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restore SetWindowPos call
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@ -845,6 +845,7 @@ HRESULT __stdcall ddraw_SetDisplayMode(IDirectDrawImpl *This, DWORD width, DWORD
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int y = (WindowRect.top != -32000) ? WindowRect.top : (This->mode.dmPelsHeight / 2) - (This->render.height / 2);
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RECT dst = { x, y, This->render.width + x, This->render.height + y };
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AdjustWindowRect(&dst, GetWindowLong(This->hWnd, GWL_STYLE), FALSE);
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real_SetWindowPos(ddraw->hWnd, HWND_NOTOPMOST, 0, 0, 0, 0, SWP_NOMOVE | SWP_NOSIZE);
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real_MoveWindow(This->hWnd, dst.left, dst.top, (dst.right - dst.left), (dst.bottom - dst.top), TRUE);
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if (This->renderer == render_d3d9_main)
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