diff --git a/inc/render_ogl.h b/inc/render_ogl.h index 4fb46dc..8576a3d 100644 --- a/inc/render_ogl.h +++ b/inc/render_ogl.h @@ -28,6 +28,7 @@ typedef struct ogl_renderer GLint frame_count_uni_loc; GLuint frame_buffer_id; GLuint frame_buffer_tex_id; + GLint scale_tex_coord_attr_loc; GLuint scale_vbos[3]; GLuint scale_vao; BOOL use_opengl; diff --git a/src/render_ogl.c b/src/render_ogl.c index 9af9d8c..9498eb0 100644 --- a/src/render_ogl.c +++ b/src/render_ogl.c @@ -386,7 +386,7 @@ static void ogl_init_scale_program() glUseProgram(g_ogl.scale_program); GLint vertex_coord_attr_loc = glGetAttribLocation(g_ogl.scale_program, "VertexCoord"); - GLint tex_coord_attr_loc = glGetAttribLocation(g_ogl.scale_program, "TexCoord"); + g_ogl.scale_tex_coord_attr_loc = glGetAttribLocation(g_ogl.scale_program, "TexCoord"); g_ogl.frame_count_uni_loc = glGetUniformLocation(g_ogl.scale_program, "FrameCount"); glGenBuffers(3, g_ogl.scale_vbos); @@ -420,8 +420,8 @@ static void ogl_init_scale_program() glBindBuffer(GL_ARRAY_BUFFER, 0); glBindBuffer(GL_ARRAY_BUFFER, g_ogl.scale_vbos[1]); - glVertexAttribPointer(tex_coord_attr_loc, 2, GL_FLOAT, GL_FALSE, 0, NULL); - glEnableVertexAttribArray(tex_coord_attr_loc); + glVertexAttribPointer(g_ogl.scale_tex_coord_attr_loc, 2, GL_FLOAT, GL_FALSE, 0, NULL); + glEnableVertexAttribArray(g_ogl.scale_tex_coord_attr_loc); glBindBuffer(GL_ARRAY_BUFFER, 0); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, g_ogl.scale_vbos[2]); @@ -675,17 +675,17 @@ static void ogl_render() { if (g_ogl.scale_program && g_ogl.main_program) { - glBindVertexArray(g_ogl.main_vao); - glBindBuffer(GL_ARRAY_BUFFER, g_ogl.main_vbos[1]); + glBindVertexArray(g_ogl.scale_vao); + glBindBuffer(GL_ARRAY_BUFFER, g_ogl.scale_vbos[1]); GLfloat texCoord[] = { - 0.0f, 0.0f, - 0.0f, g_ogl.scale_h, - g_ogl.scale_w, g_ogl.scale_h, - g_ogl.scale_w, 0.0f, + 0.0f, 0.0f, + g_ogl.scale_w, 0.0f, + g_ogl.scale_w, g_ogl.scale_h, + 0.0f, g_ogl.scale_h, }; glBufferData(GL_ARRAY_BUFFER, sizeof(texCoord), texCoord, GL_STATIC_DRAW); - glVertexAttribPointer(g_ogl.main_tex_coord_attr_loc, 2, GL_FLOAT, GL_FALSE, 0, NULL); - glEnableVertexAttribArray(g_ogl.main_tex_coord_attr_loc); + glVertexAttribPointer(g_ogl.scale_tex_coord_attr_loc, 2, GL_FLOAT, GL_FALSE, 0, NULL); + glEnableVertexAttribArray(g_ogl.scale_tex_coord_attr_loc); glBindBuffer(GL_ARRAY_BUFFER, 0); glBindVertexArray(0); }