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only ignore errors in debug build
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@ -63,7 +63,9 @@ BOOL ogl_create()
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TRACE("| GL_SHADING_LANGUAGE_VERSION: %s\n", glGetString(GL_SHADING_LANGUAGE_VERSION));
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TRACE("| GL_SHADING_LANGUAGE_VERSION: %s\n", glGetString(GL_SHADING_LANGUAGE_VERSION));
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TRACE("+------------------------------------------------\n");
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TRACE("+------------------------------------------------\n");
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#ifdef _DEBUG
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while (glGetError() != GL_NO_ERROR); /* Ignore errors from glGetString */
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while (glGetError() != GL_NO_ERROR); /* Ignore errors from glGetString */
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#endif
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GL_CHECK(g_ogl.context = ogl_create_core_context(g_ogl.hdc));
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GL_CHECK(g_ogl.context = ogl_create_core_context(g_ogl.hdc));
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}
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}
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