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always clear on wine
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@ -675,6 +675,10 @@ static void ogl_render()
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if (glGetError() != GL_NO_ERROR)
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g_ogl.use_opengl = FALSE;
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}
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else if (g_ddraw->wine)
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{
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glClear(GL_COLOR_BUFFER_BIT);
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}
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if (!g_ddraw->handlemouse)
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{
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