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https://github.com/FunkyFr3sh/cnc-ddraw.git
synced 2025-03-15 06:04:49 +01:00
remove bool and make guard lines adjustable
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94ae5cf31f
commit
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2
inc/dd.h
2
inc/dd.h
@ -152,7 +152,7 @@ typedef struct CNCDDRAW
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BOOL d3d9linear;
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BOOL gdilinear;
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BOOL d3d9on12;
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BOOL no_guard_lines;
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int guard_lines;
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int resolutions;
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BOOL armadahack;
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BOOL tshack;
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@ -51,7 +51,7 @@ void cfg_load()
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g_ddraw->fpupreserve = cfg_get_bool("fpupreserve", FALSE);
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g_ddraw->allow_wmactivate = cfg_get_bool("allow_wmactivate", FALSE);
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g_ddraw->d3d9_adapter = cfg_get_int("d3d9_adapter", 0);
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g_ddraw->no_guard_lines = cfg_get_bool("no_guard_lines", FALSE);
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g_ddraw->guard_lines = cfg_get_int("guard_lines", 200);
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g_ddraw->opengl_core = cfg_get_bool("opengl_core", FALSE);
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cfg_get_string("screenshotdir", ".\\Screenshots\\", g_ddraw->screenshot_dir, sizeof(g_ddraw->screenshot_dir));
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@ -356,7 +356,7 @@ static void cfg_create_ini()
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"d3d9_adapter=0\n"
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"opengl_core=false\n"
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"d3d9on12=false\n"
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"no_guard_lines=false\n"
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"guard_lines=200\n"
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"game_handles_close=false\n"
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"accuratetimers=false\n"
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"fixpitch=true\n"
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@ -739,7 +739,7 @@ static void cfg_create_ini()
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"\n"
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"; Fairy Tale About Father Frost, Ivan and Nastya\n"
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"[mrazik]\n"
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"no_guard_lines=true\n"
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"guard_lines=0\n"
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"\n"
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"; Future Cop - L.A.P.D.\n"
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"[FCopLAPD]\n"
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@ -1305,16 +1305,15 @@ HRESULT dd_CreateSurface(
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dst_surface->l_pitch = ((dst_surface->width * dst_surface->bpp + 31) & ~31) >> 3;
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dst_surface->size = dst_surface->l_pitch * dst_surface->height;
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int guard_lines = g_ddraw->no_guard_lines ? 0 : 200;
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DWORD aligned_width = dst_surface->l_pitch / dst_surface->lx_pitch;
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DWORD bmi_size = sizeof(BITMAPINFOHEADER) + sizeof(RGBQUAD) * 256;
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DWORD bmp_size = dst_surface->l_pitch * (dst_surface->height + guard_lines);
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DWORD bmp_size = dst_surface->l_pitch * (dst_surface->height + g_ddraw->guard_lines);
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dst_surface->bmi = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, bmi_size);
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dst_surface->bmi->bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
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dst_surface->bmi->bmiHeader.biWidth = aligned_width;
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dst_surface->bmi->bmiHeader.biHeight = -((int)dst_surface->height + guard_lines);
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dst_surface->bmi->bmiHeader.biHeight = -((int)dst_surface->height + g_ddraw->guard_lines);
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dst_surface->bmi->bmiHeader.biPlanes = 1;
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dst_surface->bmi->bmiHeader.biBitCount = dst_surface->bpp;
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dst_surface->bmi->bmiHeader.biCompression = dst_surface->bpp == 8 ? BI_RGB : BI_BITFIELDS;
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