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always center to screen in games that use multiple resolutions
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@ -686,6 +686,13 @@ HRESULT __stdcall ddraw_SetDisplayMode(IDirectDrawImpl *This, DWORD width, DWORD
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This->render.height = WindowRect.bottom;
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}
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//temporary fix: center window for games that keep changing their resolution
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if (This->width && This->bpp == bpp && (This->width != width || This->height != height))
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{
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WindowRect.left = -32000;
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WindowRect.top = -32000;
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}
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This->width = width;
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This->height = height;
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This->bpp = bpp;
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