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mirror of https://github.com/FunkyFr3sh/cnc-ddraw.git synced 2025-03-24 17:49:52 +01:00
This commit is contained in:
FunkyFr3sh 2020-10-13 10:53:30 +02:00
parent da69bc6620
commit b417da74f6
3 changed files with 37 additions and 27 deletions

View File

@ -83,8 +83,8 @@ typedef struct cnc_ddraw
BOOL devmode; BOOL devmode;
BOOL vsync; BOOL vsync;
BOOL vhack; BOOL vhack;
BOOL isredalert; BOOL isredalert;
BOOL iscnc1; BOOL iscnc1;
LONG incutscene; LONG incutscene;
DWORD (WINAPI *renderer)(void); DWORD (WINAPI *renderer)(void);
BOOL fullscreen; BOOL fullscreen;

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@ -250,21 +250,21 @@ static BOOL d3d9_set_states()
static BOOL d3d9_update_vertices(BOOL in_cutscene, BOOL stretch) static BOOL d3d9_update_vertices(BOOL in_cutscene, BOOL stretch)
{ {
float vpX = stretch ? (float)g_ddraw->render.viewport.x : 0.0f; float vp_x = stretch ? (float)g_ddraw->render.viewport.x : 0.0f;
float vpY = stretch ? (float)g_ddraw->render.viewport.y : 0.0f; float vp_y = stretch ? (float)g_ddraw->render.viewport.y : 0.0f;
float vpW = stretch ? (float)(g_ddraw->render.viewport.width + g_ddraw->render.viewport.x) : (float)g_ddraw->width; float vp_w = stretch ? (float)(g_ddraw->render.viewport.width + g_ddraw->render.viewport.x) : (float)g_ddraw->width;
float vpH = stretch ? (float)(g_ddraw->render.viewport.height + g_ddraw->render.viewport.y) : (float)g_ddraw->height; float vp_h = stretch ? (float)(g_ddraw->render.viewport.height + g_ddraw->render.viewport.y) : (float)g_ddraw->height;
float sH = in_cutscene ? g_d3d9.scale_h * ((float)CUTSCENE_HEIGHT / g_ddraw->height) : g_d3d9.scale_h; float s_h = in_cutscene ? g_d3d9.scale_h * ((float)CUTSCENE_HEIGHT / g_ddraw->height) : g_d3d9.scale_h;
float sW = in_cutscene ? g_d3d9.scale_w * ((float)CUTSCENE_WIDTH / g_ddraw->width) : g_d3d9.scale_w; float s_w = in_cutscene ? g_d3d9.scale_w * ((float)CUTSCENE_WIDTH / g_ddraw->width) : g_d3d9.scale_w;
CUSTOMVERTEX vertices[] = CUSTOMVERTEX vertices[] =
{ {
{ vpX - 0.5f, vpH - 0.5f, 0.0f, 1.0f, 0.0f, sH }, { vp_x - 0.5f, vp_h - 0.5f, 0.0f, 1.0f, 0.0f, s_h },
{ vpX - 0.5f, vpY - 0.5f, 0.0f, 1.0f, 0.0f, 0.0f }, { vp_x - 0.5f, vp_y - 0.5f, 0.0f, 1.0f, 0.0f, 0.0f },
{ vpW - 0.5f, vpH - 0.5f, 0.0f, 1.0f, sW, sH }, { vp_w - 0.5f, vp_h - 0.5f, 0.0f, 1.0f, s_w, s_h },
{ vpW - 0.5f, vpY - 0.5f, 0.0f, 1.0f, sW, 0.0f } { vp_w - 0.5f, vp_y - 0.5f, 0.0f, 1.0f, s_w, 0.0f }
}; };
void *data; void *data;

View File

@ -175,7 +175,8 @@ static void ogl_create_textures(int width, int height)
g_ogl.surface_tex_height = g_ogl.surface_tex_height =
height <= 512 ? 512 : height <= 1024 ? 1024 : height <= 2048 ? 2048 : height <= 4096 ? 4096 : height; height <= 512 ? 512 : height <= 1024 ? 1024 : height <= 2048 ? 2048 : height <= 4096 ? 4096 : height;
g_ogl.surface_tex = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, g_ogl.surface_tex_width * g_ogl.surface_tex_height * sizeof(int)); g_ogl.surface_tex =
HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, g_ogl.surface_tex_width * g_ogl.surface_tex_height * sizeof(int));
g_ogl.adjust_alignment = (width % 4) != 0; g_ogl.adjust_alignment = (width % 4) != 0;
@ -316,8 +317,8 @@ static void ogl_init_main_program()
glBindBuffer(GL_ARRAY_BUFFER, g_ogl.main_vbos[1]); glBindBuffer(GL_ARRAY_BUFFER, g_ogl.main_vbos[1]);
GLfloat tex_coord[] = { GLfloat tex_coord[] = {
0.0f, 0.0f, 0.0f, 0.0f,
0.0f, g_ogl.scale_h, 0.0f, g_ogl.scale_h,
g_ogl.scale_w, g_ogl.scale_h, g_ogl.scale_w, g_ogl.scale_h,
g_ogl.scale_w, 0.0f, g_ogl.scale_w, 0.0f,
}; };
@ -338,10 +339,10 @@ static void ogl_init_main_program()
glBindBuffer(GL_ARRAY_BUFFER, g_ogl.main_vbos[1]); glBindBuffer(GL_ARRAY_BUFFER, g_ogl.main_vbos[1]);
GLfloat tex_coord[] = { GLfloat tex_coord[] = {
0.0f, 0.0f, 0.0f, 0.0f,
g_ogl.scale_w, 0.0f, g_ogl.scale_w, 0.0f,
g_ogl.scale_w, g_ogl.scale_h, g_ogl.scale_w, g_ogl.scale_h,
0.0f, g_ogl.scale_h, 0.0f, g_ogl.scale_h,
}; };
glBufferData(GL_ARRAY_BUFFER, sizeof(tex_coord), tex_coord, GL_STATIC_DRAW); glBufferData(GL_ARRAY_BUFFER, sizeof(tex_coord), tex_coord, GL_STATIC_DRAW);
glBindBuffer(GL_ARRAY_BUFFER, 0); glBindBuffer(GL_ARRAY_BUFFER, 0);
@ -511,10 +512,10 @@ static void ogl_init_scale_program()
glBindVertexArray(g_ogl.main_vao); glBindVertexArray(g_ogl.main_vao);
glBindBuffer(GL_ARRAY_BUFFER, g_ogl.main_vbos[1]); glBindBuffer(GL_ARRAY_BUFFER, g_ogl.main_vbos[1]);
GLfloat tex_coord_pal[] = { GLfloat tex_coord_pal[] = {
0.0f, 0.0f, 0.0f, 0.0f,
g_ogl.scale_w, 0.0f, g_ogl.scale_w, 0.0f,
g_ogl.scale_w, g_ogl.scale_h, g_ogl.scale_w, g_ogl.scale_h,
0.0f, g_ogl.scale_h, 0.0f, g_ogl.scale_h,
}; };
glBufferData(GL_ARRAY_BUFFER, sizeof(tex_coord_pal), tex_coord_pal, GL_STATIC_DRAW); glBufferData(GL_ARRAY_BUFFER, sizeof(tex_coord_pal), tex_coord_pal, GL_STATIC_DRAW);
glVertexAttribPointer(g_ogl.main_tex_coord_attr_loc, 2, GL_FLOAT, GL_FALSE, 0, NULL); glVertexAttribPointer(g_ogl.main_tex_coord_attr_loc, 2, GL_FLOAT, GL_FALSE, 0, NULL);
@ -538,9 +539,13 @@ static void ogl_render()
g_ddraw->render.viewport.width, g_ddraw->render.viewport.height); g_ddraw->render.viewport.width, g_ddraw->render.viewport.height);
if (g_ogl.main_program) if (g_ogl.main_program)
{
glUseProgram(g_ogl.main_program); glUseProgram(g_ogl.main_program);
}
else if (g_ddraw->bpp == 16) else if (g_ddraw->bpp == 16)
{
glEnable(GL_TEXTURE_2D); glEnable(GL_TEXTURE_2D);
}
while (g_ogl.use_opengl && g_ddraw->render.run && while (g_ogl.use_opengl && g_ddraw->render.run &&
(g_ddraw->render.forcefps || WaitForSingleObject(g_ddraw->render.sem, 200) != WAIT_FAILED)) (g_ddraw->render.forcefps || WaitForSingleObject(g_ddraw->render.sem, 200) != WAIT_FAILED))
@ -625,6 +630,7 @@ static void ogl_render()
} }
static int error_check_count = 0; static int error_check_count = 0;
if (error_check_count < 20) if (error_check_count < 20)
{ {
glClear(GL_COLOR_BUFFER_BIT); glClear(GL_COLOR_BUFFER_BIT);
@ -673,8 +679,8 @@ static void ogl_render()
glBindVertexArray(g_ogl.main_vao); glBindVertexArray(g_ogl.main_vao);
glBindBuffer(GL_ARRAY_BUFFER, g_ogl.main_vbos[1]); glBindBuffer(GL_ARRAY_BUFFER, g_ogl.main_vbos[1]);
GLfloat texCoord[] = { GLfloat texCoord[] = {
0.0f, 0.0f, 0.0f, 0.0f,
0.0f, g_ogl.scale_h, 0.0f, g_ogl.scale_h,
g_ogl.scale_w, g_ogl.scale_h, g_ogl.scale_w, g_ogl.scale_h,
g_ogl.scale_w, 0.0f, g_ogl.scale_w, 0.0f,
}; };
@ -689,10 +695,10 @@ static void ogl_render()
glBindVertexArray(g_ogl.main_vao); glBindVertexArray(g_ogl.main_vao);
glBindBuffer(GL_ARRAY_BUFFER, g_ogl.main_vbos[1]); glBindBuffer(GL_ARRAY_BUFFER, g_ogl.main_vbos[1]);
GLfloat texCoord[] = { GLfloat texCoord[] = {
0.0f, 0.0f, 0.0f, 0.0f,
g_ogl.scale_w, 0.0f, g_ogl.scale_w, 0.0f,
g_ogl.scale_w, g_ogl.scale_h, g_ogl.scale_w, g_ogl.scale_h,
0.0f, g_ogl.scale_h, 0.0f, g_ogl.scale_h,
}; };
glBufferData(GL_ARRAY_BUFFER, sizeof(texCoord), texCoord, GL_STATIC_DRAW); glBufferData(GL_ARRAY_BUFFER, sizeof(texCoord), texCoord, GL_STATIC_DRAW);
glVertexAttribPointer(g_ogl.main_tex_coord_attr_loc, 2, GL_FLOAT, GL_FALSE, 0, NULL); glVertexAttribPointer(g_ogl.main_tex_coord_attr_loc, 2, GL_FLOAT, GL_FALSE, 0, NULL);
@ -732,11 +738,15 @@ static void ogl_render()
glBindTexture(GL_TEXTURE_2D, 0); glBindTexture(GL_TEXTURE_2D, 0);
if (g_ddraw->child_window_exists) if (g_ddraw->child_window_exists)
{
glViewport(0, g_ddraw->render.height - g_ddraw->height, g_ddraw->width, g_ddraw->height); glViewport(0, g_ddraw->render.height - g_ddraw->height, g_ddraw->width, g_ddraw->height);
}
else else
{
glViewport( glViewport(
g_ddraw->render.viewport.x, g_ddraw->render.viewport.y, g_ddraw->render.viewport.x, g_ddraw->render.viewport.y,
g_ddraw->render.viewport.width, g_ddraw->render.viewport.height); g_ddraw->render.viewport.width, g_ddraw->render.viewport.height);
}
// apply filter // apply filter
@ -761,10 +771,10 @@ static void ogl_render()
else else
{ {
glBegin(GL_TRIANGLE_FAN); glBegin(GL_TRIANGLE_FAN);
glTexCoord2f(0, 0); glVertex2f(-1, 1); glTexCoord2f(0, 0); glVertex2f(-1, 1);
glTexCoord2f(g_ogl.scale_w, 0); glVertex2f(1, 1); glTexCoord2f(g_ogl.scale_w, 0); glVertex2f( 1, 1);
glTexCoord2f(g_ogl.scale_w, g_ogl.scale_h); glVertex2f(1, -1); glTexCoord2f(g_ogl.scale_w, g_ogl.scale_h); glVertex2f( 1, -1);
glTexCoord2f(0, g_ogl.scale_h); glVertex2f(-1, -1); glTexCoord2f(0, g_ogl.scale_h); glVertex2f(-1, -1);
glEnd(); glEnd();
} }