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https://github.com/FunkyFr3sh/cnc-ddraw.git
synced 2025-03-16 06:18:53 +01:00
only enable GL_TEXTURE_2D if no shader available
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parent
52bc5ad23f
commit
4fbd905276
@ -401,7 +401,8 @@ DWORD WINAPI render_main(void)
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BOOL useOpenGL = !(ddraw->autorenderer && (!paletteConvProgram || glGetError() != GL_NO_ERROR));
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BOOL useOpenGL = !(ddraw->autorenderer && (!paletteConvProgram || glGetError() != GL_NO_ERROR));
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glEnable(GL_TEXTURE_2D);
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if (!paletteConvProgram)
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glEnable(GL_TEXTURE_2D);
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while (useOpenGL && ddraw->render.run && WaitForSingleObject(ddraw->render.sem, INFINITE) != WAIT_FAILED)
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while (useOpenGL && ddraw->render.run && WaitForSingleObject(ddraw->render.sem, INFINITE) != WAIT_FAILED)
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{
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{
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@ -525,10 +526,8 @@ DWORD WINAPI render_main(void)
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if (paletteConvProgram)
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if (paletteConvProgram)
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{
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{
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glActiveTexture(GL_TEXTURE0);
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glActiveTexture(GL_TEXTURE0);
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glEnable(GL_TEXTURE_2D);
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glBindTexture(GL_TEXTURE_2D, surfaceTexId);
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glBindTexture(GL_TEXTURE_2D, surfaceTexId);
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glActiveTexture(GL_TEXTURE1);
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glActiveTexture(GL_TEXTURE1);
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glEnable(GL_TEXTURE_2D);
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glBindTexture(GL_TEXTURE_2D, paletteTexId);
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glBindTexture(GL_TEXTURE_2D, paletteTexId);
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glActiveTexture(GL_TEXTURE0);
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glActiveTexture(GL_TEXTURE0);
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}
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}
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