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mirror of https://github.com/FunkyFr3sh/cnc-ddraw.git synced 2025-03-15 06:04:49 +01:00

maintain aspect ratio

This commit is contained in:
FunkyFr3sh 2018-03-14 14:02:04 +01:00
parent 8978f7320a
commit ecaaf8e647
4 changed files with 32 additions and 5 deletions

View File

@ -1,6 +1,6 @@
1 VERSIONINFO
FILEVERSION 1,1,5,3
PRODUCTVERSION 1,1,5,3
FILEVERSION 1,1,5,4
PRODUCTVERSION 1,1,5,4
{
BLOCK "StringFileInfo"
{
@ -8,13 +8,13 @@ PRODUCTVERSION 1,1,5,3
{
VALUE "CompanyName", "cncnet.org"
VALUE "FileDescription", "DirectDraw replacement for C&C95 and Red Alert"
VALUE "FileVersion", "1.1.5.3"
VALUE "FileVersion", "1.1.5.4"
VALUE "InternalName", "ddraw"
VALUE "LegalCopyright", "Copyright (c) 2010-2018"
VALUE "LegalTrademarks", ""
VALUE "OriginalFileName", "ddraw.dll"
VALUE "ProductName", "DirectDraw replacement for C&C95 and Red Alert"
VALUE "ProductVersion", "1.1.5.3"
VALUE "ProductVersion", "1.1.5.4"
VALUE "Comments", "https://cncnet.org"
}
}

View File

@ -84,6 +84,7 @@ typedef struct IDirectDrawImpl
char screenshotKey;
BOOL opengl_pbo;
BOOL fullscreen;
BOOL maintas;
} IDirectDrawImpl;

View File

@ -895,6 +895,8 @@ HRESULT WINAPI DirectDrawCreate(GUID FAR* lpGUID, LPDIRECTDRAW FAR* lplpDD, IUnk
"windowed=false\n"
"; show window borders in windowed mode\n"
"border=true\n"
"; maintain aspect ratio (GDI only!)\n"
"maintas=false\n"
"; use letter- or windowboxing to make a best fit (GDI only!)\n"
"boxing=false\n"
"; real rendering rate, -1 = screen rate, 0 = unlimited, n = cap\n"
@ -961,6 +963,16 @@ HRESULT WINAPI DirectDrawCreate(GUID FAR* lpGUID, LPDIRECTDRAW FAR* lplpDD, IUnk
{
This->boxing = TRUE;
}
GetPrivateProfileStringA("ddraw", "maintas", "FALSE", tmp, sizeof(tmp), SettingsIniPath);
if (tolower(tmp[0]) == 'n' || tolower(tmp[0]) == 'f' || tolower(tmp[0]) == 'd' || tmp[0] == '0')
{
This->maintas = FALSE;
}
else
{
This->maintas = TRUE;
}
GetPrivateProfileStringA("ddraw", "screenshotKey", "G", tmp, sizeof(tmp), SettingsIniPath);
ddraw->screenshotKey = toupper(tmp[0]);

View File

@ -69,7 +69,21 @@ DWORD WINAPI render_soft_main(void)
DWORD tick_end = 0;
DWORD frame_len = 0;
if (ddraw->boxing)
if (ddraw->maintas)
{
dst_width = ddraw->render.width;
dst_height = ((float)ddraw->height / ddraw->width) * dst_width;
if (dst_height > ddraw->render.height)
{
dst_width = ((float)dst_width / dst_height) * ddraw->render.height;
dst_height = ddraw->render.height;
}
dst_top = ddraw->render.height / 2 - dst_height / 2;
dst_left = ddraw->render.width / 2 - dst_width / 2;
}
else if (ddraw->boxing)
{
dst_width = ddraw->width;
dst_height = ddraw->height;