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mirror of https://github.com/FunkyFr3sh/cnc-ddraw.git synced 2025-03-15 06:04:49 +01:00

always enable fixnotresponding patch

This commit is contained in:
FunkyFr3sh 2022-10-22 02:52:58 +02:00
parent 8566355e0d
commit a80ffeb7aa
4 changed files with 9 additions and 8 deletions

View File

@ -145,7 +145,6 @@ typedef struct CNCDDRAW
BOOL nonexclusive;
int fixchilds;
BOOL fixwndprochook;
BOOL fixnotresponding;
BOOL flipclear;
BOOL locktopleft;
BOOL lock_surfaces;

View File

@ -40,7 +40,6 @@ void cfg_load()
g_ddraw->fixwndprochook = cfg_get_bool("fixwndprochook", FALSE);
g_ddraw->flipclear = cfg_get_bool("flipclear", FALSE);
g_ddraw->novidmem = cfg_get_bool("novidmem", FALSE);
g_ddraw->fixnotresponding = cfg_get_bool("fixnotresponding", FALSE);
g_ddraw->locktopleft = cfg_get_bool("locktopleft", FALSE);
g_ddraw->lock_surfaces = cfg_get_bool("lock_surfaces", FALSE);
g_ddraw->releasealt = cfg_get_bool("releasealt", FALSE);
@ -364,7 +363,6 @@ static void cfg_create_ini()
"fixpitch=true\n"
"fixwndprochook=false\n"
"novidmem=false\n"
"fixnotresponding=false\n"
"locktopleft=false\n"
"lock_surfaces=false\n"
"releasealt=false\n"
@ -734,7 +732,6 @@ static void cfg_create_ini()
"; Economic War\n"
"[EcoW]\n"
"maxgameticks=60\n"
"fixnotresponding=true\n"
"\n"
"; Fallout\n"
"[falloutw]\n"

View File

@ -711,8 +711,12 @@ HRESULT dd_SetDisplayMode(DWORD dwWidth, DWORD dwHeight, DWORD dwBPP, DWORD dwFl
if (g_ddraw->windowed)
{
MSG msg; /* workaround for "Not Responding" window problem in cnc games */
PeekMessage(&msg, g_ddraw->hwnd, 0, 0, PM_NOREMOVE);
/* workaround for "Not Responding" window problem in cnc games */
if (GetCurrentThreadId() == g_ddraw->gui_thread_id)
{
MSG msg;
PeekMessage(&msg, g_ddraw->hwnd, 0, 0, PM_NOREMOVE);
}
if (!border)
{

View File

@ -934,9 +934,10 @@ HRESULT dds_Lock(
dbg_dump_dds_lock_flags(dwFlags);
if (g_ddraw && g_ddraw->fixnotresponding)
/* workaround for "Not Responding" window problem */
if (g_ddraw && g_ddraw->windowed && GetCurrentThreadId() == g_ddraw->gui_thread_id)
{
MSG msg; /* workaround for "Not Responding" window problem */
MSG msg;
PeekMessage(&msg, g_ddraw->hwnd, 0, 0, PM_NOREMOVE);
}