//--------------------------------------------------------------------------- #include #pragma hdrstop #include #include #include #include #include "ConfigFormUnit.h" //--------------------------------------------------------------------------- #pragma package(smart_init) #pragma resource "*.dfm" TConfigForm *ConfigForm; bool Initialized; bool IsEnglish; /* Save previous settings so we don't override custom settings */ int Maxfps; int Savesettings; int Hook; int Minfps; //--------------------------------------------------------------------------- __fastcall TConfigForm::TConfigForm(TComponent* Owner) : TForm(Owner) { } void __fastcall TConfigForm::LanguageImgClick(TObject *Sender) { auto *ini = new TIniFile(".\\ddraw.ini"); ini->WriteString("ddraw", "configlang", IsEnglish ? "auto" : "english"); delete ini; ShellExecute( NULL, L"open", Application->ExeName.w_str(), NULL, NULL, SW_SHOWNORMAL); Application->Terminate(); } void TConfigForm::ApplyTranslation(TIniFile *ini) { auto lang = LowerCase(ini->ReadString("ddraw", "configlang", "auto")); int priID = SysLocale.PriLangID; if (lang == "chinese" || (lang == "auto" && priID == LANG_CHINESE)) { LanguageImg->Visible = true; /* -Chinese Simplified- made by universal963 @ github */ ConfigForm->Caption = L"cnc-ddraw 配置"; DisplayBtn->Caption = L"显示设置"; AdvancedBtn->Caption = L"高级设置"; CompatibilityBtn->Caption = L"兼容性设置"; PresentationLbl->Caption = L"显示方式"; MaintasLbl->Caption = L"保持纵横比"; VsyncLbl->Caption = L"打开垂直同步"; AdjmouseLbl->Caption = L"调整鼠标灵敏度"; DevmodeLbl->Caption = L"锁定光标到窗口/屏幕"; RendererLbl->Caption = L"渲染器"; BorderLbl->Caption = L"在窗口模式下显示窗口边框"; SavesettingsLbl->Caption = L"记住窗口位置和大小"; ShaderLbl->Caption = L"OpenGL着色器"; MaxfpsLbl->Caption = L"限制帧率"; BoxingLbl->Caption = L"打开窗盒显示/整数缩放"; MaxgameticksLbl->Caption = L"限制游戏速率"; NoactivateappLbl->Caption = L"修复损坏的Alt+Tab功能"; HookLbl->Caption = L"修复损坏的窗口模式或拉伸"; MinfpsLbl->Caption = L"强制高FPS / 修复使用Freesync/G-Sync的卡顿问题"; FixpitchLbl->Caption = L"修复倾斜撕裂显示的问题"; NonexclusiveLbl->Caption = L"修复不显示的视频/UI元素"; RendererCbx->Items->Clear(); RendererCbx->AddItem(L"自动", NULL); RendererCbx->AddItem(L"Direct3D 9", NULL); RendererCbx->AddItem(L"OpenGL", NULL); RendererCbx->AddItem(L"GDI", NULL); PresentationCbx->Items->Clear(); PresentationCbx->AddItem(L"全屏", NULL); PresentationCbx->AddItem(L"拉伸至全屏", NULL); PresentationCbx->AddItem(L"无边框", NULL); PresentationCbx->AddItem(L"窗口化", NULL); MaxgameticksCbx->Items->Clear(); MaxgameticksCbx->AddItem(L"无限制", NULL); MaxgameticksCbx->AddItem(L"与显示器刷新率同步", NULL); MaxgameticksCbx->AddItem(L"模拟60hz刷新率显示器", NULL); MaxgameticksCbx->AddItem(L"1000tick每秒", NULL); MaxgameticksCbx->AddItem(L"500tick每秒", NULL); MaxgameticksCbx->AddItem(L"60tick每秒", NULL); MaxgameticksCbx->AddItem(L"30tick每秒", NULL); MaxgameticksCbx->AddItem(L"25tick每秒", NULL); MaxgameticksCbx->AddItem(L"15tick每秒", NULL); } else if (lang == "spanish" || (lang == "auto" && priID == LANG_SPANISH)) { LanguageImg->Visible = true; /* -Spanish- made by c-sanchez @ github */ ConfigForm->Caption = L"Ajustes de cnc-ddraw"; DisplayBtn->Caption = L"Ajustes de pantalla"; AdvancedBtn->Caption = L"Ajustes avanzados"; CompatibilityBtn->Caption = L"Ajustes de compatibilidad"; PresentationLbl->Caption = L"Presentación"; MaintasLbl->Caption = L"Mantener la relación de aspecto"; VsyncLbl->Caption = L"Activar VSync"; AdjmouseLbl->Caption = L"Ajustar sensibilidad de ratón"; DevmodeLbl->Caption = L"Bloquear cursor a la ventana / pantalla"; RendererLbl->Caption = L"Renderizador"; BorderLbl->Caption = L"Mostrar bordes en modo ventana"; SavesettingsLbl->Caption = L"Recordar posición y tamaño de ventana"; ShaderLbl->Caption = L"Sombreador OpenGL"; MaxfpsLbl->Caption = L"Limitar velocidad de fotogramas"; BoxingLbl->Caption = L"Activar encajado de ventanas / escalado de enteros"; MaxgameticksLbl->Caption = L"Limitar velocidad de juego"; NoactivateappLbl->Caption = L"Corregir Alt+Tab roto"; HookLbl->Caption = L"Corregir modo ventana o ampliación de escala"; MinfpsLbl->Caption = L"Forzar un alto FPS / Corregir retrasos en Freesync/G-Sync"; FixpitchLbl->Caption = L"Corregir problemas de visualización de dibujos en diagonal"; NonexclusiveLbl->Caption = L"Corregir vídeos / elementos de interfaz invisibles"; RendererCbx->Items->Clear(); RendererCbx->AddItem(L"Automático", NULL); RendererCbx->AddItem(L"Direct3D 9", NULL); RendererCbx->AddItem(L"OpenGL", NULL); RendererCbx->AddItem(L"GDI", NULL); PresentationCbx->Items->Clear(); PresentationCbx->AddItem(L"Pantalla completa", NULL); PresentationCbx->AddItem(L"Pantalla completa ampliada", NULL); PresentationCbx->AddItem(L"Sin bordes", NULL); PresentationCbx->AddItem(L"Ventana", NULL); MaxgameticksCbx->Items->Clear(); MaxgameticksCbx->AddItem(L"Sin límite", NULL); MaxgameticksCbx->AddItem(L"Sincronizar con tasa de refresco de monitor", NULL); MaxgameticksCbx->AddItem(L"Emular monitor con tasa de refresco de 60hz", NULL); MaxgameticksCbx->AddItem(L"1000 tics por segundo", NULL); MaxgameticksCbx->AddItem(L"500 tics por segundo", NULL); MaxgameticksCbx->AddItem(L"60 tics por segundo", NULL); MaxgameticksCbx->AddItem(L"30 tics por segundo", NULL); MaxgameticksCbx->AddItem(L"25 tics por segundo", NULL); MaxgameticksCbx->AddItem(L"15 tics por segundo", NULL); } else if (lang == "german" || (lang == "auto" && priID == LANG_GERMAN)) { LanguageImg->Visible = true; /* -German- made by helgo1506 @ github */ ConfigForm->Caption = L"cnc-ddraw Konfiguration"; DisplayBtn->Caption = L"Anzeigeeinstellungen"; AdvancedBtn->Caption = L"Erweiterte Einstellungen"; CompatibilityBtn->Caption = L"Kompatibilitätseinstellungen"; PresentationLbl->Caption = L"Presentation"; MaintasLbl->Caption = L"Erhalte Seitenverhältnis"; VsyncLbl->Caption = L"VSync aktiveren"; AdjmouseLbl->Caption = L"Mausempfindlichkeit anpassen"; DevmodeLbl->Caption = L"Sperre Cursor zu Fenster / Bildschirm"; //Not 100% sure, if not a better translation exists RendererLbl->Caption = L"Renderer"; BorderLbl->Caption = L"Zeige Fensterränder in Fenstermodus"; SavesettingsLbl->Caption = L"Fensterposition und Größe merken"; ShaderLbl->Caption = L"OpenGL shader"; MaxfpsLbl->Caption = L"Limitiere Aktualisierungsrate"; BoxingLbl->Caption = L"Fensterboxing / Integer Skalierung aktivieren"; //Not 100% sure if "windowboxing" can be translated better. MaxgameticksLbl->Caption = L"Spielgeschwindigkeit limitieren"; NoactivateappLbl->Caption = L"Fehlerhaftes Alt+Tab reparieren"; //The first word can be ignored if its to long (eng word "Fix" HookLbl->Caption = L"Fehlerhafter Fenstermodus oder Hochskalierung reparieren"; //The first word can be ignored if its to long (eng word "Fix") MinfpsLbl->Caption = L"Erzwinge Hohe FPS / Repariere Stottern bei Freesync/G-Sync"; FixpitchLbl->Caption = L"Diagonal dargestellte Zeichnungsfehler reparieren"; NonexclusiveLbl->Caption = L"Unsichtbare Videos / UI Elemente reparieren"; RendererCbx->Items->Clear(); RendererCbx->AddItem(L"Automatisch", NULL); RendererCbx->AddItem(L"Direct3D 9", NULL); RendererCbx->AddItem(L"OpenGL", NULL); RendererCbx->AddItem(L"GDI", NULL); PresentationCbx->Items->Clear(); PresentationCbx->AddItem(L"Vollbild", NULL); PresentationCbx->AddItem(L"Hochskaliertes Vollbild", NULL); PresentationCbx->AddItem(L"Ränderfreies Fenster", NULL); PresentationCbx->AddItem(L"Fenster", NULL); MaxgameticksCbx->Items->Clear(); MaxgameticksCbx->AddItem(L"Unlimitiert", NULL); MaxgameticksCbx->AddItem(L"Sync mit Bildschirmaktualisierungsrate", NULL); MaxgameticksCbx->AddItem(L"Emuliere 60hz Bildschirmaktualisierungsrate", NULL); MaxgameticksCbx->AddItem(L"1000 Ticks pro Sekunde", NULL); MaxgameticksCbx->AddItem(L"500 Ticks pro Sekunde", NULL); MaxgameticksCbx->AddItem(L"60 Ticks pro Sekunde", NULL); MaxgameticksCbx->AddItem(L"30 Ticks pro Sekunde", NULL); MaxgameticksCbx->AddItem(L"25 Ticks pro Sekunde", NULL); MaxgameticksCbx->AddItem(L"15 Ticks pro Sekunde", NULL); } else if (lang == "russian" || (lang == "auto" && priID == LANG_RUSSIAN)) { LanguageImg->Visible = true; ClientWidth *= 1.13; DisplayPnl->Width *= 1.184; AdvancedPnl->Width *= 1.184; CompatibilityPnl->Width *= 1.184; /* -Russian- made by shikulja @ github */ ConfigForm->Caption = L"Настройки cnc-ddraw"; DisplayBtn->Caption = L"Настройки отображения"; AdvancedBtn->Caption = L"Расширенные настройки"; CompatibilityBtn->Caption = L"Настройки совместимости"; PresentationLbl->Caption = L"Отображение"; MaintasLbl->Caption = L"Сохранять соотношение сторон"; VsyncLbl->Caption = L"Включить VSync"; AdjmouseLbl->Caption = L"Регулировка чувствительности мыши"; DevmodeLbl->Caption = L"Зафиксировать курсор на окне / экране"; RendererLbl->Caption = L"Рендер"; BorderLbl->Caption = L"Отображение границ окна в оконном режиме"; SavesettingsLbl->Caption = L"Запомнить положение и размер окна"; ShaderLbl->Caption = L"Шейдер OpenGL"; MaxfpsLbl->Caption = L"Ограничить частоту кадров"; BoxingLbl->Caption = L"Включить windowboxing / целочисленное масштабирование"; MaxgameticksLbl->Caption = L"Ограничить скорость игры"; NoactivateappLbl->Caption = L"Исправить сломанный Alt+Tab"; HookLbl->Caption = L"Исправить сломанный оконный режим или масштабированние"; MinfpsLbl->Caption = L"Принудительно высокий FPS / Исправить заикание при Freesync/G-Sync"; FixpitchLbl->Caption = L"Исправить проблемы с отображением отрисовки по диагонали"; NonexclusiveLbl->Caption = L"Исправить невидимые видео / элементы пользовательского интерфейса"; RendererCbx->Items->Clear(); RendererCbx->AddItem(L"Автоматический", NULL); RendererCbx->AddItem(L"Direct3D 9", NULL); RendererCbx->AddItem(L"OpenGL", NULL); RendererCbx->AddItem(L"GDI", NULL); PresentationCbx->Items->Clear(); PresentationCbx->AddItem(L"Полноэкранный", NULL); PresentationCbx->AddItem(L"Полноэкранный масштабированный", NULL); PresentationCbx->AddItem(L"Без границ", NULL); PresentationCbx->AddItem(L"Оконный", NULL); MaxgameticksCbx->Items->Clear(); MaxgameticksCbx->AddItem(L"Без ограничений", NULL); MaxgameticksCbx->AddItem(L"Синхронизация с частотой обновления монитора", NULL); MaxgameticksCbx->AddItem(L"Эмуляция частоты обновления монитора 60 Гц", NULL); MaxgameticksCbx->AddItem(L"1000 тиков в секунду", NULL); MaxgameticksCbx->AddItem(L"500 тиков в секунду", NULL); MaxgameticksCbx->AddItem(L"60 тиков в секунду", NULL); MaxgameticksCbx->AddItem(L"30 тиков в секунду", NULL); MaxgameticksCbx->AddItem(L"25 тиков в секунду", NULL); MaxgameticksCbx->AddItem(L"15 тиков в секунду", NULL); } else if (lang == "hungarian" || (lang == "auto" && priID == LANG_HUNGARIAN)) { LanguageImg->Visible = true; /* -Hungarian - made by cyberdyne-sys @ github */ ConfigForm->Caption = L"cnc-ddraw Beállító"; DisplayBtn->Caption = L"Képbeállítások"; AdvancedBtn->Caption = L"Haladó Beállítások"; CompatibilityBtn->Caption = L"Kompatibilitás Beállítások"; PresentationLbl->Caption = L"Bemutató"; MaintasLbl->Caption = L"Képarány megtartása"; VsyncLbl->Caption = L"VSync bekapcsolása"; AdjmouseLbl->Caption = L"Egérérzékenység beállítás"; DevmodeLbl->Caption = L"Kurzor bezárása az ablakba / képbe"; RendererLbl->Caption = L"Renderelő"; BorderLbl->Caption = L"Szegélyek megjelenítése ablakos módban"; SavesettingsLbl->Caption = L"Ablakhelyzet és méret megjegyzése"; ShaderLbl->Caption = L"OpenGL árnyaló"; MaxfpsLbl->Caption = L"Képkockaszám korlátozás"; BoxingLbl->Caption = L"Ablakos mód / felskálázás bekapcsolása"; MaxgameticksLbl->Caption = L"Játéksebesség korlátozás"; NoactivateappLbl->Caption = L"Alt+Tab hiba kiküszöbölése"; HookLbl->Caption = L"Hibás ablakos mód, vagy felskálázás javítása"; MinfpsLbl->Caption = L"Magas FPS kényszerítés / Akadozásjavítás Freesync/G-Sync esetén"; FixpitchLbl->Caption = L"Átlós rajzolási gondok kiküszöbölése"; NonexclusiveLbl->Caption = L"Láthatatlan videók / kezelőfelületi elemek javítása"; RendererCbx->Items->Clear(); RendererCbx->AddItem(L"Automatikus", NULL); RendererCbx->AddItem(L"Direct3D 9", NULL); RendererCbx->AddItem(L"OpenGL", NULL); RendererCbx->AddItem(L"GDI", NULL); PresentationCbx->Items->Clear(); PresentationCbx->AddItem(L"Teljes képernyő", NULL); PresentationCbx->AddItem(L"Teljes képernyő felskálázva", NULL); PresentationCbx->AddItem(L"Keret nélkül", NULL); PresentationCbx->AddItem(L"Ablakban", NULL); MaxgameticksCbx->Items->Clear(); MaxgameticksCbx->AddItem(L"Korlátlan", NULL); MaxgameticksCbx->AddItem(L"Hangolás a kijelző képfrissítéséhez", NULL); MaxgameticksCbx->AddItem(L"60hz képfrissítésű kijelző emulálása", NULL); MaxgameticksCbx->AddItem(L"1000 tick másodpercenként", NULL); MaxgameticksCbx->AddItem(L"500 tick másodpercenként", NULL); MaxgameticksCbx->AddItem(L"60 tick másodpercenként", NULL); MaxgameticksCbx->AddItem(L"30 tick másodpercenként", NULL); MaxgameticksCbx->AddItem(L"25 tick másodpercenként", NULL); MaxgameticksCbx->AddItem(L"15 tick másodpercenként", NULL); } else if (lang == "french" || (lang == "auto" && priID == LANG_FRENCH)) { LanguageImg->Visible = true; /* -French - made by Toshiba-3 @ github */ ConfigForm->Caption = L"Configuration cnc-ddraw"; DisplayBtn->Caption = L"Paramètres d'Affichage"; AdvancedBtn->Caption = L"Paramètres Avancés"; CompatibilityBtn->Caption = L"Paramètres de Compatibilité"; PresentationLbl->Caption = L"Présentation"; MaintasLbl->Caption = L"Conserver les proportions de l'image"; VsyncLbl->Caption = L"Activer la synchro verticale (VSync)"; AdjmouseLbl->Caption = L"Ajuster la sensibilité souris"; DevmodeLbl->Caption = L"Capturer le curseur dans la fenêtre / l'écran"; RendererLbl->Caption = L"Moteur de rendu"; BorderLbl->Caption = L"Afficher les bordures en mode fenêtré"; SavesettingsLbl->Caption = L"Retenir position/dimensions de la fenêtre"; ShaderLbl->Caption = L"Shader OpenGL"; MaxfpsLbl->Caption = L"Limiter les images par seconde (FPS)"; BoxingLbl->Caption = L"Activer windowboxing / mise à l'échelle par nombres entiers"; MaxgameticksLbl->Caption = L"Limiter la vitesse du jeu"; NoactivateappLbl->Caption = L"Corriger Alt+Tab défaillant"; HookLbl->Caption = L"Corriger mode fenêtré ou mise à l'échelle défaillant"; MinfpsLbl->Caption = L"Forcer FPS élevé / Corriger saccades en Freesync/G-Sync"; FixpitchLbl->Caption = L"Corriger défauts d'affichage diagonaux"; NonexclusiveLbl->Caption = L"Corriger vidéos et éléments d'interface invisibles"; RendererCbx->Items->Clear(); RendererCbx->AddItem(L"Automatique", NULL); RendererCbx->AddItem(L"Direct3D 9", NULL); RendererCbx->AddItem(L"OpenGL", NULL); RendererCbx->AddItem(L"GDI", NULL); PresentationCbx->Items->Clear(); PresentationCbx->AddItem(L"Plein Écran", NULL); PresentationCbx->AddItem(L"Plein Écran Mis à l'Échelle", NULL); PresentationCbx->AddItem(L"Sans Bordure", NULL); PresentationCbx->AddItem(L"Fenêtré", NULL); MaxgameticksCbx->Items->Clear(); MaxgameticksCbx->AddItem(L"Pas de limite", NULL); MaxgameticksCbx->AddItem(L"Sync avec la fréquence de l'écran", NULL); MaxgameticksCbx->AddItem(L"Émuler un écran à 60Hz", NULL); MaxgameticksCbx->AddItem(L"1000 tics par seconde", NULL); MaxgameticksCbx->AddItem(L"500 tics par seconde", NULL); MaxgameticksCbx->AddItem(L"60 tics par seconde", NULL); MaxgameticksCbx->AddItem(L"30 tics par seconde", NULL); MaxgameticksCbx->AddItem(L"25 tics par seconde", NULL); MaxgameticksCbx->AddItem(L"15 tics par seconde", NULL); } else { IsEnglish = true; try { if (priID == LANG_CHINESE) { TPngImage *png = new TPngImage(); png->LoadFromResourceName((int)HInstance, "PngImage_CN"); LanguageImg->Picture->Graphic = png; LanguageImg->Visible = true; } else if (priID == LANG_SPANISH) { TPngImage *png = new TPngImage(); png->LoadFromResourceName((int)HInstance, "PngImage_ES"); LanguageImg->Picture->Graphic = png; LanguageImg->Visible = true; } else if (priID == LANG_GERMAN) { TPngImage *png = new TPngImage(); png->LoadFromResourceName((int)HInstance, "PngImage_DE"); LanguageImg->Picture->Graphic = png; LanguageImg->Visible = true; } else if (priID == LANG_RUSSIAN) { TPngImage *png = new TPngImage(); png->LoadFromResourceName((int)HInstance, "PngImage_RU"); LanguageImg->Picture->Graphic = png; LanguageImg->Visible = true; } else if (priID == LANG_HUNGARIAN) { TPngImage *png = new TPngImage(); png->LoadFromResourceName((int)HInstance, "PngImage_HU"); LanguageImg->Picture->Graphic = png; LanguageImg->Visible = true; } else if (priID == LANG_FRENCH) { TPngImage *png = new TPngImage(); png->LoadFromResourceName((int)HInstance, "PngImage_FR"); LanguageImg->Picture->Graphic = png; LanguageImg->Visible = true; } } catch (...) { } /* ConfigForm->Caption = L"cnc-ddraw config"; DisplayBtn->Caption = L"Display Settings"; AdvancedBtn->Caption = L"Advanced Settings"; CompatibilityBtn->Caption = L"Compatibility Settings"; PresentationLbl->Caption = L"Presentation"; MaintasLbl->Caption = L"Maintain aspect ratio"; VsyncLbl->Caption = L"Enable VSync"; AdjmouseLbl->Caption = L"Adjust mouse sensitivity"; DevmodeLbl->Caption = L"Lock cursor to window / screen"; RendererLbl->Caption = L"Renderer"; BorderLbl->Caption = L"Show window borders in windowed mode"; SavesettingsLbl->Caption = L"Remember window position and size"; ShaderLbl->Caption = L"OpenGL shader"; MaxfpsLbl->Caption = L"Limit frame rate"; BoxingLbl->Caption = L"Enable windowboxing / integer scaling"; MaxgameticksLbl->Caption = L"Limit game speed"; NoactivateappLbl->Caption = L"Fix broken Alt+Tab"; HookLbl->Caption = L"Fix broken windowed mode or upscaling"; MinfpsLbl->Caption = L"Force high FPS / Fix stuttering on Freesync/G-Sync"; FixpitchLbl->Caption = L"Fix diagonally displayed drawing issues"; NonexclusiveLbl->Caption = L"Fix invisible videos / UI elements"; RendererCbx->Items->Clear(); RendererCbx->AddItem(L"Automatic", NULL); RendererCbx->AddItem(L"Direct3D 9", NULL); RendererCbx->AddItem(L"OpenGL", NULL); RendererCbx->AddItem(L"GDI", NULL); PresentationCbx->Items->Clear(); PresentationCbx->AddItem(L"Fullscreen", NULL); PresentationCbx->AddItem(L"Fullscreen Upscaled", NULL); PresentationCbx->AddItem(L"Borderless", NULL); PresentationCbx->AddItem(L"Windowed", NULL); MaxgameticksCbx->Items->Clear(); MaxgameticksCbx->AddItem(L"No limit", NULL); MaxgameticksCbx->AddItem(L"Sync with monitor refresh rate", NULL); MaxgameticksCbx->AddItem(L"Emulate 60hz refresh rate monitor", NULL); MaxgameticksCbx->AddItem(L"1000 ticks per second", NULL); MaxgameticksCbx->AddItem(L"500 ticks per second", NULL); MaxgameticksCbx->AddItem(L"60 ticks per second", NULL); MaxgameticksCbx->AddItem(L"30 ticks per second", NULL); MaxgameticksCbx->AddItem(L"25 ticks per second", NULL); MaxgameticksCbx->AddItem(L"15 ticks per second", NULL); */ } } void __fastcall TConfigForm::DisplayBtnClick(TObject *Sender) { DisplayPnl->Visible = true; AdvancedPnl->Visible = false; CompatibilityPnl->Visible = false; } void __fastcall TConfigForm::AdvancedBtnClick(TObject *Sender) { AdvancedPnl->Visible = true; DisplayPnl->Visible = false; CompatibilityPnl->Visible = false; } void __fastcall TConfigForm::CompatibilityBtnClick(TObject *Sender) { CompatibilityPnl->Visible = true; AdvancedPnl->Visible = false; DisplayPnl->Visible = false; } void __fastcall TConfigForm::FormCreate(TObject *Sender) { auto *ini = new TIniFile(".\\ddraw.ini"); ApplyTranslation(ini); /* Display Settings */ bool windowed = GetBool(ini, "windowed", false); bool fullscreen = GetBool(ini, "fullscreen", false); if (windowed && fullscreen) { PresentationCbx->ItemIndex = 2; } else if (windowed) { PresentationCbx->ItemIndex = 3; } else if (fullscreen) { PresentationCbx->ItemIndex = 1; } else { PresentationCbx->ItemIndex = 0; } MaintasChk->State = GetBool(ini, "maintas", false) ? tssOn : tssOff; VsyncChk->State = GetBool(ini, "vsync", false) ? tssOn : tssOff; AdjmouseChk->State = GetBool(ini, "adjmouse", true) ? tssOn : tssOff; DevmodeChk->State = GetBool(ini, "devmode", false) ? tssOff : tssOn; /* Advanced Settings */ auto renderer = LowerCase(ini->ReadString("ddraw", "renderer", "auto")); if (StartsStr("d", renderer)) { RendererCbx->ItemIndex = 1; } else if (StartsStr("o", renderer)) { RendererCbx->ItemIndex = 2; } else if (StartsStr("s", renderer) || StartsStr("g", renderer)) { RendererCbx->ItemIndex = 3; } else { RendererCbx->ItemIndex = 0; } try { TStringDynArray list = TDirectory::GetFiles( "Shaders", "*.glsl", TSearchOption::soAllDirectories); for (int i = 0; i < list.Length; i++) ShaderCbx->AddItem(list[i], NULL); auto shader = ini->ReadString("ddraw", "shader", ""); ShaderCbx->ItemIndex = ShaderCbx->Items->IndexOf(shader); } catch (...) { } Maxfps = ini->ReadInteger("ddraw", "maxfps", -1); MaxfpsChk->State = Maxfps != 0 ? tssOn : tssOff; BoxingChk->State = GetBool(ini, "boxing", false) ? tssOn : tssOff; BorderChk->State = GetBool(ini, "border", true) ? tssOn : tssOff; Savesettings = ini->ReadInteger("ddraw", "savesettings", 1); SavesettingsChk->State = Savesettings != 0 ? tssOn : tssOff; /* Compatibility Settings */ int maxgameticks = ini->ReadInteger("ddraw", "maxgameticks", 0); switch (maxgameticks) { case -1: MaxgameticksCbx->ItemIndex = 0; break; case -2: MaxgameticksCbx->ItemIndex = 1; break; case 0: MaxgameticksCbx->ItemIndex = 2; break; case 1000: MaxgameticksCbx->ItemIndex = 3; break; case 500: MaxgameticksCbx->ItemIndex = 4; break; case 60: MaxgameticksCbx->ItemIndex = 5; break; case 30: MaxgameticksCbx->ItemIndex = 6; break; case 25: MaxgameticksCbx->ItemIndex = 7; break; case 15: MaxgameticksCbx->ItemIndex = 8; break; default: MaxgameticksCbx->AddItem(IntToStr(maxgameticks), NULL); MaxgameticksCbx->ItemIndex = 9; break; } NoactivateappChk->State = GetBool(ini, "noactivateapp", false) ? tssOn : tssOff; Hook = ini->ReadInteger("ddraw", "hook", 4); HookChk->State = Hook == 2 ? tssOn : tssOff; Minfps = ini->ReadInteger("ddraw", "minfps", 0); MinfpsChk->State = Minfps != 0 ? tssOn : tssOff; FixpitchChk->State = GetBool(ini, "fixpitch", false) ? tssOn : tssOff; NonexclusiveChk->State = GetBool(ini, "nonexclusive", false) ? tssOn : tssOff; delete ini; Initialized = true; } void TConfigForm::SaveSettings() { if (!Initialized) return; auto *ini = new TIniFile(".\\ddraw.ini"); /* Display Settings */ switch(PresentationCbx->ItemIndex) { case 0: ini->WriteString("ddraw", "windowed", "false"); ini->WriteString("ddraw", "fullscreen", "false"); break; case 1: ini->WriteString("ddraw", "windowed", "false"); ini->WriteString("ddraw", "fullscreen", "true"); break; case 2: ini->WriteString("ddraw", "windowed", "true"); ini->WriteString("ddraw", "fullscreen", "true"); break; case 3: ini->WriteString("ddraw", "windowed", "true"); ini->WriteString("ddraw", "fullscreen", "false"); break; default: break; } ini->WriteString( "ddraw", "maintas", MaintasChk->State == tssOn ? "true" : "false"); ini->WriteString( "ddraw", "vsync", VsyncChk->State == tssOn ? "true" : "false"); ini->WriteString( "ddraw", "adjmouse", AdjmouseChk->State == tssOn ? "true" : "false"); ini->WriteString( "ddraw", "devmode", DevmodeChk->State == tssOn ? "false" : "true"); /* Advanced Settings */ switch(RendererCbx->ItemIndex) { case 0: ini->WriteString("ddraw", "renderer", "auto"); break; case 1: ini->WriteString("ddraw", "renderer", "direct3d9"); break; case 2: ini->WriteString("ddraw", "renderer", "opengl"); break; case 3: ini->WriteString("ddraw", "renderer", "gdi"); break; default: break; } ini->WriteString("ddraw", "shader", ShaderCbx->Text); int maxfps = Maxfps == 0 ? -1 : Maxfps; ini->WriteInteger( "ddraw", "maxfps", MaxfpsChk->State == tssOn ? maxfps : 0); ini->WriteString( "ddraw", "boxing", BoxingChk->State == tssOn ? "true" : "false"); ini->WriteString( "ddraw", "border", BorderChk->State == tssOn ? "true" : "false"); int savesettings = Savesettings == 0 ? 1 : Savesettings; ini->WriteInteger( "ddraw", "savesettings", SavesettingsChk->State == tssOn ? savesettings : 0); if (Savesettings != 0 && SavesettingsChk->State == tssOff) { ini->WriteInteger("ddraw", "width", 0); ini->WriteInteger("ddraw", "height", 0); ini->WriteInteger("ddraw", "posX", -32000); ini->WriteInteger("ddraw", "posY", -32000); } /* Compatibility Settings */ switch(MaxgameticksCbx->ItemIndex) { case 0: ini->WriteInteger("ddraw", "maxgameticks", -1); break; case 1: ini->WriteInteger("ddraw", "maxgameticks", -2); break; case 2: ini->WriteInteger("ddraw", "maxgameticks", 0); break; case 3: ini->WriteInteger("ddraw", "maxgameticks", 1000); break; case 4: ini->WriteInteger("ddraw", "maxgameticks", 500); break; case 5: ini->WriteInteger("ddraw", "maxgameticks", 60); break; case 6: ini->WriteInteger("ddraw", "maxgameticks", 30); break; case 7: ini->WriteInteger("ddraw", "maxgameticks", 25); break; case 8: ini->WriteInteger("ddraw", "maxgameticks", 15); break; case 9: ini->WriteString("ddraw", "maxgameticks", MaxgameticksCbx->Text); break; default: break; } ini->WriteString( "ddraw", "noactivateapp", NoactivateappChk->State == tssOn ? "true" : "false"); int hook = Hook != 2 ? Hook : 4; ini->WriteInteger( "ddraw", "hook", HookChk->State == tssOn ? 2 : hook); if (HookChk->State == tssOn && Hook != 2) ini->WriteString("ddraw", "renderer", "gdi"); int minfps = Minfps == 0 ? -1 : Minfps; ini->WriteInteger( "ddraw", "minfps", MinfpsChk->State == tssOn ? minfps : 0); ini->WriteString( "ddraw", "fixpitch", FixpitchChk->State == tssOn ? "true" : "false"); ini->WriteString( "ddraw", "nonexclusive", NonexclusiveChk->State == tssOn ? "true" : "false"); delete ini; } bool TConfigForm::GetBool(TIniFile *ini, System::UnicodeString key, bool defValue) { auto s = LowerCase(ini->ReadString("ddraw", key, defValue ? "true" : "false")); return s == "true" || s == "yes" || s == "1"; } void __fastcall TConfigForm::PresentationCbxChange(TObject *Sender) { SaveSettings(); } void __fastcall TConfigForm::MaintasChkClick(TObject *Sender) { SaveSettings(); } void __fastcall TConfigForm::VsyncChkClick(TObject *Sender) { SaveSettings(); } void __fastcall TConfigForm::AdjmouseChkClick(TObject *Sender) { SaveSettings(); } void __fastcall TConfigForm::DevmodeChkClick(TObject *Sender) { SaveSettings(); } void __fastcall TConfigForm::RendererCbxChange(TObject *Sender) { SaveSettings(); } void __fastcall TConfigForm::ShaderCbxChange(TObject *Sender) { RendererCbx->ItemIndex = 2; SaveSettings(); } void __fastcall TConfigForm::MaxfpsChkClick(TObject *Sender) { SaveSettings(); } void __fastcall TConfigForm::BoxingChkClick(TObject *Sender) { SaveSettings(); } void __fastcall TConfigForm::BorderChkClick(TObject *Sender) { SaveSettings(); } void __fastcall TConfigForm::SavesettingsChkClick(TObject *Sender) { SaveSettings(); } void __fastcall TConfigForm::MaxgameticksCbxChange(TObject *Sender) { SaveSettings(); } void __fastcall TConfigForm::NoactivateappChkClick(TObject *Sender) { SaveSettings(); } void __fastcall TConfigForm::HookChkClick(TObject *Sender) { SaveSettings(); } void __fastcall TConfigForm::MinfpsChkClick(TObject *Sender) { SaveSettings(); } void __fastcall TConfigForm::FixpitchChkClick(TObject *Sender) { SaveSettings(); } void __fastcall TConfigForm::NonexclusiveChkClick(TObject *Sender) { SaveSettings(); } void __fastcall TConfigForm::PboxPaint(TObject *Sender) { TPaintBox *pbox = static_cast(Sender); pbox->Canvas->Rectangle(pbox->ClientRect); }