#define WIN32_LEAN_AND_MEAN #include #include "dd.h" #include "hook.h" void mouse_lock() { RECT rc; if (g_ddraw->bnet_active) return; if (g_ddraw->devmode) { if (g_ddraw->handlemouse) while(real_ShowCursor(FALSE) > 0); return; } if (g_hook_active && !g_ddraw->locked) { // Get the window client area. real_GetClientRect(g_ddraw->hwnd, &rc); if(g_ddraw->adjmouse) { rc.right = g_ddraw->render.viewport.width; rc.bottom = g_ddraw->render.viewport.height; } else { rc.right = g_ddraw->width; rc.bottom = g_ddraw->height; } // Convert the client area to screen coordinates. POINT pt = { rc.left, rc.top }; POINT pt2 = { rc.right, rc.bottom }; real_ClientToScreen(g_ddraw->hwnd, &pt); real_ClientToScreen(g_ddraw->hwnd, &pt2); SetRect(&rc, pt.x, pt.y, pt2.x, pt2.y); rc.bottom -= (g_ddraw->mouse_y_adjust * 2) * g_ddraw->render.scale_h; if(g_ddraw->adjmouse) { real_SetCursorPos( rc.left + (g_ddraw->cursor.x * g_ddraw->render.scale_w), rc.top + ((g_ddraw->cursor.y - g_ddraw->mouse_y_adjust) * g_ddraw->render.scale_h)); } else { real_SetCursorPos(rc.left + g_ddraw->cursor.x, rc.top + g_ddraw->cursor.y - g_ddraw->mouse_y_adjust); } if (g_ddraw->handlemouse) { SetCapture(g_ddraw->hwnd); real_ClipCursor(&rc); while (real_ShowCursor(FALSE) > 0); } else { if (g_ddraw->hidecursor) { g_ddraw->hidecursor = FALSE; real_ShowCursor(FALSE); } real_ClipCursor(&rc); } g_ddraw->locked = TRUE; } } void mouse_unlock() { RECT rc; if (g_ddraw->devmode) { if (g_ddraw->handlemouse) while(real_ShowCursor(TRUE) < 0); return; } if (!g_hook_active) { return; } if (g_ddraw->locked) { g_ddraw->locked = FALSE; // Get the window client area. real_GetClientRect(g_ddraw->hwnd, &rc); // Convert the client area to screen coordinates. POINT pt = { rc.left, rc.top }; POINT pt2 = { rc.right, rc.bottom }; real_ClientToScreen(g_ddraw->hwnd, &pt); real_ClientToScreen(g_ddraw->hwnd, &pt2); SetRect(&rc, pt.x, pt.y, pt2.x, pt2.y); if (g_ddraw->handlemouse) { while (real_ShowCursor(TRUE) < 0); real_SetCursor(LoadCursor(NULL, IDC_ARROW)); } else { CURSORINFO ci = { .cbSize = sizeof(CURSORINFO) }; if (real_GetCursorInfo(&ci) && ci.flags == 0) { g_ddraw->hidecursor = TRUE; while (real_ShowCursor(TRUE) < 0); } } real_ClipCursor(NULL); ReleaseCapture(); real_SetCursorPos( rc.left + g_ddraw->render.viewport.x + (g_ddraw->cursor.x * g_ddraw->render.scale_w), rc.top + g_ddraw->render.viewport.y + ((g_ddraw->cursor.y + g_ddraw->mouse_y_adjust) * g_ddraw->render.scale_h)); } }