From af8a81b61821cdba2bfaed6473b8bc755ddc9735 Mon Sep 17 00:00:00 2001 From: FunkyFr3sh Date: Sat, 17 Aug 2024 06:03:41 +0200 Subject: [PATCH] Force redraw for GDI games --- src/render_d3d9.c | 8 ++++++++ src/render_ogl.c | 6 ++++++ 2 files changed, 14 insertions(+) diff --git a/src/render_d3d9.c b/src/render_d3d9.c index c8e911e..4a0d22f 100644 --- a/src/render_d3d9.c +++ b/src/render_d3d9.c @@ -682,6 +682,14 @@ DWORD WINAPI d3d9_render_main(void) ReleaseSemaphore(g_ddraw.render.sem, 1, NULL); Sleep(50); } + else + { + /* Force redraw for GDI games (ClueFinders) */ + if (!g_ddraw.primary) + { + RedrawWindow(g_ddraw.hwnd, NULL, NULL, RDW_INVALIDATE | RDW_ALLCHILDREN); + } + } if (!g_ddraw.render.run) break; diff --git a/src/render_ogl.c b/src/render_ogl.c index 8be7c55..2975428 100644 --- a/src/render_ogl.c +++ b/src/render_ogl.c @@ -1293,6 +1293,12 @@ static void ogl_render() SwapBuffers(g_ogl.hdc); + /* Force redraw for GDI games (ClueFinders) */ + if (!g_ddraw.primary) + { + RedrawWindow(g_ddraw.hwnd, NULL, NULL, RDW_INVALIDATE | RDW_ALLCHILDREN); + } + if (!g_ddraw.render.run) break;