mirror of
https://github.com/FunkyFr3sh/cnc-ddraw.git
synced 2025-03-25 01:57:47 +01:00
add upscaling hint for shaders
This commit is contained in:
parent
560a7222e9
commit
4b4a6663ba
@ -181,17 +181,26 @@ void TConfigForm::ApplyTranslation(TIniFile *ini)
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MaxgameticksCbx->AddItem(L"25tick每秒", NULL);
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MaxgameticksCbx->AddItem(L"25tick每秒", NULL);
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MaxgameticksCbx->AddItem(L"15tick每秒", NULL);
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MaxgameticksCbx->AddItem(L"15tick每秒", NULL);
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auto upscaleHint =
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System::UnicodeString shaderHint =
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L"必须启用升级才能使此设置发挥作用。\n\n"
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L"某些着色器仅在启用升级时才起作用。\n\n";
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"要启用放大功能,请将演示文稿设置为'拉伸至全屏'、\n"
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System::UnicodeString upscaleHint =
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L"必须启用升级才能使此设置发挥作用。\n\n";
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System::UnicodeString enableUpscaleHint =
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L"要启用放大功能,请将演示文稿设置为'拉伸至全屏'、\n"
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"'无边框'或以'窗口化'模式启动游戏并调整窗口大小。";
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"'无边框'或以'窗口化'模式启动游戏并调整窗口大小。";
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MaintasLbl->Hint = upscaleHint;
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ShaderLbl->Hint = shaderHint + enableUpscaleHint;
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MaintasChk->Hint = upscaleHint;
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ShaderD3DCbx->Hint = shaderHint + enableUpscaleHint;
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AdjmouseLbl->Hint = upscaleHint;
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ShaderCbx->Hint = shaderHint + enableUpscaleHint;
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AdjmouseChk->Hint = upscaleHint;
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BoxingLbl->Hint = upscaleHint;
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MaintasLbl->Hint = upscaleHint + enableUpscaleHint;
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BoxingChk->Hint = upscaleHint;
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MaintasChk->Hint = upscaleHint + enableUpscaleHint;
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AdjmouseLbl->Hint = upscaleHint + enableUpscaleHint;
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AdjmouseChk->Hint = upscaleHint + enableUpscaleHint;
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BoxingLbl->Hint = upscaleHint + enableUpscaleHint;
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BoxingChk->Hint = upscaleHint + enableUpscaleHint;
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}
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}
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else if (lang == "spanish" || (lang == "auto" && priID == LANG_SPANISH)) {
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else if (lang == "spanish" || (lang == "auto" && priID == LANG_SPANISH)) {
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LanguageImg->Visible = true;
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LanguageImg->Visible = true;
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@ -252,18 +261,27 @@ void TConfigForm::ApplyTranslation(TIniFile *ini)
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MaxgameticksCbx->AddItem(L"25 tics por segundo", NULL);
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MaxgameticksCbx->AddItem(L"25 tics por segundo", NULL);
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MaxgameticksCbx->AddItem(L"15 tics por segundo", NULL);
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MaxgameticksCbx->AddItem(L"15 tics por segundo", NULL);
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auto upscaleHint =
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System::UnicodeString shaderHint =
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L"La ampliación debe estar habilitada para que esta configuración funcione. \n\n"
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L"Algunos de los sombreadores solo funcionan cuando la ampliación está habilitada. \n\n";
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"Para habilitar la mejora, configura tu presentación en 'Sin bordes', \n"
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System::UnicodeString upscaleHint =
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L"La ampliación debe estar habilitada para que esta configuración funcione. \n\n";
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System::UnicodeString enableUpscaleHint =
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L"Para habilitar la mejora, configura tu presentación en 'Sin bordes', \n"
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"'Pantalla completa ampliada' o inicia el juego en modo 'Ventana' \n"
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"'Pantalla completa ampliada' o inicia el juego en modo 'Ventana' \n"
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"y cambia el tamaño de la ventana.";
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"y cambia el tamaño de la ventana.";
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MaintasLbl->Hint = upscaleHint;
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ShaderLbl->Hint = shaderHint + enableUpscaleHint;
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MaintasChk->Hint = upscaleHint;
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ShaderD3DCbx->Hint = shaderHint + enableUpscaleHint;
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AdjmouseLbl->Hint = upscaleHint;
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ShaderCbx->Hint = shaderHint + enableUpscaleHint;
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AdjmouseChk->Hint = upscaleHint;
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BoxingLbl->Hint = upscaleHint;
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MaintasLbl->Hint = upscaleHint + enableUpscaleHint;
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BoxingChk->Hint = upscaleHint;
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MaintasChk->Hint = upscaleHint + enableUpscaleHint;
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AdjmouseLbl->Hint = upscaleHint + enableUpscaleHint;
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AdjmouseChk->Hint = upscaleHint + enableUpscaleHint;
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BoxingLbl->Hint = upscaleHint + enableUpscaleHint;
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BoxingChk->Hint = upscaleHint + enableUpscaleHint;
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}
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}
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else if (lang == "german" || (lang == "auto" && priID == LANG_GERMAN)) {
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else if (lang == "german" || (lang == "auto" && priID == LANG_GERMAN)) {
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LanguageImg->Visible = true;
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LanguageImg->Visible = true;
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@ -324,18 +342,27 @@ void TConfigForm::ApplyTranslation(TIniFile *ini)
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MaxgameticksCbx->AddItem(L"25 Ticks pro Sekunde", NULL);
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MaxgameticksCbx->AddItem(L"25 Ticks pro Sekunde", NULL);
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MaxgameticksCbx->AddItem(L"15 Ticks pro Sekunde", NULL);
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MaxgameticksCbx->AddItem(L"15 Ticks pro Sekunde", NULL);
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auto upscaleHint =
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System::UnicodeString shaderHint =
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L"Damit diese Einstellung funktioniert, muss die Hochskalierung aktiviert sein. \n\n"
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L"Einige der Shader funktionieren nur, wenn die Hochskalierung aktiviert ist. \n\n";
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"Um die Hochskalierung zu aktivieren, stellen Sie Ihre Darstellung \n"
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System::UnicodeString upscaleHint =
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L"Damit diese Einstellung funktioniert, muss die Hochskalierung aktiviert sein. \n\n";
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System::UnicodeString enableUpscaleHint =
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L"Um die Hochskalierung zu aktivieren, stellen Sie Ihre Darstellung \n"
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"entweder auf 'Ränderfreies Fenster', 'Hochskaliertes Vollbild' ein \n"
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"entweder auf 'Ränderfreies Fenster', 'Hochskaliertes Vollbild' ein \n"
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"oder starten Sie das Spiel im 'Fenstermodus' und ändern Sie die Fenstergröße.";
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"oder starten Sie das Spiel im 'Fenstermodus' und ändern Sie die Fenstergröße.";
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MaintasLbl->Hint = upscaleHint;
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ShaderLbl->Hint = shaderHint + enableUpscaleHint;
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MaintasChk->Hint = upscaleHint;
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ShaderD3DCbx->Hint = shaderHint + enableUpscaleHint;
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AdjmouseLbl->Hint = upscaleHint;
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ShaderCbx->Hint = shaderHint + enableUpscaleHint;
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AdjmouseChk->Hint = upscaleHint;
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BoxingLbl->Hint = upscaleHint;
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MaintasLbl->Hint = upscaleHint + enableUpscaleHint;
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BoxingChk->Hint = upscaleHint;
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MaintasChk->Hint = upscaleHint + enableUpscaleHint;
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AdjmouseLbl->Hint = upscaleHint + enableUpscaleHint;
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AdjmouseChk->Hint = upscaleHint + enableUpscaleHint;
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BoxingLbl->Hint = upscaleHint + enableUpscaleHint;
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BoxingChk->Hint = upscaleHint + enableUpscaleHint;
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}
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}
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else if (lang == "russian" || (lang == "auto" && priID == LANG_RUSSIAN)) {
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else if (lang == "russian" || (lang == "auto" && priID == LANG_RUSSIAN)) {
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LanguageImg->Visible = true;
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LanguageImg->Visible = true;
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@ -397,18 +424,27 @@ void TConfigForm::ApplyTranslation(TIniFile *ini)
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MaxgameticksCbx->AddItem(L"25 тиков в секунду", NULL);
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MaxgameticksCbx->AddItem(L"25 тиков в секунду", NULL);
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MaxgameticksCbx->AddItem(L"15 тиков в секунду", NULL);
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MaxgameticksCbx->AddItem(L"15 тиков в секунду", NULL);
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auto upscaleHint =
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System::UnicodeString shaderHint =
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L"Чтобы этот параметр работал, необходимо включить масштабирование. \n\n"
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L"Некоторые шейдеры работают только при включенном масштабировании. \n\n";
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"Чтобы включить масштабирование, установите для презентации режим \n"
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System::UnicodeString upscaleHint =
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L"Чтобы этот параметр работал, необходимо включить масштабирование. \n\n";
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System::UnicodeString enableUpscaleHint =
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L"Чтобы включить масштабирование, установите для презентации режим \n"
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"'Без границ', 'Полноэкранный масштабированный' или запустите игру \n"
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"'Без границ', 'Полноэкранный масштабированный' или запустите игру \n"
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"в 'Оконный' режиме и измените размер окна.";
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"в 'Оконный' режиме и измените размер окна.";
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MaintasLbl->Hint = upscaleHint;
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ShaderLbl->Hint = shaderHint + enableUpscaleHint;
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MaintasChk->Hint = upscaleHint;
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ShaderD3DCbx->Hint = shaderHint + enableUpscaleHint;
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AdjmouseLbl->Hint = upscaleHint;
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ShaderCbx->Hint = shaderHint + enableUpscaleHint;
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AdjmouseChk->Hint = upscaleHint;
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BoxingLbl->Hint = upscaleHint;
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MaintasLbl->Hint = upscaleHint + enableUpscaleHint;
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BoxingChk->Hint = upscaleHint;
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MaintasChk->Hint = upscaleHint + enableUpscaleHint;
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AdjmouseLbl->Hint = upscaleHint + enableUpscaleHint;
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AdjmouseChk->Hint = upscaleHint + enableUpscaleHint;
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BoxingLbl->Hint = upscaleHint + enableUpscaleHint;
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BoxingChk->Hint = upscaleHint + enableUpscaleHint;
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}
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}
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else if (lang == "hungarian" || (lang == "auto" && priID == LANG_HUNGARIAN)) {
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else if (lang == "hungarian" || (lang == "auto" && priID == LANG_HUNGARIAN)) {
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LanguageImg->Visible = true;
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LanguageImg->Visible = true;
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@ -469,18 +505,27 @@ void TConfigForm::ApplyTranslation(TIniFile *ini)
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MaxgameticksCbx->AddItem(L"25 tick másodpercenként", NULL);
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MaxgameticksCbx->AddItem(L"25 tick másodpercenként", NULL);
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MaxgameticksCbx->AddItem(L"15 tick másodpercenként", NULL);
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MaxgameticksCbx->AddItem(L"15 tick másodpercenként", NULL);
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auto upscaleHint =
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System::UnicodeString shaderHint =
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L"A beállítás működéséhez engedélyezni kell a felskálázást. \n\n"
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L"Néhány árnyékoló csak akkor működik, ha a felskálázás engedélyezve van. \n\n";
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"A felskálázás engedélyezéséhez állítsa be a prezentációt 'Keret nélkül', \n"
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System::UnicodeString upscaleHint =
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L"A beállítás működéséhez engedélyezni kell a felskálázást. \n\n";
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System::UnicodeString enableUpscaleHint =
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L"A felskálázás engedélyezéséhez állítsa be a prezentációt 'Keret nélkül', \n"
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"'Teljes képernyő felskálázva' értékre, vagy indítsa el a játékot 'Ablakban' \n"
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"'Teljes képernyő felskálázva' értékre, vagy indítsa el a játékot 'Ablakban' \n"
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"módban, és méretezze át az ablakot.";
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"módban, és méretezze át az ablakot.";
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MaintasLbl->Hint = upscaleHint;
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ShaderLbl->Hint = shaderHint + enableUpscaleHint;
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MaintasChk->Hint = upscaleHint;
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ShaderD3DCbx->Hint = shaderHint + enableUpscaleHint;
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AdjmouseLbl->Hint = upscaleHint;
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ShaderCbx->Hint = shaderHint + enableUpscaleHint;
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AdjmouseChk->Hint = upscaleHint;
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BoxingLbl->Hint = upscaleHint;
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MaintasLbl->Hint = upscaleHint + enableUpscaleHint;
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BoxingChk->Hint = upscaleHint;
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MaintasChk->Hint = upscaleHint + enableUpscaleHint;
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AdjmouseLbl->Hint = upscaleHint + enableUpscaleHint;
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AdjmouseChk->Hint = upscaleHint + enableUpscaleHint;
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BoxingLbl->Hint = upscaleHint + enableUpscaleHint;
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BoxingChk->Hint = upscaleHint + enableUpscaleHint;
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}
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}
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else if (lang == "french" || (lang == "auto" && priID == LANG_FRENCH)) {
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else if (lang == "french" || (lang == "auto" && priID == LANG_FRENCH)) {
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LanguageImg->Visible = true;
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LanguageImg->Visible = true;
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@ -541,18 +586,27 @@ void TConfigForm::ApplyTranslation(TIniFile *ini)
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MaxgameticksCbx->AddItem(L"25 tics par seconde", NULL);
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MaxgameticksCbx->AddItem(L"25 tics par seconde", NULL);
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MaxgameticksCbx->AddItem(L"15 tics par seconde", NULL);
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MaxgameticksCbx->AddItem(L"15 tics par seconde", NULL);
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auto upscaleHint =
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System::UnicodeString shaderHint =
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L"La mise à l'échelle doit être activée pour que ce paramètre fonctionne. \n\n"
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L"Certains shaders ne fonctionnent que lorsque la mise à l'échelle est activée. \n\n";
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"Pour activer la mise à l'échelle, définissez votre présentation sur 'Sans Bordure', \n"
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System::UnicodeString upscaleHint =
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L"La mise à l'échelle doit être activée pour que ce paramètre fonctionne. \n\n";
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System::UnicodeString enableUpscaleHint =
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L"Pour activer la mise à l'échelle, définissez votre présentation sur 'Sans Bordure', \n"
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"'Plein Écran Mis à l'Échelle' ou démarrez le jeu en mode 'Fenêtré' \n"
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"'Plein Écran Mis à l'Échelle' ou démarrez le jeu en mode 'Fenêtré' \n"
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"et redimensionnez la fenêtre.";
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"et redimensionnez la fenêtre.";
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MaintasLbl->Hint = upscaleHint;
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ShaderLbl->Hint = shaderHint + enableUpscaleHint;
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MaintasChk->Hint = upscaleHint;
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ShaderD3DCbx->Hint = shaderHint + enableUpscaleHint;
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AdjmouseLbl->Hint = upscaleHint;
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ShaderCbx->Hint = shaderHint + enableUpscaleHint;
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AdjmouseChk->Hint = upscaleHint;
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BoxingLbl->Hint = upscaleHint;
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MaintasLbl->Hint = upscaleHint + enableUpscaleHint;
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BoxingChk->Hint = upscaleHint;
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MaintasChk->Hint = upscaleHint + enableUpscaleHint;
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AdjmouseLbl->Hint = upscaleHint + enableUpscaleHint;
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AdjmouseChk->Hint = upscaleHint + enableUpscaleHint;
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BoxingLbl->Hint = upscaleHint + enableUpscaleHint;
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BoxingChk->Hint = upscaleHint + enableUpscaleHint;
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}
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}
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else if (lang == "italian" || (lang == "auto" && priID == LANG_ITALIAN)) {
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else if (lang == "italian" || (lang == "auto" && priID == LANG_ITALIAN)) {
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LanguageImg->Visible = true;
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LanguageImg->Visible = true;
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@ -613,18 +667,27 @@ void TConfigForm::ApplyTranslation(TIniFile *ini)
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MaxgameticksCbx->AddItem(L"25 tick al secondo", NULL);
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MaxgameticksCbx->AddItem(L"25 tick al secondo", NULL);
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MaxgameticksCbx->AddItem(L"15 tick al secondo", NULL);
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MaxgameticksCbx->AddItem(L"15 tick al secondo", NULL);
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auto upscaleHint =
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System::UnicodeString shaderHint =
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L"Affinché questa impostazione funzioni, è necessario abilitare l'upscaling. \n\n"
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L"Alcuni shader funzionano solo quando l'upscaling è abilitato. \n\n";
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"Per abilitare l'upscaling, imposta la presentazione su 'Senza Bordi', \n"
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System::UnicodeString upscaleHint =
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L"Affinché questa impostazione funzioni, è necessario abilitare l'upscaling. \n\n";
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System::UnicodeString enableUpscaleHint =
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L"Per abilitare l'upscaling, imposta la presentazione su 'Senza Bordi', \n"
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"'Schermo Intero Ridimensionato' oppure avvia il gioco in modalità \n"
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"'Schermo Intero Ridimensionato' oppure avvia il gioco in modalità \n"
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"'In Finestra' e ridimensiona la finestra.";
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"'In Finestra' e ridimensiona la finestra.";
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MaintasLbl->Hint = upscaleHint;
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ShaderLbl->Hint = shaderHint + enableUpscaleHint;
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MaintasChk->Hint = upscaleHint;
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ShaderD3DCbx->Hint = shaderHint + enableUpscaleHint;
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AdjmouseLbl->Hint = upscaleHint;
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ShaderCbx->Hint = shaderHint + enableUpscaleHint;
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AdjmouseChk->Hint = upscaleHint;
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BoxingLbl->Hint = upscaleHint;
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MaintasLbl->Hint = upscaleHint + enableUpscaleHint;
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BoxingChk->Hint = upscaleHint;
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MaintasChk->Hint = upscaleHint + enableUpscaleHint;
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AdjmouseLbl->Hint = upscaleHint + enableUpscaleHint;
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AdjmouseChk->Hint = upscaleHint + enableUpscaleHint;
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BoxingLbl->Hint = upscaleHint + enableUpscaleHint;
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BoxingChk->Hint = upscaleHint + enableUpscaleHint;
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}
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}
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else {
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else {
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IsEnglish = true;
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IsEnglish = true;
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@ -731,18 +794,27 @@ void TConfigForm::ApplyTranslation(TIniFile *ini)
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MaxgameticksCbx->AddItem(L"15 ticks per second", NULL);
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MaxgameticksCbx->AddItem(L"15 ticks per second", NULL);
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*/
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*/
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auto upscaleHint =
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System::UnicodeString shaderHint =
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L"Upscaling must be enabled for this setting to work. \n\n"
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L"Some of the shaders only work when upscaling is enabled. \n\n";
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"To enable upscaling, set your presentation to either 'Borderless', \n"
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System::UnicodeString upscaleHint =
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L"Upscaling must be enabled for this setting to work. \n\n";
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System::UnicodeString enableUpscaleHint =
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L"To enable upscaling, set your presentation to either 'Borderless', \n"
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"'Fullscreen Upscaled' or start the game in 'Windowed' mode and \n"
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"'Fullscreen Upscaled' or start the game in 'Windowed' mode and \n"
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"resize the window.";
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"resize the window.";
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MaintasLbl->Hint = upscaleHint;
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ShaderLbl->Hint = shaderHint + enableUpscaleHint;
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MaintasChk->Hint = upscaleHint;
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ShaderD3DCbx->Hint = shaderHint + enableUpscaleHint;
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AdjmouseLbl->Hint = upscaleHint;
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ShaderCbx->Hint = shaderHint + enableUpscaleHint;
|
||||||
AdjmouseChk->Hint = upscaleHint;
|
|
||||||
BoxingLbl->Hint = upscaleHint;
|
MaintasLbl->Hint = upscaleHint + enableUpscaleHint;
|
||||||
BoxingChk->Hint = upscaleHint;
|
MaintasChk->Hint = upscaleHint + enableUpscaleHint;
|
||||||
|
AdjmouseLbl->Hint = upscaleHint + enableUpscaleHint;
|
||||||
|
AdjmouseChk->Hint = upscaleHint + enableUpscaleHint;
|
||||||
|
BoxingLbl->Hint = upscaleHint + enableUpscaleHint;
|
||||||
|
BoxingChk->Hint = upscaleHint + enableUpscaleHint;
|
||||||
}
|
}
|
||||||
|
|
||||||
ToggleWindowedKeyLbl->Caption = GetKeyText(VK_MENU) + L" +";
|
ToggleWindowedKeyLbl->Caption = GetKeyText(VK_MENU) + L" +";
|
||||||
|
@ -3125,6 +3125,8 @@ object ConfigForm: TConfigForm
|
|||||||
Font.Name = 'Segoe UI'
|
Font.Name = 'Segoe UI'
|
||||||
Font.Style = []
|
Font.Style = []
|
||||||
ParentFont = False
|
ParentFont = False
|
||||||
|
ParentShowHint = False
|
||||||
|
ShowHint = True
|
||||||
end
|
end
|
||||||
object MaxfpsLbl: TLabel
|
object MaxfpsLbl: TLabel
|
||||||
Left = 40
|
Left = 40
|
||||||
@ -3200,6 +3202,8 @@ object ConfigForm: TConfigForm
|
|||||||
Font.Name = 'Segoe UI'
|
Font.Name = 'Segoe UI'
|
||||||
Font.Style = []
|
Font.Style = []
|
||||||
ParentFont = False
|
ParentFont = False
|
||||||
|
ParentShowHint = False
|
||||||
|
ShowHint = True
|
||||||
TabOrder = 6
|
TabOrder = 6
|
||||||
Visible = False
|
Visible = False
|
||||||
OnChange = ShaderD3DCbxChange
|
OnChange = ShaderD3DCbxChange
|
||||||
@ -3266,6 +3270,8 @@ object ConfigForm: TConfigForm
|
|||||||
Font.Name = 'Segoe UI'
|
Font.Name = 'Segoe UI'
|
||||||
Font.Style = []
|
Font.Style = []
|
||||||
ParentFont = False
|
ParentFont = False
|
||||||
|
ParentShowHint = False
|
||||||
|
ShowHint = True
|
||||||
TabOrder = 3
|
TabOrder = 3
|
||||||
OnChange = ShaderCbxChange
|
OnChange = ShaderCbxChange
|
||||||
end
|
end
|
||||||
|
Loading…
x
Reference in New Issue
Block a user