From 9811f310bc51208a998acf0157bf441b1ac72d9b Mon Sep 17 00:00:00 2001 From: FunkyFr3sh Date: Mon, 12 Nov 2018 00:39:47 +0100 Subject: [PATCH] use fancy macros --- inc/render_d3d9.h | 2 +- src/main.c | 2 +- src/render_d3d9.c | 68 +++++++++++++++++++++++------------------------ src/settings.c | 2 +- 4 files changed, 37 insertions(+), 37 deletions(-) diff --git a/inc/render_d3d9.h b/inc/render_d3d9.h index c0b09fd..f2054bd 100644 --- a/inc/render_d3d9.h +++ b/inc/render_d3d9.h @@ -6,6 +6,6 @@ DWORD WINAPI render_d3d9_main(void); BOOL Direct3D9_Create(); BOOL Direct3D9_Reset(); BOOL Direct3D9_Release(); -BOOL Direct3D9_DeviceLost(); +BOOL Direct3D9_OnDeviceLost(); extern HMODULE Direct3D9_hModule; diff --git a/src/main.c b/src/main.c index ef9554c..5eca911 100644 --- a/src/main.c +++ b/src/main.c @@ -704,7 +704,7 @@ LRESULT CALLBACK WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam) { case WM_D3D9DEVICELOST: { - if (Direct3D9Active && Direct3D9_DeviceLost()) + if (Direct3D9Active && Direct3D9_OnDeviceLost()) { if (!ddraw->windowed) mouse_lock(); diff --git a/src/render_d3d9.c b/src/render_d3d9.c index 4634c68..ade50ed 100644 --- a/src/render_d3d9.c +++ b/src/render_d3d9.c @@ -66,7 +66,7 @@ BOOL Direct3D9_Create() for (i = 0; i < sizeof(behaviorFlags) / sizeof(behaviorFlags[0]); i++) { if (SUCCEEDED( - D3d->lpVtbl->CreateDevice( + IDirect3D9_CreateDevice( D3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, @@ -82,9 +82,9 @@ BOOL Direct3D9_Create() return FALSE; } -BOOL Direct3D9_DeviceLost() +BOOL Direct3D9_OnDeviceLost() { - if (D3dDev && D3dDev->lpVtbl->TestCooperativeLevel(D3dDev) == D3DERR_DEVICENOTRESET) + if (D3dDev && IDirect3DDevice9_TestCooperativeLevel(D3dDev) == D3DERR_DEVICENOTRESET) return Direct3D9_Reset(); return FALSE; @@ -97,7 +97,7 @@ BOOL Direct3D9_Reset() D3dpp.BackBufferHeight = D3dpp.Windowed ? 0 : ddraw->render.height; D3dpp.BackBufferFormat = BitsPerPixel == 16 ? D3DFMT_R5G6B5 : D3DFMT_X8R8G8B8; - if (D3dDev && SUCCEEDED(D3dDev->lpVtbl->Reset(D3dDev, &D3dpp))) + if (D3dDev && SUCCEEDED(IDirect3DDevice9_Reset(D3dDev, &D3dpp))) return SetStates(); return FALSE; @@ -107,41 +107,41 @@ BOOL Direct3D9_Release() { if (VertexBuf) { - VertexBuf->lpVtbl->Release(VertexBuf); + IDirect3DVertexBuffer9_Release(VertexBuf); VertexBuf = NULL; } - + int i; for (i = 0; i < TEXTURE_COUNT; i++) { if (SurfaceTex[i]) { - SurfaceTex[i]->lpVtbl->Release(SurfaceTex[i]); + IDirect3DTexture9_Release(SurfaceTex[i]); SurfaceTex[i] = NULL; } if (PaletteTex[i]) { - PaletteTex[i]->lpVtbl->Release(PaletteTex[i]); + IDirect3DTexture9_Release(PaletteTex[i]); PaletteTex[i] = NULL; } } - + if (PixelShader) { - PixelShader->lpVtbl->Release(PixelShader); + IDirect3DPixelShader9_Release(PixelShader); PixelShader = NULL; } if (D3dDev) { - D3dDev->lpVtbl->Release(D3dDev); + IDirect3DDevice9_Release(D3dDev); D3dDev = NULL; } if (D3d) { - D3d->lpVtbl->Release(D3d); + IDirect3D9_Release(D3d); D3d = NULL; } @@ -167,7 +167,7 @@ static BOOL CreateResources() ScaleH = (float)height / texHeight; err = err || FAILED( - D3dDev->lpVtbl->CreateVertexBuffer( + IDirect3DDevice9_CreateVertexBuffer( D3dDev, sizeof(CUSTOMVERTEX) * 4, 0, D3DFVF_XYZRHW | D3DFVF_TEX1, D3DPOOL_MANAGED, &VertexBuf, NULL)); err = err || !UpdateVertices(InterlockedExchangeAdd(&ddraw->incutscene, 0)); @@ -176,18 +176,18 @@ static BOOL CreateResources() for (i = 0; i < TEXTURE_COUNT; i++) { err = err || FAILED( - D3dDev->lpVtbl->CreateTexture(D3dDev, texWidth, texHeight, 1, 0, D3DFMT_L8, D3DPOOL_MANAGED, &SurfaceTex[i], 0)); + IDirect3DDevice9_CreateTexture(D3dDev, texWidth, texHeight, 1, 0, D3DFMT_L8, D3DPOOL_MANAGED, &SurfaceTex[i], 0)); err = err || !SurfaceTex[i]; err = err || FAILED( - D3dDev->lpVtbl->CreateTexture(D3dDev, 256, 256, 1, 0, D3DFMT_X8R8G8B8, D3DPOOL_MANAGED, &PaletteTex[i], 0)); + IDirect3DDevice9_CreateTexture(D3dDev, 256, 256, 1, 0, D3DFMT_X8R8G8B8, D3DPOOL_MANAGED, &PaletteTex[i], 0)); err = err || !PaletteTex[i]; } err = err || FAILED( - D3dDev->lpVtbl->CreatePixelShader(D3dDev, (DWORD *)PalettePixelShaderSrc, &PixelShader)); + IDirect3DDevice9_CreatePixelShader(D3dDev, (DWORD *)PalettePixelShaderSrc, &PixelShader)); return VertexBuf && PixelShader && !err; } @@ -196,11 +196,11 @@ static BOOL SetStates() { BOOL err = FALSE; - err = err || FAILED(D3dDev->lpVtbl->SetFVF(D3dDev, D3DFVF_XYZRHW | D3DFVF_TEX1)); - err = err || FAILED(D3dDev->lpVtbl->SetStreamSource(D3dDev, 0, VertexBuf, 0, sizeof(CUSTOMVERTEX))); - err = err || FAILED(D3dDev->lpVtbl->SetTexture(D3dDev, 0, (IDirect3DBaseTexture9 *)SurfaceTex[0])); - err = err || FAILED(D3dDev->lpVtbl->SetTexture(D3dDev, 1, (IDirect3DBaseTexture9 *)PaletteTex[0])); - err = err || FAILED(D3dDev->lpVtbl->SetPixelShader(D3dDev, PixelShader)); + err = err || FAILED(IDirect3DDevice9_SetFVF(D3dDev, D3DFVF_XYZRHW | D3DFVF_TEX1)); + err = err || FAILED(IDirect3DDevice9_SetStreamSource(D3dDev, 0, VertexBuf, 0, sizeof(CUSTOMVERTEX))); + err = err || FAILED(IDirect3DDevice9_SetTexture(D3dDev, 0, (IDirect3DBaseTexture9 *)SurfaceTex[0])); + err = err || FAILED(IDirect3DDevice9_SetTexture(D3dDev, 1, (IDirect3DBaseTexture9 *)PaletteTex[0])); + err = err || FAILED(IDirect3DDevice9_SetPixelShader(D3dDev, PixelShader)); D3DVIEWPORT9 viewData = { ddraw->render.viewport.x, @@ -210,7 +210,7 @@ static BOOL SetStates() 0.0f, 1.0f }; - err = err || FAILED(D3dDev->lpVtbl->SetViewport(D3dDev, &viewData)); + err = err || FAILED(IDirect3DDevice9_SetViewport(D3dDev, &viewData)); return !err; } @@ -235,11 +235,11 @@ static BOOL UpdateVertices(BOOL inCutscene) }; void *data; - if (VertexBuf && SUCCEEDED(VertexBuf->lpVtbl->Lock(VertexBuf, 0, 0, (void**)&data, 0))) + if (VertexBuf && SUCCEEDED(IDirect3DVertexBuffer9_Lock(VertexBuf, 0, 0, (void**)&data, 0))) { memcpy(data, vertices, sizeof(vertices)); - VertexBuf->lpVtbl->Unlock(VertexBuf); + IDirect3DVertexBuffer9_Unlock(VertexBuf); return TRUE; } @@ -313,8 +313,8 @@ DWORD WINAPI render_d3d9_main(void) RECT rc = { 0,0,ddraw->width,ddraw->height }; - if (SUCCEEDED(D3dDev->lpVtbl->SetTexture(D3dDev, 0, (IDirect3DBaseTexture9 *)SurfaceTex[texIndex])) && - SUCCEEDED(SurfaceTex[texIndex]->lpVtbl->LockRect(SurfaceTex[texIndex], 0, &lock_rc, &rc, 0))) + if (SUCCEEDED(IDirect3DDevice9_SetTexture(D3dDev, 0, (IDirect3DBaseTexture9 *)SurfaceTex[texIndex])) && + SUCCEEDED(IDirect3DTexture9_LockRect(SurfaceTex[texIndex], 0, &lock_rc, &rc, 0))) { unsigned char *src = (unsigned char *)ddraw->primary->surface; unsigned char *dst = (unsigned char *)lock_rc.pBits; @@ -328,7 +328,7 @@ DWORD WINAPI render_d3d9_main(void) dst += lock_rc.Pitch; } - SurfaceTex[texIndex]->lpVtbl->UnlockRect(SurfaceTex[texIndex], 0); + IDirect3DTexture9_UnlockRect(SurfaceTex[texIndex], 0); } } @@ -339,23 +339,23 @@ DWORD WINAPI render_d3d9_main(void) RECT rc = { 0,0,256,1 }; - if (SUCCEEDED(D3dDev->lpVtbl->SetTexture(D3dDev, 1, (IDirect3DBaseTexture9 *)PaletteTex[palIndex])) && - SUCCEEDED(PaletteTex[palIndex]->lpVtbl->LockRect(PaletteTex[palIndex], 0, &lock_rc, &rc, 0))) + if (SUCCEEDED(IDirect3DDevice9_SetTexture(D3dDev, 1, (IDirect3DBaseTexture9 *)PaletteTex[palIndex])) && + SUCCEEDED(IDirect3DTexture9_LockRect(PaletteTex[palIndex], 0, &lock_rc, &rc, 0))) { memcpy(lock_rc.pBits, ddraw->primary->palette->data_rgb, 256 * sizeof(int)); - PaletteTex[palIndex]->lpVtbl->UnlockRect(PaletteTex[palIndex], 0); + IDirect3DTexture9_UnlockRect(PaletteTex[palIndex], 0); } } } LeaveCriticalSection(&ddraw->cs); - D3dDev->lpVtbl->BeginScene(D3dDev); - D3dDev->lpVtbl->DrawPrimitive(D3dDev, D3DPT_TRIANGLESTRIP, 0, 2); - D3dDev->lpVtbl->EndScene(D3dDev); + IDirect3DDevice9_BeginScene(D3dDev); + IDirect3DDevice9_DrawPrimitive(D3dDev, D3DPT_TRIANGLESTRIP, 0, 2); + IDirect3DDevice9_EndScene(D3dDev); - if (D3dDev->lpVtbl->Present(D3dDev, NULL, NULL, NULL, NULL) == D3DERR_DEVICELOST) + if (IDirect3DDevice9_Present(D3dDev, NULL, NULL, NULL, NULL) == D3DERR_DEVICELOST) { DWORD_PTR dwResult; SendMessageTimeout(ddraw->hWnd, WM_D3D9DEVICELOST, 0, 0, 0, 1000, &dwResult); diff --git a/src/settings.c b/src/settings.c index 3aa812d..08839f6 100644 --- a/src/settings.c +++ b/src/settings.c @@ -101,7 +101,7 @@ void Settings_Load() (IDirect3D9 *(WINAPI *)(UINT))GetProcAddress(Direct3D9_hModule, "Direct3DCreate9"); if (D3DCreate9 && (d3d = D3DCreate9(D3D_SDK_VERSION))) - d3d->lpVtbl->Release(d3d); + IDirect3D9_Release(d3d); } if (d3d)