#ifndef RENDER_OGL_H #define RENDER_OGL_H #include #include "opengl_utils.h" #define TEXTURE_COUNT 4 typedef struct OGLRENDERER { HGLRC context; GLuint main_program; GLuint scale_program; BOOL got_error; int surface_tex_width; int surface_tex_height; int* surface_tex; GLenum surface_format; GLenum surface_type; GLuint surface_tex_ids[TEXTURE_COUNT]; GLuint palette_tex_ids[TEXTURE_COUNT]; float scale_w; float scale_h; GLint main_tex_coord_attr_loc; GLint main_vertex_coord_attr_loc; GLuint main_vbos[3]; GLuint main_vao; GLint frame_count_uni_loc; GLuint frame_buffer_id; GLuint frame_buffer_tex_id; GLint scale_tex_coord_attr_loc; GLuint scale_vbos[3]; GLuint scale_vao; BOOL use_opengl; BOOL adjust_alignment; BOOL filter_bilinear; } OGLRENDERER; DWORD WINAPI ogl_render_main(void); #endif