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move Sleep(500) up
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parent
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@ -225,10 +225,11 @@ static void Render()
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{
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{
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if (!active)
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if (!active)
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{
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{
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Sleep(500);
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if (!InterlockedExchangeAdd(&ddraw->minimized, 0) && CreateDirect3D())
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if (!InterlockedExchangeAdd(&ddraw->minimized, 0) && CreateDirect3D())
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active = TRUE;
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active = TRUE;
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Sleep(500);
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continue;
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continue;
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}
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}
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