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mirror of https://github.com/FunkyFr3sh/cnc-ddraw.git synced 2025-03-15 06:04:49 +01:00

fix for uncontrollable mouse cursor on window 10 fall creators update

This commit is contained in:
FunkyFr3sh 2018-03-09 13:50:56 +01:00
parent d858afe38a
commit 7a17726679
4 changed files with 47 additions and 131 deletions

View File

@ -1,6 +1,6 @@
1 VERSIONINFO
FILEVERSION 1,1,4,0
PRODUCTVERSION 1,1,4,0
FILEVERSION 1,1,4,1
PRODUCTVERSION 1,1,4,1
{
BLOCK "StringFileInfo"
{
@ -8,13 +8,13 @@ PRODUCTVERSION 1,1,4,0
{
VALUE "CompanyName", "cncnet.org"
VALUE "FileDescription", "DirectDraw replacement for C&C95 and Red Alert"
VALUE "FileVersion", "1.1.4.0"
VALUE "FileVersion", "1.1.4.1"
VALUE "InternalName", "ddraw"
VALUE "LegalCopyright", "Copyright (c) 2010-2017"
VALUE "LegalTrademarks", ""
VALUE "OriginalFileName", "ddraw.dll"
VALUE "ProductName", "DirectDraw replacement for C&C95 and Red Alert"
VALUE "ProductVersion", "1.1.4.0"
VALUE "ProductVersion", "1.1.4.1"
VALUE "Comments", "https://cncnet.org"
}
}

View File

@ -73,14 +73,10 @@ typedef struct IDirectDrawImpl
HWND hWnd;
LRESULT CALLBACK (*WndProc)(HWND, UINT, WPARAM, LPARAM);
struct { float x; float y; } cursor;
POINT center;
struct { int width; int height; } cursorclip;
BOOL locked;
BOOL adjmouse;
BOOL mhack;
BOOL devmode;
BOOL vsync;
float sensitivity;
BOOL vhack;
BOOL isredalert;
DWORD WINAPI (*renderer)(void);

View File

@ -296,12 +296,6 @@ HRESULT __stdcall ddraw_SetDisplayMode(IDirectDrawImpl *This, DWORD width, DWORD
if (This->render.width > This->mode.dmPelsWidth || This->render.height > This->mode.dmPelsHeight)
{
// chosen game resolution higher than current resolution, use window mode for this case
if (!This->mhack)
{
This->mhack = TRUE;
mouse_init();
}
This->windowed = TRUE;
}
else
@ -331,12 +325,6 @@ HRESULT __stdcall ddraw_SetDisplayMode(IDirectDrawImpl *This, DWORD width, DWORD
This->render.mode.dmPelsWidth = This->render.width;
This->render.mode.dmPelsHeight = This->render.height;
if (!This->mhack)
{
This->mhack = TRUE;
mouse_init();
}
This->windowed = TRUE;
}
}
@ -443,12 +431,6 @@ void ToggleFullscreen()
{
if(ChangeDisplaySettings(&ddraw->mode, 0) == DISP_CHANGE_SUCCESSFUL)
{
if (!ddraw->devmode && !ddraw->mhack)
{
ddraw->mhack = TRUE;
mouse_init();
}
if (!ddraw->border)
{
SetWindowLong(ddraw->hWnd, GWL_STYLE, GetWindowLong(ddraw->hWnd, GWL_STYLE) & ~(WS_CAPTION | WS_THICKFRAME | WS_MINIMIZE | WS_MAXIMIZE | WS_SYSMENU));
@ -590,7 +572,7 @@ LRESULT CALLBACK WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
case WM_LBUTTONUP:
case WM_RBUTTONUP:
case WM_MBUTTONUP:
if (ddraw->mhack && !ddraw->locked)
if (!ddraw->devmode && !ddraw->locked)
{
ddraw->cursor.x = LOWORD(lParam) * ((float)ddraw->width / ddraw->render.width);
ddraw->cursor.y = HIWORD(lParam) * ((float)ddraw->height / ddraw->render.height);
@ -604,22 +586,18 @@ LRESULT CALLBACK WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
case WM_RBUTTONDOWN:
case WM_MBUTTONDOWN:
case WM_MOUSEMOVE:
if (ddraw->mhack)
{
if (!ddraw->locked)
{
return 0;
}
fake_GetCursorPos(NULL); /* update our own cursor */
lParam = MAKELPARAM(ddraw->cursor.x, ddraw->cursor.y);
if (!ddraw->devmode && !ddraw->locked)
{
return 0;
}
ddraw->cursor.x = GET_X_LPARAM(lParam);
ddraw->cursor.y = GET_Y_LPARAM(lParam);
if (ddraw->devmode)
{
mouse_lock();
ddraw->cursor.x = GET_X_LPARAM(lParam);
ddraw->cursor.y = GET_Y_LPARAM(lParam);
}
break;
@ -895,12 +873,6 @@ HRESULT WINAPI DirectDrawCreate(GUID FAR* lpGUID, LPDIRECTDRAW FAR* lplpDD, IUnk
"vsync=false\n"
"; scaling filter, nearest = sharp, linear = smooth (OpenGL only)\n"
"filter=nearest\n"
"; automatic mouse sensitivity scaling\n"
"adjmouse=false\n"
"; manual sensitivity scaling, 0 = disabled, 0.5 = half, 1.0 = normal\n"
"sensitivity=0.0\n"
"; enable C&C/RA mouse hack\n"
"mhack=false\n"
"; enable C&C video resize hack, auto = auto-detect game, true = forced, false = disabled\n"
"vhack=false\n"
"; switch between OpenGL (opengl) and software (gdi) renderers, latter supports less features but might be faster depending on the GPU\n"
@ -994,35 +966,11 @@ HRESULT WINAPI DirectDrawCreate(GUID FAR* lpGUID, LPDIRECTDRAW FAR* lplpDD, IUnk
{
This->render.filter = 0;
}
GetPrivateProfileStringA("ddraw", "adjmouse", "FALSE", tmp, sizeof(tmp), SettingsIniPath);
if (tolower(tmp[0]) == 'y' || tolower(tmp[0]) == 't' || tolower(tmp[0]) == 'e' || tmp[0] == '1')
{
This->adjmouse = TRUE;
}
else
{
This->adjmouse = FALSE;
}
GetPrivateProfileStringA("ddraw", "mhack", "TRUE", tmp, sizeof(tmp), SettingsIniPath);
if (tolower(tmp[0]) == 'y' || tolower(tmp[0]) == 't' || tolower(tmp[0]) == 'e' || tmp[0] == '1')
{
This->mhack = TRUE;
}
else
{
This->mhack = FALSE;
}
if (This->windowed)
This->mhack = TRUE;
GetPrivateProfileStringA("ddraw", "devmode", "FALSE", tmp, sizeof(tmp), SettingsIniPath);
if (tolower(tmp[0]) == 'y' || tolower(tmp[0]) == 't' || tolower(tmp[0]) == 'e' || tmp[0] == '1')
{
This->devmode = TRUE;
This->mhack = FALSE;
}
else
{
@ -1039,9 +987,6 @@ HRESULT WINAPI DirectDrawCreate(GUID FAR* lpGUID, LPDIRECTDRAW FAR* lplpDD, IUnk
This->vsync = FALSE;
}
GetPrivateProfileStringA("ddraw", "sensitivity", "0", tmp, sizeof(tmp), SettingsIniPath);
This->sensitivity = strtof(tmp, NULL);
GetPrivateProfileStringA("ddraw", "vhack", "false", tmp, sizeof(tmp), SettingsIniPath);
if (tolower(tmp[0]) == 'y' || tolower(tmp[0]) == 't' || tolower(tmp[0]) == 'e' || tmp[0] == '1')
{

View File

@ -24,7 +24,7 @@
#define MAX_HOOKS 16
BOOL mouse_active = FALSE;
int real_height = 0;
int yAdjust = 0;
struct hook { char name[32]; void *func; };
struct hack
@ -35,47 +35,6 @@ struct hack
BOOL WINAPI fake_GetCursorPos(LPPOINT lpPoint)
{
POINT pt;
if(mouse_active && ddraw->locked)
{
GetCursorPos(&pt);
if(ddraw->sensitivity > 0 && ddraw->sensitivity < 10)
{
ddraw->cursor.x += (pt.x - ddraw->center.x) * ddraw->sensitivity;
ddraw->cursor.y += (pt.y - ddraw->center.y) * ddraw->sensitivity;
}
else if(ddraw->adjmouse)
{
ddraw->cursor.x += (pt.x - ddraw->center.x) * ((float)ddraw->width / ddraw->render.width);
ddraw->cursor.y += (pt.y - ddraw->center.y) * ((float)ddraw->height / ddraw->render.height);
}
else
{
ddraw->cursor.x += pt.x - ddraw->center.x;
ddraw->cursor.y += pt.y - ddraw->center.y;
}
if(ddraw->cursor.x < 0) ddraw->cursor.x = 0;
if(ddraw->cursor.y < 0) ddraw->cursor.y = 0;
if(ddraw->cursor.x > ddraw->cursorclip.width-1) ddraw->cursor.x = ddraw->cursorclip.width-1;
if(real_height > 0 && real_height < ddraw->cursorclip.height)
{
if(ddraw->cursor.y > real_height-1) ddraw->cursor.y = real_height-1;
}
else
{
if(ddraw->cursor.y > ddraw->cursorclip.height-1) ddraw->cursor.y = ddraw->cursorclip.height-1;
}
if(pt.x != ddraw->center.x || pt.y != ddraw->center.y)
{
SetCursorPos(ddraw->center.x, ddraw->center.y);
}
}
if (lpPoint)
{
lpPoint->x = (int)ddraw->cursor.x;
@ -89,7 +48,8 @@ BOOL WINAPI fake_ClipCursor(const RECT *lpRect)
if(lpRect)
{
/* hack for 640x480 mode */
real_height = lpRect->bottom;
if (lpRect->bottom == 400 && ddraw->height == 480)
yAdjust = 40;
}
return TRUE;
}
@ -195,12 +155,25 @@ void mouse_lock()
if (mouse_active && !ddraw->locked)
{
GetWindowRect(ddraw->hWnd, &rc);
// Get the window client area.
GetClientRect(ddraw->hWnd, &rc);
ddraw->center.x = (rc.right + rc.left) / 2;
ddraw->center.y = (rc.top + rc.bottom) / 2;
// stretching fix
rc.right -= (ddraw->render.width - ddraw->width);
rc.bottom -= (ddraw->render.height - ddraw->height);
SetCursorPos(ddraw->center.x, ddraw->center.y);
// Convert the client area to screen coordinates.
POINT pt = { rc.left, rc.top };
POINT pt2 = { rc.right, rc.bottom };
ClientToScreen(ddraw->hWnd, &pt);
ClientToScreen(ddraw->hWnd, &pt2);
SetRect(&rc, pt.x, pt.y, pt2.x, pt2.y);
rc.bottom -= yAdjust * 2;
SetCursorPos(rc.left + ddraw->cursor.x, rc.top + ddraw->cursor.y - yAdjust);
SetCapture(ddraw->hWnd);
ClipCursor(&rc);
@ -212,7 +185,6 @@ void mouse_lock()
void mouse_unlock()
{
RECT rc;
POINT pt;
if (ddraw->devmode)
{
@ -229,28 +201,31 @@ void mouse_unlock()
{
ddraw->locked = FALSE;
GetWindowRect(ddraw->hWnd, &rc);
pt.x = (rc.right - rc.left - ddraw->render.width) / 2;
pt.y = (rc.bottom - rc.top - ddraw->render.height - pt.x);
rc.left += pt.x;
rc.top += pt.y;
SetCursorPos(rc.left + (ddraw->cursor.x * ddraw->render.width / ddraw->width), rc.top + (ddraw->cursor.y * ddraw->render.height / ddraw->height));
// Get the window client area.
GetClientRect(ddraw->hWnd, &rc);
// Convert the client area to screen coordinates.
POINT pt = { rc.left, rc.top };
POINT pt2 = { rc.right, rc.bottom };
ClientToScreen(ddraw->hWnd, &pt);
ClientToScreen(ddraw->hWnd, &pt2);
SetRect(&rc, pt.x, pt.y, pt2.x, pt2.y);
while(ShowCursor(TRUE) < 0);
SetCursor(LoadCursor(NULL, IDC_ARROW));
ClipCursor(NULL);
ReleaseCapture();
SetCursorPos(
rc.left + (ddraw->cursor.x * ((float)ddraw->render.width / ddraw->width)),
rc.top + ((ddraw->cursor.y + yAdjust) * ((float)ddraw->render.height / ddraw->height)));
}
}
void mouse_init()
{
if(ddraw->mhack || ddraw->devmode)
{
hack_iat(&hacks[0]);
mouse_active = TRUE;
}
hack_iat(&hacks[0]);
mouse_active = TRUE;
}