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#41 use WCHAR
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parent
e10cfa3e1a
commit
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36
src/hook.c
36
src/hook.c
@ -106,15 +106,15 @@ void Hook_Create(char *moduleName, char *functionName, PROC newFunction, PROC *f
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if (HookingMethod == 3)
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{
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char gameExePath[MAX_PATH] = { 0 };
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char gameDir[MAX_PATH] = { 0 };
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WCHAR gameExePath[MAX_PATH] = { 0 };
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WCHAR gameDir[MAX_PATH] = { 0 };
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if (GetModuleFileNameA(NULL, gameExePath, MAX_PATH))
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if (GetModuleFileNameW(NULL, gameExePath, MAX_PATH))
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{
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_splitpath(gameExePath, NULL, gameDir, NULL, NULL);
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_wsplitpath(gameExePath, NULL, gameDir, NULL, NULL);
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char modPath[MAX_PATH] = { 0 };
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char modDir[MAX_PATH] = { 0 };
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WCHAR modPath[MAX_PATH] = { 0 };
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WCHAR modDir[MAX_PATH] = { 0 };
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HMODULE hMod = NULL;
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while (hMod = DetourEnumerateModules(hMod))
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@ -122,11 +122,11 @@ void Hook_Create(char *moduleName, char *functionName, PROC newFunction, PROC *f
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if (hMod == DDrawModule)
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continue;
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if (GetModuleFileNameA(hMod, modPath, MAX_PATH))
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if (GetModuleFileNameW(hMod, modPath, MAX_PATH))
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{
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_splitpath(modPath, NULL, modDir, NULL, NULL);
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_wsplitpath(modPath, NULL, modDir, NULL, NULL);
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if (_strnicmp(gameDir, modDir, strlen(gameDir)) == 0)
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if (_wcsnicmp(gameDir, modDir, wcslen(gameDir)) == 0)
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{
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Hook_PatchIAT(hMod, moduleName, functionName, newFunction);
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}
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@ -156,15 +156,15 @@ void Hook_Revert(char *moduleName, char *functionName, PROC newFunction, PROC *f
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if (HookingMethod == 3)
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{
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char gameExePath[MAX_PATH] = { 0 };
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char gameDir[MAX_PATH] = { 0 };
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WCHAR gameExePath[MAX_PATH] = { 0 };
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WCHAR gameDir[MAX_PATH] = { 0 };
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if (GetModuleFileNameA(NULL, gameExePath, MAX_PATH))
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if (GetModuleFileNameW(NULL, gameExePath, MAX_PATH))
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{
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_splitpath(gameExePath, NULL, gameDir, NULL, NULL);
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_wsplitpath(gameExePath, NULL, gameDir, NULL, NULL);
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char modPath[MAX_PATH] = { 0 };
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char modDir[MAX_PATH] = { 0 };
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WCHAR modPath[MAX_PATH] = { 0 };
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WCHAR modDir[MAX_PATH] = { 0 };
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HMODULE hMod = NULL;
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while (hMod = DetourEnumerateModules(hMod))
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@ -172,11 +172,11 @@ void Hook_Revert(char *moduleName, char *functionName, PROC newFunction, PROC *f
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if (hMod == DDrawModule)
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continue;
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if (GetModuleFileNameA(hMod, modPath, MAX_PATH))
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if (GetModuleFileNameW(hMod, modPath, MAX_PATH))
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{
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_splitpath(modPath, NULL, modDir, NULL, NULL);
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_wsplitpath(modPath, NULL, modDir, NULL, NULL);
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if (_strnicmp(gameDir, modDir, strlen(gameDir)) == 0)
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if (_wcsnicmp(gameDir, modDir, wcslen(gameDir)) == 0)
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{
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Hook_PatchIAT(
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hMod,
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