escalado de enteros";
ToggleWindowedLbl->Caption = L"Alternar modo de ventana";
MaximizeWindowLbl->Caption = L"Maximizar ventana";
UnlockCursor1Lbl->Caption = L"Desbloquear cursor 1";
UnlockCursor2Lbl->Caption = L"Desbloquear cursor 2";
ScreenshotLbl->Caption = L"Captura de pantalla";
MaxgameticksLbl->Caption = L"Limitar velocidad de juego";
NoactivateappLbl->Caption = L"Corregir Alt+Tab roto";
ResolutionsLbl->Caption = L"Desbloquear resoluciones de pantalla adicionales";
MinfpsLbl->Caption = L"Forzar un alto FPS / Corregir retrasos en Freesync/G-Sync";
SinglecpuLbl->Caption = L"Solucione el mal rendimiento y los problemas de sonido";
NonexclusiveLbl->Caption = L"Corregir vídeos / elementos de interfaz invisibles";
RendererCbx->Items->Clear();
RendererCbx->AddItem(L"Automático", NULL);
RendererCbx->AddItem(L"Direct3D 9", NULL);
RendererCbx->AddItem(L"OpenGL", NULL);
RendererCbx->AddItem(L"GDI", NULL);
PresentationCbx->Items->Clear();
PresentationCbx->AddItem(L"Pantalla completa", NULL);
PresentationCbx->AddItem(L"Pantalla completa ampliada", NULL);
PresentationCbx->AddItem(L"Sin bordes", NULL);
PresentationCbx->AddItem(L"Ventana", NULL);
MaxgameticksCbx->Items->Clear();
MaxgameticksCbx->AddItem(L"Sin límite", NULL);
MaxgameticksCbx->AddItem(L"Sincronizar con tasa de refresco de monitor", NULL);
MaxgameticksCbx->AddItem(L"Emular monitor con tasa de refresco de 60hz", NULL);
MaxgameticksCbx->AddItem(L"1000 tics por segundo", NULL);
MaxgameticksCbx->AddItem(L"500 tics por segundo", NULL);
MaxgameticksCbx->AddItem(L"250 tics por segundo", NULL);
MaxgameticksCbx->AddItem(L"125 tics por segundo", NULL);
MaxgameticksCbx->AddItem(L"60 tics por segundo", NULL);
MaxgameticksCbx->AddItem(L"30 tics por segundo", NULL);
MaxgameticksCbx->AddItem(L"25 tics por segundo", NULL);
MaxgameticksCbx->AddItem(L"15 tics por segundo", NULL);
System::UnicodeString shaderHint =
L"Algunos de los sombreadores solo funcionan cuando la ampliación está habilitada. \n\n";
System::UnicodeString upscaleHint =
L"La ampliación debe estar habilitada para que esta configuración funcione. \n\n";
System::UnicodeString enableUpscaleHint =
L"Para habilitar la mejora, configure su presentación en 'Sin bordes' \n"
"o 'Pantalla completa ampliada'. Para la presentación 'Ventana', \n"
"debe cambiar el tamaño o maximizar la ventana.";
ShaderLbl->Hint = shaderHint + enableUpscaleHint;
ShaderD3DCbx->Hint = shaderHint + enableUpscaleHint;
ShaderCbx->Hint = shaderHint + enableUpscaleHint;
MaintasLbl->Hint = upscaleHint + enableUpscaleHint;
MaintasChk->Hint = upscaleHint + enableUpscaleHint;
AdjmouseLbl->Hint = upscaleHint + enableUpscaleHint;
AdjmouseChk->Hint = upscaleHint + enableUpscaleHint;
BoxingLbl->Hint = upscaleHint + enableUpscaleHint;
BoxingChk->Hint = upscaleHint + enableUpscaleHint;
}
else if (lang == "german" || (lang == "auto" && priID == LANG_GERMAN)) {
LanguageImg->Visible = true;
/* -German- made by helgo1506 @ github */
ConfigForm->Caption = L"cnc-ddraw Konfiguration";
DisplayBtn->Caption = L"Anzeigeeinstellungen";
AdvancedBtn->Caption = L"Erweiterte Einstellungen";
HotkeyBtn->Caption = L"Tastenkürzel-Einstellungen";
CompatibilityBtn->Caption = L"Kompatibilitätseinstellungen";
RestoreDefaultsBtn->Caption = L"Standardeinstellungen wiederherstellen";
PresentationLbl->Caption = L"Darstellung";
MaintasLbl->Caption = L"Seitenverhältnis beibehalten";
VsyncLbl->Caption = L"VSync aktiveren";
AdjmouseLbl->Caption = L"Mausempfindlichkeit anpassen";
DevmodeLbl->Caption = L"Sperre Cursor zu Fenster / Bildschirm"; //Not 100% sure, if not a better translation exists
RendererLbl->Caption = L"Renderer";
BorderLbl->Caption = L"Zeige Fensterränder in Fenstermodus";
SavesettingsLbl->Caption = L"Fensterposition und Größe merken";
ShaderLbl->Caption = L"OpenGL Shader";
MaxfpsLbl->Caption = L"Limitiere Aktualisierungsrate";
BoxingLbl->Caption = L"Windowboxing / Integer Skalierung aktivieren"; //Not 100% sure if "windowboxing" can be translated better.
ToggleWindowedLbl->Caption = L"Fenstermodus umschalten";
MaximizeWindowLbl->Caption = L"Fenster maximieren";
UnlockCursor1Lbl->Caption = L"Cursor entsperren 1";
UnlockCursor2Lbl->Caption = L"Cursor entsperren 2";
ScreenshotLbl->Caption = L"Bildschirmfoto";
MaxgameticksLbl->Caption = L"Spielgeschwindigkeit limitieren";
NoactivateappLbl->Caption = L"Fehlerhaftes Alt+Tab reparieren"; //The first word can be ignored if its to long (eng word "Fix"
ResolutionsLbl->Caption = L"Zusätzliche Bildschirmauflösungen freischalten";
MinfpsLbl->Caption = L"Erzwinge Hohe FPS / Repariere Stottern bei Freesync/G-Sync";
SinglecpuLbl->Caption = L"Schlechte Leistung und Soundprobleme reparieren";
NonexclusiveLbl->Caption = L"Unsichtbare Videos / UI Elemente reparieren";
RendererCbx->Items->Clear();
RendererCbx->AddItem(L"Automatisch", NULL);
RendererCbx->AddItem(L"Direct3D 9", NULL);
RendererCbx->AddItem(L"OpenGL", NULL);
RendererCbx->AddItem(L"GDI", NULL);
PresentationCbx->Items->Clear();
PresentationCbx->AddItem(L"Vollbild", NULL);
PresentationCbx->AddItem(L"Hochskaliertes Vollbild", NULL);
PresentationCbx->AddItem(L"Ränderfreies Fenster", NULL);
PresentationCbx->AddItem(L"Fenstermodus", NULL);
MaxgameticksCbx->Items->Clear();
MaxgameticksCbx->AddItem(L"Unlimitiert", NULL);
MaxgameticksCbx->AddItem(L"Sync mit Bildschirmaktualisierungsrate", NULL);
MaxgameticksCbx->AddItem(L"Emuliere 60hz Bildschirmaktualisierungsrate", NULL);
MaxgameticksCbx->AddItem(L"1000 Ticks pro Sekunde", NULL);
MaxgameticksCbx->AddItem(L"500 Ticks pro Sekunde", NULL);
MaxgameticksCbx->AddItem(L"250 Ticks pro Sekunde", NULL);
MaxgameticksCbx->AddItem(L"125 Ticks pro Sekunde", NULL);
MaxgameticksCbx->AddItem(L"60 Ticks pro Sekunde", NULL);
MaxgameticksCbx->AddItem(L"30 Ticks pro Sekunde", NULL);
MaxgameticksCbx->AddItem(L"25 Ticks pro Sekunde", NULL);
MaxgameticksCbx->AddItem(L"15 Ticks pro Sekunde", NULL);
System::UnicodeString shaderHint =
L"Einige der Shader funktionieren nur, wenn die Hochskalierung aktiviert ist. \n\n";
System::UnicodeString upscaleHint =
L"Damit diese Einstellung funktioniert, muss die Hochskalierung aktiviert sein. \n\n";
System::UnicodeString enableUpscaleHint =
L"Um die Hochskalierung zu aktivieren, stellen Sie Ihre Darstellung \n"
"entweder auf 'Ränderfreies Fenster' oder 'Hochskaliertes Vollbild' ein. \n"
"Für die 'Fenstermodus'-Darstellung müssen Sie die Größe des Fensters \n"
"ändern oder es maximieren.";
ShaderLbl->Hint = shaderHint + enableUpscaleHint;
ShaderD3DCbx->Hint = shaderHint + enableUpscaleHint;
ShaderCbx->Hint = shaderHint + enableUpscaleHint;
MaintasLbl->Hint = upscaleHint + enableUpscaleHint;
MaintasChk->Hint = upscaleHint + enableUpscaleHint;
AdjmouseLbl->Hint = upscaleHint + enableUpscaleHint;
AdjmouseChk->Hint = upscaleHint + enableUpscaleHint;
BoxingLbl->Hint = upscaleHint + enableUpscaleHint;
BoxingChk->Hint = upscaleHint + enableUpscaleHint;
}
else if (lang == "russian" || (lang == "auto" && priID == LANG_RUSSIAN)) {
LanguageImg->Visible = true;
ClientWidth *= 1.13;
/* -Russian- made by shikulja @ github */
ConfigForm->Caption = L"Настройки cnc-ddraw";
DisplayBtn->Caption = L"Настройки отображения";
AdvancedBtn->Caption = L"Расширенные настройки";
HotkeyBtn->Caption = L"Настройки горячих клавиш";
CompatibilityBtn->Caption = L"Настройки совместимости";
RestoreDefaultsBtn->Caption = L"Восстановить настройки по умолчанию";
PresentationLbl->Caption = L"Отображение";
MaintasLbl->Caption = L"Сохранять соотношение сторон";
VsyncLbl->Caption = L"Включить VSync";
AdjmouseLbl->Caption = L"Регулировка чувствительности мыши";
DevmodeLbl->Caption = L"Зафиксировать курсор на окне / экране";
RendererLbl->Caption = L"Рендер";
BorderLbl->Caption = L"Отображение границ окна в оконном режиме";
SavesettingsLbl->Caption = L"Запомнить положение и размер окна";
ShaderLbl->Caption = L"Шейдер OpenGL";
MaxfpsLbl->Caption = L"Ограничить частоту кадров";
BoxingLbl->Caption = L"Включить windowboxing / целочисленное масштабирование";
ToggleWindowedLbl->Caption = L"Переключить оконный режим";
MaximizeWindowLbl->Caption = L"Развернуть окно";
UnlockCursor1Lbl->Caption = L"Разблокировать курсор 1";
UnlockCursor2Lbl->Caption = L"Разблокировать курсор 2";
ScreenshotLbl->Caption = L"Скриншот";
MaxgameticksLbl->Caption = L"Ограничить скорость игры";
NoactivateappLbl->Caption = L"Исправить сломанный Alt+Tab";
ResolutionsLbl->Caption = L"Разблокировать дополнительные разрешения экрана";
MinfpsLbl->Caption = L"Принудительно высокий FPS / Исправить заикание при Freesync/G-Sync";
SinglecpuLbl->Caption = L"Исправление проблем с производительностью и звуком";
NonexclusiveLbl->Caption = L"Исправить невидимые видео / элементы пользовательского интерфейса";
RendererCbx->Items->Clear();
RendererCbx->AddItem(L"Автоматический", NULL);
RendererCbx->AddItem(L"Direct3D 9", NULL);
RendererCbx->AddItem(L"OpenGL", NULL);
RendererCbx->AddItem(L"GDI", NULL);
PresentationCbx->Items->Clear();
PresentationCbx->AddItem(L"Полноэкранный", NULL);
PresentationCbx->AddItem(L"Полноэкранный масштабированный", NULL);
PresentationCbx->AddItem(L"Без границ", NULL);
PresentationCbx->AddItem(L"Оконный", NULL);
MaxgameticksCbx->Items->Clear();
MaxgameticksCbx->AddItem(L"Без ограничений", NULL);
MaxgameticksCbx->AddItem(L"Синхронизация с частотой обновления монитора", NULL);
MaxgameticksCbx->AddItem(L"Эмуляция частоты обновления монитора 60 Гц", NULL);
MaxgameticksCbx->AddItem(L"1000 тиков в секунду", NULL);
MaxgameticksCbx->AddItem(L"500 тиков в секунду", NULL);
MaxgameticksCbx->AddItem(L"250 тиков в секунду", NULL);
MaxgameticksCbx->AddItem(L"125 тиков в секунду", NULL);
MaxgameticksCbx->AddItem(L"60 тиков в секунду", NULL);
MaxgameticksCbx->AddItem(L"30 тиков в секунду", NULL);
MaxgameticksCbx->AddItem(L"25 тиков в секунду", NULL);
MaxgameticksCbx->AddItem(L"15 тиков в секунду", NULL);
System::UnicodeString shaderHint =
L"Некоторые шейдеры работают только при включенном масштабировании. \n\n";
System::UnicodeString upscaleHint =
L"Чтобы этот параметр работал, необходимо включить масштабирование. \n\n";
System::UnicodeString enableUpscaleHint =
L"Чтобы включить масштабирование, установите для презентации режим \n"
"'Без границ' или 'Полноэкранный масштабированный'. Для презентации в \n"
"'Оконный' режиме необходимо изменить размер или развернуть окно.";
ShaderLbl->Hint = shaderHint + enableUpscaleHint;
ShaderD3DCbx->Hint = shaderHint + enableUpscaleHint;
ShaderCbx->Hint = shaderHint + enableUpscaleHint;
MaintasLbl->Hint = upscaleHint + enableUpscaleHint;
MaintasChk->Hint = upscaleHint + enableUpscaleHint;
AdjmouseLbl->Hint = upscaleHint + enableUpscaleHint;
AdjmouseChk->Hint = upscaleHint + enableUpscaleHint;
BoxingLbl->Hint = upscaleHint + enableUpscaleHint;
BoxingChk->Hint = upscaleHint + enableUpscaleHint;
}
else if (lang == "hungarian" || (lang == "auto" && priID == LANG_HUNGARIAN)) {
LanguageImg->Visible = true;
/* -Hungarian - made by cyberdyne-sys @ github */
ConfigForm->Caption = L"cnc-ddraw Beállító";
DisplayBtn->Caption = L"Képbeállítások";
AdvancedBtn->Caption = L"Haladó Beállítások";
HotkeyBtn->Caption = L"Gyorsbillentyűk beállításai";
CompatibilityBtn->Caption = L"Kompatibilitás Beállítások";
RestoreDefaultsBtn->Caption = L"Visszaállítja az alapértelmezett beállításokat";
PresentationLbl->Caption = L"Bemutató";
MaintasLbl->Caption = L"Képarány megtartása";
VsyncLbl->Caption = L"VSync bekapcsolása";
AdjmouseLbl->Caption = L"Egérérzékenység beállítás";
DevmodeLbl->Caption = L"Kurzor bezárása az ablakba / képbe";
RendererLbl->Caption = L"Renderelő";
BorderLbl->Caption = L"Szegélyek megjelenítése ablakos módban";
SavesettingsLbl->Caption = L"Ablakhelyzet és méret megjegyzése";
ShaderLbl->Caption = L"OpenGL árnyaló";
MaxfpsLbl->Caption = L"Képkockaszám korlátozás";
BoxingLbl->Caption = L"Ablakos mód / felskálázás bekapcsolása";
ToggleWindowedLbl->Caption = L"Az ablakos mód váltása";
MaximizeWindowLbl->Caption = L"Az ablak maximalizálása";
UnlockCursor1Lbl->Caption = L"A kurzor feloldása 1";
UnlockCursor2Lbl->Caption = L"A kurzor feloldása 2";
ScreenshotLbl->Caption = L"Képernyőkép";
MaxgameticksLbl->Caption = L"Játéksebesség korlátozás";
NoactivateappLbl->Caption = L"Alt+Tab hiba kiküszöbölése";
ResolutionsLbl->Caption = L"További képernyőfelbontások feloldása";
MinfpsLbl->Caption = L"Magas FPS kényszerítés / Akadozásjavítás Freesync/G-Sync esetén";
SinglecpuLbl->Caption = L"Javítsa ki a rossz teljesítmény- és hangproblémákat";
NonexclusiveLbl->Caption = L"Láthatatlan videók / kezelőfelületi elemek javítása";
RendererCbx->Items->Clear();
RendererCbx->AddItem(L"Automatikus", NULL);
RendererCbx->AddItem(L"Direct3D 9", NULL);
RendererCbx->AddItem(L"OpenGL", NULL);
RendererCbx->AddItem(L"GDI", NULL);
PresentationCbx->Items->Clear();
PresentationCbx->AddItem(L"Teljes képernyő", NULL);
PresentationCbx->AddItem(L"Teljes képernyő felskálázva", NULL);
PresentationCbx->AddItem(L"Keret nélkül", NULL);
PresentationCbx->AddItem(L"Ablakban", NULL);
MaxgameticksCbx->Items->Clear();
MaxgameticksCbx->AddItem(L"Korlátlan", NULL);
MaxgameticksCbx->AddItem(L"Hangolás a kijelző képfrissítéséhez", NULL);
MaxgameticksCbx->AddItem(L"60hz képfrissítésű kijelző emulálása", NULL);
MaxgameticksCbx->AddItem(L"1000 tick másodpercenként", NULL);
MaxgameticksCbx->AddItem(L"500 tick másodpercenként", NULL);
MaxgameticksCbx->AddItem(L"250 tick másodpercenként", NULL);
MaxgameticksCbx->AddItem(L"125 tick másodpercenként", NULL);
MaxgameticksCbx->AddItem(L"60 tick másodpercenként", NULL);
MaxgameticksCbx->AddItem(L"30 tick másodpercenként", NULL);
MaxgameticksCbx->AddItem(L"25 tick másodpercenként", NULL);
MaxgameticksCbx->AddItem(L"15 tick másodpercenként", NULL);
System::UnicodeString shaderHint =
L"Néhány árnyékoló csak akkor működik, ha a felskálázás engedélyezve van. \n\n";
System::UnicodeString upscaleHint =
L"A beállítás működéséhez engedélyezni kell a felskálázást. \n\n";
System::UnicodeString enableUpscaleHint =
L"A felskálázás engedélyezéséhez állítsa a prezentációt 'Keret nélkül' \n"
"vagy 'Teljes képernyő felskálázva' értékre. Az 'Ablakban' bemutatóhoz \n"
"át kell méretezni vagy maximalizálni kell az ablakot.";
ShaderLbl->Hint = shaderHint + enableUpscaleHint;
ShaderD3DCbx->Hint = shaderHint + enableUpscaleHint;
ShaderCbx->Hint = shaderHint + enableUpscaleHint;
MaintasLbl->Hint = upscaleHint + enableUpscaleHint;
MaintasChk->Hint = upscaleHint + enableUpscaleHint;
AdjmouseLbl->Hint = upscaleHint + enableUpscaleHint;
AdjmouseChk->Hint = upscaleHint + enableUpscaleHint;
BoxingLbl->Hint = upscaleHint + enableUpscaleHint;
BoxingChk->Hint = upscaleHint + enableUpscaleHint;
}
else if (lang == "french" || (lang == "auto" && priID == LANG_FRENCH)) {
LanguageImg->Visible = true;
/* -French - made by Toshiba-3 @ github */
ConfigForm->Caption = L"Configuration cnc-ddraw";
DisplayBtn->Caption = L"Paramètres d'Affichage";
AdvancedBtn->Caption = L"Paramètres Avancés";
HotkeyBtn->Caption = L"Paramètres de raccourci";
CompatibilityBtn->Caption = L"Paramètres de Compatibilité";
RestoreDefaultsBtn->Caption = L"Restaurer les paramètres par défaut";
PresentationLbl->Caption = L"Présentation";
MaintasLbl->Caption = L"Conserver les proportions de l'image";
VsyncLbl->Caption = L"Activer la synchro verticale (VSync)";
AdjmouseLbl->Caption = L"Ajuster la sensibilité souris";
DevmodeLbl->Caption = L"Capturer le curseur dans la fenêtre / l'écran";
RendererLbl->Caption = L"Moteur de rendu";
BorderLbl->Caption = L"Afficher les bordures en mode fenêtré";
SavesettingsLbl->Caption = L"Retenir position/dimensions de la fenêtre";
ShaderLbl->Caption = L"Shader OpenGL";
MaxfpsLbl->Caption = L"Limiter les images par seconde (FPS)";
BoxingLbl->Caption = L"Activer windowboxing / mise à l'échelle par nombres entiers";
ToggleWindowedLbl->Caption = L"Basculer en mode fenêtré";
MaximizeWindowLbl->Caption = L"Agrandir la fenêtre";
UnlockCursor1Lbl->Caption = L"Déverrouiller le curseur 1";
UnlockCursor2Lbl->Caption = L"Déverrouiller le curseur 2";
ScreenshotLbl->Caption = L"Capture d'écran";
MaxgameticksLbl->Caption = L"Limiter la vitesse du jeu";
NoactivateappLbl->Caption = L"Corriger Alt+Tab défaillant";
ResolutionsLbl->Caption = L"Déverrouiller des résolutions d'écran supplémentaires";
MinfpsLbl->Caption = L"Forcer FPS élevé / Corriger saccades en Freesync/G-Sync";
SinglecpuLbl->Caption = L"Résoudre les problèmes de mauvaise performance et de son";
NonexclusiveLbl->Caption = L"Corriger vidéos et éléments d'interface invisibles";
RendererCbx->Items->Clear();
RendererCbx->AddItem(L"Automatique", NULL);
RendererCbx->AddItem(L"Direct3D 9", NULL);
RendererCbx->AddItem(L"OpenGL", NULL);
RendererCbx->AddItem(L"GDI", NULL);
PresentationCbx->Items->Clear();
PresentationCbx->AddItem(L"Plein Écran", NULL);
PresentationCbx->AddItem(L"Plein Écran Mis à l'Échelle", NULL);
PresentationCbx->AddItem(L"Sans Bordure", NULL);
PresentationCbx->AddItem(L"Fenêtré", NULL);
MaxgameticksCbx->Items->Clear();
MaxgameticksCbx->AddItem(L"Pas de limite", NULL);
MaxgameticksCbx->AddItem(L"Sync avec la fréquence de l'écran", NULL);
MaxgameticksCbx->AddItem(L"Émuler un écran à 60Hz", NULL);
MaxgameticksCbx->AddItem(L"1000 tics par seconde", NULL);
MaxgameticksCbx->AddItem(L"500 tics par seconde", NULL);
MaxgameticksCbx->AddItem(L"250 tics par seconde", NULL);
MaxgameticksCbx->AddItem(L"125 tics par seconde", NULL);
MaxgameticksCbx->AddItem(L"60 tics par seconde", NULL);
MaxgameticksCbx->AddItem(L"30 tics par seconde", NULL);
MaxgameticksCbx->AddItem(L"25 tics par seconde", NULL);
MaxgameticksCbx->AddItem(L"15 tics par seconde", NULL);
System::UnicodeString shaderHint =
L"Certains shaders ne fonctionnent que lorsque la mise à l'échelle est activée. \n\n";
System::UnicodeString upscaleHint =
L"La mise à l'échelle doit être activée pour que ce paramètre fonctionne. \n\n";
System::UnicodeString enableUpscaleHint =
L"Pour activer la mise à l'échelle, définissez votre présentation \n"
"sur 'Sans Bordure' ou 'Plein Écran Mis à l'Échelle'. Pour la \n"
"présentation 'Fenêtré', vous devez redimensionner ou agrandir la fenêtre.";
ShaderLbl->Hint = shaderHint + enableUpscaleHint;
ShaderD3DCbx->Hint = shaderHint + enableUpscaleHint;
ShaderCbx->Hint = shaderHint + enableUpscaleHint;
MaintasLbl->Hint = upscaleHint + enableUpscaleHint;
MaintasChk->Hint = upscaleHint + enableUpscaleHint;
AdjmouseLbl->Hint = upscaleHint + enableUpscaleHint;
AdjmouseChk->Hint = upscaleHint + enableUpscaleHint;
BoxingLbl->Hint = upscaleHint + enableUpscaleHint;
BoxingChk->Hint = upscaleHint + enableUpscaleHint;
}
else if (lang == "italian" || (lang == "auto" && priID == LANG_ITALIAN)) {
LanguageImg->Visible = true;
/* -Italian - made by Kappa971 @ github */
ConfigForm->Caption = L"Configurazione di cnc-ddraw";
DisplayBtn->Caption = L"Impostazioni dello schermo";
AdvancedBtn->Caption = L"Impostazioni avanzate";
HotkeyBtn->Caption = L"Tasti di scelta rapida";
CompatibilityBtn->Caption = L"Impostazioni di compatibilità";
RestoreDefaultsBtn->Caption = L"Ripristina le impostazioni predefinite";
PresentationLbl->Caption = L"Presentazione";
MaintasLbl->Caption = L"Mantieni il rapporto d'aspetto";
VsyncLbl->Caption = L"Abilita la sincronizzazione verticale (VSync)";
AdjmouseLbl->Caption = L"Regola la sensibilità del mouse";
DevmodeLbl->Caption = L"Cattura il cursore nella finestra / schermo";
RendererLbl->Caption = L"Renderer";
BorderLbl->Caption = L"Mostra i bordi della finestra in modalità finestra";
SavesettingsLbl->Caption = L"Ricorda la posizione e le dimensioni della finestra";
ShaderLbl->Caption = L"Shader OpenGL";
MaxfpsLbl->Caption = L"Limita la frequenza dei fotogrammi (FPS)";
BoxingLbl->Caption = L"Abilita il ridimensionamento dei numeri interi";
ToggleWindowedLbl->Caption = L"Attiva/disattiva la modalità finestra";
MaximizeWindowLbl->Caption = L"Ingrandisci finestra";
UnlockCursor1Lbl->Caption = L"Sblocca cursore 1";
UnlockCursor2Lbl->Caption = L"Sblocca cursore 2";
ScreenshotLbl->Caption = L"Istantanea dello schermo";
MaxgameticksLbl->Caption = L"Limita la velocità di gioco";
NoactivateappLbl->Caption = L"Correggi il funzionamento di Alt+Tab";
ResolutionsLbl->Caption = L"Sblocca ulteriori risoluzioni dello schermo";
MinfpsLbl->Caption = L"Forza FPS elevati / Correggi balbuzie su Freesync/G-Sync";
SinglecpuLbl->Caption = L"Risolvi problemi di prestazioni e audio scadenti";
NonexclusiveLbl->Caption = L"Correggi video / elementi dell'interfaccia utente invisibili";
RendererCbx->Items->Clear();
RendererCbx->AddItem(L"Automatico", NULL);
RendererCbx->AddItem(L"Direct3D 9", NULL);
RendererCbx->AddItem(L"OpenGL", NULL);
RendererCbx->AddItem(L"GDI", NULL);
PresentationCbx->Items->Clear();
PresentationCbx->AddItem(L"Schermo Intero", NULL);
PresentationCbx->AddItem(L"Schermo Intero Ridimensionato", NULL);
PresentationCbx->AddItem(L"Senza Bordi", NULL);
PresentationCbx->AddItem(L"In Finestra", NULL);
MaxgameticksCbx->Items->Clear();
MaxgameticksCbx->AddItem(L"Senza Limiti", NULL);
MaxgameticksCbx->AddItem(L"Sincronizza con la frequenza dello schermo", NULL);
MaxgameticksCbx->AddItem(L"Emula uno schermo a 60Hz", NULL);
MaxgameticksCbx->AddItem(L"1000 tick al secondo", NULL);
MaxgameticksCbx->AddItem(L"500 tick al secondo", NULL);
MaxgameticksCbx->AddItem(L"250 tick al secondo", NULL);
MaxgameticksCbx->AddItem(L"125 tick al secondo", NULL);
MaxgameticksCbx->AddItem(L"60 tick al secondo", NULL);
MaxgameticksCbx->AddItem(L"30 tick al secondo", NULL);
MaxgameticksCbx->AddItem(L"25 tick al secondo", NULL);
MaxgameticksCbx->AddItem(L"15 tick al secondo", NULL);
System::UnicodeString shaderHint =
L"Alcuni shader funzionano solo quando il ridimensionamento dell'immagine è abilitato. \n\n";
System::UnicodeString upscaleHint =
L"Affinché questa impostazione funzioni, è necessario abilitare il ridimensionamento dell'immagine. \n\n";
System::UnicodeString enableUpscaleHint =
L"Per abilitare il ridimensionamento dell'immagine, imposta la modalità di presentazione \n"
"su 'Senza Bordi o 'Schermo Intero Ridimensionato'. Per la modalità 'In Finestra', \n"
"è necessario ridimensionare o ingrandire la finestra manualmente.";
ShaderLbl->Hint = shaderHint + enableUpscaleHint;
ShaderD3DCbx->Hint = shaderHint + enableUpscaleHint;
ShaderCbx->Hint = shaderHint + enableUpscaleHint;
MaintasLbl->Hint = upscaleHint + enableUpscaleHint;
MaintasChk->Hint = upscaleHint + enableUpscaleHint;
AdjmouseLbl->Hint = upscaleHint + enableUpscaleHint;
AdjmouseChk->Hint = upscaleHint + enableUpscaleHint;
BoxingLbl->Hint = upscaleHint + enableUpscaleHint;
BoxingChk->Hint = upscaleHint + enableUpscaleHint;
}
else if (lang == "vietnamese" || (lang == "auto" && priID == LANG_VIETNAMESE)) {
LanguageImg->Visible = true;
/* -vietnamese - made by TheBuck338 @ github */
ConfigForm->Caption = L"Thiết lập cnc-ddraw";
DisplayBtn->Caption = L"Cài Đặt Hình Ảnh";
AdvancedBtn->Caption = L"Cài Đặt Nâng Cao";
HotkeyBtn->Caption = L"Cài Đặt Phím Tắt";
CompatibilityBtn->Caption = L"Cài Đặt Tương Thích";
RestoreDefaultsBtn->Caption = L"Khôi phục cài đặt gốc";
PresentationLbl->Caption = L"Chế Độ Hiển Thị";
MaintasLbl->Caption = L"Giữ nguyên tỉ lệ khung hình";
VsyncLbl->Caption = L"Bật VSync";
AdjmouseLbl->Caption = L"Điều chỉnh độ nhạy của chuột";
DevmodeLbl->Caption = L"Khóa con trỏ vào cửa sổ / màn hình";
RendererLbl->Caption = L"Trình kết xuất";
BorderLbl->Caption = L"Hiển thị thanh tiêu đề trong chế độ cửa sổ";
SavesettingsLbl->Caption = L"Ghi nhớ vị trí kích thước và cửa sổ";
ShaderLbl->Caption = L"Shader OpenGL";
MaxfpsLbl->Caption = L"Giới hạn tốc độ khung hình";
BoxingLbl->Caption = L"Bật windowboxing / chia tỷ lệ theo số nguyên";
ToggleWindowedLbl->Caption = L"Bật/tắt chế độ cửa sổ";
MaximizeWindowLbl->Caption = L"Phóng to cửa sổ";
UnlockCursor1Lbl->Caption = L"Mở khóa con trỏ 1";
UnlockCursor2Lbl->Caption = L"Mở khóa con trỏ 2";
ScreenshotLbl->Caption = L"Chụp màn hình";
MaxgameticksLbl->Caption = L"Giới hạn tốc độ trò chơi";
NoactivateappLbl->Caption = L"Sửa lỗi Alt+Tab";
ResolutionsLbl->Caption = L"Mở khóa thêm độ phân giải màn hình";
MinfpsLbl->Caption = L"Khắc phục hiện tượng giật hình khi sử dụng Freesync/G-Sync";
SinglecpuLbl->Caption = L"Khắc phục các vấn đề về hiệu năng và âm thanh kém";
NonexclusiveLbl->Caption = L"Sửa lỗi các video / phần tử UI không hiển thị";
RendererCbx->Items->Clear();
RendererCbx->AddItem(L"Tự Động", NULL);
RendererCbx->AddItem(L"Direct3D 9", NULL);
RendererCbx->AddItem(L"OpenGL", NULL);
RendererCbx->AddItem(L"GDI", NULL);
PresentationCbx->Items->Clear();
PresentationCbx->AddItem(L"Toàn Màn Hình", NULL);
PresentationCbx->AddItem(L"Toàn Màn Hình Nâng Cao Độ Phân Giải", NULL);
PresentationCbx->AddItem(L"Toàn Màn Hình Không Viền", NULL);
PresentationCbx->AddItem(L"Cửa Sổ", NULL);
MaxgameticksCbx->Items->Clear();
MaxgameticksCbx->AddItem(L"Không giới hạn", NULL);
MaxgameticksCbx->AddItem(L"Đồng bộ hóa với tần số quét màn hình", NULL);
MaxgameticksCbx->AddItem(L"Mô phỏng màn hình với tần số quét 60Hz", NULL);
MaxgameticksCbx->AddItem(L"1000 ticks mỗi giây", NULL);
MaxgameticksCbx->AddItem(L"500 ticks mỗi giây", NULL);
MaxgameticksCbx->AddItem(L"250 ticks mỗi giây", NULL);
MaxgameticksCbx->AddItem(L"125 ticks mỗi giây", NULL);
MaxgameticksCbx->AddItem(L"60 ticks mỗi giây", NULL);
MaxgameticksCbx->AddItem(L"30 ticks mỗi giây", NULL);
MaxgameticksCbx->AddItem(L"25 ticks mỗi giây", NULL);
MaxgameticksCbx->AddItem(L"15 ticks mỗi giây", NULL);
System::UnicodeString shaderHint =
L"Một số shader chỉ hoạt động khi bật chế độ nâng cao độ phân giải. \n\n";
System::UnicodeString upscaleHint =
L"Phải bật chế độ nâng cao độ phân giải để cài đặt này hoạt động. \n\n";
System::UnicodeString enableUpscaleHint =
L"Để bật chế độ nâng cao độ phân giải, hãy đặt chế độ hiển thị của bạn\n"
"thành 'Toàn Màn Hình Không Viền' hoặc 'Toàn Màn Hình Nâng Cao Độ Phân Giải'.\n"
"Đối với chế độ 'Cửa Sổ', bạn phải thay đổi kích thước hoặc phóng to cửa sổ.";
ShaderLbl->Hint = shaderHint + enableUpscaleHint;
ShaderD3DCbx->Hint = shaderHint + enableUpscaleHint;
ShaderCbx->Hint = shaderHint + enableUpscaleHint;
MaintasLbl->Hint = upscaleHint + enableUpscaleHint;
MaintasChk->Hint = upscaleHint + enableUpscaleHint;
AdjmouseLbl->Hint = upscaleHint + enableUpscaleHint;
AdjmouseChk->Hint = upscaleHint + enableUpscaleHint;
BoxingLbl->Hint = upscaleHint + enableUpscaleHint;
BoxingChk->Hint = upscaleHint + enableUpscaleHint;
}
else if (lang == "polish" || (lang == "auto" && priID == LANG_POLISH)) {
LanguageImg->Visible = true;
/* -polish - made by WaRzillA @ github */
ConfigForm->Caption = L"Konfiguracja cnc-ddraw";
DisplayBtn->Caption = L"Ustawienia wyświetlania";
AdvancedBtn->Caption = L"Ustawienia zaawansowane";
HotkeyBtn->Caption = L"Skróty klawiaturowe";
CompatibilityBtn->Caption = L"Ustawienia kompatybilności";
RestoreDefaultsBtn->Caption = L"Przywróć ustawienia domyślne";
PresentationLbl->Caption = L"Tryb wyświetlania";
MaintasLbl->Caption = L"Zachowaj proporcje obrazu";
VsyncLbl->Caption = L"Włącz VSync";
AdjmouseLbl->Caption = L"Dostosuj czułość myszy";
DevmodeLbl->Caption = L"Zablokuj kursor w oknie/na ekranie";
RendererLbl->Caption = L"Silnik renderowania";
BorderLbl->Caption = L"Pokaż ramki okna w trybie okienkowym";
SavesettingsLbl->Caption = L"Zapamiętaj pozycję i rozmiar okna";
ShaderLbl->Caption = L"Shader OpenGL";
MaxfpsLbl->Caption = L"Ogranicz liczbę klatek na sekundę";
BoxingLbl->Caption = L"Włącz windowboxing / integer scaling ";
ToggleWindowedLbl->Caption = L"Przełącz na tryb okienkowy";
MaximizeWindowLbl->Caption = L"Maksymalizuj okno";
UnlockCursor1Lbl->Caption = L"Odblokuj kursor 1";
UnlockCursor2Lbl->Caption = L"Odblokuj kursor 2";
ScreenshotLbl->Caption = L"Zrzut ekranu";
MaxgameticksLbl->Caption = L"Ogranicz prędkość gry";
NoactivateappLbl->Caption = L"Napraw nieprawidłowe działanie Alt+Tab";
ResolutionsLbl->Caption = L"Odblokuj dodatkowe rozdzielczości ekranu";
MinfpsLbl->Caption = L"Wymuś wysokie FPS / Napraw zacinanie Freesync/G-Sync";
SinglecpuLbl->Caption = L"Napraw problemy z wydajnością i dźwiękiem";
NonexclusiveLbl->Caption = L"Napraw niewidoczne filmy / elementy interfejsu";
RendererCbx->Items->Clear();
RendererCbx->AddItem(L"Automatyczny", NULL);
RendererCbx->AddItem(L"Direct3D 9", NULL);
RendererCbx->AddItem(L"OpenGL", NULL);
RendererCbx->AddItem(L"GDI", NULL);
PresentationCbx->Items->Clear();
PresentationCbx->AddItem(L"Pełny ekran", NULL);
PresentationCbx->AddItem(L"Pełny ekran z upscalingiem", NULL);
PresentationCbx->AddItem(L"Tryb bezramkowy", NULL);
PresentationCbx->AddItem(L"Tryb okienkowy", NULL);
MaxgameticksCbx->Items->Clear();
MaxgameticksCbx->AddItem(L"Bez limitu", NULL);
MaxgameticksCbx->AddItem(L"Synchronizacja z odświeżaniem monitora", NULL);
MaxgameticksCbx->AddItem(L"Symulacja monitora 60 Hz", NULL);
MaxgameticksCbx->AddItem(L"1000 tików na sekundę", NULL);
MaxgameticksCbx->AddItem(L"500 tików na sekundę", NULL);
MaxgameticksCbx->AddItem(L"250 tików na sekundę", NULL);
MaxgameticksCbx->AddItem(L"125 tików na sekundę", NULL);
MaxgameticksCbx->AddItem(L"60 tików na sekundę", NULL);
MaxgameticksCbx->AddItem(L"30 tików na sekundę", NULL);
MaxgameticksCbx->AddItem(L"25 tików na sekundę", NULL);
MaxgameticksCbx->AddItem(L"15 tików na sekundę", NULL);
System::UnicodeString shaderHint =
L"Niektóre shadery działają tylko wtedy, gdy włączone jest skalowanie. \n\n";
System::UnicodeString upscaleHint =
L"Skalowanie musi być włączone, aby ta opcja działała. \n\n";
System::UnicodeString enableUpscaleHint =
L"Aby włączyć skalowanie, ustaw tryb wyświetlania na 'Tryb bezramkowy' \n"
"lub 'Pełny ekran z upscalingiem'. Dla 'Tryb okienkowy' \n"
"musisz zmienić rozmiar lub zmaksymalizować okno.";
ShaderLbl->Hint = shaderHint + enableUpscaleHint;
ShaderD3DCbx->Hint = shaderHint + enableUpscaleHint;
ShaderCbx->Hint = shaderHint + enableUpscaleHint;
MaintasLbl->Hint = upscaleHint + enableUpscaleHint;
MaintasChk->Hint = upscaleHint + enableUpscaleHint;
AdjmouseLbl->Hint = upscaleHint + enableUpscaleHint;
AdjmouseChk->Hint = upscaleHint + enableUpscaleHint;
BoxingLbl->Hint = upscaleHint + enableUpscaleHint;
BoxingChk->Hint = upscaleHint + enableUpscaleHint;
}
else {
IsEnglish = true;
try {
if (priID == LANG_CHINESE) {
TPngImage *png = new TPngImage();
png->LoadFromResourceName((int)HInstance, "PngImage_CN");
LanguageImg->Picture->Graphic = png;
LanguageImg->Visible = true;
}
else if (priID == LANG_SPANISH) {
TPngImage *png = new TPngImage();
png->LoadFromResourceName((int)HInstance, "PngImage_ES");
LanguageImg->Picture->Graphic = png;
LanguageImg->Visible = true;
}
else if (priID == LANG_GERMAN) {
TPngImage *png = new TPngImage();
png->LoadFromResourceName((int)HInstance, "PngImage_DE");
LanguageImg->Picture->Graphic = png;
LanguageImg->Visible = true;
}
else if (priID == LANG_RUSSIAN) {
TPngImage *png = new TPngImage();
png->LoadFromResourceName((int)HInstance, "PngImage_RU");
LanguageImg->Picture->Graphic = png;
LanguageImg->Visible = true;
}
else if (priID == LANG_HUNGARIAN) {
TPngImage *png = new TPngImage();
png->LoadFromResourceName((int)HInstance, "PngImage_HU");
LanguageImg->Picture->Graphic = png;
LanguageImg->Visible = true;
}
else if (priID == LANG_FRENCH) {
TPngImage *png = new TPngImage();
png->LoadFromResourceName((int)HInstance, "PngImage_FR");
LanguageImg->Picture->Graphic = png;
LanguageImg->Visible = true;
}
else if (priID == LANG_ITALIAN) {
TPngImage *png = new TPngImage();
png->LoadFromResourceName((int)HInstance, "PngImage_IT");
LanguageImg->Picture->Graphic = png;
LanguageImg->Visible = true;
}
else if (priID == LANG_VIETNAMESE) {
TPngImage *png = new TPngImage();
png->LoadFromResourceName((int)HInstance, "PngImage_VN");
LanguageImg->Picture->Graphic = png;
LanguageImg->Visible = true;
}
else if (priID == LANG_POLISH) {
TPngImage *png = new TPngImage();
png->LoadFromResourceName((int)HInstance, "PngImage_PL");
LanguageImg->Picture->Graphic = png;
LanguageImg->Visible = true;
}
} catch (...) {
}
/*
ConfigForm->Caption = L"cnc-ddraw config";
DisplayBtn->Caption = L"Display Settings";
AdvancedBtn->Caption = L"Advanced Settings";
HotkeyBtn->Caption = L"Hotkey Settings";
CompatibilityBtn->Caption = L"Compatibility Settings";
RestoreDefaultsBtn->Caption = L"Restore default settings";
PresentationLbl->Caption = L"Presentation";
MaintasLbl->Caption = L"Maintain aspect ratio";
VsyncLbl->Caption = L"Enable VSync";
AdjmouseLbl->Caption = L"Adjust mouse sensitivity";
DevmodeLbl->Caption = L"Lock cursor to window / screen";
RendererLbl->Caption = L"Renderer";
BorderLbl->Caption = L"Show window borders in windowed mode";
SavesettingsLbl->Caption = L"Remember window position and size";
ShaderLbl->Caption = L"OpenGL shader";
MaxfpsLbl->Caption = L"Limit frame rate";
BoxingLbl->Caption = L"Enable windowboxing / integer scaling";
ToggleWindowedLbl->Caption = L"Toggle windowed mode";
MaximizeWindowLbl->Caption = L"Maximize window";
UnlockCursor1Lbl->Caption = L"Unlock cursor 1";
UnlockCursor2Lbl->Caption = L"Unlock cursor 2";
ScreenshotLbl->Caption = L"Screenshot";
MaxgameticksLbl->Caption = L"Limit game speed";
NoactivateappLbl->Caption = L"Fix broken Alt+Tab";
ResolutionsLbl->Caption = L"Unlock additional screen resolutions";
MinfpsLbl->Caption = L"Force high FPS / Fix stuttering on Freesync/G-Sync";
SinglecpuLbl->Caption = L"Fix bad performance and sound issues";
NonexclusiveLbl->Caption = L"Fix invisible videos / UI elements";
RendererCbx->Items->Clear();
RendererCbx->AddItem(L"Automatic", NULL);
RendererCbx->AddItem(L"Direct3D 9", NULL);
RendererCbx->AddItem(L"OpenGL", NULL);
RendererCbx->AddItem(L"GDI", NULL);
PresentationCbx->Items->Clear();
PresentationCbx->AddItem(L"Fullscreen", NULL);
PresentationCbx->AddItem(L"Fullscreen Upscaled", NULL);
PresentationCbx->AddItem(L"Borderless", NULL);
PresentationCbx->AddItem(L"Windowed", NULL);
MaxgameticksCbx->Items->Clear();
MaxgameticksCbx->AddItem(L"No limit", NULL);
MaxgameticksCbx->AddItem(L"Sync with monitor refresh rate", NULL);
MaxgameticksCbx->AddItem(L"Emulate 60hz refresh rate monitor", NULL);
MaxgameticksCbx->AddItem(L"1000 ticks per second", NULL);
MaxgameticksCbx->AddItem(L"500 ticks per second", NULL);
MaxgameticksCbx->AddItem(L"250 ticks per second", NULL);
MaxgameticksCbx->AddItem(L"125 ticks per second", NULL);
MaxgameticksCbx->AddItem(L"60 ticks per second", NULL);
MaxgameticksCbx->AddItem(L"30 ticks per second", NULL);
MaxgameticksCbx->AddItem(L"25 ticks per second", NULL);
MaxgameticksCbx->AddItem(L"15 ticks per second", NULL);
*/
System::UnicodeString shaderHint =
L"Some of the shaders only work when upscaling is enabled. \n\n";
System::UnicodeString upscaleHint =
L"Upscaling must be enabled for this setting to work. \n\n";
System::UnicodeString enableUpscaleHint =
L"To enable upscaling, set your presentation to either 'Borderless' \n"
"or 'Fullscreen Upscaled'. For the 'Windowed' presentation, \n"
"you must resize or maximize the window.";
ShaderLbl->Hint = shaderHint + enableUpscaleHint;
ShaderD3DCbx->Hint = shaderHint + enableUpscaleHint;
ShaderCbx->Hint = shaderHint + enableUpscaleHint;
MaintasLbl->Hint = upscaleHint + enableUpscaleHint;
MaintasChk->Hint = upscaleHint + enableUpscaleHint;
AdjmouseLbl->Hint = upscaleHint + enableUpscaleHint;
AdjmouseChk->Hint = upscaleHint + enableUpscaleHint;
BoxingLbl->Hint = upscaleHint + enableUpscaleHint;
BoxingChk->Hint = upscaleHint + enableUpscaleHint;
}
ToggleWindowedKeyLbl->Caption = GetKeyText(VK_MENU) + L" +";
MaximizeWindowKeyLbl->Caption = GetKeyText(VK_MENU) + L" +";
UnlockCursor1KeyLbl->Caption = GetKeyText(VK_CONTROL) + L" +";
UnlockCursor2KeyLbl->Caption = "R " + GetKeyText(VK_MENU) + L" +";
ConfigForm->Caption +=
" (" + TPath::GetFileName(
TPath::GetDirectoryName(Application->ExeName)) + ")";
}
void __fastcall TConfigForm::DisplayBtnClick(TObject *Sender)
{
DisplayPnl->Visible = true;
AdvancedPnl->Visible = false;
HotkeyPnl->Visible = false;
CompatibilityPnl->Visible = false;
}
void __fastcall TConfigForm::AdvancedBtnClick(TObject *Sender)
{
AdvancedPnl->Visible = true;
DisplayPnl->Visible = false;
HotkeyPnl->Visible = false;
CompatibilityPnl->Visible = false;
}
void __fastcall TConfigForm::HotkeyBtnClick(TObject *Sender)
{
HotkeyPnl->Visible = true;
AdvancedPnl->Visible = false;
DisplayPnl->Visible = false;
CompatibilityPnl->Visible = false;
}
void __fastcall TConfigForm::CompatibilityBtnClick(TObject *Sender)
{
CompatibilityPnl->Visible = true;
AdvancedPnl->Visible = false;
DisplayPnl->Visible = false;
HotkeyPnl->Visible = false;
}
void __fastcall TConfigForm::FormCreate(TObject *Sender)
{
auto iniPath = System::Sysutils::GetEnvironmentVariable(
"CNC_DDRAW_CONFIG_FILE");
/* Let cnc-ddraw create a new ddraw.ini if it doesn't exist */
if (FileExists(GAME_PATH + "ddraw.dll") &&
!FileExists(iniPath.Length() ? iniPath : GAME_PATH + "ddraw.ini")) {
SetEnvironmentVariableW(L"cnc_ddraw_config_init", L"1");
HMODULE ddraw = LoadLibraryW((GAME_PATH + "ddraw.dll").w_str());
if (ddraw) {
void (WINAPI* dd_create)(void*, void**, void*);
dd_create =
(void (WINAPI*)(void*, void**, void*))
GetProcAddress(ddraw, "DirectDrawCreate");
if (dd_create && GetProcAddress(ddraw, "GameHandlesClose")) {
void *buf;
dd_create(NULL, &buf, NULL);
}
FreeLibrary(ddraw);
}
}
auto *ini =
new TIniFile(iniPath.Length() ? iniPath : GAME_PATH + "ddraw.ini");
if (ini->ReadString("ddraw", "configtheme", "Windows10") == "Cobalt XEMedia") {
ThemePnl->Color = (TColor)RGB(243, 243, 243);
DisplayPnl->StyleElements = TStyleElements(seFont + seClient + seBorder);
AdvancedPnl->StyleElements = TStyleElements(seFont + seClient + seBorder);
HotkeyPnl->StyleElements = TStyleElements(seFont + seClient + seBorder);
CompatibilityPnl->StyleElements = TStyleElements(seFont + seClient + seBorder);
MenuPnl->StyleElements = TStyleElements(seFont);
MenuPnl->Color = (TColor)RGB(31, 31, 31);
}
ApplyTranslation(ini);
/* Display Settings */
bool windowed = GetBool(ini, "windowed", false);
bool fullscreen = GetBool(ini, "fullscreen", false);
if (windowed && fullscreen) {
PresentationCbx->ItemIndex = 2;
}
else if (windowed) {
PresentationCbx->ItemIndex = 3;
}
else if (fullscreen) {
PresentationCbx->ItemIndex = 1;
}
else {
PresentationCbx->ItemIndex = 0;
}
MaintasChk->State = GetBool(ini, "maintas", false) ? tssOn : tssOff;
VsyncChk->State = GetBool(ini, "vsync", false) ? tssOn : tssOff;
AdjmouseChk->State = GetBool(ini, "adjmouse", true) ? tssOn : tssOff;
DevmodeChk->State = GetBool(ini, "devmode", false) ? tssOff : tssOn;
/* Advanced Settings */
auto renderer = LowerCase(ini->ReadString("ddraw", "renderer", "auto"));
if (renderer == "direct3d9on12") {
RendererCbx->AddItem(L"Direct3D 12 (9On12)", NULL);
RendererCbx->ItemIndex = 4;
ShaderLbl->Caption =
ReplaceStr(ShaderLbl->Caption, "OpenGL", "Direct3D");
ShaderD3DCbx->Visible = true;
ShaderCbx->Visible = false;
}
else if (renderer == "openglcore") {
RendererCbx->AddItem(L"OpenGL Core", NULL);
RendererCbx->ItemIndex = 4;
}
else if (StartsStr("d", renderer)) {
RendererCbx->ItemIndex = 1;
ShaderLbl->Caption =
ReplaceStr(ShaderLbl->Caption, "OpenGL", "Direct3D");
ShaderD3DCbx->Visible = true;
ShaderCbx->Visible = false;
}
else if (StartsStr("o", renderer)) {
RendererCbx->ItemIndex = 2;
}
else if (StartsStr("s", renderer) || StartsStr("g", renderer)) {
RendererCbx->ItemIndex = 3;
}
else {
RendererCbx->ItemIndex = 0;
}
ShaderD3DCbx->Enabled = !ContainsStr(RendererCbx->Text, "GDI");
ShaderCbx->Enabled = ShaderD3DCbx->Enabled;
try
{
TStringDynArray list = TDirectory::GetFiles(
"Shaders",
"*.glsl",
TSearchOption::soAllDirectories);
for (int i = 0; i < list.Length; i++)
ShaderCbx->AddItem(list[i], NULL);
}
catch (...)
{
}
if (ShaderCbx->Items->Count == 0) {
ShaderCbx->AddItem("Nearest neighbor", NULL);
ShaderCbx->AddItem("Bilinear", NULL);
ShaderCbx->AddItem("Bicubic", NULL);
ShaderCbx->AddItem("Lanczos", NULL);
ShaderCbx->AddItem("xBR-lv2", NULL);
}
auto shader = ini->ReadString("ddraw", "shader", "Bicubic");
ShaderCbx->ItemIndex = ShaderCbx->Items->IndexOf(shader);
if (ShaderCbx->ItemIndex == -1) {
ShaderCbx->AddItem(shader, NULL);
ShaderCbx->ItemIndex = ShaderCbx->Items->Count - 1;
}
int d3d9_filter = ini->ReadInteger("ddraw", "d3d9_filter", 2);
switch (d3d9_filter) {
case 0:
ShaderD3DCbx->ItemIndex = 0;
break;
case 1:
ShaderD3DCbx->ItemIndex = 1;
break;
case 2:
default:
ShaderD3DCbx->ItemIndex = 2;
break;
case 3:
ShaderD3DCbx->ItemIndex = 3;
break;
}
Maxfps = ini->ReadInteger("ddraw", "maxfps", -1);
MaxfpsChk->State = Maxfps != 0 ? tssOn : tssOff;
BoxingChk->State = GetBool(ini, "boxing", false) ? tssOn : tssOff;
BorderChk->State = GetBool(ini, "border", true) ? tssOn : tssOff;
Savesettings = ini->ReadInteger("ddraw", "savesettings", 1);
SavesettingsChk->State = Savesettings != 0 ? tssOn : tssOff;
/* Hotkey Settings */
ToggleWindowedEdt->Text =
GetKeyText(Byte(ini->ReadInteger("ddraw", "keytogglefullscreen", 0x0D)));
MaximizeWindowEdt->Text =
GetKeyText(Byte(ini->ReadInteger("ddraw", "keytogglemaximize", 0x22)));
UnlockCursor1Edt->Text =
GetKeyText(Byte(ini->ReadInteger("ddraw", "keyunlockcursor1", 0x09)));
UnlockCursor2Edt->Text =
GetKeyText(Byte(ini->ReadInteger("ddraw", "keyunlockcursor2", 0xA3)));
ScreenshotEdt->Text =
GetKeyText(Byte(ini->ReadInteger("ddraw", "keyscreenshot", 0x2C)));
/* Compatibility Settings */
int maxgameticks = ini->ReadInteger("ddraw", "maxgameticks", 0);
switch (maxgameticks) {
case -1:
MaxgameticksCbx->ItemIndex = 0;
break;
case -2:
MaxgameticksCbx->ItemIndex = 1;
break;
case 0:
MaxgameticksCbx->ItemIndex = 2;
break;
case 1000:
MaxgameticksCbx->ItemIndex = 3;
break;
case 500:
MaxgameticksCbx->ItemIndex = 4;
break;
case 250:
MaxgameticksCbx->ItemIndex = 5;
break;
case 125:
MaxgameticksCbx->ItemIndex = 6;
break;
case 60:
MaxgameticksCbx->ItemIndex = 7;
break;
case 30:
MaxgameticksCbx->ItemIndex = 8;
break;
case 25:
MaxgameticksCbx->ItemIndex = 9;
break;
case 15:
MaxgameticksCbx->ItemIndex = 10;
break;
default:
MaxgameticksCbx->AddItem(IntToStr(maxgameticks), NULL);
MaxgameticksCbx->ItemIndex = 11;
break;
}
NoactivateappChk->State = GetBool(ini, "noactivateapp", false) ? tssOn : tssOff;
Resolutions = ini->ReadInteger("ddraw", "resolutions", 0);
ResolutionsChk->State = Resolutions == 2 ? tssOn : tssOff;
Minfps = ini->ReadInteger("ddraw", "minfps", 0);
MinfpsChk->State = Minfps != 0 ? tssOn : tssOff;
SinglecpuChk->State = GetBool(ini, "singlecpu", true) ? tssOff : tssOn;
NonexclusiveChk->State = GetBool(ini, "nonexclusive", true) ? tssOn : tssOff;
CompatibilityBtn->Visible = !GetBool(ini, "hide_compat_tab", false);
RestoreDefaultsBtn->Visible =
FileExists(GAME_PATH + "ddraw.dll") &&
FileExists(iniPath.Length() ? iniPath : GAME_PATH + "ddraw.ini") &&
GetBool(ini, "allow_reset", true);
delete ini;
Initialized = true;
}
void TConfigForm::SaveSettings()
{
if (!Initialized)
return;
auto iniPath = System::Sysutils::GetEnvironmentVariable(
"CNC_DDRAW_CONFIG_FILE");
auto *ini =
new TIniFile(iniPath.Length() ? iniPath : GAME_PATH + "ddraw.ini");
/* Display Settings */
switch(PresentationCbx->ItemIndex) {
case 0:
ini->WriteString("ddraw", "windowed", "false");
ini->WriteString("ddraw", "fullscreen", "false");
ini->WriteString("ddraw", "toggle_borderless", "false");
ini->WriteString("ddraw", "toggle_upscaled", "false");
break;
case 1:
ini->WriteString("ddraw", "windowed", "false");
ini->WriteString("ddraw", "fullscreen", "true");
ini->WriteString("ddraw", "toggle_borderless", "false");
ini->WriteString("ddraw", "toggle_upscaled", "true");
break;
case 2:
ini->WriteString("ddraw", "windowed", "true");
ini->WriteString("ddraw", "fullscreen", "true");
ini->WriteString("ddraw", "toggle_borderless", "true");
ini->WriteString("ddraw", "toggle_upscaled", "false");
break;
case 3:
ini->WriteString("ddraw", "windowed", "true");
ini->WriteString("ddraw", "fullscreen", "false");
break;
default:
break;
}
ini->WriteString(
"ddraw",
"maintas",
MaintasChk->State == tssOn ? "true" : "false");
ini->WriteString(
"ddraw",
"vsync",
VsyncChk->State == tssOn ? "true" : "false");
ini->WriteString(
"ddraw",
"adjmouse",
AdjmouseChk->State == tssOn ? "true" : "false");
ini->WriteString(
"ddraw",
"devmode",
DevmodeChk->State == tssOn ? "false" : "true");
/* Advanced Settings */
switch(RendererCbx->ItemIndex) {
case 0:
ini->WriteString("ddraw", "renderer", "auto");
break;
case 1:
ini->WriteString("ddraw", "renderer", "direct3d9");
break;
case 2:
ini->WriteString("ddraw", "renderer", "opengl");
break;
case 3:
ini->WriteString("ddraw", "renderer", "gdi");
break;
case 4:
if (RendererCbx->Text == "OpenGL Core") {
ini->WriteString("ddraw", "renderer", "openglcore");
}
else {
ini->WriteString("ddraw", "renderer", "direct3d9on12");
}
break;
default:
break;
}
ini->WriteString("ddraw", "shader", ShaderCbx->Text);
ini->WriteInteger("ddraw", "d3d9_filter", ShaderD3DCbx->ItemIndex);
int maxfps = Maxfps == 0 ? -1 : Maxfps;
ini->WriteInteger(
"ddraw",
"maxfps",
MaxfpsChk->State == tssOn ? maxfps : 0);
ini->WriteString(
"ddraw",
"boxing",
BoxingChk->State == tssOn ? "true" : "false");
ini->WriteString(
"ddraw",
"border",
BorderChk->State == tssOn ? "true" : "false");
int savesettings = Savesettings == 0 ? 1 : Savesettings;
ini->WriteInteger(
"ddraw",
"savesettings",
SavesettingsChk->State == tssOn ? savesettings : 0);
if (Savesettings != 0 && SavesettingsChk->State == tssOff) {
ini->WriteInteger("ddraw", "width", 0);
ini->WriteInteger("ddraw", "height", 0);
ini->WriteInteger("ddraw", "posX", -32000);
ini->WriteInteger("ddraw", "posY", -32000);
}
/* Hotkey Settings */
ini->WriteString(
"ddraw",
"keytogglefullscreen",
"0x" + IntToHex(Byte(GetKeyCode(ToggleWindowedEdt->Text))));
ini->WriteString(
"ddraw",
"keytogglemaximize",
"0x" + IntToHex(Byte(GetKeyCode(MaximizeWindowEdt->Text))));
ini->WriteString(
"ddraw",
"keyunlockcursor1",
"0x" + IntToHex(Byte(GetKeyCode(UnlockCursor1Edt->Text))));
ini->WriteString(
"ddraw",
"keyunlockcursor2",
"0x" + IntToHex(Byte(GetKeyCode(UnlockCursor2Edt->Text))));
ini->WriteString(
"ddraw",
"keyscreenshot",
"0x" + IntToHex(Byte(GetKeyCode(ScreenshotEdt->Text))));
/* Compatibility Settings */
switch(MaxgameticksCbx->ItemIndex) {
case 0:
ini->WriteInteger("ddraw", "maxgameticks", -1);
break;
case 1:
ini->WriteInteger("ddraw", "maxgameticks", -2);
break;
case 2:
ini->WriteInteger("ddraw", "maxgameticks", 0);
break;
case 3:
ini->WriteInteger("ddraw", "maxgameticks", 1000);
break;
case 4:
ini->WriteInteger("ddraw", "maxgameticks", 500);
break;
case 5:
ini->WriteInteger("ddraw", "maxgameticks", 250);
break;
case 6:
ini->WriteInteger("ddraw", "maxgameticks", 125);
break;
case 7:
ini->WriteInteger("ddraw", "maxgameticks", 60);
break;
case 8:
ini->WriteInteger("ddraw", "maxgameticks", 30);
break;
case 9:
ini->WriteInteger("ddraw", "maxgameticks", 25);
break;
case 10:
ini->WriteInteger("ddraw", "maxgameticks", 15);
break;
case 11:
ini->WriteString("ddraw", "maxgameticks", MaxgameticksCbx->Text);
break;
default:
break;
}
ini->WriteString(
"ddraw",
"noactivateapp",
NoactivateappChk->State == tssOn ? "true" : "false");
int resolutions = Resolutions != 2 ? Resolutions : 0;
ini->WriteInteger(
"ddraw",
"resolutions",
ResolutionsChk->State == tssOn ? 2 : resolutions);
int minfps = Minfps == 0 ? -1 : Minfps;
ini->WriteInteger(
"ddraw",
"minfps",
MinfpsChk->State == tssOn ? minfps : 0);
ini->WriteString(
"ddraw",
"singlecpu",
SinglecpuChk->State == tssOn ? "false" : "true");
ini->WriteString(
"ddraw",
"nonexclusive",
NonexclusiveChk->State == tssOn ? "true" : "false");
delete ini;
}
void __fastcall TConfigForm::FormActivate(TObject *Sender)
{
DisableGameUX();
AddDllOverride();
}
void TConfigForm::AddDllOverride()
{
/* Detect wine (Linux/macOS) and create the needed dll override */
if (!GetProcAddress(GetModuleHandleW(L"ntdll.dll"), "wine_get_version"))
return;
TRegistry* reg = new TRegistry(KEY_READ);
reg->RootKey = HKEY_CURRENT_USER;
if (reg->OpenKey("Software\\Wine\\DllOverrides\\", true)) {
if (!reg->ValueExists("ddraw")) {
reg->CloseKey();
if (Application->MessageBox(
L"cnc-ddraw requires a dll override in winecfg, "
"would you like to add it now?",
L"cnc-ddraw",
MB_YESNO) == IDNO) {
reg->Free();
return;
}
reg->Access = KEY_WRITE;
if (reg->OpenKey("Software\\Wine\\DllOverrides\\", true)) {
reg->WriteString("ddraw", "native,builtin");
reg->CloseKey();
}
}
else
reg->CloseKey();
}
reg->Free();
}
void TConfigForm::DisableGameUX()
{
/* Prevent bug where some games don't start properly and run in the background */
if (!(TOSVersion::Major == 6 && TOSVersion::Minor == 1))
return;
TRegistry* reg = new TRegistry(KEY_READ);
reg->RootKey = HKEY_CLASSES_ROOT;
if (reg->OpenKey(
"Local Settings\\Software\\Microsoft\\Windows\\GameUX\\ServiceLocation\\",
false)) {
if (reg->ValueExists("Games") &&
reg->ReadString("Games") != "127.0.0.1" &&
LowerCase(reg->ReadString("Games")) != "localhost") {
reg->CloseKey();
reg->Access = KEY_WRITE;
if (reg->OpenKey(
"Local Settings\\Software\\Microsoft\\Windows\\GameUX\\ServiceLocation\\",
false)) {
try {
reg->WriteString("Games", "127.0.0.1");
} catch (...) {
/* maybe restart with admin rights here? */
}
reg->CloseKey();
}
}
else
reg->CloseKey();
}
reg->Free();
}
void __fastcall TConfigForm::HotkeyEdtKeyDown(TObject *Sender, WORD &Key, TShiftState Shift)
{
TEdit *edit = static_cast<TEdit*>(Sender);
if (Key == VK_DELETE || Key == VK_BACK) {
edit->Text = L"";
}
else if (GetAsyncKeyState(VK_RCONTROL) & 0x8000) {
edit->Text = GetKeyText(VK_RCONTROL);
}
else {
edit->Text = GetKeyText(Key);
}
}
void __fastcall TConfigForm::HotkeyEdtKeyUp(TObject *Sender, WORD &Key, TShiftState Shift)
{
TEdit *edit = static_cast<TEdit*>(Sender);
if (Key == VK_SNAPSHOT || Key == VK_TAB) {
edit->Text = GetKeyText(Key);
}
SaveSettings();
}
WORD TConfigForm::GetKeyCode(System::UnicodeString text)
{
if (text == L"PrtScn") {
return VK_SNAPSHOT;
}
if (text == L"Pause_") {
return VK_PAUSE;
}
if (text == L"R " + KeyToText(VK_CONTROL)) {
return VK_RCONTROL;
}
for (WORD i = 0; i < 256; i++) {
if (KeyNames[i] == text) {
return i;
}
}
return 0;
}
System::UnicodeString TConfigForm::GetKeyText(WORD key)
{
if (key == VK_SNAPSHOT) {
return L"PrtScn";
}
if (key == VK_PAUSE) {
return L"Pause_";
}
if (key == VK_RCONTROL) {
return L"R " + KeyToText(VK_CONTROL);
}
if (key == VK_RSHIFT) {
return KeyToText(VK_SHIFT);
}
return KeyToText(key);
}
System::UnicodeString TConfigForm::KeyToText(WORD key)
{
UINT scanCode = MapVirtualKeyW(key, MAPVK_VK_TO_VSC);
switch (key) {
case VK_LEFT:
case VK_UP:
case VK_RIGHT:
case VK_DOWN:
case VK_PRIOR:
case VK_NEXT:
case VK_END:
case VK_HOME:
case VK_INSERT:
case VK_DELETE:
case VK_DIVIDE:
case VK_NUMLOCK:
{
scanCode |= 0x100;
break;
}
}
WCHAR keyName[256] = {};
GetKeyNameTextW(scanCode << 16, keyName, sizeof(keyName) / sizeof(WCHAR));
KeyNames[(BYTE)key] = keyName;
return KeyNames[(BYTE)key];
}
bool TConfigForm::GetBool(TIniFile *ini, System::UnicodeString key, bool defValue)
{
auto s = LowerCase(ini->ReadString("ddraw", key, defValue ? "true" : "false"));
return s == "true" || s == "yes" || s == "1";
}
void __fastcall TConfigForm::PresentationCbxChange(TObject *Sender)
{
SaveSettings();
}
void __fastcall TConfigForm::MaintasChkClick(TObject *Sender)
{
SaveSettings();
}
void __fastcall TConfigForm::VsyncChkClick(TObject *Sender)
{
SaveSettings();
}
void __fastcall TConfigForm::AdjmouseChkClick(TObject *Sender)
{
SaveSettings();
}
void __fastcall TConfigForm::DevmodeChkClick(TObject *Sender)
{
SaveSettings();
}
void __fastcall TConfigForm::RendererCbxChange(TObject *Sender)
{
ShaderD3DCbx->Enabled = !ContainsStr(RendererCbx->Text, "GDI");
ShaderCbx->Enabled = ShaderD3DCbx->Enabled;
if (ContainsStr(RendererCbx->Text, "Direct3D")) {
ShaderLbl->Caption =
ReplaceStr(ShaderLbl->Caption, "OpenGL", "Direct3D");
ShaderD3DCbx->Visible = true;
ShaderCbx->Visible = false;
}
else {
ShaderLbl->Caption =
ReplaceStr(ShaderLbl->Caption, "Direct3D", "OpenGL");
ShaderCbx->Visible = true;
ShaderD3DCbx->Visible = false;
}
SaveSettings();
}
void __fastcall TConfigForm::ShaderCbxChange(TObject *Sender)
{
if (RendererCbx->Text != "OpenGL Core") {
RendererCbx->ItemIndex = 2;
}
SaveSettings();
}
void __fastcall TConfigForm::ShaderD3DCbxChange(TObject *Sender)
{
SaveSettings();
}
void __fastcall TConfigForm::MaxfpsChkClick(TObject *Sender)
{
SaveSettings();
}
void __fastcall TConfigForm::BoxingChkClick(TObject *Sender)
{
SaveSettings();
}
void __fastcall TConfigForm::BorderChkClick(TObject *Sender)
{
SaveSettings();
}
void __fastcall TConfigForm::SavesettingsChkClick(TObject *Sender)
{
SaveSettings();
}
void __fastcall TConfigForm::MaxgameticksCbxChange(TObject *Sender)
{
SaveSettings();
}
void __fastcall TConfigForm::NoactivateappChkClick(TObject *Sender)
{
SaveSettings();
}
void __fastcall TConfigForm::ResolutionsChkClick(TObject *Sender)
{
SaveSettings();
}
void __fastcall TConfigForm::MinfpsChkClick(TObject *Sender)
{
SaveSettings();
}
void __fastcall TConfigForm::SinglecpuChkClick(TObject *Sender)
{
SaveSettings();
}
void __fastcall TConfigForm::NonexclusiveChkClick(TObject *Sender)
{
SaveSettings();
}
void __fastcall TConfigForm::PboxPaint(TObject *Sender)
{
TPaintBox *pbox = static_cast<TPaintBox*>(Sender);
//pbox->Canvas->Rectangle(pbox->ClientRect);
}