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make util_get_lowest_resolution slightly more strict
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@ -212,7 +212,7 @@ BOOL util_get_lowest_resolution(
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DWORD max_height)
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{
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BOOL result = FALSE;
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int org_ratio = (int)((ratio + 0.005f) * 10);
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int org_ratio = (int)((ratio + 0.005f) * 100);
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SIZE lowest = { .cx = max_width + 1, .cy = max_height + 1 };
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DWORD i = 0;
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DEVMODE m;
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@ -228,9 +228,9 @@ BOOL util_get_lowest_resolution(
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m.dmPelsWidth <= lowest.cx &&
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m.dmPelsHeight <= lowest.cy)
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{
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int res_ratio = (int)((((float)m.dmPelsWidth / m.dmPelsHeight) + 0.005f) * 10);
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int res_ratio = (int)((((float)m.dmPelsWidth / m.dmPelsHeight) + 0.005f) * 100);
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if (res_ratio == org_ratio)
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if (abs(res_ratio - org_ratio) <= 5)
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{
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result = TRUE;
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out_res->cx = lowest.cx = m.dmPelsWidth;
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