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revert fps debug changes
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@ -57,11 +57,11 @@ void DrawFrameInfoStart()
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debugText,
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sizeof(debugText),
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"FPS: %lu | Time: %2.2f ms ",
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DebugFrameCount * 2,
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DebugFrameCount,
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DebugFrameTime);
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DebugFrameCount = 0;
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tick_fps = tick_start + 500;
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tick_fps = tick_start + 1000;
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CounterStart();
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}
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