1
0
mirror of https://github.com/FunkyFr3sh/cnc-ddraw.git synced 2025-03-25 01:57:47 +01:00

add hack for games that require the cursor to be in the exact center of the screen (Worms 2 / Atlantis)

This commit is contained in:
FunkyFr3sh 2024-05-12 21:35:28 +02:00
parent 175d2f5458
commit 518b940365
3 changed files with 20 additions and 4 deletions

View File

@ -75,6 +75,7 @@ typedef struct CNCDDRAWCONFIG
int custom_height; int custom_height;
int min_font_size; int min_font_size;
BOOL direct3d_passthrough; BOOL direct3d_passthrough;
BOOL center_cursor_fix;
/* Hotkeys */ /* Hotkeys */

View File

@ -88,6 +88,7 @@ void cfg_load()
GET_INT(g_config.custom_height, "custom_height", 0); GET_INT(g_config.custom_height, "custom_height", 0);
GET_INT(g_config.min_font_size, "min_font_size", 0); GET_INT(g_config.min_font_size, "min_font_size", 0);
GET_BOOL(g_config.direct3d_passthrough, "direct3d_passthrough", FALSE); GET_BOOL(g_config.direct3d_passthrough, "direct3d_passthrough", FALSE);
GET_BOOL(g_config.center_cursor_fix, "center_cursor_fix", FALSE);
/* Hotkeys */ /* Hotkeys */
@ -300,6 +301,7 @@ static void cfg_create_ini()
"custom_height=0\n" "custom_height=0\n"
"min_font_size=0\n" "min_font_size=0\n"
"direct3d_passthrough=false\n" "direct3d_passthrough=false\n"
"center_cursor_fix=false\n"
"\n" "\n"
"\n" "\n"
"\n" "\n"
@ -433,6 +435,7 @@ static void cfg_create_ini()
"[ATLANTIS]\n" "[ATLANTIS]\n"
"renderer=opengl\n" "renderer=opengl\n"
"maxgameticks=60\n" "maxgameticks=60\n"
"center_cursor_fix=true\n"
"\n" "\n"
"; Airline Tycoon Deluxe\n" "; Airline Tycoon Deluxe\n"
"[AT]\n" "[AT]\n"
@ -1052,6 +1055,7 @@ static void cfg_create_ini()
"[worms2]\n" "[worms2]\n"
"flipclear=true\n" "flipclear=true\n"
"game_handles_close=true\n" "game_handles_close=true\n"
"center_cursor_fix=true\n"
"\n" "\n"
"; Worms Armageddon\n" "; Worms Armageddon\n"
"[WA]\n" "[WA]\n"

View File

@ -841,10 +841,21 @@ HRESULT dd_SetDisplayMode(DWORD dwWidth, DWORD dwHeight, DWORD dwBPP, DWORD dwFl
g_ddraw.render.unscale_w = ((float)g_ddraw.width / g_ddraw.render.viewport.width); g_ddraw.render.unscale_w = ((float)g_ddraw.width / g_ddraw.render.viewport.width);
g_ddraw.render.unscale_h = ((float)g_ddraw.height / g_ddraw.render.viewport.height); g_ddraw.render.unscale_h = ((float)g_ddraw.height / g_ddraw.render.viewport.height);
g_ddraw.mouse.scale_x = ((float)(g_ddraw.render.viewport.width - 1) / (g_ddraw.width - 1)); /* Hack for games that require the cursor to be in the exact center of the screen (Worms 2 / Atlantis) */
g_ddraw.mouse.scale_y = ((float)(g_ddraw.render.viewport.height - 1) / (g_ddraw.height - 1)); if (g_config.center_cursor_fix)
g_ddraw.mouse.unscale_x = ((float)(g_ddraw.width - 1) / (g_ddraw.render.viewport.width - 1)); {
g_ddraw.mouse.unscale_y = ((float)(g_ddraw.height - 1) / (g_ddraw.render.viewport.height - 1)); g_ddraw.mouse.scale_x = ((float)(g_ddraw.render.viewport.width) / (g_ddraw.width));
g_ddraw.mouse.scale_y = ((float)(g_ddraw.render.viewport.height) / (g_ddraw.height));
g_ddraw.mouse.unscale_x = ((float)(g_ddraw.width) / (g_ddraw.render.viewport.width));
g_ddraw.mouse.unscale_y = ((float)(g_ddraw.height) / (g_ddraw.render.viewport.height));
}
else
{
g_ddraw.mouse.scale_x = ((float)(g_ddraw.render.viewport.width - 1) / (g_ddraw.width - 1));
g_ddraw.mouse.scale_y = ((float)(g_ddraw.render.viewport.height - 1) / (g_ddraw.height - 1));
g_ddraw.mouse.unscale_x = ((float)(g_ddraw.width - 1) / (g_ddraw.render.viewport.width - 1));
g_ddraw.mouse.unscale_y = ((float)(g_ddraw.height - 1) / (g_ddraw.render.viewport.height - 1));
}
g_ddraw.mouse.x_adjust = g_ddraw.render.viewport.x; g_ddraw.mouse.x_adjust = g_ddraw.render.viewport.x;
g_ddraw.mouse.y_adjust = g_ddraw.render.viewport.y; g_ddraw.mouse.y_adjust = g_ddraw.render.viewport.y;