mirror of
https://github.com/FunkyFr3sh/cnc-ddraw.git
synced 2025-03-24 17:49:52 +01:00
prevent switching to GDI on core profile
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parent
90758a08c8
commit
52bc5ad23f
21
src/render.c
21
src/render.c
@ -156,6 +156,9 @@ DWORD WINAPI render_main(void)
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{
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{
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glUseProgram(paletteConvProgram);
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glUseProgram(paletteConvProgram);
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glUniform1i(glGetUniformLocation(paletteConvProgram, "SurfaceTex"), 0);
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glUniform1i(glGetUniformLocation(paletteConvProgram, "PaletteTex"), 1);
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if (gotOpenglV3)
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if (gotOpenglV3)
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{
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{
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mainVertexCoordAttrLoc = glGetAttribLocation(paletteConvProgram, "VertexCoord");
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mainVertexCoordAttrLoc = glGetAttribLocation(paletteConvProgram, "VertexCoord");
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@ -241,18 +244,6 @@ DWORD WINAPI render_main(void)
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glUniformMatrix4fv(glGetUniformLocation(paletteConvProgram, "MVPMatrix"), 1, GL_FALSE, mvpMatrix);
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glUniformMatrix4fv(glGetUniformLocation(paletteConvProgram, "MVPMatrix"), 1, GL_FALSE, mvpMatrix);
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}
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}
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glActiveTexture(GL_TEXTURE0);
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glEnable(GL_TEXTURE_2D);
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glBindTexture(GL_TEXTURE_2D, surfaceTexId);
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glUniform1i(glGetUniformLocation(paletteConvProgram, "SurfaceTex"), 0);
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glActiveTexture(GL_TEXTURE1);
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glEnable(GL_TEXTURE_2D);
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glBindTexture(GL_TEXTURE_2D, paletteTexId);
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glUniform1i(glGetUniformLocation(paletteConvProgram, "PaletteTex"), 1);
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glActiveTexture(GL_TEXTURE0);
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}
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}
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GLint frameCountUniLoc = -1;
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GLint frameCountUniLoc = -1;
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@ -408,10 +399,10 @@ DWORD WINAPI render_main(void)
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glBindFramebuffer(GL_FRAMEBUFFER, 0);
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glBindFramebuffer(GL_FRAMEBUFFER, 0);
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}
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}
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glEnable(GL_TEXTURE_2D);
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BOOL useOpenGL = !(ddraw->autorenderer && (!paletteConvProgram || glGetError() != GL_NO_ERROR));
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BOOL useOpenGL = !(ddraw->autorenderer && (!paletteConvProgram || glGetError() != GL_NO_ERROR));
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glEnable(GL_TEXTURE_2D);
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while (useOpenGL && ddraw->render.run && WaitForSingleObject(ddraw->render.sem, INFINITE) != WAIT_FAILED)
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while (useOpenGL && ddraw->render.run && WaitForSingleObject(ddraw->render.sem, INFINITE) != WAIT_FAILED)
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{
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{
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#if _DEBUG
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#if _DEBUG
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@ -534,8 +525,10 @@ DWORD WINAPI render_main(void)
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if (paletteConvProgram)
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if (paletteConvProgram)
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{
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{
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glActiveTexture(GL_TEXTURE0);
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glActiveTexture(GL_TEXTURE0);
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glEnable(GL_TEXTURE_2D);
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glBindTexture(GL_TEXTURE_2D, surfaceTexId);
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glBindTexture(GL_TEXTURE_2D, surfaceTexId);
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glActiveTexture(GL_TEXTURE1);
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glActiveTexture(GL_TEXTURE1);
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glEnable(GL_TEXTURE_2D);
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glBindTexture(GL_TEXTURE_2D, paletteTexId);
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glBindTexture(GL_TEXTURE_2D, paletteTexId);
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glActiveTexture(GL_TEXTURE0);
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glActiveTexture(GL_TEXTURE0);
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}
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}
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