diff --git a/src/settings.c b/src/settings.c index 9cac1eb..b04f439 100644 --- a/src/settings.c +++ b/src/settings.c @@ -55,7 +55,7 @@ void Settings_Load() HookingMethod = GetInt("hook", 4); #endif - ddraw->render.maxfps = GetInt("maxfps", 125); + ddraw->render.maxfps = GetInt("maxfps", -1); if (ddraw->render.maxfps) ddraw->render.forcefps = GetBool("forcefps", FALSE); @@ -229,7 +229,7 @@ static void CreateSettingsIni() "\n" "; Real rendering rate, -1 = screen rate, 0 = unlimited, n = cap\n" "; Note: Does not have an impact on the game speed, to limit your game speed use 'maxgameticks='\n" - "maxfps=125\n" + "maxfps=-1\n" "\n" "; Vertical synchronization, enable if you get tearing - (Requires 'renderer=auto/opengl/direct3d9')\n" "vsync=false\n" @@ -291,6 +291,14 @@ static void CreateSettingsIni() "; The following settings override all settings shown above, section name = executable name\n" "\n" "\n" + "; Command & Conquer: Red Alert - CnCNet\n" + "[ra95-spawn]\n" + "maxfps=125\n" + "\n" + "; Command & Conquer Gold - CnCNet\n" + "[cnc95]\n" + "maxfps=125\n" + "\n" "; Carmageddon\n" "[CARMA95]\n" "renderer=opengl\n"