//--------------------------------------------------------------------------- #include #pragma hdrstop #include #include #include #include #include "ConfigFormUnit.h" //--------------------------------------------------------------------------- #pragma package(smart_init) #pragma resource "*.dfm" TConfigForm *ConfigForm; bool Initialized; /* Save previous settings so we don't override custom settings */ int Maxfps; int Savesettings; int Hook; int Minfps; //--------------------------------------------------------------------------- __fastcall TConfigForm::TConfigForm(TComponent* Owner) : TForm(Owner) { if (SysLocale.PriLangID == LANG_ENGLISH) { ConfigForm->Caption = "cnc-ddraw config"; DisplayBtn->Caption = "Display Settings"; AdvancedBtn->Caption = "Advanced Settings"; CompatibilityBtn->Caption = "Compatibility Settings"; PresentationLbl->Caption = "Presentation"; MaintasLbl->Caption = "Maintain aspect ratio"; VsyncLbl->Caption = "Enable VSync"; AdjmouseLbl->Caption = "Adjust mouse sensitivity"; DevmodeLbl->Caption = "Lock cursor to window / screen"; RendererLbl->Caption = "Renderer"; BorderLbl->Caption = "Show window borders in windowed mode"; SavesettingsLbl->Caption = "Remember window position and size"; ShaderLbl->Caption = "OpenGL shader"; MaxfpsLbl->Caption = "Limit frame rate"; BoxingLbl->Caption = "Enable windowboxing / integer scaling"; MaxgameticksLbl->Caption = "Limit game speed"; NoactivateappLbl->Caption = "Fix broken Alt+Tab"; HookLbl->Caption = "Fix broken windowed mode or upscaling"; MinfpsLbl->Caption = "Force high FPS / Fix stuttering on Freesync/G-Sync"; FixpitchLbl->Caption = "Fix diagonally displayed drawing issues"; NonexclusiveLbl->Caption = "Fix invisible videos / UI elements"; RendererCbx->Items->Clear(); RendererCbx->AddItem("Automatic", NULL); RendererCbx->AddItem("Direct3D9", NULL); RendererCbx->AddItem("OpenGL", NULL); RendererCbx->AddItem("GDI", NULL); PresentationCbx->Items->Clear(); PresentationCbx->AddItem("Fullscreen", NULL); PresentationCbx->AddItem("Fullscreen Upscaled", NULL); PresentationCbx->AddItem("Borderless", NULL); PresentationCbx->AddItem("Windowed", NULL); MaxgameticksCbx->Items->Clear(); MaxgameticksCbx->AddItem("No limit", NULL); MaxgameticksCbx->AddItem("Sync with monitor refresh rate", NULL); MaxgameticksCbx->AddItem("Emulate 60hz refresh rate monitor", NULL); MaxgameticksCbx->AddItem("1000 ticks per second", NULL); MaxgameticksCbx->AddItem("500 ticks per second", NULL); MaxgameticksCbx->AddItem("60 ticks per second", NULL); MaxgameticksCbx->AddItem("30 ticks per second", NULL); MaxgameticksCbx->AddItem("25 ticks per second", NULL); MaxgameticksCbx->AddItem("15 ticks per second", NULL); } } void __fastcall TConfigForm::DisplayBtnClick(TObject *Sender) { DisplayPnl->Visible = true; AdvancedPnl->Visible = false; CompatibilityPnl->Visible = false; } void __fastcall TConfigForm::AdvancedBtnClick(TObject *Sender) { AdvancedPnl->Visible = true; DisplayPnl->Visible = false; CompatibilityPnl->Visible = false; } void __fastcall TConfigForm::CompatibilityBtnClick(TObject *Sender) { CompatibilityPnl->Visible = true; AdvancedPnl->Visible = false; DisplayPnl->Visible = false; } void __fastcall TConfigForm::FormCreate(TObject *Sender) { auto *ini = new TIniFile(".\\ddraw.ini"); /* Display Settings */ bool windowed = GetBool(ini, "windowed", false); bool fullscreen = GetBool(ini, "fullscreen", false); if (windowed && fullscreen) { PresentationCbx->ItemIndex = 2; } else if (windowed) { PresentationCbx->ItemIndex = 3; } else if (fullscreen) { PresentationCbx->ItemIndex = 1; } else { PresentationCbx->ItemIndex = 0; } MaintasChk->State = GetBool(ini, "maintas", false) ? tssOn : tssOff; VsyncChk->State = GetBool(ini, "vsync", false) ? tssOn : tssOff; AdjmouseChk->State = GetBool(ini, "adjmouse", true) ? tssOn : tssOff; DevmodeChk->State = GetBool(ini, "devmode", false) ? tssOff : tssOn; /* Advanced Settings */ auto renderer = LowerCase(ini->ReadString("ddraw", "renderer", "auto")); if (StartsStr("d", renderer)) { RendererCbx->ItemIndex = 1; } else if (StartsStr("o", renderer)) { RendererCbx->ItemIndex = 2; } else if (StartsStr("s", renderer) || StartsStr("g", renderer)) { RendererCbx->ItemIndex = 3; } else { RendererCbx->ItemIndex = 0; } try { TStringDynArray list = TDirectory::GetFiles( "Shaders", "*.glsl", TSearchOption::soAllDirectories); for (int i = 0; i < list.Length; i++) ShaderCbx->AddItem(list[i], NULL); auto shader = ini->ReadString("ddraw", "shader", ""); ShaderCbx->ItemIndex = ShaderCbx->Items->IndexOf(shader); } catch (...) { } Maxfps = ini->ReadInteger("ddraw", "maxfps", -1); MaxfpsChk->State = Maxfps != 0 ? tssOn : tssOff; BoxingChk->State = GetBool(ini, "boxing", false) ? tssOn : tssOff; BorderChk->State = GetBool(ini, "border", true) ? tssOn : tssOff; Savesettings = ini->ReadInteger("ddraw", "savesettings", 1); SavesettingsChk->State = Savesettings != 0 ? tssOn : tssOff; /* Compatibility Settings */ int maxgameticks = ini->ReadInteger("ddraw", "maxgameticks", 0); switch (maxgameticks) { case -1: MaxgameticksCbx->ItemIndex = 0; break; case -2: MaxgameticksCbx->ItemIndex = 1; break; case 0: MaxgameticksCbx->ItemIndex = 2; break; case 1000: MaxgameticksCbx->ItemIndex = 3; break; case 500: MaxgameticksCbx->ItemIndex = 4; break; case 60: MaxgameticksCbx->ItemIndex = 5; break; case 30: MaxgameticksCbx->ItemIndex = 6; break; case 25: MaxgameticksCbx->ItemIndex = 7; break; case 15: MaxgameticksCbx->ItemIndex = 8; break; default: MaxgameticksCbx->AddItem(IntToStr(maxgameticks), NULL); MaxgameticksCbx->ItemIndex = 9; break; } NoactivateappChk->State = GetBool(ini, "noactivateapp", false) ? tssOn : tssOff; Hook = ini->ReadInteger("ddraw", "hook", 4); HookChk->State = Hook == 2 ? tssOn : tssOff; Minfps = ini->ReadInteger("ddraw", "minfps", 0); MinfpsChk->State = Minfps != 0 ? tssOn : tssOff; FixpitchChk->State = GetBool(ini, "fixpitch", false) ? tssOn : tssOff; NonexclusiveChk->State = GetBool(ini, "nonexclusive", false) ? tssOn : tssOff; delete ini; Initialized = true; } void TConfigForm::SaveSettings() { if (!Initialized) return; auto *ini = new TIniFile(".\\ddraw.ini"); /* Display Settings */ switch(PresentationCbx->ItemIndex) { case 0: ini->WriteString("ddraw", "windowed", "false"); ini->WriteString("ddraw", "fullscreen", "false"); break; case 1: ini->WriteString("ddraw", "windowed", "false"); ini->WriteString("ddraw", "fullscreen", "true"); break; case 2: ini->WriteString("ddraw", "windowed", "true"); ini->WriteString("ddraw", "fullscreen", "true"); break; case 3: ini->WriteString("ddraw", "windowed", "true"); ini->WriteString("ddraw", "fullscreen", "false"); break; default: break; } ini->WriteString( "ddraw", "maintas", MaintasChk->State == tssOn ? "true" : "false"); ini->WriteString( "ddraw", "vsync", VsyncChk->State == tssOn ? "true" : "false"); ini->WriteString( "ddraw", "adjmouse", AdjmouseChk->State == tssOn ? "true" : "false"); ini->WriteString( "ddraw", "devmode", DevmodeChk->State == tssOn ? "false" : "true"); /* Advanced Settings */ switch(RendererCbx->ItemIndex) { case 0: ini->WriteString("ddraw", "renderer", "auto"); break; case 1: ini->WriteString("ddraw", "renderer", "direct3d9"); break; case 2: ini->WriteString("ddraw", "renderer", "opengl"); break; case 3: ini->WriteString("ddraw", "renderer", "gdi"); break; default: break; } ini->WriteString("ddraw", "shader", ShaderCbx->Text); int maxfps = Maxfps == 0 ? -1 : Maxfps; ini->WriteInteger( "ddraw", "maxfps", MaxfpsChk->State == tssOn ? maxfps : 0); ini->WriteString( "ddraw", "boxing", BoxingChk->State == tssOn ? "true" : "false"); ini->WriteString( "ddraw", "border", BorderChk->State == tssOn ? "true" : "false"); int savesettings = Savesettings == 0 ? 1 : Savesettings; ini->WriteInteger( "ddraw", "savesettings", SavesettingsChk->State == tssOn ? savesettings : 0); if (Savesettings != 0 && SavesettingsChk->State == tssOff) { ini->WriteInteger("ddraw", "width", 0); ini->WriteInteger("ddraw", "height", 0); ini->WriteInteger("ddraw", "posX", -32000); ini->WriteInteger("ddraw", "posY", -32000); } /* Compatibility Settings */ switch(MaxgameticksCbx->ItemIndex) { case 0: ini->WriteInteger("ddraw", "maxgameticks", -1); break; case 1: ini->WriteInteger("ddraw", "maxgameticks", -2); break; case 2: ini->WriteInteger("ddraw", "maxgameticks", 0); break; case 3: ini->WriteInteger("ddraw", "maxgameticks", 1000); break; case 4: ini->WriteInteger("ddraw", "maxgameticks", 500); break; case 5: ini->WriteInteger("ddraw", "maxgameticks", 60); break; case 6: ini->WriteInteger("ddraw", "maxgameticks", 30); break; case 7: ini->WriteInteger("ddraw", "maxgameticks", 25); break; case 8: ini->WriteInteger("ddraw", "maxgameticks", 15); break; case 9: ini->WriteString("ddraw", "maxgameticks", MaxgameticksCbx->Text); break; default: break; } ini->WriteString( "ddraw", "noactivateapp", NoactivateappChk->State == tssOn ? "true" : "false"); int hook = Hook != 2 ? Hook : 4; ini->WriteInteger( "ddraw", "hook", HookChk->State == tssOn ? 2 : hook); if (HookChk->State == tssOn) ini->WriteString("ddraw", "renderer", "gdi"); int minfps = Minfps == 0 ? -1 : Minfps; ini->WriteInteger( "ddraw", "minfps", MinfpsChk->State == tssOn ? minfps : 0); ini->WriteString( "ddraw", "fixpitch", FixpitchChk->State == tssOn ? "true" : "false"); ini->WriteString( "ddraw", "nonexclusive", NonexclusiveChk->State == tssOn ? "true" : "false"); delete ini; } bool TConfigForm::GetBool(TIniFile *ini, System::UnicodeString key, bool defValue) { auto s = LowerCase(ini->ReadString("ddraw", key, defValue ? "true" : "false")); return s == "true" || s == "yes" || s == "1"; } void __fastcall TConfigForm::PresentationCbxChange(TObject *Sender) { SaveSettings(); } void __fastcall TConfigForm::MaintasChkClick(TObject *Sender) { SaveSettings(); } void __fastcall TConfigForm::VsyncChkClick(TObject *Sender) { SaveSettings(); } void __fastcall TConfigForm::AdjmouseChkClick(TObject *Sender) { SaveSettings(); } void __fastcall TConfigForm::DevmodeChkClick(TObject *Sender) { SaveSettings(); } void __fastcall TConfigForm::RendererCbxChange(TObject *Sender) { SaveSettings(); } void __fastcall TConfigForm::ShaderCbxChange(TObject *Sender) { SaveSettings(); } void __fastcall TConfigForm::MaxfpsChkClick(TObject *Sender) { SaveSettings(); } void __fastcall TConfigForm::BoxingChkClick(TObject *Sender) { SaveSettings(); } void __fastcall TConfigForm::BorderChkClick(TObject *Sender) { SaveSettings(); } void __fastcall TConfigForm::SavesettingsChkClick(TObject *Sender) { SaveSettings(); } void __fastcall TConfigForm::MaxgameticksCbxChange(TObject *Sender) { SaveSettings(); } void __fastcall TConfigForm::NoactivateappChkClick(TObject *Sender) { SaveSettings(); } void __fastcall TConfigForm::HookChkClick(TObject *Sender) { SaveSettings(); } void __fastcall TConfigForm::MinfpsChkClick(TObject *Sender) { SaveSettings(); } void __fastcall TConfigForm::FixpitchChkClick(TObject *Sender) { SaveSettings(); } void __fastcall TConfigForm::NonexclusiveChkClick(TObject *Sender) { SaveSettings(); } void __fastcall TConfigForm::PboxPaint(TObject *Sender) { TPaintBox *pbox = static_cast(Sender); pbox->Canvas->Rectangle(pbox->ClientRect); }