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fix return DD_OK on WaitForVerticalBlank

This commit is contained in:
FunkyFr3sh 2020-10-05 19:59:57 +02:00
parent 7a7b419866
commit c41f4566cd

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@ -1778,7 +1778,7 @@ HRESULT __stdcall ddraw_WaitForVerticalBlank(IDirectDrawImpl *This, DWORD dwFlag
if (!nextGameTick)
{
nextGameTick = timeGetTime();
return;
return DD_OK;
}
nextGameTick += ddraw->flipLimiter.ticklength;
DWORD tickCount = timeGetTime();