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mirror of https://github.com/FunkyFr3sh/cnc-ddraw.git synced 2025-03-15 06:04:49 +01:00

enable catmull rom shader

This commit is contained in:
FunkyFr3sh 2023-07-03 10:50:03 +02:00
parent e9a18548ed
commit 58fea73c9b
2 changed files with 23 additions and 9 deletions

View File

@ -20,7 +20,7 @@ typedef struct D3D9RENDERER
IDirect3DTexture9* surface_tex[D3D9_TEXTURE_COUNT];
IDirect3DTexture9* palette_tex[D3D9_TEXTURE_COUNT];
IDirect3DPixelShader9* pixel_shader;
IDirect3DPixelShader9* pixel_shader_bilinear;
IDirect3DPixelShader9* pixel_shader_upscale;
float scale_w;
float scale_h;
int bits_per_pixel;

View File

@ -201,10 +201,10 @@ BOOL d3d9_release_resources()
g_d3d9.pixel_shader = NULL;
}
if (g_d3d9.pixel_shader_bilinear)
if (g_d3d9.pixel_shader_upscale)
{
IDirect3DPixelShader9_Release(g_d3d9.pixel_shader_bilinear);
g_d3d9.pixel_shader_bilinear = NULL;
IDirect3DPixelShader9_Release(g_d3d9.pixel_shader_upscale);
g_d3d9.pixel_shader_upscale = NULL;
}
for (int i = 0; i < D3D9_TEXTURE_COUNT; i++)
@ -326,7 +326,14 @@ static BOOL d3d9_create_resources()
IDirect3DDevice9_CreatePixelShader(
g_d3d9.device,
(DWORD*)D3D9_PALETTE_SHADER_BILINEAR,
&g_d3d9.pixel_shader_bilinear);
&g_d3d9.pixel_shader_upscale);
}
else
{
IDirect3DDevice9_CreatePixelShader(
g_d3d9.device,
(DWORD*)D3D9_CATMULL_ROM_SHADER,
&g_d3d9.pixel_shader_upscale);
}
return g_d3d9.vertex_buf && (g_d3d9.pixel_shader || g_ddraw->bpp == 16 || g_ddraw->bpp == 32) && !err;
@ -346,13 +353,13 @@ static BOOL d3d9_set_states()
BOOL bilinear =
g_ddraw->d3d9linear &&
g_d3d9.pixel_shader_bilinear &&
g_d3d9.pixel_shader_upscale &&
(g_ddraw->render.viewport.width != g_ddraw->width || g_ddraw->render.viewport.height != g_ddraw->height);
err = err || FAILED(
IDirect3DDevice9_SetPixelShader(
g_d3d9.device,
bilinear ? g_d3d9.pixel_shader_bilinear : g_d3d9.pixel_shader));
bilinear ? g_d3d9.pixel_shader_upscale : g_d3d9.pixel_shader));
if (bilinear)
{
@ -364,8 +371,15 @@ static BOOL d3d9_set_states()
{
if (g_ddraw->d3d9linear)
{
IDirect3DDevice9_SetSamplerState(g_d3d9.device, 0, D3DSAMP_MINFILTER, D3DTEXF_LINEAR);
IDirect3DDevice9_SetSamplerState(g_d3d9.device, 0, D3DSAMP_MAGFILTER, D3DTEXF_LINEAR);
if (SUCCEEDED(IDirect3DDevice9_SetSamplerState(g_d3d9.device, 0, D3DSAMP_MAGFILTER, D3DTEXF_LINEAR)) &&
SUCCEEDED(IDirect3DDevice9_SetSamplerState(g_d3d9.device, 0, D3DSAMP_MINFILTER, D3DTEXF_LINEAR)) &&
g_d3d9.pixel_shader_upscale &&
(g_ddraw->render.viewport.width != g_ddraw->width || g_ddraw->render.viewport.height != g_ddraw->height) &&
SUCCEEDED(IDirect3DDevice9_SetPixelShader(g_d3d9.device, g_d3d9.pixel_shader_upscale)))
{
float texture_size[4] = { (float)g_d3d9.tex_width, (float)g_d3d9.tex_height, 0, 0 };
err = err || FAILED(IDirect3DDevice9_SetPixelShaderConstantF(g_d3d9.device, 0, texture_size, 1));
}
}
}