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https://github.com/FunkyFr3sh/cnc-ddraw.git
synced 2025-03-15 06:04:49 +01:00
add support for fake bilinear shader
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0b5064152d
commit
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@ -46,6 +46,7 @@ static GLuint FrameBufferTexId;
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static GLuint ScaleVBOs[3], ScaleVAO;
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static BOOL UseOpenGL;
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static BOOL AdjustAlignment;
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static BOOL UseBilinear;
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static HGLRC CreateContext(HDC hdc);
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static void SetMaxFPS();
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@ -176,6 +177,8 @@ static void BuildPrograms()
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ScaleProgram = OpenGL_BuildProgramFromFile(ddraw->shader);
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else
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OpenGL_GotVersion3 = FALSE;
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UseBilinear = strstr(ddraw->shader, "\\bilinear.glsl") != 0;
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}
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if (OpenGL_GotVersion2 && !MainProgram)
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@ -485,8 +488,8 @@ static void InitScaleProgram()
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glGenTextures(1, &FrameBufferTexId);
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glBindTexture(GL_TEXTURE_2D, FrameBufferTexId);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, UseBilinear ? GL_LINEAR : GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, UseBilinear ? GL_LINEAR : GL_NEAREST);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, SurfaceTexWidth, SurfaceTexHeight, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
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glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, FrameBufferTexId, 0);
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