#include #include "debug.h" #include "winapi_hooks.h" #include "dd.h" #include "hook.h" BOOL g_mouse_locked; HHOOK g_mouse_hook; HOOKPROC g_mouse_proc; void mouse_lock() { if (g_ddraw->devmode || g_ddraw->bnet_active) return; if (g_hook_active && !g_mouse_locked && !IsIconic(g_ddraw->hwnd)) { int game_count = InterlockedExchangeAdd((LONG*)&g_ddraw->show_cursor_count, 0); int cur_count = real_ShowCursor(TRUE) - 1; real_ShowCursor(FALSE); if (cur_count > game_count) { while (real_ShowCursor(FALSE) > game_count); } else if (cur_count < game_count) { while (real_ShowCursor(TRUE) < game_count); } real_SetCursor((HCURSOR)InterlockedExchangeAdd((LONG*)&g_ddraw->old_cursor, 0)); RECT rc = { 0 }; real_GetClientRect(g_ddraw->hwnd, &rc); real_MapWindowPoints(g_ddraw->hwnd, HWND_DESKTOP, (LPPOINT)&rc, 2); OffsetRect(&rc, g_ddraw->render.viewport.x, g_ddraw->render.viewport.y); int cur_x = InterlockedExchangeAdd((LONG*)&g_ddraw->cursor.x, 0); int cur_y = InterlockedExchangeAdd((LONG*)&g_ddraw->cursor.y, 0); real_SetCursorPos( g_ddraw->adjmouse ? (int)(rc.left + (cur_x * g_ddraw->render.scale_w)) : rc.left + cur_x, g_ddraw->adjmouse ? (int)(rc.top + (cur_y * g_ddraw->render.scale_h)) : rc.top + cur_y); CopyRect(&rc, &g_ddraw->mouse.rc); real_MapWindowPoints(g_ddraw->hwnd, HWND_DESKTOP, (LPPOINT)&rc, 2); real_ClipCursor(&rc); g_mouse_locked = TRUE; } } void mouse_unlock() { if (g_ddraw->devmode || !g_hook_active) return; if (g_mouse_locked) { g_mouse_locked = FALSE; real_ClipCursor(NULL); //ReleaseCapture(); RECT rc = { 0 }; real_GetClientRect(g_ddraw->hwnd, &rc); real_MapWindowPoints(g_ddraw->hwnd, HWND_DESKTOP, (LPPOINT)&rc, 2); OffsetRect(&rc, g_ddraw->render.viewport.x, g_ddraw->render.viewport.y); int cur_x = InterlockedExchangeAdd((LONG*)&g_ddraw->cursor.x, 0); int cur_y = InterlockedExchangeAdd((LONG*)&g_ddraw->cursor.y, 0); real_SetCursorPos( (int)(rc.left + (cur_x * g_ddraw->render.scale_w)), (int)(rc.top + (cur_y * g_ddraw->render.scale_h))); real_SetCursor(LoadCursor(NULL, IDC_ARROW)); while (real_ShowCursor(TRUE) < 0); } } LRESULT CALLBACK mouse_hook_proc(int Code, WPARAM wParam, LPARAM lParam) { if (!g_ddraw) return g_mouse_proc(Code, wParam, lParam); if (Code < 0 || (!g_ddraw->devmode && !g_mouse_locked)) return CallNextHookEx(g_mouse_hook, Code, wParam, lParam); fake_GetCursorPos(&((MOUSEHOOKSTRUCT*)lParam)->pt); return g_mouse_proc(Code, wParam, lParam); }