From 611fe1286f4de21d25d301670c83866164dd5eb3 Mon Sep 17 00:00:00 2001 From: FunkyFr3sh Date: Thu, 22 Nov 2018 11:14:59 +0100 Subject: [PATCH] use rounding ticklength to get better results --- src/settings.c | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/src/settings.c b/src/settings.c index edda21c..f9f293b 100644 --- a/src/settings.c +++ b/src/settings.c @@ -49,7 +49,7 @@ void Settings_Load() int maxTicks = GetInt("maxgameticks", 0); if (maxTicks > 0 && maxTicks <= 1000) - ddraw->ticklength = 1000.0f / maxTicks; + ddraw->ticklength = 1000.0f / maxTicks + 0.5f; if ((ddraw->fullscreen = GetBool("fullscreen", FALSE))) WindowRect.left = WindowRect.top = -32000; @@ -291,11 +291,11 @@ static void CreateSettingsIni() "\n" "; Dune 2000\n" "[dune2000]\n" - "maxgameticks=58\n" + "maxgameticks=60\n" "\n" "; Dune 2000 Online\n" "[dune2000-spawn]\n" - "maxgameticks=58\n" + "maxgameticks=60\n" "\n" "; Command & Conquer: Tiberian Sun\n" "[game]\n"