/* * Copyright (c) 2010 Toni Spets * * Permission to use, copy, modify, and distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ #include #include #include #include #include "ddraw.h" #include "main.h" #include "palette.h" #include "surface.h" #include "clipper.h" #define IDR_MYMENU 93 /* from mouse.c */ BOOL WINAPI fake_GetCursorPos(LPPOINT lpPoint); void mouse_init(); void mouse_lock(); void mouse_unlock(); /* from screenshot.c */ #ifdef HAVE_LIBPNG BOOL screenshot(struct IDirectDrawSurfaceImpl *); #endif IDirectDrawImpl *ddraw = NULL; DWORD WINAPI render_main(void); DWORD WINAPI render_soft_main(void); DWORD WINAPI render_dummy_main(void); int WindowPosX; int WindowPosY; char SettingsIniPath[MAX_PATH]; //BOOL WINAPI DllMainCRTStartup(HINSTANCE hinstDLL, DWORD dwReason, LPVOID lpvReserved) BOOL WINAPI DllMain(HANDLE hDll, DWORD dwReason, LPVOID lpReserved) { switch (dwReason) { case DLL_PROCESS_ATTACH: { printf("cnc-ddraw DLL_PROCESS_ATTACH"); //SetProcessPriorityBoost(GetCurrentProcess(), TRUE); BOOL setDpiAware = FALSE; HMODULE hShcore = GetModuleHandle("shcore.dll"); typedef HRESULT (__stdcall* SetProcessDpiAwareness_)(PROCESS_DPI_AWARENESS value); if(hShcore) { SetProcessDpiAwareness_ setProcessDpiAwareness = (SetProcessDpiAwareness_)GetProcAddress(hShcore, "SetProcessDpiAwareness"); if (setProcessDpiAwareness) { HRESULT result = setProcessDpiAwareness(PROCESS_PER_MONITOR_DPI_AWARE); setDpiAware = result == S_OK || result == E_ACCESSDENIED; } } if (!setDpiAware) { HMODULE hUser32 = GetModuleHandle("user32.dll"); typedef BOOL (__stdcall* SetProcessDPIAware_)(); if(hUser32) { SetProcessDPIAware_ setProcessDPIAware = (SetProcessDPIAware_)GetProcAddress(hUser32, "SetProcessDPIAware"); if (setProcessDPIAware) setProcessDPIAware(); } } timeBeginPeriod(1); break; } case DLL_PROCESS_DETACH: { printf("cnc-ddraw DLL_PROCESS_DETACH"); char buf[16]; sprintf(buf, "%d", WindowPosX); WritePrivateProfileString("ddraw", "posX", buf, SettingsIniPath); sprintf(buf, "%d", WindowPosY); WritePrivateProfileString("ddraw", "posY", buf, SettingsIniPath); timeEndPeriod(1); break; } } return TRUE; } HRESULT __stdcall ddraw_Compact(IDirectDrawImpl *This) { printf("DirectDraw::Compact(This=%p)\n", This); return DD_OK; } HRESULT __stdcall ddraw_DuplicateSurface(IDirectDrawImpl *This, LPDIRECTDRAWSURFACE src, LPDIRECTDRAWSURFACE *dest) { printf("DirectDraw::DuplicateSurface(This=%p, ...)\n", This); return DD_OK; } HRESULT __stdcall ddraw_EnumDisplayModes(IDirectDrawImpl *This, DWORD a, LPDDSURFACEDESC b, LPVOID c, LPDDENUMMODESCALLBACK d) { printf("DirectDraw::EnumDisplayModes(This=%p, ...)\n", This); return DD_OK; } HRESULT __stdcall ddraw_EnumSurfaces(IDirectDrawImpl *This, DWORD a, LPDDSURFACEDESC b, LPVOID c, LPDDENUMSURFACESCALLBACK d) { printf("DirectDraw::EnumSurfaces(This=%p, ...)\n", This); return DD_OK; } HRESULT __stdcall ddraw_FlipToGDISurface(IDirectDrawImpl *This) { printf("DirectDraw::FlipToGDISurface(This=%p)\n", This); return DD_OK; } HRESULT __stdcall ddraw_GetCaps(IDirectDrawImpl *This, LPDDCAPS lpDDDriverCaps, LPDDCAPS lpDDEmulCaps) { printf("DirectDraw::GetCaps(This=%p, lpDDDriverCaps=%p, lpDDEmulCaps=%p)\n", This, lpDDDriverCaps, lpDDEmulCaps); if(lpDDDriverCaps) { lpDDDriverCaps->dwSize = sizeof(DDCAPS); lpDDDriverCaps->dwCaps = DDCAPS_BLT|DDCAPS_PALETTE; lpDDDriverCaps->dwCKeyCaps = 0; lpDDDriverCaps->dwPalCaps = DDPCAPS_8BIT|DDPCAPS_PRIMARYSURFACE; lpDDDriverCaps->dwVidMemTotal = 16777216; lpDDDriverCaps->dwVidMemFree = 16777216; lpDDDriverCaps->dwMaxVisibleOverlays = 0; lpDDDriverCaps->dwCurrVisibleOverlays = 0; lpDDDriverCaps->dwNumFourCCCodes = 0; lpDDDriverCaps->dwAlignBoundarySrc = 0; lpDDDriverCaps->dwAlignSizeSrc = 0; lpDDDriverCaps->dwAlignBoundaryDest = 0; lpDDDriverCaps->dwAlignSizeDest = 0; } if(lpDDEmulCaps) { lpDDEmulCaps->dwSize = 0; } return DD_OK; } HRESULT __stdcall ddraw_GetDisplayMode(IDirectDrawImpl *This, LPDDSURFACEDESC a) { printf("DirectDraw::GetDisplayMode(This=%p, ...)\n", This); return DD_OK; } HRESULT __stdcall ddraw_GetFourCCCodes(IDirectDrawImpl *This, LPDWORD a, LPDWORD b) { printf("DirectDraw::GetFourCCCodes(This=%p, ...)\n", This); return DD_OK; } HRESULT __stdcall ddraw_GetGDISurface(IDirectDrawImpl *This, LPDIRECTDRAWSURFACE *a) { printf("DirectDraw::GetGDISurface(This=%p, ...)\n", This); return DD_OK; } HRESULT __stdcall ddraw_GetMonitorFrequency(IDirectDrawImpl *This, LPDWORD a) { printf("DirectDraw::GetMonitorFrequency(This=%p, ...)\n", This); return DD_OK; } HRESULT __stdcall ddraw_GetScanLine(IDirectDrawImpl *This, LPDWORD a) { printf("DirectDraw::GetScanLine(This=%p, ...)\n", This); return DD_OK; } HRESULT __stdcall ddraw_GetVerticalBlankStatus(IDirectDrawImpl *This, LPBOOL a) { printf("DirectDraw::GetVerticalBlankStatus(This=%p, ...)\n", This); return DD_OK; } HRESULT __stdcall ddraw_Initialize(IDirectDrawImpl *This, GUID *a) { printf("DirectDraw::Initialize(This=%p, ...)\n", This); return DD_OK; } HRESULT __stdcall ddraw_RestoreDisplayMode(IDirectDrawImpl *This) { printf("DirectDraw::RestoreDisplayMode(This=%p)\n", This); if(!This->render.run) { return DD_OK; } /* only stop drawing in GL mode when minimized */ if (This->renderer == render_main) { EnterCriticalSection(&This->cs); This->render.run = FALSE; ReleaseSemaphore(ddraw->render.sem, 1, NULL); LeaveCriticalSection(&This->cs); WaitForSingleObject(This->render.thread, INFINITE); This->render.thread = NULL; } if(!ddraw->windowed) { ChangeDisplaySettings(&This->mode, 0); } return DD_OK; } HRESULT __stdcall ddraw_SetDisplayMode(IDirectDrawImpl *This, DWORD width, DWORD height, DWORD bpp) { printf("DirectDraw::SetDisplayMode(This=%p, width=%d, height=%d, bpp=%d)\n", This, (unsigned int)width, (unsigned int)height, (unsigned int)bpp); This->mode.dmSize = sizeof(DEVMODE); This->mode.dmDriverExtra = 0; if(EnumDisplaySettings(NULL, ENUM_CURRENT_SETTINGS, &This->mode) == FALSE) { /* not expected */ return DDERR_UNSUPPORTED; } This->width = width; This->height = height; This->bpp = bpp; ddraw->cursor.x = width / 2; ddraw->cursor.y = height / 2; if(This->fullscreen) { This->render.width = This->mode.dmPelsWidth; This->render.height = This->mode.dmPelsHeight; } if(This->render.width < This->width) { This->render.width = This->width; } if(This->render.height < This->height) { This->render.height = This->height; } This->render.run = TRUE; if (This->renderer == render_dummy_main) { if(This->render.thread == NULL) { This->render.thread = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE)This->renderer, NULL, 0, NULL); //SetThreadPriority(This->render.thread, THREAD_PRIORITY_BELOW_NORMAL); } return DD_OK; } mouse_unlock(); const HANDLE hbicon = LoadImage(GetModuleHandle(0), MAKEINTRESOURCE(IDR_MYMENU), IMAGE_ICON, GetSystemMetrics(SM_CXICON), GetSystemMetrics(SM_CYICON), 0); if (hbicon) SendMessage(This->hWnd, WM_SETICON, ICON_BIG, (LPARAM)hbicon); const HANDLE hsicon = LoadImage(GetModuleHandle(0), MAKEINTRESOURCE(IDR_MYMENU), IMAGE_ICON, GetSystemMetrics(SM_CXSMICON), GetSystemMetrics(SM_CYSMICON), 0); if (hsicon) SendMessage(This->hWnd, WM_SETICON, ICON_SMALL, (LPARAM)hsicon); memset(&This->render.mode, 0, sizeof(DEVMODE)); This->render.mode.dmSize = sizeof(DEVMODE); This->render.mode.dmFields = DM_PELSWIDTH|DM_PELSHEIGHT; This->render.mode.dmPelsWidth = This->render.width; This->render.mode.dmPelsHeight = This->render.height; if(This->render.bpp) { This->render.mode.dmFields |= DM_BITSPERPEL; This->render.mode.dmBitsPerPel = This->render.bpp; } if(!This->windowed) { // Making sure the chosen resolution is valid if(!This->devmode) { int oldWidth = This->render.width; int oldHeight = This->render.height; if (ChangeDisplaySettings(&This->render.mode, CDS_TEST) != DISP_CHANGE_SUCCESSFUL) { // fail... compare resolutions if (This->render.width > This->mode.dmPelsWidth || This->render.height > This->mode.dmPelsHeight) { // chosen game resolution higher than current resolution, use window mode for this case This->windowed = TRUE; } else { // Try 2x scaling This->render.width *= 2; This->render.height *= 2; This->render.mode.dmPelsWidth = This->render.width; This->render.mode.dmPelsHeight = This->render.height; if (ChangeDisplaySettings(&This->render.mode, CDS_TEST) != DISP_CHANGE_SUCCESSFUL) { // try current display settings This->render.width = This->mode.dmPelsWidth; This->render.height = This->mode.dmPelsHeight; This->render.mode.dmPelsWidth = This->render.width; This->render.mode.dmPelsHeight = This->render.height; if (ChangeDisplaySettings(&This->render.mode, CDS_TEST) != DISP_CHANGE_SUCCESSFUL) { // everything failed, use window mode instead This->render.width = oldWidth; This->render.height = oldHeight; This->render.mode.dmPelsWidth = This->render.width; This->render.mode.dmPelsHeight = This->render.height; This->windowed = TRUE; } else This->maintas = TRUE; } } } } } This->render.viewport.width = This->render.width; This->render.viewport.height = This->render.height; This->render.viewport.x = 0; This->render.viewport.y = 0; if (This->boxing) { This->render.viewport.width = This->width; This->render.viewport.height = This->height; int i; for (i = 20; i-- > 1;) { if (This->width * i <= This->render.width && This->height * i <= This->render.height) { This->render.viewport.width *= i; This->render.viewport.height *= i; break; } } This->render.viewport.y = This->render.height / 2 - This->render.viewport.height / 2; This->render.viewport.x = This->render.width / 2 - This->render.viewport.width / 2; } else if (This->maintas) { This->render.viewport.width = This->render.width; This->render.viewport.height = ((float)This->height / This->width) * This->render.viewport.width; if (This->render.viewport.height > This->render.height) { This->render.viewport.width = ((float)This->render.viewport.width / This->render.viewport.height) * This->render.height; This->render.viewport.height = This->render.height; } This->render.viewport.y = This->render.height / 2 - This->render.viewport.height / 2; This->render.viewport.x = This->render.width / 2 - This->render.viewport.width / 2; } if(This->windowed) { if(!This->windowed_init) { if (!This->border) { SetWindowLong(This->hWnd, GWL_STYLE, GetWindowLong(This->hWnd, GWL_STYLE) & ~(WS_CAPTION | WS_THICKFRAME | WS_MINIMIZE | WS_MAXIMIZE | WS_SYSMENU)); } else { SetWindowLong(This->hWnd, GWL_STYLE, GetWindowLong(This->hWnd, GWL_STYLE) | WS_CAPTION | WS_BORDER | WS_SYSMENU | WS_MINIMIZEBOX | WS_MAXIMIZEBOX); } /* center the window with correct dimensions */ int x = (WindowPosX != -1) ? WindowPosX : (This->mode.dmPelsWidth / 2) - (This->render.width / 2); int y = (WindowPosY != -1) ? WindowPosY : (This->mode.dmPelsHeight / 2) - (This->render.height / 2); RECT dst = { x, y, This->render.width+x, This->render.height+y }; AdjustWindowRect(&dst, GetWindowLong(This->hWnd, GWL_STYLE), FALSE); SetWindowPos(This->hWnd, HWND_NOTOPMOST, dst.left, dst.top, (dst.right - dst.left), (dst.bottom - dst.top), SWP_SHOWWINDOW); This->windowed_init = TRUE; } } else { SetWindowPos(This->hWnd, HWND_TOPMOST, 0, 0, This->render.width, This->render.height, SWP_SHOWWINDOW); if(!This->devmode && ChangeDisplaySettings(&This->render.mode, CDS_FULLSCREEN) != DISP_CHANGE_SUCCESSFUL) { This->render.run = FALSE; return DDERR_INVALIDMODE; } mouse_lock(); } if(This->render.viewport.x != 0 || This->render.viewport.y != 0) { RedrawWindow(This->hWnd, NULL, NULL, RDW_ERASE | RDW_INVALIDATE); } if(This->render.thread == NULL) { This->render.thread = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE)This->renderer, NULL, 0, NULL); //SetThreadPriority(This->render.thread, THREAD_PRIORITY_BELOW_NORMAL); } return DD_OK; } /* minimal window proc for dummy renderer as everything is emulated */ LRESULT CALLBACK dummy_WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam) { switch(uMsg) { /* if the plugin window changes */ case WM_USER: ddraw->hWnd = (HWND)lParam; ddraw->render.hDC = GetDC(ddraw->hWnd); case WM_ACTIVATEAPP: if (wParam == TRUE) { break; } case WM_SIZE: case WM_NCACTIVATE: return DefWindowProc(hWnd, uMsg, wParam, lParam); case WM_MOUSEMOVE: case WM_NCMOUSEMOVE: ddraw->cursor.x = GET_X_LPARAM(lParam); ddraw->cursor.y = GET_Y_LPARAM(lParam); break; } if (ddraw->WndProc) { return ddraw->WndProc(hWnd, uMsg, wParam, lParam); } return DefWindowProc(hWnd, uMsg, wParam, lParam); } void ToggleFullscreen() { if (ddraw->windowed) { mouse_unlock(); if(ChangeDisplaySettings(&ddraw->render.mode, CDS_FULLSCREEN) == DISP_CHANGE_SUCCESSFUL) { ddraw->windowed = FALSE; SetWindowLong(ddraw->hWnd, GWL_STYLE, GetWindowLong(ddraw->hWnd, GWL_STYLE) & ~(WS_CAPTION | WS_THICKFRAME | WS_MINIMIZE | WS_MAXIMIZE | WS_SYSMENU)); SetWindowPos(ddraw->hWnd, HWND_TOPMOST, 0, 0, ddraw->render.width, ddraw->render.height, SWP_SHOWWINDOW); } mouse_lock(); } else { mouse_unlock(); if(ChangeDisplaySettings(&ddraw->mode, 0) == DISP_CHANGE_SUCCESSFUL) { if (!ddraw->border) { SetWindowLong(ddraw->hWnd, GWL_STYLE, GetWindowLong(ddraw->hWnd, GWL_STYLE) & ~(WS_CAPTION | WS_THICKFRAME | WS_MINIMIZE | WS_MAXIMIZE | WS_SYSMENU)); } else { SetWindowLong(ddraw->hWnd, GWL_STYLE, GetWindowLong(ddraw->hWnd, GWL_STYLE) | WS_CAPTION | WS_BORDER | WS_SYSMENU | WS_MINIMIZEBOX | WS_MAXIMIZEBOX); } int x = (WindowPosX != -1) ? WindowPosX : (ddraw->mode.dmPelsWidth / 2) - (ddraw->render.width / 2); int y = (WindowPosY != -1) ? WindowPosY : (ddraw->mode.dmPelsHeight / 2) - (ddraw->render.height / 2); RECT dst = { x, y, ddraw->render.width+x, ddraw->render.height+y }; AdjustWindowRect(&dst, GetWindowLong(ddraw->hWnd, GWL_STYLE), FALSE); SetWindowPos(ddraw->hWnd, HWND_NOTOPMOST, dst.left, dst.top, (dst.right - dst.left), (dst.bottom - dst.top), SWP_SHOWWINDOW); ddraw->windowed = TRUE; ddraw->windowed_init = TRUE; } mouse_lock(); } } LRESULT CALLBACK WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam) { RECT rc = { 0, 0, ddraw->render.width, ddraw->render.height }; switch(uMsg) { case WM_SIZE: return DefWindowProc(hWnd, uMsg, wParam, lParam); /* Carmageddon fix */ case WM_MOVE: { if (ddraw->windowed && ddraw->windowed_init) { int x = (int)(short)LOWORD(lParam); int y = (int)(short)HIWORD(lParam); if (x != -32000) WindowPosX = x; // -32000 = Exit/Minimize if (y != -32000) WindowPosY = y; } return DefWindowProc(hWnd, uMsg, wParam, lParam); /* Carmageddon fix */ } /* C&C and RA really don't want to close down */ case WM_SYSCOMMAND: if (wParam == SC_CLOSE) { exit(0); } if (wParam == SC_MAXIMIZE) { ToggleFullscreen(); return 0; } return DefWindowProc(hWnd, uMsg, wParam, lParam); case WM_ACTIVATE: if (wParam == WA_ACTIVE || wParam == WA_CLICKACTIVE) { if (!ddraw->windowed) { ChangeDisplaySettings(&ddraw->render.mode, CDS_FULLSCREEN); } if (wParam == WA_ACTIVE) { mouse_lock(); } } else if (wParam == WA_INACTIVE) { mouse_unlock(); /* minimize our window on defocus when in fullscreen */ if (!ddraw->windowed) { ChangeDisplaySettings(&ddraw->mode, 0); ShowWindow(ddraw->hWnd, SW_MINIMIZE); } } return 0; //workaround for a bug where sometimes a background window steals the focus case WM_WINDOWPOSCHANGING: { if (ddraw->locked) { WINDOWPOS *pos = (WINDOWPOS *)lParam; if (pos->flags == SWP_NOMOVE + SWP_NOSIZE) { mouse_unlock(); if (GetForegroundWindow() == ddraw->hWnd) mouse_lock(); } } break; } case WM_MOUSELEAVE: mouse_unlock(); return 0; case WM_ACTIVATEAPP: /* C&C and RA stop drawing when they receive this with FALSE wParam, disable in windowed mode */ if (ddraw->windowed || ddraw->noactivateapp) { return 0; } break; case WM_AUTORENDERER: { mouse_unlock(); SetWindowPos(ddraw->hWnd, HWND_NOTOPMOST, 0, 0, 0, 0, SWP_NOMOVE | SWP_NOSIZE); SetWindowPos(ddraw->hWnd, HWND_TOPMOST, 0, 0, 0, 0, SWP_NOMOVE | SWP_NOSIZE); //ShowWindow(ddraw->hWnd, SW_MINIMIZE); //ShowWindow(ddraw->hWnd, SW_RESTORE); mouse_lock(); return 0; } case WM_NCLBUTTONDBLCLK: { ToggleFullscreen(); return 0; } case WM_SYSKEYDOWN: { if (wParam == VK_RETURN) { ToggleFullscreen(); return 0; } break; } case WM_KEYDOWN: if(wParam == VK_CONTROL || wParam == VK_TAB) { if(GetAsyncKeyState(VK_CONTROL) & 0x8000 && GetAsyncKeyState(VK_TAB) & 0x8000) { mouse_unlock(); return 0; } } #ifdef HAVE_LIBPNG if(wParam == VK_CONTROL || wParam == ddraw->screenshotKey) { if(GetAsyncKeyState(VK_CONTROL) & 0x8000 && GetAsyncKeyState(ddraw->screenshotKey) & 0x8000) { screenshot(ddraw->primary); return 0; } } #endif break; #ifdef HAVE_LIBPNG case WM_KEYUP: if (wParam == VK_SNAPSHOT) screenshot(ddraw->primary); break; #endif /* button up messages reactivate cursor lock */ case WM_LBUTTONUP: case WM_RBUTTONUP: case WM_MBUTTONUP: if (!ddraw->devmode && !ddraw->locked) { int x = GET_X_LPARAM(lParam); int y = GET_Y_LPARAM(lParam); if (x > ddraw->render.viewport.x + ddraw->render.viewport.width || x < ddraw->render.viewport.x || y > ddraw->render.viewport.y + ddraw->render.viewport.height || y < ddraw->render.viewport.y) { ddraw->cursor.x = ddraw->width / 2; ddraw->cursor.y = ddraw->height / 2; } else { ddraw->cursor.x = (x - ddraw->render.viewport.x) * ((float)ddraw->width / ddraw->render.viewport.width); ddraw->cursor.y = (y - ddraw->render.viewport.y) * ((float)ddraw->height / ddraw->render.viewport.height); } mouse_lock(); return 0; } /* fall through for lParam */ /* down messages are ignored if we have no cursor lock */ case WM_LBUTTONDOWN: case WM_RBUTTONDOWN: case WM_MBUTTONDOWN: case WM_MOUSEMOVE: if (!ddraw->devmode) { if (!ddraw->locked) { return 0; } if(ddraw->adjmouse) { fake_GetCursorPos(NULL); /* update our own cursor */ lParam = MAKELPARAM(ddraw->cursor.x, ddraw->cursor.y); } } if (ddraw->devmode) { mouse_lock(); ddraw->cursor.x = GET_X_LPARAM(lParam); ddraw->cursor.y = GET_Y_LPARAM(lParam); } break; /* make sure we redraw when WM_PAINT is requested */ case WM_PAINT: EnterCriticalSection(&ddraw->cs); ReleaseSemaphore(ddraw->render.sem, 1, NULL); LeaveCriticalSection(&ddraw->cs); break; case WM_ERASEBKGND: EnterCriticalSection(&ddraw->cs); FillRect(ddraw->render.hDC, &rc, (HBRUSH) GetStockObject(BLACK_BRUSH)); ReleaseSemaphore(ddraw->render.sem, 1, NULL); LeaveCriticalSection(&ddraw->cs); break; } return ddraw->WndProc(hWnd, uMsg, wParam, lParam); } HRESULT __stdcall ddraw_SetCooperativeLevel(IDirectDrawImpl *This, HWND hWnd, DWORD dwFlags) { PIXELFORMATDESCRIPTOR pfd; printf("DirectDraw::SetCooperativeLevel(This=%p, hWnd=0x%08X, dwFlags=0x%08X)\n", This, (unsigned int)hWnd, (unsigned int)dwFlags); /* Red Alert for some weird reason does this on Windows XP */ if(hWnd == NULL) { return DDERR_INVALIDPARAMS; } if (This->hWnd == NULL) { This->hWnd = hWnd; } mouse_init(); This->WndProc = (LRESULT(CALLBACK *)(HWND, UINT, WPARAM, LPARAM))GetWindowLong(hWnd, GWL_WNDPROC); if (This->renderer == render_dummy_main) { This->render.hDC = GetDC(This->hWnd); SetWindowLong(hWnd, GWL_WNDPROC, (LONG)dummy_WndProc); ShowWindow(hWnd, SW_HIDE); PostMessage(hWnd, WM_ACTIVATEAPP, TRUE, TRUE); PostMessage(This->hWnd, WM_USER, 0, (LPARAM)hWnd); return DD_OK; } SetWindowLong(This->hWnd, GWL_WNDPROC, (LONG)WndProc); if(!This->render.hDC) { This->render.hDC = GetDC(This->hWnd); memset(&pfd, 0, sizeof(PIXELFORMATDESCRIPTOR)); pfd.nSize = sizeof(PIXELFORMATDESCRIPTOR); pfd.nVersion = 1; pfd.dwFlags = PFD_DRAW_TO_WINDOW | PFD_DOUBLEBUFFER | (This->renderer == render_main ? PFD_SUPPORT_OPENGL : 0); pfd.iPixelType = PFD_TYPE_RGBA; pfd.cColorBits = ddraw->render.bpp ? ddraw->render.bpp : ddraw->mode.dmBitsPerPel; pfd.iLayerType = PFD_MAIN_PLANE; SetPixelFormat( This->render.hDC, ChoosePixelFormat( This->render.hDC, &pfd ), &pfd ); } SetCursor(LoadCursor(NULL, IDC_ARROW)); GetWindowText(This->hWnd, (LPTSTR)&This->title, sizeof(This->title)); ddraw->isredalert = strcmp(This->title, "Red Alert") == 0; ddraw->iscnc1 = strcmp(This->title, "Command & Conquer") == 0; if(This->vhack == 1) { if (!ddraw->isredalert && !ddraw->iscnc1) { This->vhack = 0; } } return DD_OK; } HRESULT __stdcall ddraw_WaitForVerticalBlank(IDirectDrawImpl *This, DWORD a, HANDLE b) { #if _DEBUG_X printf("DirectDraw::WaitForVerticalBlank(This=%p, ...)\n", This); #endif return DD_OK; } HRESULT __stdcall ddraw_QueryInterface(IDirectDrawImpl *This, REFIID riid, void **obj) { printf("DirectDraw::QueryInterface(This=%p, riid=%08X, obj=%p)\n", This, (unsigned int)riid, obj); *obj = This; return S_OK; } ULONG __stdcall ddraw_AddRef(IDirectDrawImpl *This) { printf("DirectDraw::AddRef(This=%p)\n", This); This->Ref++; return This->Ref; } ULONG __stdcall ddraw_Release(IDirectDrawImpl *This) { printf("DirectDraw::Release(This=%p)\n", This); This->Ref--; if(This->Ref == 0) { if (This->hWnd && This->renderer == render_dummy_main) { PostMessage(This->hWnd, WM_USER, 0, 0); } if(This->render.run) { EnterCriticalSection(&This->cs); This->render.run = FALSE; ReleaseSemaphore(ddraw->render.sem, 1, NULL); LeaveCriticalSection(&This->cs); WaitForSingleObject(This->render.thread, INFINITE); This->render.thread = NULL; } if(This->render.hDC) { ReleaseDC(This->hWnd, This->render.hDC); This->render.hDC = NULL; } if(This->render.ev) { CloseHandle(This->render.ev); ddraw->render.ev = NULL; } if(This->real_dll) { FreeLibrary(This->real_dll); } DeleteCriticalSection(&This->cs); /* restore old wndproc, subsequent ddraw creation will otherwise fail */ SetWindowLong(This->hWnd, GWL_WNDPROC, (LONG)This->WndProc); HeapFree(GetProcessHeap(), 0, This); ddraw = NULL; return 0; } return This->Ref; } struct IDirectDrawImplVtbl iface = { /* IUnknown */ ddraw_QueryInterface, ddraw_AddRef, ddraw_Release, /* IDirectDrawImpl */ ddraw_Compact, ddraw_CreateClipper, ddraw_CreatePalette, ddraw_CreateSurface, ddraw_DuplicateSurface, ddraw_EnumDisplayModes, ddraw_EnumSurfaces, ddraw_FlipToGDISurface, ddraw_GetCaps, ddraw_GetDisplayMode, ddraw_GetFourCCCodes, ddraw_GetGDISurface, ddraw_GetMonitorFrequency, ddraw_GetScanLine, ddraw_GetVerticalBlankStatus, ddraw_Initialize, ddraw_RestoreDisplayMode, ddraw_SetCooperativeLevel, ddraw_SetDisplayMode, ddraw_WaitForVerticalBlank }; HRESULT WINAPI DirectDrawEnumerateA(LPDDENUMCALLBACK lpCallback, LPVOID lpContext) { return DD_OK; } int stdout_open = 0; HRESULT WINAPI DirectDrawCreate(GUID FAR* lpGUID, LPDIRECTDRAW FAR* lplpDD, IUnknown FAR* pUnkOuter) { #if _DEBUG if(!stdout_open) { freopen("ra95stdout.txt", "w", stdout); setvbuf(stdout, NULL, _IOLBF, 1024); stdout_open = 1; } #endif printf("DirectDrawCreate(lpGUID=%p, lplpDD=%p, pUnkOuter=%p)\n", lpGUID, lplpDD, pUnkOuter); if(ddraw) { /* FIXME: check the calling module before passing the call! */ return ddraw->DirectDrawCreate(lpGUID, lplpDD, pUnkOuter); /* printf(" returning DDERR_DIRECTDRAWALREADYCREATED\n"); return DDERR_DIRECTDRAWALREADYCREATED; */ } IDirectDrawImpl *This = (IDirectDrawImpl *)HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirectDrawImpl)); This->lpVtbl = &iface; printf(" This = %p\n", This); *lplpDD = (LPDIRECTDRAW)This; This->Ref = 0; ddraw_AddRef(This); ddraw = This; This->real_dll = LoadLibrary("system32\\ddraw.dll"); if(!This->real_dll) { ddraw_Release(This); return DDERR_GENERIC; } This->DirectDrawCreate = (HRESULT (WINAPI *)(GUID FAR*, LPDIRECTDRAW FAR*, IUnknown FAR*))GetProcAddress(This->real_dll, "DirectDrawCreate"); if(!This->DirectDrawCreate) { ddraw_Release(This); return DDERR_GENERIC; } InitializeCriticalSection(&This->cs); This->render.ev = CreateEvent(NULL, TRUE, FALSE, NULL); This->render.sem = CreateSemaphore(NULL, 0, 1, NULL); /* load configuration options from ddraw.ini */ char cwd[MAX_PATH]; char tmp[256]; GetCurrentDirectoryA(sizeof(cwd), cwd); _snprintf(SettingsIniPath, sizeof(SettingsIniPath), "%s\\ddraw.ini", cwd); if(GetFileAttributes(SettingsIniPath) == 0xFFFFFFFF) { FILE *fh = fopen(SettingsIniPath, "w"); fputs( "[ddraw]\n" "; stretch to custom resolution, 0 = defaults to the size game requests\n" "width=0\n" "height=0\n" "; override width/height and always stretch to fullscreen\n" "fullscreen=false\n" "; bits per pixel, possible values: 16, 24 and 32, 0 = auto\n" "bpp=0\n" "windowed=false\n" "; show window borders in windowed mode\n" "border=true\n" "; maintain aspect ratio\n" "maintas=false\n" "; use letter- or windowboxing to make a best fit\n" "boxing=false\n" "; real rendering rate, -1 = screen rate, 0 = unlimited (GDI), 0 = 125 (OpenGL), n = cap\n" "; Note: maxfps+GDI renderer can be used to slow the game speed down, maxfps+OpenGL will not slow it down\n" "maxfps=0\n" "; vertical synchronization, enable if you get tearing (OpenGL only)\n" "vsync=false\n" "; automatic mouse sensitivity scaling\n" "adjmouse=false\n" "; enable C&C video resize hack, auto = auto-detect game, true = forced, false = disabled\n" "vhack=false\n" "; switch between OpenGL (opengl) and software (gdi) renderers, (auto) = try opengl, fallback = gdi\n" "renderer=auto\n" "; force CPU0 affinity, avoids crashes with RA, *might* have a performance impact\n" "singlecpu=true\n" "; Window position, -1 = center to screen\n" "posX=-1\n" "posY=-1\n" "; Screenshot Hotkey, default = CTRL + G\n" "screenshotKey=G\n" "; Fake cursor position for games that use GetCursorPos and expect to be in fullscreen\n" "fakecursorpos=true\n" "; Hide WM_ACTIVATEAPP messages to prevent freezing on alt+tab (Carmageddon)\n" "noactivateapp=false\n" "; developer mode (don't lock the cursor)\n" "devmode=false\n" "; preliminary libretro shader support (e.g. cubic.glsl) https://github.com/libretro/glsl-shaders\n" "shader=\n" , fh); fclose(fh); } GetPrivateProfileStringA("ddraw", "windowed", "FALSE", tmp, sizeof(tmp), SettingsIniPath); if (tolower(tmp[0]) == 'n' || tolower(tmp[0]) == 'f' || tolower(tmp[0]) == 'd' || tmp[0] == '0') { This->windowed = FALSE; } else { This->windowed = TRUE; } GetPrivateProfileStringA("ddraw", "border", "TRUE", tmp, sizeof(tmp), SettingsIniPath); if (tolower(tmp[0]) == 'n' || tolower(tmp[0]) == 'f' || tolower(tmp[0]) == 'd' || tmp[0] == '0') { This->border = FALSE; } else { This->border = TRUE; } GetPrivateProfileStringA("ddraw", "boxing", "FALSE", tmp, sizeof(tmp), SettingsIniPath); if (tolower(tmp[0]) == 'n' || tolower(tmp[0]) == 'f' || tolower(tmp[0]) == 'd' || tmp[0] == '0') { This->boxing = FALSE; } else { This->boxing = TRUE; } GetPrivateProfileStringA("ddraw", "maintas", "FALSE", tmp, sizeof(tmp), SettingsIniPath); if (tolower(tmp[0]) == 'n' || tolower(tmp[0]) == 'f' || tolower(tmp[0]) == 'd' || tmp[0] == '0') { This->maintas = FALSE; } else { This->maintas = TRUE; } GetPrivateProfileStringA("ddraw", "screenshotKey", "G", tmp, sizeof(tmp), SettingsIniPath); ddraw->screenshotKey = toupper(tmp[0]); This->render.maxfps = GetPrivateProfileIntA("ddraw", "maxfps", 0, SettingsIniPath); This->render.width = GetPrivateProfileIntA("ddraw", "width", 0, SettingsIniPath); This->render.height = GetPrivateProfileIntA("ddraw", "height", 0, SettingsIniPath); WindowPosX = GetPrivateProfileIntA("ddraw", "posX", -1, SettingsIniPath); WindowPosY = GetPrivateProfileIntA("ddraw", "posY", -1, SettingsIniPath); GetPrivateProfileStringA("ddraw", "fullscreen", "FALSE", tmp, sizeof(tmp), SettingsIniPath); if (tolower(tmp[0]) == 'n' || tolower(tmp[0]) == 'f' || tolower(tmp[0]) == 'd' || tmp[0] == '0') { This->fullscreen = FALSE; } else { This->fullscreen = TRUE; WindowPosX = -1; WindowPosY = -1; } This->render.bpp = GetPrivateProfileIntA("ddraw", "bpp", 32, SettingsIniPath); if (This->render.bpp != 16 && This->render.bpp != 24 && This->render.bpp != 32) { This->render.bpp = 0; } GetPrivateProfileStringA("ddraw", "adjmouse", "FALSE", tmp, sizeof(tmp), SettingsIniPath); if (tolower(tmp[0]) == 'y' || tolower(tmp[0]) == 't' || tolower(tmp[0]) == 'e' || tmp[0] == '1') { This->adjmouse = TRUE; } else { This->adjmouse = FALSE; } GetPrivateProfileStringA("ddraw", "devmode", "FALSE", tmp, sizeof(tmp), SettingsIniPath); if (tolower(tmp[0]) == 'y' || tolower(tmp[0]) == 't' || tolower(tmp[0]) == 'e' || tmp[0] == '1') { This->devmode = TRUE; } else { This->devmode = FALSE; } GetPrivateProfileStringA("ddraw", "vsync", "FALSE", tmp, sizeof(tmp), SettingsIniPath); if (tolower(tmp[0]) == 'y' || tolower(tmp[0]) == 't' || tolower(tmp[0]) == 'e' || tmp[0] == '1') { This->vsync = TRUE; } else { This->vsync = FALSE; } GetPrivateProfileStringA("ddraw", "fakecursorpos", "TRUE", tmp, sizeof(tmp), SettingsIniPath); if (tolower(tmp[0]) == 'y' || tolower(tmp[0]) == 't' || tolower(tmp[0]) == 'e' || tmp[0] == '1') { This->fakecursorpos = TRUE; } else { This->fakecursorpos = FALSE; } GetPrivateProfileStringA("ddraw", "noactivateapp", "FALSE", tmp, sizeof(tmp), SettingsIniPath); if (tolower(tmp[0]) == 'y' || tolower(tmp[0]) == 't' || tolower(tmp[0]) == 'e' || tmp[0] == '1') { This->noactivateapp = TRUE; } else { This->noactivateapp = FALSE; } GetPrivateProfileStringA("ddraw", "vhack", "false", tmp, sizeof(tmp), SettingsIniPath); if (tolower(tmp[0]) == 'y' || tolower(tmp[0]) == 't' || tolower(tmp[0]) == 'e' || tmp[0] == '1') { This->vhack = 2; } else if(tolower(tmp[0]) == 'a') { This->vhack = 1; } else { This->vhack = 0; } GetPrivateProfileStringA("ddraw", "renderer", "auto", tmp, sizeof(tmp), SettingsIniPath); if(tolower(tmp[0]) == 'd' || tolower(tmp[0]) == 'd') { printf("DirectDrawCreate: Using dummy renderer\n"); This->renderer = render_dummy_main; } else if(tolower(tmp[0]) == 's' || tolower(tmp[0]) == 'g') { printf("DirectDrawCreate: Using software renderer\n"); This->renderer = render_soft_main; } else if (tolower(tmp[0]) == 'a') { printf("DirectDrawCreate: Using automatic renderer\n"); This->renderer = render_main; This->autorenderer = TRUE; } else { printf("DirectDrawCreate: Using OpenGL renderer\n"); This->renderer = render_main; } // to do: read .glslp config file instead of the shader and apply the correct settings GetPrivateProfileStringA("ddraw", "shader", "", This->shader, sizeof(This->shader), SettingsIniPath); GetPrivateProfileStringA("ddraw", "singlecpu", "true", tmp, sizeof(tmp), SettingsIniPath); if (tolower(tmp[0]) == 'y' || tolower(tmp[0]) == 't' || tolower(tmp[0]) == 'e' || tmp[0] == '1') { printf("DirectDrawCreate: Setting CPU0 affinity\n"); SetProcessAffinityMask(GetCurrentProcess(), 1); } /* last minute check for cnc-plugin */ if (GetEnvironmentVariable("DDRAW_WINDOW", tmp, sizeof(tmp)) > 0) { This->hWnd = (HWND)atoi(tmp); This->renderer = render_dummy_main; This->windowed = TRUE; if (GetEnvironmentVariable("DDRAW_WIDTH", tmp, sizeof(tmp)) > 0) { This->render.width = atoi(tmp); } if (GetEnvironmentVariable("DDRAW_HEIGHT", tmp, sizeof(tmp)) > 0) { This->render.height = atoi(tmp); } printf("DirectDrawCreate: Detected cnc-plugin at window %08X in %dx%d\n", (unsigned int)This->hWnd, This->render.width, This->render.height); } return DD_OK; }