mirror of
https://github.com/FunkyFr3sh/cnc-ddraw.git
synced 2025-03-15 06:04:49 +01:00
align
This commit is contained in:
parent
da69bc6620
commit
b417da74f6
4
inc/dd.h
4
inc/dd.h
@ -83,8 +83,8 @@ typedef struct cnc_ddraw
|
||||
BOOL devmode;
|
||||
BOOL vsync;
|
||||
BOOL vhack;
|
||||
BOOL isredalert;
|
||||
BOOL iscnc1;
|
||||
BOOL isredalert;
|
||||
BOOL iscnc1;
|
||||
LONG incutscene;
|
||||
DWORD (WINAPI *renderer)(void);
|
||||
BOOL fullscreen;
|
||||
|
@ -250,21 +250,21 @@ static BOOL d3d9_set_states()
|
||||
|
||||
static BOOL d3d9_update_vertices(BOOL in_cutscene, BOOL stretch)
|
||||
{
|
||||
float vpX = stretch ? (float)g_ddraw->render.viewport.x : 0.0f;
|
||||
float vpY = stretch ? (float)g_ddraw->render.viewport.y : 0.0f;
|
||||
float vp_x = stretch ? (float)g_ddraw->render.viewport.x : 0.0f;
|
||||
float vp_y = stretch ? (float)g_ddraw->render.viewport.y : 0.0f;
|
||||
|
||||
float vpW = stretch ? (float)(g_ddraw->render.viewport.width + g_ddraw->render.viewport.x) : (float)g_ddraw->width;
|
||||
float vpH = stretch ? (float)(g_ddraw->render.viewport.height + g_ddraw->render.viewport.y) : (float)g_ddraw->height;
|
||||
float vp_w = stretch ? (float)(g_ddraw->render.viewport.width + g_ddraw->render.viewport.x) : (float)g_ddraw->width;
|
||||
float vp_h = stretch ? (float)(g_ddraw->render.viewport.height + g_ddraw->render.viewport.y) : (float)g_ddraw->height;
|
||||
|
||||
float sH = in_cutscene ? g_d3d9.scale_h * ((float)CUTSCENE_HEIGHT / g_ddraw->height) : g_d3d9.scale_h;
|
||||
float sW = in_cutscene ? g_d3d9.scale_w * ((float)CUTSCENE_WIDTH / g_ddraw->width) : g_d3d9.scale_w;
|
||||
float s_h = in_cutscene ? g_d3d9.scale_h * ((float)CUTSCENE_HEIGHT / g_ddraw->height) : g_d3d9.scale_h;
|
||||
float s_w = in_cutscene ? g_d3d9.scale_w * ((float)CUTSCENE_WIDTH / g_ddraw->width) : g_d3d9.scale_w;
|
||||
|
||||
CUSTOMVERTEX vertices[] =
|
||||
{
|
||||
{ vpX - 0.5f, vpH - 0.5f, 0.0f, 1.0f, 0.0f, sH },
|
||||
{ vpX - 0.5f, vpY - 0.5f, 0.0f, 1.0f, 0.0f, 0.0f },
|
||||
{ vpW - 0.5f, vpH - 0.5f, 0.0f, 1.0f, sW, sH },
|
||||
{ vpW - 0.5f, vpY - 0.5f, 0.0f, 1.0f, sW, 0.0f }
|
||||
{ vp_x - 0.5f, vp_h - 0.5f, 0.0f, 1.0f, 0.0f, s_h },
|
||||
{ vp_x - 0.5f, vp_y - 0.5f, 0.0f, 1.0f, 0.0f, 0.0f },
|
||||
{ vp_w - 0.5f, vp_h - 0.5f, 0.0f, 1.0f, s_w, s_h },
|
||||
{ vp_w - 0.5f, vp_y - 0.5f, 0.0f, 1.0f, s_w, 0.0f }
|
||||
};
|
||||
|
||||
void *data;
|
||||
|
@ -175,7 +175,8 @@ static void ogl_create_textures(int width, int height)
|
||||
g_ogl.surface_tex_height =
|
||||
height <= 512 ? 512 : height <= 1024 ? 1024 : height <= 2048 ? 2048 : height <= 4096 ? 4096 : height;
|
||||
|
||||
g_ogl.surface_tex = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, g_ogl.surface_tex_width * g_ogl.surface_tex_height * sizeof(int));
|
||||
g_ogl.surface_tex =
|
||||
HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, g_ogl.surface_tex_width * g_ogl.surface_tex_height * sizeof(int));
|
||||
|
||||
g_ogl.adjust_alignment = (width % 4) != 0;
|
||||
|
||||
@ -316,8 +317,8 @@ static void ogl_init_main_program()
|
||||
|
||||
glBindBuffer(GL_ARRAY_BUFFER, g_ogl.main_vbos[1]);
|
||||
GLfloat tex_coord[] = {
|
||||
0.0f, 0.0f,
|
||||
0.0f, g_ogl.scale_h,
|
||||
0.0f, 0.0f,
|
||||
0.0f, g_ogl.scale_h,
|
||||
g_ogl.scale_w, g_ogl.scale_h,
|
||||
g_ogl.scale_w, 0.0f,
|
||||
};
|
||||
@ -338,10 +339,10 @@ static void ogl_init_main_program()
|
||||
|
||||
glBindBuffer(GL_ARRAY_BUFFER, g_ogl.main_vbos[1]);
|
||||
GLfloat tex_coord[] = {
|
||||
0.0f, 0.0f,
|
||||
0.0f, 0.0f,
|
||||
g_ogl.scale_w, 0.0f,
|
||||
g_ogl.scale_w, g_ogl.scale_h,
|
||||
0.0f, g_ogl.scale_h,
|
||||
0.0f, g_ogl.scale_h,
|
||||
};
|
||||
glBufferData(GL_ARRAY_BUFFER, sizeof(tex_coord), tex_coord, GL_STATIC_DRAW);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
||||
@ -511,10 +512,10 @@ static void ogl_init_scale_program()
|
||||
glBindVertexArray(g_ogl.main_vao);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, g_ogl.main_vbos[1]);
|
||||
GLfloat tex_coord_pal[] = {
|
||||
0.0f, 0.0f,
|
||||
0.0f, 0.0f,
|
||||
g_ogl.scale_w, 0.0f,
|
||||
g_ogl.scale_w, g_ogl.scale_h,
|
||||
0.0f, g_ogl.scale_h,
|
||||
0.0f, g_ogl.scale_h,
|
||||
};
|
||||
glBufferData(GL_ARRAY_BUFFER, sizeof(tex_coord_pal), tex_coord_pal, GL_STATIC_DRAW);
|
||||
glVertexAttribPointer(g_ogl.main_tex_coord_attr_loc, 2, GL_FLOAT, GL_FALSE, 0, NULL);
|
||||
@ -538,9 +539,13 @@ static void ogl_render()
|
||||
g_ddraw->render.viewport.width, g_ddraw->render.viewport.height);
|
||||
|
||||
if (g_ogl.main_program)
|
||||
{
|
||||
glUseProgram(g_ogl.main_program);
|
||||
}
|
||||
else if (g_ddraw->bpp == 16)
|
||||
{
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
}
|
||||
|
||||
while (g_ogl.use_opengl && g_ddraw->render.run &&
|
||||
(g_ddraw->render.forcefps || WaitForSingleObject(g_ddraw->render.sem, 200) != WAIT_FAILED))
|
||||
@ -625,6 +630,7 @@ static void ogl_render()
|
||||
}
|
||||
|
||||
static int error_check_count = 0;
|
||||
|
||||
if (error_check_count < 20)
|
||||
{
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
@ -673,8 +679,8 @@ static void ogl_render()
|
||||
glBindVertexArray(g_ogl.main_vao);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, g_ogl.main_vbos[1]);
|
||||
GLfloat texCoord[] = {
|
||||
0.0f, 0.0f,
|
||||
0.0f, g_ogl.scale_h,
|
||||
0.0f, 0.0f,
|
||||
0.0f, g_ogl.scale_h,
|
||||
g_ogl.scale_w, g_ogl.scale_h,
|
||||
g_ogl.scale_w, 0.0f,
|
||||
};
|
||||
@ -689,10 +695,10 @@ static void ogl_render()
|
||||
glBindVertexArray(g_ogl.main_vao);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, g_ogl.main_vbos[1]);
|
||||
GLfloat texCoord[] = {
|
||||
0.0f, 0.0f,
|
||||
0.0f, 0.0f,
|
||||
g_ogl.scale_w, 0.0f,
|
||||
g_ogl.scale_w, g_ogl.scale_h,
|
||||
0.0f, g_ogl.scale_h,
|
||||
0.0f, g_ogl.scale_h,
|
||||
};
|
||||
glBufferData(GL_ARRAY_BUFFER, sizeof(texCoord), texCoord, GL_STATIC_DRAW);
|
||||
glVertexAttribPointer(g_ogl.main_tex_coord_attr_loc, 2, GL_FLOAT, GL_FALSE, 0, NULL);
|
||||
@ -732,11 +738,15 @@ static void ogl_render()
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
|
||||
if (g_ddraw->child_window_exists)
|
||||
{
|
||||
glViewport(0, g_ddraw->render.height - g_ddraw->height, g_ddraw->width, g_ddraw->height);
|
||||
}
|
||||
else
|
||||
{
|
||||
glViewport(
|
||||
g_ddraw->render.viewport.x, g_ddraw->render.viewport.y,
|
||||
g_ddraw->render.viewport.width, g_ddraw->render.viewport.height);
|
||||
}
|
||||
|
||||
// apply filter
|
||||
|
||||
@ -761,10 +771,10 @@ static void ogl_render()
|
||||
else
|
||||
{
|
||||
glBegin(GL_TRIANGLE_FAN);
|
||||
glTexCoord2f(0, 0); glVertex2f(-1, 1);
|
||||
glTexCoord2f(g_ogl.scale_w, 0); glVertex2f(1, 1);
|
||||
glTexCoord2f(g_ogl.scale_w, g_ogl.scale_h); glVertex2f(1, -1);
|
||||
glTexCoord2f(0, g_ogl.scale_h); glVertex2f(-1, -1);
|
||||
glTexCoord2f(0, 0); glVertex2f(-1, 1);
|
||||
glTexCoord2f(g_ogl.scale_w, 0); glVertex2f( 1, 1);
|
||||
glTexCoord2f(g_ogl.scale_w, g_ogl.scale_h); glVertex2f( 1, -1);
|
||||
glTexCoord2f(0, g_ogl.scale_h); glVertex2f(-1, -1);
|
||||
glEnd();
|
||||
}
|
||||
|
||||
|
Loading…
x
Reference in New Issue
Block a user