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fix return DD_OK on WaitForVerticalBlank
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@ -1778,7 +1778,7 @@ HRESULT __stdcall ddraw_WaitForVerticalBlank(IDirectDrawImpl *This, DWORD dwFlag
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if (!nextGameTick)
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{
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nextGameTick = timeGetTime();
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return;
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return DD_OK;
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}
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nextGameTick += ddraw->flipLimiter.ticklength;
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DWORD tickCount = timeGetTime();
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