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use THREAD_PRIORITY_BELOW_NORMAL in render thread to prevent slowdowns
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@ -484,7 +484,7 @@ HRESULT __stdcall ddraw_CreateSurface(IDirectDrawImpl *This, LPDDSURFACEDESC lpD
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if(lpDDSurfaceDesc->ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE)
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if(lpDDSurfaceDesc->ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE)
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{
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{
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This->render.thread = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE)This->renderer, NULL, 0, NULL);
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This->render.thread = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE)This->renderer, NULL, 0, NULL);
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SetThreadPriority(This->render.thread, THREAD_PRIORITY_ABOVE_NORMAL);
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SetThreadPriority(This->render.thread, THREAD_PRIORITY_BELOW_NORMAL);
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}
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}
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return DD_OK;
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return DD_OK;
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