mirror of
https://github.com/FunkyFr3sh/cnc-ddraw.git
synced 2025-03-16 06:18:53 +01:00
remove duplicate debug code
This commit is contained in:
parent
fa6f9e197e
commit
ebae1add37
@ -6,6 +6,11 @@
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void CounterStart();
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double CounterStop();
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void DebugPrint(const char *format, ...);
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void DrawFrameInfoStart();
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void DrawFrameInfoEnd();
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extern double DebugFrameTime;
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extern DWORD DebugFrameCount;
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//#define _DEBUG 1
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41
src/debug.c
41
src/debug.c
@ -1,7 +1,11 @@
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#define WIN32_LEAN_AND_MEAN
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#include <windows.h>
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#include <stdio.h>
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#include "main.h"
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#include "surface.h"
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double DebugFrameTime = 0;
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DWORD DebugFrameCount = 0;
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static LONGLONG CounterStartTime = 0;
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static double CounterFreq = 0.0;
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@ -30,3 +34,38 @@ void DebugPrint(const char *format, ...)
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_vsnprintf(buffer, sizeof(buffer), format, args);
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OutputDebugStringA(buffer);
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}
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void DrawFrameInfoStart()
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{
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static DWORD tick_fps = 0;
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static char debugText[512] = { 0 };
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RECT debugrc = { 0, 0, ddraw->width, ddraw->height };
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if (ddraw->primary && ddraw->primary->palette)
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DrawText(ddraw->primary->hDC, debugText, -1, &debugrc, DT_NOCLIP);
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DWORD tick_start = timeGetTime();
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if (tick_start >= tick_fps)
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{
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snprintf(
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debugText,
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sizeof(debugText),
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"FPS: %lu | Time: %2.2f ms ",
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DebugFrameCount,
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DebugFrameTime);
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DebugFrameCount = 0;
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tick_fps = tick_start + 1000;
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CounterStart();
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}
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DebugFrameCount++;
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}
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void DrawFrameInfoEnd()
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{
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if (DebugFrameCount == 1)
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DebugFrameTime = CounterStop();
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}
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28
src/render.c
28
src/render.c
@ -550,31 +550,7 @@ static void Render()
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while (UseOpenGL && ddraw->render.run && WaitForSingleObject(ddraw->render.sem, INFINITE) != WAIT_FAILED)
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{
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#if _DEBUG
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static DWORD tick_fps = 0;
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static DWORD frame_count = 0;
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static char debugText[512] = { 0 };
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static double frameTime = 0;
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RECT debugrc = { 0, 0, ddraw->width, ddraw->height };
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if (ddraw->primary && ddraw->primary->palette)
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DrawText(ddraw->primary->hDC, debugText, -1, &debugrc, DT_NOCLIP);
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tick_start = timeGetTime();
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if (tick_start >= tick_fps)
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{
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snprintf(
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debugText,
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sizeof(debugText),
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"FPS: %lu | Time: %2.2f ms ",
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frame_count,
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frameTime);
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frame_count = 0;
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tick_fps = tick_start + 1000;
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CounterStart();
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}
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frame_count++;
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DrawFrameInfoStart();
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#endif
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ScaleW = (float)ddraw->width / SurfaceTexWidth;
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@ -804,7 +780,7 @@ static void Render()
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glFinish();
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#if _DEBUG
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if (frame_count == 1) frameTime = CounterStop();
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DrawFrameInfoEnd();
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#endif
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if (MaxFPS > 0)
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@ -40,7 +40,7 @@ static BOOL CreateDirect3D();
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static BOOL CreateResources();
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static void SetStates();
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static void UpdateVertices(BOOL inCutscene);
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static void Reset();
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static BOOL Reset();
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static void SetMaxFPS(int baseMaxFPS);
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static void Render();
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static void ReleaseDirect3D();
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@ -199,12 +199,15 @@ static void UpdateVertices(BOOL inCutscene)
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}
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}
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static void Reset()
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static BOOL Reset()
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{
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if (SUCCEEDED(D3ddev->lpVtbl->Reset(D3ddev, &D3dpp)))
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{
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SetStates();
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return TRUE;
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}
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return FALSE;
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}
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static void SetMaxFPS(int baseMaxFPS)
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@ -232,31 +235,7 @@ static void Render()
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while (ddraw->render.run && WaitForSingleObject(ddraw->render.sem, INFINITE) != WAIT_FAILED)
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{
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#if _DEBUG
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static DWORD tick_fps = 0;
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static DWORD frame_count = 0;
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static char debugText[512] = { 0 };
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static double frameTime = 0;
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RECT debugrc = { 0, 0, ddraw->width, ddraw->height };
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if (ddraw->primary && ddraw->primary->palette)
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DrawText(ddraw->primary->hDC, debugText, -1, &debugrc, DT_NOCLIP);
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tick_start = timeGetTime();
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if (tick_start >= tick_fps)
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{
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snprintf(
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debugText,
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sizeof(debugText),
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"FPS: %lu | Time: %2.2f ms ",
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frame_count,
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frameTime);
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frame_count = 0;
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tick_fps = tick_start + 1000;
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CounterStart();
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}
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frame_count++;
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DrawFrameInfoStart();
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#endif
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if (MaxFPS > 0)
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@ -332,7 +311,7 @@ static void Render()
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}
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#if _DEBUG
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if (frame_count == 1) frameTime = CounterStop();
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DrawFrameInfoEnd();
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#endif
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if (MaxFPS > 0)
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@ -87,29 +87,7 @@ DWORD WINAPI render_soft_main(void)
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while (ddraw->render.run && WaitForSingleObject(ddraw->render.sem, INFINITE) != WAIT_FAILED)
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{
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#if _DEBUG
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static DWORD tick_fps = 0;
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static DWORD frame_count = 0;
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static char debugText[512] = { 0 };
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static double frameTime = 0;
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RECT debugrc = { 0, 0, ddraw->width, ddraw->height };
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if (ddraw->primary && ddraw->primary->palette)
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DrawText(ddraw->primary->hDC, debugText, -1, &debugrc, DT_NOCLIP);
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tick_start = timeGetTime();
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if (tick_start >= tick_fps)
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{
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snprintf(
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debugText, sizeof(debugText),
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"FPS: %lu | Time: %2.2f ms ",
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frame_count, frameTime);
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frame_count = 0;
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tick_fps = tick_start + 1000;
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CounterStart();
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}
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frame_count++;
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DrawFrameInfoStart();
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#endif
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if(maxfps > 0)
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@ -192,7 +170,7 @@ DWORD WINAPI render_soft_main(void)
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LeaveCriticalSection(&ddraw->cs);
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#if _DEBUG
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if (frame_count == 1) frameTime = CounterStop();
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DrawFrameInfoEnd();
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#endif
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if(maxfps > 0)
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