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https://github.com/FunkyFr3sh/cnc-ddraw.git
synced 2025-03-15 06:04:49 +01:00
remove new filter settings to keep config compatible with old cnc-ddraw build
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parent
971bcb3985
commit
c9d5e1015c
@ -781,15 +781,7 @@ void __fastcall TConfigForm::FormCreate(TObject *Sender)
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}
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catch (...)
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{
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}
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if (ShaderCbx->Items->Count == 0) {
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ShaderCbx->AddItem("Nearest neighbor", NULL);
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ShaderCbx->AddItem("Bilinear", NULL);
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ShaderCbx->AddItem("Bicubic", NULL);
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ShaderCbx->AddItem("Lanczos", NULL);
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ShaderCbx->AddItem("xBR-lv2", NULL);
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}
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}
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auto shader = ini->ReadString("ddraw", "shader", "Bicubic");
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ShaderCbx->ItemIndex = ShaderCbx->Items->IndexOf(shader);
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@ -799,24 +791,15 @@ void __fastcall TConfigForm::FormCreate(TObject *Sender)
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ShaderCbx->ItemIndex = ShaderCbx->Items->Count - 1;
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}
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int d3d9_filter = ini->ReadInteger("ddraw", "d3d9_filter", 2);
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bool d3d9_filter = GetBool(ini, "d3d9linear", true);
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switch (d3d9_filter) {
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case 0:
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ShaderD3DCbx->ItemIndex = 0;
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break;
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case 1:
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if (d3d9_filter) {
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ShaderD3DCbx->ItemIndex = 1;
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break;
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case 2:
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default:
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ShaderD3DCbx->ItemIndex = 2;
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break;
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case 3:
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ShaderD3DCbx->ItemIndex = 3;
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break;
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}
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else {
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ShaderD3DCbx->ItemIndex = 0;
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}
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Maxfps = ini->ReadInteger("ddraw", "maxfps", -1);
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MaxfpsChk->State = Maxfps != 0 ? tssOn : tssOff;
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@ -991,8 +974,13 @@ void TConfigForm::SaveSettings()
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ini->WriteString("ddraw", "shader", ShaderCbx->Text);
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ini->WriteInteger("ddraw", "d3d9_filter", ShaderD3DCbx->ItemIndex);
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if (ShaderD3DCbx->ItemIndex == 0) {
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ini->WriteString("ddraw", "d3d9linear", "false");
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}
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else {
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ini->WriteString("ddraw", "d3d9linear", "true");
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}
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int maxfps = Maxfps == 0 ? -1 : Maxfps;
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ini->WriteInteger(
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