mirror of
https://github.com/FunkyFr3sh/cnc-ddraw.git
synced 2025-03-24 17:49:52 +01:00
Use Pixel Buffer Objects (OpenGL)
This commit is contained in:
parent
f28955e1f8
commit
8f3b947eb1
6
ddraw.rc
6
ddraw.rc
@ -1,4 +1,6 @@
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1 VERSIONINFO
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1 VERSIONINFO
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FILEVERSION 1,1,1,0
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PRODUCTVERSION 1,1,1,0
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{
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{
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BLOCK "StringFileInfo"
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BLOCK "StringFileInfo"
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{
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{
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@ -6,13 +8,13 @@
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{
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{
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VALUE "CompanyName", "cncnet.org"
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VALUE "CompanyName", "cncnet.org"
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VALUE "FileDescription", "DirectDraw replacement for C&C95 and Red Alert"
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VALUE "FileDescription", "DirectDraw replacement for C&C95 and Red Alert"
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VALUE "FileVersion", "1.1.0.0"
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VALUE "FileVersion", "1.1.1.0"
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VALUE "InternalName", "ddraw"
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VALUE "InternalName", "ddraw"
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VALUE "LegalCopyright", "Copyright (c) 2010-2017"
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VALUE "LegalCopyright", "Copyright (c) 2010-2017"
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VALUE "LegalTrademarks", ""
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VALUE "LegalTrademarks", ""
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VALUE "OriginalFileName", "ddraw.dll"
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VALUE "OriginalFileName", "ddraw.dll"
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VALUE "ProductName", "DirectDraw replacement for C&C95 and Red Alert"
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VALUE "ProductName", "DirectDraw replacement for C&C95 and Red Alert"
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VALUE "ProductVersion", "1.1.0.0"
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VALUE "ProductVersion", "1.1.1.0"
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VALUE "Comments", "https://cncnet.org"
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VALUE "Comments", "https://cncnet.org"
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}
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}
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}
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}
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@ -88,6 +88,7 @@ typedef struct IDirectDrawImpl
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BOOL isredalert;
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BOOL isredalert;
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DWORD WINAPI (*renderer)(void);
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DWORD WINAPI (*renderer)(void);
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char screenshotKey;
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char screenshotKey;
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BOOL opengl_pbo;
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} IDirectDrawImpl;
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} IDirectDrawImpl;
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12
src/main.c
12
src/main.c
@ -817,10 +817,22 @@ HRESULT WINAPI DirectDrawCreate(GUID FAR* lpGUID, LPDIRECTDRAW FAR* lplpDD, IUnk
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"posY=-1\n"
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"posY=-1\n"
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"; Screenshot Hotkey, default = CTRL + G\n"
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"; Screenshot Hotkey, default = CTRL + G\n"
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"screenshotKey=G\n"
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"screenshotKey=G\n"
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"; Use Pixel Buffer Objects (OpenGL only)\n"
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"opengl_pbo=false\n"
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, fh);
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, fh);
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fclose(fh);
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fclose(fh);
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}
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}
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GetPrivateProfileStringA("ddraw", "opengl_pbo", "FALSE", tmp, sizeof(tmp), SettingsIniPath);
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if (tolower(tmp[0]) == 'n' || tolower(tmp[0]) == 'f' || tolower(tmp[0]) == 'd' || tmp[0] == '0')
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{
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This->opengl_pbo = FALSE;
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}
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else
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{
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This->opengl_pbo = TRUE;
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}
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GetPrivateProfileStringA("ddraw", "windowed", "TRUE", tmp, sizeof(tmp), SettingsIniPath);
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GetPrivateProfileStringA("ddraw", "windowed", "TRUE", tmp, sizeof(tmp), SettingsIniPath);
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if (tolower(tmp[0]) == 'n' || tolower(tmp[0]) == 'f' || tolower(tmp[0]) == 'd' || tmp[0] == '0')
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if (tolower(tmp[0]) == 'n' || tolower(tmp[0]) == 'f' || tolower(tmp[0]) == 'd' || tmp[0] == '0')
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{
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{
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136
src/render.c
136
src/render.c
@ -18,12 +18,36 @@
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#include <windows.h>
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#include <windows.h>
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#include <stdio.h>
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#include <stdio.h>
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#define GL_GLEXT_PROTOTYPES
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#include <GL/gl.h>
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#include <GL/glu.h>
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#include <GL/glext.h>
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#include "main.h"
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#include "main.h"
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#include "surface.h"
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#include "surface.h"
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#define CUTSCENE_WIDTH 640
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#define CUTSCENE_WIDTH 640
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#define CUTSCENE_HEIGHT 400
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#define CUTSCENE_HEIGHT 400
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PFNGLGENBUFFERSARBPROC pglGenBuffersARB = 0; // VBO Name Generation Procedure
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PFNGLBINDBUFFERARBPROC pglBindBufferARB = 0; // VBO Bind Procedure
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PFNGLBUFFERDATAARBPROC pglBufferDataARB = 0; // VBO Data Loading Procedure
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PFNGLDELETEBUFFERSARBPROC pglDeleteBuffersARB = 0; // VBO Deletion Procedure
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PFNGLMAPBUFFERARBPROC pglMapBufferARB = 0; // map VBO procedure
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PFNGLUNMAPBUFFERARBPROC pglUnmapBufferARB = 0; // unmap VBO procedure
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#define glGenBuffersARB pglGenBuffersARB
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#define glBindBufferARB pglBindBufferARB
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#define glBufferDataARB pglBufferDataARB
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#define glDeleteBuffersARB pglDeleteBuffersARB
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#define glMapBufferARB pglMapBufferARB
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#define glUnmapBufferARB pglUnmapBufferARB
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const GLenum PIXEL_FORMAT = GL_RGBA;
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GLuint pboIds[2];
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GLuint textureId;
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BOOL pboSupported = FALSE;
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BOOL detect_cutscene();
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BOOL detect_cutscene();
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DWORD WINAPI render_main(void)
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DWORD WINAPI render_main(void)
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@ -35,27 +59,45 @@ DWORD WINAPI render_main(void)
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int tex_width = ddraw->width > 1024 ? ddraw->width : 1024;
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int tex_width = ddraw->width > 1024 ? ddraw->width : 1024;
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int tex_height = ddraw->height > 1024 ? ddraw->height : 1024;
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int tex_height = ddraw->height > 1024 ? ddraw->height : 1024;
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int tex_size = tex_width * tex_height * sizeof(int);
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float scale_w = 1.0f;
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float scale_w = 1.0f;
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float scale_h = 1.0f;
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float scale_h = 1.0f;
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int *tex = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, tex_width * tex_height * sizeof(int));
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int *tex = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, tex_size);
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hRC = wglCreateContext( ddraw->render.hDC );
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hRC = wglCreateContext( ddraw->render.hDC );
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wglMakeCurrent( ddraw->render.hDC, hRC );
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wglMakeCurrent( ddraw->render.hDC, hRC );
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char *glext = (char *)glGetString(GL_EXTENSIONS);
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char *glext = (char *)glGetString(GL_EXTENSIONS);
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if(glext && strstr(glext, "WGL_EXT_swap_control"))
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if(glext)
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{
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{
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BOOL (APIENTRY *wglSwapIntervalEXT)(int) = (BOOL (APIENTRY *)(int))wglGetProcAddress("wglSwapIntervalEXT");
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if (strstr(glext, "WGL_EXT_swap_control"))
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if(wglSwapIntervalEXT)
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{
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{
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if(ddraw->vsync)
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BOOL (APIENTRY *wglSwapIntervalEXT)(int) = (BOOL (APIENTRY *)(int))wglGetProcAddress("wglSwapIntervalEXT");
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if(wglSwapIntervalEXT)
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{
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{
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wglSwapIntervalEXT(1);
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if(ddraw->vsync)
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{
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wglSwapIntervalEXT(1);
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}
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else
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{
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wglSwapIntervalEXT(0);
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}
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}
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}
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else
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}
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if (ddraw->opengl_pbo && strstr(glext, "GL_ARB_pixel_buffer_object"))
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{
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glGenBuffersARB = (PFNGLGENBUFFERSARBPROC)wglGetProcAddress("glGenBuffersARB");
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glBindBufferARB = (PFNGLBINDBUFFERARBPROC)wglGetProcAddress("glBindBufferARB");
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glBufferDataARB = (PFNGLBUFFERDATAARBPROC)wglGetProcAddress("glBufferDataARB");
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glDeleteBuffersARB = (PFNGLDELETEBUFFERSARBPROC)wglGetProcAddress("glDeleteBuffersARB");
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glMapBufferARB = (PFNGLMAPBUFFERARBPROC)wglGetProcAddress("glMapBufferARB");
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glUnmapBufferARB = (PFNGLUNMAPBUFFERARBPROC)wglGetProcAddress("glUnmapBufferARB");
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if(glGenBuffersARB && glBindBufferARB && glBufferDataARB && glMapBufferARB && glUnmapBufferARB && glDeleteBuffersARB)
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{
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{
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wglSwapIntervalEXT(0);
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pboSupported = TRUE;
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}
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}
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}
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}
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}
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}
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@ -74,7 +116,9 @@ DWORD WINAPI render_main(void)
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frame_len = 1000.0f / ddraw->render.maxfps;
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frame_len = 1000.0f / ddraw->render.maxfps;
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}
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}
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, tex_width, tex_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, tex);
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glGenTextures(1, &textureId);
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glBindTexture(GL_TEXTURE_2D, textureId);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, tex_width, tex_height, 0, PIXEL_FORMAT, GL_UNSIGNED_BYTE, tex);
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glViewport(0, 0, ddraw->render.width, ddraw->render.height);
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glViewport(0, 0, ddraw->render.width, ddraw->render.height);
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if(ddraw->render.filter)
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if(ddraw->render.filter)
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@ -87,21 +131,45 @@ DWORD WINAPI render_main(void)
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glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST);
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}
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}
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glBindTexture(GL_TEXTURE_2D, 0);
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if(pboSupported)
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{
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glGenBuffersARB(2, pboIds);
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glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, pboIds[0]);
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glBufferDataARB(GL_PIXEL_UNPACK_BUFFER_ARB, tex_size, 0, GL_STREAM_DRAW_ARB);
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glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, pboIds[1]);
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glBufferDataARB(GL_PIXEL_UNPACK_BUFFER_ARB, tex_size, 0, GL_STREAM_DRAW_ARB);
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glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, 0);
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}
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glEnable(GL_TEXTURE_2D);
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glEnable(GL_TEXTURE_2D);
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while(ddraw->render.thread && WaitForSingleObject(ddraw->render.sem, INFINITE) != WAIT_FAILED)
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while(ddraw->render.thread && WaitForSingleObject(ddraw->render.sem, INFINITE) != WAIT_FAILED)
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{
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{
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static int index = 0;
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scale_w = (float)ddraw->width/tex_width;
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scale_w = (float)ddraw->width/tex_width;
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scale_h = (float)ddraw->height/tex_height;
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scale_h = (float)ddraw->height/tex_height;
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index = (index + 1) % 2;
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int nextIndex = (index + 1) % 2;
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if(ddraw->render.maxfps > 0)
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if(ddraw->render.maxfps > 0)
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{
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{
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tick_start = timeGetTime();
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tick_start = timeGetTime();
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}
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}
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/* convert ddraw surface to opengl texture */
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/* convert ddraw surface to opengl texture */
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if(pboSupported)
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{
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glBindTexture(GL_TEXTURE_2D, textureId);
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glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, pboIds[index]);
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glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, ddraw->width, ddraw->height, PIXEL_FORMAT, GL_UNSIGNED_BYTE, 0);
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}
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EnterCriticalSection(&ddraw->cs);
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EnterCriticalSection(&ddraw->cs);
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if(ddraw->primary && ddraw->primary->palette)
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if(ddraw->primary && ddraw->primary->palette)
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@ -130,17 +198,47 @@ DWORD WINAPI render_main(void)
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}
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}
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}
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}
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for(i=0; i<ddraw->height; i++)
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if(pboSupported)
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{
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{
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for(j=0; j<ddraw->width; j++)
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glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, pboIds[nextIndex]);
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glBufferDataARB(GL_PIXEL_UNPACK_BUFFER_ARB, tex_size, 0, GL_STREAM_DRAW_ARB);
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int *ptr = (int *)glMapBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, GL_WRITE_ONLY_ARB);
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if(ptr)
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{
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{
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tex[i*ddraw->width+j] = ddraw->primary->palette->data_bgr[((unsigned char *)ddraw->primary->surface)[i*ddraw->primary->lPitch + j*ddraw->primary->lXPitch]];
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for(i=0; i<ddraw->height; i++)
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{
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for(j=0; j<ddraw->width; j++)
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{
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ptr[i*ddraw->width+j] = ddraw->primary->palette->data_bgr[((unsigned char *)ddraw->primary->surface)[i*ddraw->primary->lPitch + j*ddraw->primary->lXPitch]];
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}
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}
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glUnmapBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB);
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}
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glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, 0);
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}
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else
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{
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for(i=0; i<ddraw->height; i++)
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{
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for(j=0; j<ddraw->width; j++)
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{
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tex[i*ddraw->width+j] = ddraw->primary->palette->data_bgr[((unsigned char *)ddraw->primary->surface)[i*ddraw->primary->lPitch + j*ddraw->primary->lXPitch]];
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}
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}
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}
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}
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}
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}
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}
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LeaveCriticalSection(&ddraw->cs);
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LeaveCriticalSection(&ddraw->cs);
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glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, ddraw->width, ddraw->height, GL_RGBA, GL_UNSIGNED_BYTE, tex);
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if (!pboSupported)
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{
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glBindTexture(GL_TEXTURE_2D, textureId);
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glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, ddraw->width, ddraw->height, PIXEL_FORMAT, GL_UNSIGNED_BYTE, tex);
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}
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glBegin(GL_TRIANGLE_FAN);
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glBegin(GL_TRIANGLE_FAN);
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glTexCoord2f(0,0); glVertex2f(-1, 1);
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glTexCoord2f(0,0); glVertex2f(-1, 1);
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@ -149,7 +247,9 @@ DWORD WINAPI render_main(void)
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glTexCoord2f(0,scale_h); glVertex2f(-1, -1);
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glTexCoord2f(0,scale_h); glVertex2f(-1, -1);
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glEnd();
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glEnd();
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SwapBuffers(ddraw->render.hDC);
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glBindTexture(GL_TEXTURE_2D, 0);
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SwapBuffers(ddraw->render.hDC);
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if(ddraw->render.maxfps > 0)
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if(ddraw->render.maxfps > 0)
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{
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{
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@ -163,6 +263,10 @@ DWORD WINAPI render_main(void)
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}
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}
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HeapFree(GetProcessHeap(), 0, tex);
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HeapFree(GetProcessHeap(), 0, tex);
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glDeleteTextures(1, &textureId);
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if(pboSupported)
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glDeleteBuffersARB(2, pboIds);
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wglMakeCurrent(NULL, NULL);
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wglMakeCurrent(NULL, NULL);
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wglDeleteContext(hRC);
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wglDeleteContext(hRC);
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