FunkyFr3sh
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43fd64463b
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fix typo
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2023-09-06 23:46:50 +02:00 |
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FunkyFr3sh
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d93a78b2a0
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use shader for rgb555 color conversion
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2023-09-06 22:46:43 +02:00 |
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FunkyFr3sh
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bae11e7f9f
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cleanup shader code
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2023-08-31 02:46:04 +02:00 |
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FunkyFr3sh
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ccea9911b5
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fix texture name
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2023-08-29 18:27:47 +02:00 |
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FunkyFr3sh
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1cfa20802c
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add xBR-lv2 opengl shader
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2023-08-29 18:24:32 +02:00 |
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FunkyFr3sh
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f85ffee65a
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remove duplicate shaders
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2023-08-29 17:35:09 +02:00 |
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FunkyFr3sh
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9d37c7169f
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add Lanczos2 opengl shader
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2023-08-26 22:02:21 +02:00 |
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FunkyFr3sh
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e9f1023a31
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add option to select built-in opengl shaders
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2023-08-26 21:28:53 +02:00 |
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FunkyFr3sh
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b600cb36ba
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tweak shaders
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2023-07-07 02:29:51 +02:00 |
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FunkyFr3sh
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99c82aaad1
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update opengl shaders
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2023-07-06 19:45:15 +02:00 |
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FunkyFr3sh
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708ff015cd
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include catmull-rom shader and make it the default in case no shader files were found
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2023-03-29 00:49:11 +02:00 |
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FunkyFr3sh
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1f11bf8b84
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refactoring
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2021-06-11 20:30:43 +02:00 |
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FunkyFr3sh
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05d665dea9
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#52 fixes macOS OpenGL core profile
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2020-10-23 17:56:24 +02:00 |
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FunkyFr3sh
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baaa87b18f
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refactoring
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2020-10-13 09:20:52 +02:00 |
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FunkyFr3sh
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806746d364
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experimental 16bit color support (Dune 2000)
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2018-11-14 05:35:59 +01:00 |
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FunkyFr3sh
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36c14bd857
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separate d3d9 and opengl shaders into 2 headers
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2018-10-06 12:24:43 +02:00 |
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