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fix for resize cursor not showing on startup
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@ -1432,6 +1432,12 @@ HRESULT __stdcall ddraw_SetCooperativeLevel(IDirectDrawImpl *This, HWND hWnd, DW
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SetPixelFormat(This->render.hDC, ChoosePixelFormat(This->render.hDC, &pfd), &pfd);
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}
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if (ddraw->handlemouse && ddraw->windowed)
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{
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while (ShowCursor(FALSE) > 0); //workaround for direct input games
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while (ShowCursor(TRUE) < 0);
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}
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SetCursor(LoadCursor(NULL, IDC_ARROW));
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GetWindowText(This->hWnd, (LPTSTR)&This->title, sizeof(This->title));
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