/* * Copyright (c) 2010 Toni Spets * * Permission to use, copy, modify, and distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ #include #include #include "main.h" #include "surface.h" DWORD WINAPI render_main(IDirectDrawSurfaceImpl *surface) { int i,j; PIXELFORMATDESCRIPTOR pfd; HDC hDC; HGLRC hRC; hDC = GetDC(ddraw->hWnd); int tex_width = 1024; int tex_height = 1024; float scale_w = (float)surface->width/tex_width; float scale_h = (float)surface->height/tex_height; int *tex = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, tex_width * tex_height * sizeof(int)); memset(&pfd, 0, sizeof(PIXELFORMATDESCRIPTOR)); pfd.nSize = sizeof(PIXELFORMATDESCRIPTOR); pfd.nVersion = 1; pfd.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER; pfd.iPixelType = PFD_TYPE_RGBA; pfd.cColorBits = ddraw->render.bpp ? ddraw->render.bpp : ddraw->mode.dmBitsPerPel; pfd.iLayerType = PFD_MAIN_PLANE; SetPixelFormat( hDC, ChoosePixelFormat( hDC, &pfd ), &pfd ); hRC = wglCreateContext( hDC ); wglMakeCurrent( hDC, hRC ); DWORD tick_start; DWORD tick_end; DWORD frame_len; if(ddraw->render.maxfps < 0) { ddraw->render.maxfps = ddraw->freq; } if(ddraw->render.maxfps > 0) { frame_len = 1000.0f / ddraw->render.maxfps; } ddraw->render.ev = CreateEvent(NULL, TRUE, FALSE, NULL); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, tex_width, tex_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, tex); glViewport(0, 0, ddraw->render.width, ddraw->render.height); if(ddraw->render.filter) { glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR); } else { glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST); } glEnable(GL_TEXTURE_2D); while(ddraw->render.run) { ResetEvent(ddraw->render.ev); if(ddraw->render.maxfps > 0) { tick_start = GetTickCount(); } /* convert ddraw surface to opengl texture */ if(surface->palette) { for(i=0; iheight; i++) { for(j=0; jwidth; j++) { tex[i*surface->width+j] = surface->palette->data_bgr[((unsigned char *)surface->surface)[i*surface->lPitch + j*surface->lXPitch]]; } } } glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, surface->width, surface->height, GL_RGBA, GL_UNSIGNED_BYTE, tex); glBegin(GL_TRIANGLE_FAN); glTexCoord2f(0,0); glVertex2f(-1, 1); glTexCoord2f(scale_w,0); glVertex2f( 1, 1); glTexCoord2f(scale_w,scale_h); glVertex2f( 1, -1); glTexCoord2f(0,scale_h); glVertex2f(-1, -1); glEnd(); SwapBuffers(hDC); if(ddraw->render.maxfps > 0) { tick_end = GetTickCount(); if(tick_end - tick_start < frame_len) { Sleep( frame_len - (tick_end - tick_start) ); } } SetEvent(ddraw->render.ev); } CloseHandle(ddraw->render.ev); free(tex); wglMakeCurrent(NULL, NULL); wglDeleteContext(hRC); ReleaseDC(ddraw->hWnd, hDC); return 0; }