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rounding ratio for better results
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@ -151,7 +151,7 @@ void util_update_bnet_pos(int new_x, int new_y)
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BOOL util_get_lowest_resolution(float ratio, SIZE *out_res, DWORD min_width, DWORD min_height, DWORD max_width, DWORD max_height)
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{
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BOOL result = FALSE;
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int org_ratio = (int)(ratio * 100);
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int org_ratio = (int)((ratio + 0.005f) * 100);
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SIZE lowest = { .cx = max_width + 1, .cy = max_height + 1 };
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DWORD i = 0;
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DEVMODE m;
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@ -167,7 +167,7 @@ BOOL util_get_lowest_resolution(float ratio, SIZE *out_res, DWORD min_width, DWO
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m.dmPelsWidth < lowest.cx &&
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m.dmPelsHeight < lowest.cy)
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{
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int res_ratio = (int)(((float)m.dmPelsWidth / m.dmPelsHeight) * 100);
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int res_ratio = (int)((((float)m.dmPelsWidth / m.dmPelsHeight) + 0.005f) * 100);
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if (res_ratio == org_ratio)
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{
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