#include "IDirect3D.h" #include "debug.h" HRESULT __stdcall IDirect3D3__QueryInterface(IDirect3D3Impl* This, REFIID riid, void** obj) { TRACE("NOT_IMPLEMENTED -> %s(This=%p, riid=%08X, obj=%p)\n", __FUNCTION__, This, (unsigned int)riid, obj); HRESULT ret = E_FAIL; TRACE("NOT_IMPLEMENTED <- %s\n", __FUNCTION__); return ret; } ULONG __stdcall IDirect3D3__AddRef(IDirect3D3Impl* This) { TRACE("-> %s(This=%p)\n", __FUNCTION__, This); ULONG ret = ++This->ref; TRACE("<- %s(This ref=%u)\n", __FUNCTION__, ret); return ret; } ULONG __stdcall IDirect3D3__Release(IDirect3D3Impl* This) { TRACE("-> %s(This=%p)\n", __FUNCTION__, This); ULONG ret = --This->ref; if (This->ref == 0) { TRACE(" Released (%p)\n", This); HeapFree(GetProcessHeap(), 0, This); } TRACE("<- %s(This ref=%u)\n", __FUNCTION__, ret); return ret; } HRESULT __stdcall IDirect3D3__EnumDevices(IDirect3D3Impl* This, int a, int b) { TRACE("NOT_IMPLEMENTED -> %s(This=%p)\n", __FUNCTION__, This); HRESULT ret = E_FAIL; TRACE("NOT_IMPLEMENTED <- %s\n", __FUNCTION__); return ret; } HRESULT __stdcall IDirect3D3__CreateLight(IDirect3D3Impl* This, int a, int b) { TRACE("NOT_IMPLEMENTED -> %s(This=%p)\n", __FUNCTION__, This); HRESULT ret = E_FAIL; TRACE("NOT_IMPLEMENTED <- %s\n", __FUNCTION__); return ret; } HRESULT __stdcall IDirect3D3__CreateMaterial(IDirect3D3Impl* This, int a, int b) { TRACE("NOT_IMPLEMENTED -> %s(This=%p)\n", __FUNCTION__, This); HRESULT ret = E_FAIL; TRACE("NOT_IMPLEMENTED <- %s\n", __FUNCTION__); return ret; } HRESULT __stdcall IDirect3D3__CreateViewport(IDirect3D3Impl* This, int a, int b) { TRACE("NOT_IMPLEMENTED -> %s(This=%p)\n", __FUNCTION__, This); HRESULT ret = E_FAIL; TRACE("NOT_IMPLEMENTED <- %s\n", __FUNCTION__); return ret; } HRESULT __stdcall IDirect3D3__FindDevice(IDirect3D3Impl* This, int a, int b) { TRACE("NOT_IMPLEMENTED -> %s(This=%p)\n", __FUNCTION__, This); HRESULT ret = E_FAIL; TRACE("NOT_IMPLEMENTED <- %s\n", __FUNCTION__); return ret; } HRESULT __stdcall IDirect3D3__CreateDevice(IDirect3D3Impl* This, int a, int b, int c, int d) { TRACE("NOT_IMPLEMENTED -> %s(This=%p)\n", __FUNCTION__, This); HRESULT ret = E_FAIL; TRACE("NOT_IMPLEMENTED <- %s\n", __FUNCTION__); return ret; } HRESULT __stdcall IDirect3D3__CreateVertexBuffer(IDirect3D3Impl* This, int a, int b, int c, int d) { TRACE("NOT_IMPLEMENTED -> %s(This=%p)\n", __FUNCTION__, This); HRESULT ret = E_FAIL; TRACE("NOT_IMPLEMENTED <- %s\n", __FUNCTION__); return ret; } HRESULT __stdcall IDirect3D3__EnumZBufferFormats(IDirect3D3Impl* This, int a, int b, int c) { TRACE("NOT_IMPLEMENTED -> %s(This=%p)\n", __FUNCTION__, This); HRESULT ret = E_FAIL; TRACE("NOT_IMPLEMENTED <- %s\n", __FUNCTION__); return ret; } HRESULT __stdcall IDirect3D3__EvictManagedTextures(IDirect3D3Impl* This) { TRACE("NOT_IMPLEMENTED -> %s(This=%p)\n", __FUNCTION__, This); HRESULT ret = E_FAIL; TRACE("NOT_IMPLEMENTED <- %s\n", __FUNCTION__); return ret; } struct IDirect3D3ImplVtbl g_d3d3_vtbl = { /* IUnknown */ IDirect3D3__QueryInterface, IDirect3D3__AddRef, IDirect3D3__Release, /* IDirect3D3Impl */ IDirect3D3__EnumDevices, IDirect3D3__CreateLight, IDirect3D3__CreateMaterial, IDirect3D3__CreateViewport, IDirect3D3__FindDevice, IDirect3D3__CreateDevice, IDirect3D3__CreateVertexBuffer, IDirect3D3__EnumZBufferFormats, IDirect3D3__EvictManagedTextures, };